So, I wanna talk about the Fighter class.
I played 3.5 for the longest time. High School until just after 5th came out. So I had a lot of experience reading the PhB and thinking that fighters were the most boring things ever. Then I would read extended material and see all these martial classes that were cool conceptually but were ultimately bad for most games (looking at you, Knight.) Fighters were still the go-to class because you could make all those martial characters and still be able to have the million and a half feats that fighters provided.
Cut to 5th. The fighter class, being the staple that it is, was in the PhB. I looked at it and almost immediately stopped caring because, as cool as it was that they had rolled a bunch of those unnecessary classes from 3.5 into the one base class, they really still all just felt like slightly different versions of the same thing. I wanted to play them, but the only real difference I felt was “I can run two-hander or tank.” The archery abilities felt too minimal for me to even consider it. Should also note that in my early days of d&d 5e I was only playing casters and my converted rogue.
Over time with the release of Unearthed Arcana I have started seeing fighters differently. Especially so with the latest release that introduced the knight, samurai, arcane archer and sharpshooter. These all feel like they’re vastly different from the base class. I love these new archetypes as much as I loved the idea of those old classes.
Sorry about the lack of content. The gaming has really slowed down with the holidays. We should be getting back into the game here in the next couple weeks.