sonic heroes’ amy rose is the amy rose I wish I still had… her design and animation were much sharper and I miss it, y’all…
just from body posture and expression, she had spunk, she had attitude. it’s something I noticed lacking since then… somewhere along the way, they’ve animated (and written) her more delicate and although I don’t mind a young girl being girlish, giving her this dainty body language just kinda lost me.
they erased her sass... it occasionally bums me out bc heroes’ amy rose felt right, no bullshit. even her dialogue is pulled back now. sonic heroes was good at being tongue-in-cheek about her “undying love for sonic” lol but while the writing was all in good humor, they made the dialogue powerful. they made her body language powerful. they made her facial expressions powerful !
the writing knew she wasn’t just a love-stricken girl, she was a leader and an achiever. she made her own rules. while in recent versions, she’s just kinda… soft… and kinda boring…
I mean… she’s just… smaller or restrained in how she approaches things now. she’s practically impassive compared to her heroes counterpart.
like damn girl, where’s that vigor at ?! I know ya got it ! and even when she’s feeling doubtful or scared, she’s animated nicely. the animation understood how these characters’ facial expression should work. (it’s the eye ridges, guys. not the eye lids lmao !)
I know I’m comparing heroes’ cg graphics to this era’s in-game graphics but come on… 1. in-game graphics have kinda stepped up ? 2. heroes’ in-game graphics, although not as expressive in the face, were still much better at portraying emotion and confidence through body language and 3. the odds of getting an honest cg cutscene that isn’t sonic alone (excluding colors’ tails) is rare nowadays. (satbk was the closest but tbf they were head-to-toe in armor and also amy wasn’t in those scenes.)
point being… you can’t get any better than heroes’ amy rose… unless you’re tyson hesse’s and ian flynn’s mega drive amy lol !