i could have bought a ps4


Summary: Reader is Raphael’s right hand woman. She befriends Simon and accepts his choices, she makes him feel welcome at Hotel Dumort.

Characters: Reader, Raphael Santiago, Simon Lewis, Clary Fairchild, Lightwood Duo, Luke Garroway, mention of Jace Wayland

Fandom: Shadowhunters (TV)

Word Count: 784

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Final Fantasy Type-0 HD Remaster Review! (Spoiler Free)

Since I knew that this game was going to be ‘darker’ and 'grittier’ than the main franchise, I KNEW I had to play it. Thing is, I don’t own a PSP, so I tried an emulator, and the controls were awful, and if you played this game you know that speed and reflexes are everything. I lost all hope that I could play it, and I refused to watch another one’s gameplay, because I wanted to experience it for myself.

Until I bought a PS4 and I got a happy ending! Well, at least for the beginning, because let’s face it, this game is everything but a happy ending. Anyway…!

I really AM glad to have bought this game. No, I didn’t buy it for the Duscae Demo, like many people did, no; I arrived a year and something something later for that demo, and also I’ve played FFXV prior to this one, so I was particularly looking forward to Type-0. And good lord, did I have a good time with this!

It pains me to see how underrated this game is. It’s a treasure gem buried underneath the main franchise. It has ’Final Fantasy’ in the title but people barely notice it. And yet, this game is more Final Fantasy than many of the latest entries, and yes, that includes Final Fantasy XV (although I find it hard to admit it).

FFT-0 is all about war. You play as Class Zero members: 14 teenagers with enough power and talent to wipe out a whole army. In this world, called Orience, magic works only at an early age, and, as people grow up, they lose the ability to use it. That’s why they train kids since they are seven or eight years old, to turn them into young lethal soldiers. Class Zero is the best of the best, you won’t find better warriors than these kids. I want to stress the idea that they’re only kids: their ages range only from sixteen to seventeen years old, and still, they go out there to fight, to die for their nation, Rubrum.

Orience is formed by four nations: Rubrum, as I have mentioned, is the country you’re going to defend, and it’s under the Vermillion Bird Crystal protection; Milites, the antagonist kingdom, bears the protection of the White Tiger Crystal; Concordia, the land of dragons, is kept safe behind the Azure Dragon Crystal; and Llorica, strong though they were, they lost their Black Tortoise Crystal. Milites’s ultimate goal is to lay hands upon each of the four crystals, for its own motives (won’t spoil it for you, but, they’re actually on point; it even makes you question who’s the good and bad guy here), and you, as Class Zero, must stop it from achieving it.

The game mixes JRPG with strategic Warcraft III-or-Age of Empires-kind of elements. You have two missions: those that will let you go through 'dungeons’ (they’re not actually dungeons but dunno how to call them) and those that happen on the overworld, where you have to protect cities, domains, attack forts, guide your soldiers, etc. It’s really a mix I wasn’t expecting, and it’s refreshing for those who think that this game is only about killing soldiers for the fun.

Also, between missions, you’ll have 'free time’ to learn things at class (with a moogle as your professor, cool af), breed chocobos at the chocobo ranch (then you can use them to traverse the overworld and to catch more chocobos!), experiencing events with classmates or other people, such as Mother or Commander Kurasame (a.k.a. Prompto’s voice actor). Certain events can only be viewed while you’re using certain character as the party leader, so make sure to change your main character as much as you can and to check every room in Akademeia to see if new scenes can be unlocked. Also you can take requests and tasks, and you can go to the overworld to train and to visit towns. There are also harder missions called 'Expert Trials’, which have higher levels and are to be tackled on a second playthrough, but they still add lore to the story. Each of these actions will take certain amount of hours of your free time, until you arrive at the Mission Day, when you are allowed to continue with the main storyline.

The gameplay is just downright amazing, and it’s its best feature. Each of the 14 members of Class Zero have unique abilities and unique set of animations, alongside weapons and spells. They’re all very different, some of them are faster, some are slower, some have ranged attacks, others only melee and close ranged attacks, some of them resemble old class jobs in previous Final Fantasy games (like… really… you have one character that plays the flute: tell me when was the last FF game that had a fricking bard! And also you have the dragoon type, the monk type, the black mage, the gunner, I don’t know, there are SO MANY). During missions, you’ll have at your disposal three of the fourteen members, and you can switch between them on the fly; if one of them dies, you can replace them with one the eleven reserves that are left, and as this game is pretty hard on your first playthrough, you’ll be using all of them because, YES, THEY’LL DIE IN THE BATTLEFIELD!! On the 'relic terminals’ (a.k.a. the save points) you can change your party leader, so yes, you can have whoever of the fourteen you like the most as your main character, ISN’T THAT GREAT?

Along those lines, I’ll recommend you to take your time and train all of them. Thanks to Mooglin’s classes, most of them will be levelling up at the same time, but still, you’ll have some ten or fifteen levels between your faves and the ones you never use. So please, give all of them some love and care.

I MEAN, I really want you to focus on this: we have fourteen characters, you can use the fourteen all the time, and they’re not repetitive, they’re all unique, and they’re all useful, goddamn, what else can you ask? Like, really, then you compare this with FFXV and it gets on my nerves that you can only play as Noctis and not switch between the bros goddamn.

But, HEY, not everything’s the gameplay, awesome though it is! The story is indeed deep and darker than most FF’s. As I said before, we’re at war, so, yeah, people die all the time. There are a lot of scenes which feature blood, and also, at the beginning, you’ll witness the saddest thing on a Final Fantasy game (and this is no spoiler since it happens at the very beginning): the death of a bleeding chocobo. Goddammit didn’t I tear up in that fricking moment. We start like this, what can you expect from the ending of this game? Oh, well…

Graphics are a thing now. I’ve seen many people complain about the outdated graphics, but shall I remind you that this was a videogame made for the PSP? If you compare and contrast the PSP graphics with the PS4 HD Remaster, you’ll have to admit that for a PSP game it had cutting edge visuals. They were extremely meticulous when upgrading the models for the main fourteen characters, and sometimes, during Akademeia, it feels like you’re actually playing an exclusive for the PS4. The lighting and shadows are on point, the water effect on the fountain looks gorgeous, and each of the Class Zero members, just as the members of each of the other classes, have these metallic things on their shoulders that reflect the sun realistically. Yes, NPC’s and the overworld’s scenery leave much (MUCH) to be desired; even towns look all the same (they didn’t bother much with giving each of the cities a unique design I guess), but still, I can’t complain, it was a PSP game. And it looks really, really great for a remaster. If I have to be mean (and regrettably honest), Final Fantasy X HD Remaster didn’t get as much love as FF T-0 when upgrading, and I don’t think Final Fantasy XII: The Zodiac Age will have the same treatment either. So this is the best they could get: take it or leave it. Actually, you’ll be so invested in the story and characters that you’ll barely take notice of the environments. But if you really care about graphics, maybe this game will bother you.

The soundtrack accompanies the tone of the game. We’re facing constant war, and so many of the tracks have this militarized tempo. I couldn’t stop smiling when I went to the overworld for the first time and realized that the song on the background was the Chocobo Theme with a militarized tone. Like, really, could this get any better? The composer is the same as in Final Fantasy VII: Crisis Core (also Tabata here, the same director, as in FFXV), and you know you’ll be getting a lot of guitar sounds. Machina Kunarigiri’s theme and Tempus Finis just leave goosebumps all over my body.

There is one big drawback, though (if you don’t count the graphics thing): as we have so many characters, it’s hard to build a proper character development for each of them. Some of them shine more than the others, but most of them have their final change during the last hour of the game. This is forgivable due to the player being able to experience each of the characters during gameplay. Yes, it would’ve been cool to have ten minutes of fame for each of them, but as you can play with the fourteen members, just by playing you grow fond of them in a way never imagined. It’s the gameplay and the missions you do and the characters you choose and the strategy you think it’s best what makes you love the characters. The only explicit character development here was for Machina, of whom I understood quite late in the game that he and Rem maaaaay be the main protagonists, who knows. You can say that it’s Ace, because he’s in the cover of the game, and also the one featured in Dissidia 2015, and yeah, he’s like the face of the game, but I doubt he’s the protagonist. If anything, Ace is part of the Class Zero, and let’s say that Class Zero is your main protagonist.

Tabata has stated, in relation to this, that he wanted to make players think that it’s the whole Class Zero the main character: not take each of the members as an individual, but the fourteen of them as a whole. And it kinda makes sense. And if that’s what he wanted, he achieved it somehow.

There’s another drawback, although it didn’t come across to me as one, and it’s that, if you wanna see the whole picture, you have to play the game at least twice. There’s one thing in this game called 'Rubicus’ that works as the compendium of the game, where you can see the bestiary, the tasks you’ve completed, the people you’ve met… and also, scenes and documents providing information, that go by the name 'Annals of Orience’. These Annals of Orience are going to be updated every time you complete a mission, one of the main storyline or one from the Expert Trials. And also, when you finish the game, you may see that you’ve unlocked a new series of cutscenes in the Rubicus. This happens at the end of your first playthrough, and also at the end of your second. It’s quite advisable to play it a second time not only for this, but also because you can go for the 'crimson code’ missions, which replace the main mission from each chapter with a new one, giving you a new perspective of the things that were happening while you did that said mission in your first playthrough. That’s why this game needs to be played at least twice if you want to know 'most’ of the things that happened. Good thing is, that it has a lot of replayability. The game readapts to your new high levels, and lets you also play new levels of difficulties, if you’re digging the whole challenge thing.

There a TON of unlockables, and if you’re a rookie completionist, you’ll be spending a great amount of hours on this game. There seems to be endless things to do: I’ve already played it twice, and things kept coming and appearing, and it was like 'oh, my please stop I can’t to everything’. So it has high replay value, if that serves you well.

I’ve mentioned before that this game is more Final Fantasy than the latest entries, and it is! Not only do we get all the creatures and spell names and everything we care and love from previous Final Fantasy’s, but also we get these fourteen characters with one class job each; we get to fight Gilgamesh TWICE, and also he has a backstory, and also Enkidu appears! (Now he’s getting famous again because of Episode Gladiolus). We havent’s seen moogles since Final Fantasy XII (I’m actually not counting FFXIII-2 and Lightning Returns), and here they are professors and teach! We have crystals all over again! We have six main Eidolons, many of whom we haven’t seen for a while (really, when was the last time we saw Diabolos? I think it was Final Fantasy VIII if I’m not mistaken). We have also the Main Theme of Final Fantasy hidden among the chords of the ending song 'Zero’ by Bump of Chicken! I don’t know, I was just so happy to find all these things. Oh, oh, and also, you can unlock a SHIP CALLED SETZER!! AND THE CAPTAIN WAS CALLED SETZER!! Ok, I’ll stop fangirling right now, sorry.

The ending scarred my heart forever. I listen to the ending song, and I feel like I could cry at one certain moment remembering what was happening then. I just advise you to bring tissues and hot chocolate, you’re gonna need them.

I’m actually subjective with this game, as you can see. So I’m giving it an 8.5 out of 10. I think it made the most out of its gameplay, and it did it well; it could’ve been better in the character department, but I guess it’s forgivable (it wouldn’t have been forgivable if they sold you an episode dlc for each of them, oh my good lord, I would’ve freaked out then). Story wise, it’s a JRPG and of course it was going to feature a bunch of teenagers saving the world and stuff, but still, there are plenty of plot twists that will leave you hanging at the edge of your seat. The ending is bittersweet, the characters are memorable, the soundtrack is on point, and the difficulty is rewarding.

I just want to spread the word, and let the world know what a good game you have under your nose. Just dig deeper.

'History left them behind,

but we know them.


We are

right here.’