i cannot get over how good the animation is in this game

List of anime series/movies with unique art styles.

For my friends on tumblr, in case you guys want something to watch, here’s a quick list of anime series/movies with unusual/unique art styles that you may or may not know.

Kaiba

With an artstyle reminiscent of the original Astro Boy, Kaiba has a very simplistic (yet stylized) and fluid style of animation and art. The story revolves around the titular character, who wakes up with a hole in his chest with no idea of who he is. I enjoyed this a lot for the art, music and characters, who all have realistic motivations and ideals, as well as the themes handled in it; such as what defines “being human” when bodies and memories are as disposable as plastic.
Genre: Sci-Fi, Psychological Drama

Redline

In terms of sheer action and excitement I got from watching a movie, I’ve got to say that Redline is one of the best ever in those departments. With a highly stylized comic-book-esque art style with a high influence from Western comics like Dick Tracy (with the emphasis on black shadows on solid colours and thick black outlines), this show is extremely fluidly animated, the movie is said to consist of 120 000 hand-drawn frames, taking seven years to complete. The movie follows the story of racer JP (aka “Sweet” JP, because of his refusal to use weaponry while racing) trying to win (and survive) the titular Redline, a race consisting of multiple racers from multiple different galaxies and planets.
Genre: Racing, Sci-Fi, Action

Mononoke

Every frame of this anime could be screencapped and slapped onto someone’s dashboard for their aesthetic. That is how distinct the art style and character design of this show is. The show uses a form of “plaid animation”, where something will be animated over a still color or object as it moves, creating most of the time a jarring effect that is usually the sign of a lazy animator, however in Mononoke, the show utilizes the art to create a sense of a surreal, dream-like environment, intentionally focusing on the jarring effect. The art and design of the environment is also extremely ornate and beautiful.
The show focuses on the story of the unknown Medicine Seller and his travels through Japan (in an unknown time period), killing spirits and creatures known as Mononoke. However, he cannot do so until he learns their Form, Truth and Reasoning/Regret, which leads to some very interesting lessons at the end of each story.
Genre: Mystery, Horror

Dead Leaves

Another comic-influenced movie, and just barely under an hour too; Dead Leaves is an extremely fun, hyper-action-packed movie with amazing character design (almost EVERY good character in this movie has a unique design, barring the civilains and generic bad guy cannon fodder), driven by slapstick, humor (usually of the sexual kind) and more pop culture references than you can digest within the time span they’re thrown at you. The story focuses on criminals Retro and Pandy; Retro having a TV instead of a head, and Pandy having a panda-like marking on her eye, who, shortly after waking up on the moon and causing havoc on a nearby planet, are imprisoned in a super-jail.
Genre: Action, Comedy, Sci-Fi

Kuuchuu Buranko / Welcome to Irabu’s Office

Combining rotoscoped 3D, 2D animation and live action elements, Kuuchuu Buranko is an extremely surreal look into the world of psychiatry. The art and designs were created by the lead artist of Mononoke, Kenji Nakamura. But whereas Mononoke had some subtlety to its art, this show is bright, colourful and neon as all hell. The show focuses on Dr. Ichiro Irabu and how he helps his patients with their problems, who are all connected in some way or the other.
Genre: Comedy, Psychological Drama

The Tatami Galaxy

With a bright visual style that also manages to be subtle at the same time, The Tatami Galaxy also utilizes not just its art as a device for story telling, but the form of the show itself to convey its messages. I can’t spoil too much about the show, but I can give you this: if you enjoy the first episode, please watch it to completion, as this show basically requires the viewer to watch the show in its entirety. The story focuses on an unnamed protagonist, commonly referred to as Watashi by the show’s fans, who tries to attain the “rose-tinted” college life style he has desired for his whole life, as well as all the challenges he faces on the way. With fast-paced dialogue, a lot of humor, interesting character and background designs, as well as the various forms of “characterization”, and also the themes tackled by this show, I’d say it’s one of my favorite shows of all time.
Genre: Slice of Life, Comedy, Drama, Psychological, Sci-Fi

Mind Game

Mind Game. Directed by Masaaki Yuasa (also the director behind The Tatami Galaxy, Kaiba and Ping-Pong). I don’t think words can do this movie justice, but I’ll try. Imagine a combination of 3D-morphing-into-2D, sketches, animated photo images of (presumably) the voice actor’s for talking, extremely smooth and fluid movement, plus an insane amount of exaggeration,all coupled with a huge range of bright and dark colours and you’ve got Mind Game’s animation style down somewhat. Go look up more GIFs, they’ll help you understand the range of styles this surreal (and extremely fun) movie goes through. The plot follows Nishi, a down-on-his-luck, 20-years-old manga writer, running into his childhood crush Myon. He discovers she’s getting married soon while they’re talking inside her father’s restaurant. After that (plus another key event), the craziness in the movie begins; Nishi having a new-found desire to live life.
Genre: Comedy, Surrealism, 

Tekkonkinkreet

Tekkonkinkreet, although similar in appearance to some Masaaki Yuasa works, was not made by the man himself (although, it was made by the company, Studio 4°Cthat helped produce Mind Game). This movie has incredibly detailed backgrounds, similar to a Studio Ghibli film, with amazing usage of lighting, camera shots and motion blur as well as a wide variety of colours and shades. The story follows Black and White, two street orphans who call themselves “The Cats”, trying to keep control of their town from dangerous enemies. Although vastly different in personalities, they support each other emotionally, mentally and physically very well.
Genre: Action, Drama, Adventure

The Diary of Tortov Riddle

The Diary of Tortov Roddle, although very short (6 episodes all leading up to 14 minutes! Watch it here! It has three special episodes that are part of the DVD though), is an interesting adventure of a surreal world that seems almost like a moving/animated picture rather than a movie or series. It follows the journey of Tortov Roddle and his pig-steed throughout this world, with just his calm thoughts and experiences. There’s no dialogue in this series but it doesn’t really require any dialogue at all, the only dialogue being Tortov’s journal entries at the beginning and end of each episode. The music, lack of dialogue and artall contribute to a very interesting, mysterious atmosphere.
Genre: Fantasy, Surrealism, Adventure

The Tale of Princess Kaguya

Straight outta Compton Studio Ghibli, The Tale of Princess Kaguya is an adaption of one of the staples of traditional Japanese folklore, The Tale of the Bamboo Cutter. This film adapts the ancient story of the young princess who grew out of a bamboo shoot and breathes fresh new life into it while still staying 100% true to the source material. The art can only be described as absolutely gorgeous, using a pale colour palette in a constantly shifting style that recalls the ancient Japanese watercolour paintings that the original story was recorded on.

Genre:  Fantasy, Drama

Sayonara Zetsubou Sensei

Oh man this show.
Sayonara Zetsubou Sensei follows the story of Nozomu Itoshiki, an overdramatic teacher so pessismistic about everything that he would try committing suicide over pretty much the smallest inconvenience (his name, when its Japanese characters are read horizontally, also translates into “Despair”) and his bizarre homeroom students’ antics. The series parodies almost everything there is to satrize in Japanese culture (the show even parodies itself from time to time with casual 4th wall-breaking from every show), as well as the general media and politics of the world, as well as having an insane amount of references to various things regardless of fame; from Gundam, Evangelion and Gurren Lagann, to Franz Kafka, Edward Gorey and South Park. The art’s very minimal (which itself gets parodied later on in the series), but it, uh, changes a lot, to put it simply.

Genre: Comedy, Parody

Ping-Pong

(gotta lot of requests to list this one)

Sports anime tends to always get a bad rep amongst anime fans for various reasons, whether it be that the viewer gets tired of seeing another Dempsey Roll, or the amount of reused frames in the series, they’re all understandable.
And so comes Ping-Pong to shatter those preconceptions of what a sports anime can be. Focusing rather on the characters, their emotions and development rather than the titular game that the anime’s based on (unlike most sports anime), this coming-of-age show following two boys as they (one actually) strive to become the best table tennis players in the world, is directed by none other than Masaaki Yuasa, who has directed a lot of the shows and movies on this list actually, with his trademark style of not having a trademark artstyle (other than wobbly simple lines and psychedelic colours).

Genre: Psychological, Drama, Coming-Of-Age, Sports

Gankutsuou: The Count of Monte Cristo

(im still in the process of watching Gankutusou and Ping-Pong (thanks school) hence why they weren’t in the original post)

Gankutsuou is what most people would call “art porn”, as it uses various still textures, colours and patterns within the character’s lineart, similar to Mononoke and Kuuchuu Buranko though to a much greater extent, while using 3D and 2D animation on the characters and backgrounds. The story is broadly based on the titular story of The Count of Monte Cristo, but with many differences, such as being set in the year 5053, plotlines and character endings being altered/removed, the pacing being changed from the original story, as well as the incorporation of many sci-fi themes. The general aesthetic of the show is that of 19th century France in a highly futuristic setting.

Genre: Drama, Sci-Fi, Thriller, Supernatural

Kaiji

Based off a popular gambling manga by Nobuyuki Fukumoto, Kaiji follows the story of the titular character, Kaiji Itou, an unemployed slacker who spends his days gambling (and always losing), stealing, drinking and being obsessed with money. He suddenly finds himself 3 million in debt, and is offered the chance to erase all of his debt, and maybe even earn some cash, in one night.

Via gambling.

With thick bold lines, exaggerated expressions and hugely caricaturized faces that woul make more sense in a comedy that all serve as a plus to the show, Kaiji is an intense psychological thriller that always leaves you on the edge of your seat, with some of the most insane and dramatic gambles in any piece of fiction.

Genre: Psychological, Thriller, Gambling

Panty and Stocking With Garterbelt

Two angels, kicked out of Heaven, have been tasked with cleaning up the filthy sin-riddled Daten City, and can only return once they’ve gotten enough Heaven coins!

Not like that matters to Panty and Stocking anyways, whose only cares in the world are what tastes good, much to the chagrin of local priest Garterbelt.

With a ton of American pop culture references, humor that would make South Park seem like a kid’s show, action that is so bizarre it can’t even be explained, and an animation style that’s more akin to a cartoon on a huge drug trip than anything else, Panty and Stocking with Garterbelt shows that sometimes too much of a good thing is still a good thing.

Genre: Comedy, Action, Parody, Not something to play around Grandma

Jojo’s Bizarre Adventure

There really is no other gif that explains and summarizes Jojo’s Bizarre Adventure better than this one.

Based off the hugely popular manga by Araki Hirohiko, the show follows the story of the Joestar bloodline. Jojo is unique in that it doesn’t follow one group of characters or main character throughout the entire franchise, but rather a different cast in a different location throughout the world, ranging from 1930s New York, to 1980s Japan, to Egypt and much more.

If I’m being rather vague about describing this rather popular show, I apologize, but there really is no way to properly explain this bizarre series.

With proportions that look like it was ripped straight out of a bodybuilder’s magazine, poses that could probably break your spine if even just attempted, and fights that end up being some of the most hype as well as some of the most ridiculous you’ll have ever seen, as well as a bright, dramatic colour pallete, this is a show that truly lives up to its “Bizarre” title.

(also protip: start with the 2012 adaption first rather than the 90s OVA, and read the manga.)

Genre: Action, Comedy, Supernatural, Mystery

anonymous asked:

Why are birds so amazing?

This is a tough question, and a very big question. Since it’s just about impossible to objectively explain why birds are amazing (they are, btw), maybe I can explain why birds amaze me and why they’re the focus of both my career and a significant portion of my recreational time.

1. Birds are dinosaurs that you can hold today.

Flashback to 2010, a time when little Redstart was thinking about applying to college. For a while I was convinced I would pursue animation and go be some awesome art director of nifty animated films starring animals. Then I realized that a) I wasn’t good enough or motivated enough to make it, and b) having art as a career would ruin creating art for me. So, then it was back to my other passion: paleontology.

I literally applied to college planning to be a geology/biology double major with a long-term career goal of being a professor of paleobiology. I doggedly pursued this game until my sophomore year of college, when I discovered birds.

Birds are dinosaurs. Just about everyone knows this now (thank goodness). The big, significant realization here is that you can study dinosaurs today. Think about the magnificent breadth and depth of scientific questions you can ask about an animal when it’s right in front of you, instead of turned into rock and shattered into a million fragments! Don’t get me wrong; paleontology is an awesome field. But instead of dedicating my life to recreating the world of millions of years ago, I decided to work on unraveling the mysteries of today’s dinosaurs.

2. Birds are Pokémon.

Stay with me, now! As a wee youth I was obsessed with Pokémon. Wait, I’m still obsessed with Pokémon. Well, it turns out that birding and bird banding are just about the closest thing you can get in real life to filling out the Pokédex.

Birds have the Goldilocks number of species, which makes them incredibly appealing to pursue, study, identify, and watch. Think about it! Mammals, while are certainly *~*~*charismatic*~*~*, are mostly nocturnal. There are also like 10 of them in the world (yes, that’s an undersell). Lame! Insects and other invertebrates are amazing, but there are too goddamn many for many laypeople to really get into (side note: my alternate field would probably be malacology because I love Mollusca). Fish have some good numbers and variety, but require getting into this whole aquatic sphere– a different world entirely and one that is not readily accessible to those of us who matured in NYC.

So there’s the numbers game and their incredible charisma at play here. Humans have trained their companion psittacids and cacatuids to speak, to understand; as intelligent social animals, we can feel a mysterious connection with birds in the same way that most humans feel an inherent connection with your typical charismatic megafauna, such as wolves and lions (*eyeroll*).

3. Birds are diverse.

Cassowaries are three-toed behemoths that can communicate in rumbling infrasound like elephants and kick a grown man to death. Woodcocks can see in 360 degrees without a single turn of the head. The booted racket-tail is a hummingbird about the size of a quarter with a tail three times its body length that goes torpid every night after its daily frenzy of foraging for nectar. The Chiroxiphia manakins coordinate sexual display in an incredible show of teamwork, after which only one male gets to mate. The bowerbirds build ornate structures that rival some human creations, and then dance and sing in front of them for a mate.

Albatross can maintain a pair bond for decades, and once their chicks fledge they may not touch solid ground for three years. Steller’s eiders from both North America and Russia winter together on the sea ice of the Bering Strait, where they fish for molluscs in the cold. Bar-headed geese fly over the Himalayas. Arctic terns breed as far north as the Arctic circle and winter all the way south in Antarctica, in the longest migration known to the animal kingdom. Martial eagles kill and eat small antelope by flying them up high and dropping them to the ground. Starlings and mimids can imitate hundreds of sounds. Numerous seabirds can go their entire life without a single drink of freshwater due to their advanced salt glands. 

…And so on. The breadth of the bird world is absolutely incredible. With roughly 10,000 species worldwide existing on every continent (something that cannot be boasted by many other taxonomic classes), birds have evolved to occupy so many amazing niches.

4. Birds matter.

Now, this isn’t to imply that other animals don’t matter! It is incredibly vital that we keep a steady stream of funding to all biological sciences,  but I must say that in my work with birds I have always felt that the research I’ve been doing plays its part in the greater scheme of things.

Birds are an easily seen indicator species; their high sensitivity can be informative about how the world at large is doing. As climate changes and anthropogenic disturbance increases, we can see bird populations shifting their range and phenology from year to year.

Since they are so prominent, birds have also been among the numerous species to face untimely extinction; take the story of the magnificent great auk, for example, which was rapidly hunted into oblivion due to its flightlessness and colonial breeding strategy. Carolina parakeet, passenger pigeon, Bachman’s warbler, ivory-billed woodpecker, Labrador duck: these are all species that used to be seen in North America that are nowhere to be found today. 

And it’s through some well-timed intervention spear-headed by biologists and conservationists that we have avoided the loss of other amazing bird species. The National Audubon Society keeps an egret in their logo, a nod to the birds that were almost destroyed in the hat trade. The Atlantic Puffin was completely extirpated from the Gulf of Maine until it was successfully reintroduced on Eastern Egg Rock. And remember the shitshow that was DDT? It was birds that let us know how much of a threat that pesticide was; brown pelicans, bald eagles, peregrine falcons, osprey, and more faced steep declines thanks to the substance.

These reasons just brush the surface of why birds are amazing– and yes, why I am constantly amazed by birds even though I look at them every day in my backyard or as part of my work. We haven’t even mentioned feathers, or vocalizationtheir incredible physiology, or the way they have inspired artists for centuries.

Getting into birds literally changed my life; it was a turning point for my career, for my mental health, and for my outlook on this incredible world that we live in. I want others to have similar realizations about the natural world! That’s why I run this blog, and that’s why I’ll never stop birding.

An In-depth Genji Guide

So you wanna play Genji? Don’t worry my friends, I’m here to deliver a nice guide to help you learn this hero and have a great time!  I even put gifs to help see some stuff. Let me know if anything needs to be added or changed or clarified.

Summary:

1. Introduction: Genji’s Role

2. Skills/Abilities

3. Combos

4. Using your Ultimate Effectively

5. Using your kit properly

6. Strong and Weak heroes against Genji

7. TLDR

8. Recommended players to watch and learn.

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Aaaayyyy so I found a post where someone shared their top 20 favorites and I decided I wanted to make my own to xD I made this template myself and I have a blank one (tho without text at all, I can input the “Top 20 Favorite Shows” if anyone wants me to). If you wanna do your own with my template, just shoot me an ask or PM!

Hit the read more if you really want to know my opinions on each. I suck at summarizing so it is a bit of a read, sorry about that heh

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Winter 2017 Anime Awards!

(From the ones I actually watched.)

Best Overall: 3-gatsu no Lion/ March Comes in like a Lion

Into the light.

With consistent quality during the second part despite a shift in focus, perfectly managed tone that never leads to excess sentimentality or overt levity, and a story that ebbs and flows with such grace that it melts metaphor and direct description like an impressionist painting, Chica Umino’s March Comes in Like a Lion remains the top spot for two consecutive seasons for the simple reason that it tells a rich story of individuals and making meaning.

In the first part, it introduces shogi professional, sometimes student, and introvert Rei Kiriyama and the facets of his life, particularly his close ties with the Kawamoto siblings. At the beginning of Part 2, Rei hugs the youngest Kawamoto sibling, Momo, and says that he has personal and professional matters to deal. While he sees the Kawamoto family as comfort and healing, he understands that he can’t come running to them each time. With a major tournament upcoming he stops visiting them and the narrative shifts to the lives of the Shogi players that he plays against. With their own dreams and regrets, he becomes an observer of their lives as he compares it against his own, not to pass judgement on his failings, but to see the possibilities there is to life and to recognize that in the end, there are no bad guys, just people driven by very different motivations and showing how they cope with the consequences of a lifetime of choices.

With another season later in the year and a two-part live action movie currently showing in Japan, the series deserves all the accolades it gets. And if you’re ever in the market for something substantial, with a deep, beating heart, this is your anime.


Best Drama: Youjo Senki, The Saga of Tanya the Evil

What is a god to an non-believer?

Tanya von Degurechaff is the fiercest, deadliest, and most cunning soldier of the Empire (Not-Germany) as they wage the first World War (Until it becomes muddled when they introduce a Panzerkampfwagen IV.). She’s also under thirteen years old and is hated by God, or a god.

Why is that?

The god sees Tanya has such little faith in him and has therefore cursed her: Should she die a death that is not natural, she will be taken off the wheel of reincarnation and sent to hell.

But why a kid? And why so much hatred for an individual?

While these questions are answered to an extent, the most important thing to consider is that these driving forces are what sets up Tanya as she is placed in conflict for most of the war as she struggles to survive. She puts in as many legal means as possible to leave the war, only to have her end up on the front lines anyway, whether by her own fault, or by divine intervention.

As she leaves a trail of bodies, her actions reverberate throughout the war as everyone slowly pushes down into a black hole, no matter who is winning. And as with the nature of war, there are no heroes, only murderers.


Best Comedy: Kono Subarashii Sekai ni Shukufuku o!

“This anime is like every insane D&D story I have ever heard.” -henlp

The second season of Konosuba! continues the adventures of Satou Kazuma as he is pulled from the real world into a fantasy world where RPG game mechanics exist in reality. He’s accompanied by a Goddess who drinks too much and wastes her skill points on party tricks, a Wizard who knows only one spell (and collapses after every use), and a Crusader who can tank, but cannot hit any living thing with her sword (not out of principle, she just can’t hit at all). Also, that Crusader is a masochist.

“Insane and crazy” is the proper descriptor for the way the series is plotted, as comedic plot points are introduced and escalated versions of those plot points are put to use later on. The characters are made aware that they are in the mess they are in because of the solution that resolved a previous conflict made ample fuel for another. “It gets worse” is another descriptor as they are battered by bad luck and only somehow manage to escape as even their most competent moments are displays of excellence borne out of their utter stupidity. It’s a show that’s shameless enough to throw everything at a wall to make you laugh, and most of the time, what they throw in, sticks.


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Why Soriel Works

I’ve seen a lot of anti-Soriel posts lately. I would like to do my best to counteract them because I think that there is an argument to be made for Soriel in the canon. I’ve given it a lot of thought and have got some screenshots for the game so without further ado, allow me to present the most overly in depth pro-Soriel post I’ve ever written.

Let’s break it down into the 2 major characters: Sans and Toriel, and how their individual personalities and tendencies make them such a natural match.

TORIEL

What do we really know about her, personality wise? Quite a bit, actually. She’s protective. She’s kindhearted. She’s compassionate. She’s hardworking. These are traits she’s always had but they are magnified through her struggles and her pain. Toriel copes with the immense heartache, emotional agony many of us could never imagine, by working extra hard to protect Frisk. You’ll notice that her house is very safe for them, with sharp objects hidden or filed down to keep them from getting hurt, even accidentally. She’s had years to prepare her house for the presence of children and even goes as far as to set up a curriculum for their education. Toriel begs Frisk not to leave the Ruins because King Asgore will kill them. She knows this because she has seen this six times before. Now, we all know this. But I think it bears repeating since all of this will become important at a later time.

SANS

We know less about Sans’s history but we do know quite a lot about his personality. Sans clearly suffers from depression, caused by being forced to reset over and over. “You can’t understand how this feels,” he says as you fight him, “knowing that one day, without any warning, it’s all going to be reset.” This knowledge also helps explain why his dialogue as a Lost Soul reflects hopelessness and pain: “just give up. I did.” But I think a lot of people misunderstand Sans’s character.

Many people call him lazy. But Sans isn’t lazy. In fact, Sans is one of the most hardworking characters in the entire game.

Preposterous, you say! But allow me to explain. What can be construed as lazy is actually a lack of motivation and a feeling of helplessness. But we know from the game that he loves his brother and actually puts effort into keeping him happy. He helped Papyrus make the costume that he now wears everywhere. He encourages Papyrus’s hobbies and friendship with Undyne. He berates you for calling Papyrus uncool. Little details that I don’t have time to map out here imply that Sans works very hard to keep Papyrus happy, from telling him his friends are on vacation when Papyrus is the only survivor to paying all of their rent to getting Papyrus the best books and toys while living in a very barebones (pun intended) room himself.

And if you don’t believe me about the rooms, see for yourself. Notice how Papyrus’s is full of toys and a nice bed and lots of decorations, even a computer:

Not notice that Sans has a much smaller room with the bare necessities:

Sans doesn’t even have bed sheets. No bookshelf. No computer. Absolutely nothing. He has worked hard to ensure that Papyrus is happy all while taking very little for himself. He may sleep on the job but Sans will work extremely hard for those he loves.

SORIEL

So what does this have to do with Soriel? Quite a bit. Both clearly will work very hard for those they love. But while Sans is a bit more standoffish, Toriel is warm and welcoming. Where Sans stops working when he feels things are hopeless, Toriel works harder. This balances the relationship quite a bit.

But here’s where things get interesting: their meetings with each other already change the other for the better. You can see the effects in the game if you’re looking.

Considering how much pain Toriel has endured, she seems oddly jovial when you meet her. She smiles a lot and even suggests you tell the Dummy a joke. Considering we do see Toriel’s pain when we spare her (”Pathetic, is it not? I cannot save even a single child.”), we know that the happier exterior masks her inner heartbreak. But the fact that Toriel is able to smile at all is, in part, due to meeting with Sans. Sans has helped her enjoy life a bit more and has staved off the depression.

Now how has Toriel impacted Sans? Well we know from what I said above the Sans will work extremely hard for those he loves. Therefore, we don’t see him working hard for anyone except two characters: Papyrus and Toriel. Papyrus is fairly obvious; he’s Sans’s little brother and he is the one thing keeping Sans sane through all the resets. But his interactions with Toriel have cause him to respect and even love her enough to spare Frisk in every single route except Genocide. In fact, let’s look at his Genocide dialogue. Before Sans fights you, he expresses his sorrow that he couldn’t keep his promise to her:

This has clearly been on his mind for a long time. He followed you, watched over you, tried to find any good in you to justify keeping his promise. He failed in that endeavor and makes the conscious decision to break the promise he made to save you from yourself. One could argue that he kept the promise in that he did try to keep you from having your soul taken. I wouldn’t call this laziness, I would call this motivation, which, as I said before, he usually lacks.
Time to address the elephant in the room: the old lady comment. A lot of anti-Soriels assume that this makes that possibility null and void. But I think if that’s the best argument you guys can come up with, it’s pretty indicative that you don’t have much to stand on. Toriel frequently  refers to herself as an “old lady.” Why wouldn’t Sans use this terminology when she uses it on herself? It seems more like an affectionate term rather than him actually seeing her as an old lady.

Another piece of evidence that Sans is absolutely nuts about Toriel is the fact that she and Papyrus are the only characters to get a mention during his fight:

The Genocide fight reveals not only that he knows you’re resetting the timeline but that he remembers the resets. Don’t believe me? How’s this for an example:

Now where would Sans have heard the part about special attacks? No one mentions them in the Genocide run. He would have to remember Papyrus talking about them in a Neutral run. This just makes all the resets even more depressing. How old is Sans, anyway? Well we can assume he’s much older than he looks. He can’t age when he’s been reset so many times. That means, for all we know, he and Toriel could be the same age or within a handful of years of each other. The age argument really is a lame one because we know nothing about them in terms of their ages.
So… okay. I can hear you guys out there asking “that’s all fine and dandy but what about your argument for them becoming a romance? Why can’t they just be friends?

Well of course they can. But there is evidence for romance and it all comes from body language.

Let me break this scene down for you. First of all, look at what Toriel says here to Asgore, for whom she has nothing but disgust and contempt now:

This is a romantic nickname because Alphys and Undyne both address her as Toriel after the ending (Alphys in one of the dialogues after the True Ending and Undyne while calling for her to talk to you on the phone). But Sans?

Sans is the only character to call her that other than Asgore. Her former lover. This is not a coincidence.

Still not convinced? Okay, I’ve got more.

Notice how Asgore is depressed when Alphys and Undyne introduce themselves to Toriel:

He’s not crying. He’s just depressed. He acts this way from Undyne through Papyrus’s introductions. But check out how he reacts when Sans shows up:

Wide eyes. He’s surprised. Who is this strange man? Why are he and Toriel so chummy? He knows what’s going on. Check out Papyrus as well, he can tell something is up.

But check out how he continues to react:

He’s crying. Toriel has obviously found someone else. Look at the way they’re staring into each other’s eyes. Asgore isn’t stupid. He knows this isn’t just her meeting a best friend. This is her meeting someone she obviously likes a lot.

And the next thing you know, Undyne’s telling him to find someone else.

Look at the animation here. Sans and Toriel are standing right next to each other and staring into each other’s eyes. They’re positioned in such a way that it looks like they’re holding hands. This is not a coincidence because Alphys and Undyne also maintain that eye contact. And it’s not like they became a thing, right?

But here’s something else I noticed, and it’s definitely intentional. Sans and Toriel make eye contact again for a very brief section just before Flowey shows up.

And Papyrus is back to eyeing Sans suspiciously.

Now this eye contact thing may not be all that important but again, this is a device Toby used to imply a ship since Alphys and Undyne are the only other pair to stare at each other during this particular scene. You can even see it if you scroll up at the screenshots I already put down! So why would Sans and Toriel have the exact same body language as Alphys and Undyne in this scene, even to the point of making that eye contact again just for a couple of lines and having Asgore and Papyrus obviously react the way they do?

Come on, guys. It’s simple. Soriel may not be strictly canon but there’s a lot of evidence to imply that their interactions are headed that way.

One person who shipped Asgore and Toriel shipper claimed that Sans and Toriel don’t talk about anything, they just tell jokes. We know that’s not true. Look at this line right here:

Now you could argue that she said this after all the events. And she probably said she baked pie for Frisk after the final fight of the game. But she definitely was talking about baking before that scene. Check out this little part of the hangout/date with Papyrus:

Sans? Lazy Sans decided to bake something? Why would he do that? And Papyrus goes on to say that the thing Sans bakes was like a quiche but filled with a “sugary non-egg substance.”

Sounds like a pie to me. And where would Sans have gotten the idea in the first place? Toriel.

Still not convinced? How about this line?

Looks like it wasn’t just jokes. She was talking about her baking. Sans was talking about Papyrus. I think the evidence speaks for itself. Also, you could say that they only talk about superficial things. Sure. But please give me your evidence that they definitely don’t ever talk about the superficial. You have none. Just has I have none that they do.

We know they don’t know each other’s names. But that’s about it. Sans can even tell if she’s upset without seeing her face so I’d say he knows a bit more about her than “she bakes.” As for why he doesn’t know about the human stuff, that’s some pretty dangerous information. Toriel has her reasons for not revealing herself to Sans and it’s mostly to do with the fact that she wants to be separate from the world. That doesn’t mean they didn’t have deep conversations. But they kept things to themselves that they kept from everyone else. You can’t fault Sans for not telling Toriel things he won’t even tell Papyrus. And you can’t fault Toriel for not telling him things she wouldn’t even tell you. That doesn’t mean they didn’t get to know each other. Only that anything related to their identities were kept secret, as they were from everyone else. If true love means spilling every secret you’ve got, I’ve got quite a few Alphys and Undyne criticisms to talk about too… But the fact remains that deep discussions can be had and two people can get to know each other very well despite not knowing their true identities or every single secret they keep. This is a nonsensical argument, to be honest.

Oh I could go on about why Soriel is far more likely to be canon than Asgore and Toriel. Let’s talk about the fact that Toriel became disgusted by Asgore’s actions and left him as a result but that he still continued to do what he did even though he wanted Toriel back. Why’s this important? Because Sans keeps his promise, even when you kill both Papyrus AND Toriel. This proves that Sans’s devotion to Toriel is even more important to him than the entire Underground where Asgore selfishly refused to go back on what he said when he realized that what he was doing was so wrong. He was unwilling to sacrifice anything for Toriel where Sans was willing to sacrifice everything. Additionally, as I said before, it could be argued that Sans does keep his promise in Genocide since he’s trying to save Frisk from losing their soul. In a twisted way, killing them kept them safe.

So, with all this evidence laid out in front of you guys, how about the shippers of Asgore and Toriel stop accusing Soriel shippers of having no evidence or no deeper reason to ship Soriel. There’s plenty of evidence and there are plenty of deep reasons to ship it. And the evidence suggests that Soriel is, or at least will be, canon.

EDIT: If anyone can tell me how this has been showing up in the tag for the Asgore and Toriel ship, please let me know as I have scoured this post and have found absolutely no mentions of it by name, even going as far as to change all slashed out ship name mentions to avoid it even remotely coming out.

Also, I love Asgore. This is not a bash post. Do not use it as such please.

Why You Should Watch Serial Experiments Lain. (Analysis)

So, it’s come to my attention that during my few years of watching anime that nobody really talks too much about the psychological series that were experimental and unique in comparison to epic, story-driven series that are (more than likely) the same and unoriginal or (more than likely) bland and uninteresting. There are several series I can name that get more credit than they should, but yes, there are several modern hits that are worth watching and still hold up to this day, for example, Fullmetal Alchemist. However, something about the anime that came from the 90′s - Neon Genesis Evangelion, Cowboy Bebop, and even Sailor Moon to an extent, all hold something that several modern anime cannot capture: amazing characterization. It’s in this that we can see familiar archetypes that have been replayed over and over with newer releases, and it’s easy to see why they got so far, because the 90′s anime were different. Serial Experiments Lain, an anime created in the late 90′s, is different as well, but because of its creative atmosphere, intellectual ideologies, and fascinating characters, makes it worth every minute of your time.


Serial Experiments Lain is worth your time because it actually focuses on psychological and philosophical material rather than just action and adventure. Now, both of the latter are good in an anime because it gives its audience something enjoyable to watch, such as good fighting in something like Dragonball or Naruto, or it’s pleasant to see characters bond over the journey, like Fullmetal and even Spice and Wolf. However, there aren’t many anime that take the cake for being a series you can be rest assured you will think about for a least a little while after you watch it. Even if you don’t think much about philosophy or psychology, you will get something about of watching Serial Experiments Lain because it’s goal as an anime is to make you question. You’re more interested about the wired, or the Internet world in Lain’s plot, rather than who is going to go against who. There are several moments that make you actually pause the scene and have to step back, not sure of how to interpret something that intimate, or something so far beyond your ordinary thinking that you go, wow, an anime that actually does something like that? 


Originally posted by mpencil

SOCIAL IDENTITY.

Lain focuses primarily on the deconstruction of technology, but also primarily on the deconstruction of people, and society. Lain Iwakura, the strange character found in the GIF above, is the persona of what separates and combines the wired world fro the physical world, and basically in Serial Experiments Lain, she could very well be one of the strongest reasons to invest yourself in this series. I know personally that many people are drawn to shows which have characters who are unsure of what they are, or their purpose. Lain is exactly this: she doesn’t understand much of the physical world and is often questioning her role. The entire series delves on this concept, that these wonderfully written individuals do not comprehend some of what this world is giving to them, and it’s not just Lain who questions this: it is Lain’s father, mother, and sister, along with her friends, especially Arisu. Lain knows that there is something farther out there that she has to learn for herself, and you are with her because you also feel as though whatever is out there, whatever is hidden from the basic layers of our world, should be revealed, and you relate to Lain because of this reason.

Lain also focuses on serious topics regarding social identity and socialization. Lain constantly suffers from DID (Dissociative Identity Disorder), since she alone is not just herself, but multiple personas in one entity. 

There are also several other disorders that are established within Lain as well as other characters, from depersonilization disorder, schizophrenia, and even depression, and keep in mind, these are are mental. There’s no telling what kind of other disorders these characters face, which is why it is so interesting that this show allows its audience to experience these characters feeling this way - to allow us to see this for ourselves.

RELEVANCE TO THE PRESENT.

Serial Experiements Lain was created in the year 1998 by director Ryutaro Nakamura. The reason I think the year of creation is so important is because the message it carries is so relevant to today’s society because we can understand how technology has grown since the internet first was created. When Lain first was released, the series itself was only just following the creation of the internet, yet it already establishes that we as a society would use it to its fullest (or even to this day, not yet fullest) potential, like prophesying how we would we would wearing goggles to communicate with others, or how we would glue our eyes to the screen to play video games, or how messages can be sent faster than the legitimate timing of a blink of an eye. Serial Experiments Lain also contributes to how we interact with others online more and more as time progresses in comparison to physically. This is evident as Lain talks more with her wired friends rather than Arisu and the other girls. 

ART AND ANIMATION

One reason in particular I always enjoyed Serial Experiments Lain is it’s use of art.  Yoshitoshi ABe, the character designer for Lain, contributes his more realistic style of artwork and backround designing to give Lain that down-to-earth yet experimental feel the show has going for it. There is an array of dark shades and rustic colors, but also at times there can be colors that seem outlandish. The animation itself isn’t too gaudy, and it doesn’t try too hard: it knows the focus of the show lies within the characterization and the processes of thought, therefore it knows vibrant and flashy animation would only spoil the theme of the series. 

CONCLUSION

If you want to watch Serial Experiments Lain, please keep in mind that it is a series that while everyone can get something out of watching, it focuses of the why’s and how’s. Lain is not a series to watch if you’re in desperate need of graphic homicide, slaughter and gore. It’s also not a series that involves a trek, where characters explore the galaxy, and honestly there aren’t many scenes in Lain where you can call it a comedy. However, Serial Experiments Lain is the perfect show to watch if you want something interesting. If you love the ideas and deep thinking, you’ve practically hit the gold mine. Not many other series like Lain will take you to such personal levels, hitting all the marks - socialization, religion, philosophy, psychology, theology - not to mention the amazing build up that will take you on the rollercoaster to find, how do you perceive the universe? Even if Lain doesn’t make you question our world or our motives, it will make you at least question why characters do the things they do, and it will give the encouragement to find those answers as you finish watching. As Lain says, “No matter where you go, everybody is connected.” And with this show, we will be.

Miraculous Review: Stormy Weather

Back in 2013, a teaser for a new French animated series called Miraculous Ladybug found it’s way to the internet waves. Very quickly, it became a phenomenon. And who can blame them? 

The animation was gorgeous, the two heroes looked unique and awesome, and from what little premise you can get out of it, it looked like something massive. It helped that it was a massive production with various studios such as Zag and Toei involved in it’s creation and distribution. In a short span of time, the three minute teaser managed to gain hundreds of fans who were hampering to learn more about whatever this show may be. And we waited… and waited… and waited… and got nothing. Had it been cancelled? Was there a hiatus in production? When could we expect this show to debut? Well, it would take three years for anything on the show to be heard of again… and it had quite a few changes.

In the summer of 2015, South Korea would be the first to premiere Miraculous Ladybug to the world. I remember watching it being livestreamed and, while I already knew the animation had shifted from 2D to CGI, I was nervous. To those who don’t know, the series is about two superheroes who are unknowingly in love with the other’s secret identity. An interesting premise for sure. But I had seen the original 2D trailer and was absolutely amazed by it, which made me incredibly nervous and weary of if the CGI animation could be even close to as good… although I admit I was glad Felix got changed cause the ‘girl crushing over a brooding loner jerkass despite numerous rejections’ was getting old. But nevertheless, I was willing to give it a shot and the first episode aired was Stormy Weather. So did the premiere episode kick the series off strong? Or did it end up being a wipe out? Lets find out!

Keep reading

“And Baxter still hasn’t returned my calls.”

uggghh I swear I worked on this for way too long
but I did it!
sorry if it’s kinda sloppy, I did this at 12:00 AM on a school night so I really didn’t have much time to work on this, especially when it takes me 5 tries to get the purple mew down perfectly… Or at least decently. (and forthington looks like trash, but its best not to focus on the ‘bads’)

Anyway, I don’t really know much about who you are, and I just discovered you recently, and I love your art! I drew this as some fanart for you, based on Rhythm Heaven’s Air Rally.
I swear, your Rhythm Heaven art is actually everywhere, I see it all the time, and I can’t help but look at how great it is! I wish I could talk about Rhythm Heaven here all day, but unfortunately Tumblr still doesn’t accept submission descriptions the length of a Harry Potter book. But I gotta come up with something to end this paragraph, so: Did you know Shoot-Em-Up 2 is really broken in terms of “balancing?” To get a superb, you can’t miss a single alien, but you can also get a perfect without killing a single alien!

AAAAAAAAAAAAAAAAA!!!!???? I LOVE THIS!!! oh my goodness gracious what a surprise I am grinning ear to ear I adore this. I love the colored outlines and the snoot and that 8T face gosh this is just. absolutely perfect. This is why you don’t get a purple cat to do a pink dog’s job lmao

I doubt my art is “everywhere” but I’m so glad to hear you and others have been enjoying my Rhythm heaven art so much!! it’s pretty much all I’ve been drawing lately and I really should finish more of the sketches I’ve done aaaaaa

Also this picture is actually hilarious because this is completely accurate to me playing Air Rally on Fever. I tried to play it on the WiiU, but it feels like… there’s some sort of a delay between when you press the button on the Wiimote and when it registers in game, since the Wii U is more-or-less emulating the Wii. It wouldn’t be as noticeable in other games, but in rhythm games with pretty strict timing it can completely throw off the player. That being said, I don’t know if the WiiU even does give it a bit of delay, or it’s just me being used to the handhelds more or not haha…

Gosh trust me I want to talk about Rhythm Heaven all day so much as well it’s all I’ve been thinking about since August 8′) YEAH a lot of the DS games have weird balancing for their games since it wasn’t as lenient. I believe Splashdown 2 is also one of those games where a single miss ruins any chance at a Superb; I remember spending so long on it since that one bit where you have to duck down right after the flick animation finishes kept throwing me off. Now I can perfect it along with nearly all the other games easily~

aaaa god I cannot get over this I adore everything about it ;w; Thank you so so much you have seriously made my day!!! <3 <3

Stephen Russell Answers Questions from His Fans!

Hello, everyone! These are the questions that my friend and I gathered from all of you here on Tumblr and sent to Stephen Russell.  If your question is not on the list below, please do not take it personally.  It just means that your question didn’t make it to us before I had to close the post.  I apologize.

Much to my friend’s and my admiration, he answered every singlequestion we sent.  He even apologized for the delay and said he appreciated the questions and our patience.  This went far beyond what we expected.  He is a very busy man, yet he took time out of his busy schedule for us– his fans.

IMPORTANT:
Even if you didn’t ask a question, if anyone who reads this would like to leave a comment thanking Stephen Russell for his time, and for the genuine thoughtfulness that went into his answers, I will gather them up and send them his way.  I think that would be a nice surprise for him.  My words alone cannot do our gratitude justice, so I ask that you lend me your support.  Thank you and enjoy! :)


1) You have such a range vocally, going from rough to soft and also a range of accents.  Did you have specialized training, or was it down to years of mimicry/trial and error?

Thanks for your kind words! It was a combination of the two, really, but far more of the latter.  A lot of listening, a lot of imitation, a lot of experimenting with my voice to see what it could do.  The training part I got mostly through singing in choruses and choirs, taking individual voice lessons and singing with bands and as a solo act for many years.

2) How did you get into voice acting?  I know you’re a stage/film actor as well, but I’m told that voice acting is quite different.  What sparked your interest?

I had been doing voice work for commercials, narrations, industrials, radio drama, etc. for quite some time.  In May of 1997 I answered a casting call and went to an audition for something that turned out to be Thief, The Dark Project, for Looking Glass.  So my initial interest was really just about landing another job. However, once I started actually doing this work I became fascinated by the storytelling possibilities.  That’s what it all comes down to for me, no matter what the medium - stories.

3) How do you feel about the characters you portray?  How deeply do you get to know them before you voice them?

a) You can’t have a great story without great characters and I’ve been really fortunate to get to work with smart, witty writers who know how to create memorable characters, each with a distinct worldview, and then give them dialogue that brings out those subtle quirks of personality through which character is revealed.  It’s fun to slip into those characters and I’m always glad when I get to revisit a character I’ve worked on before.

b) One of the challenges about this work is that there’s often not a lot of time to get to know a character before an initial recording session, so you discover nuances of said character over multiple sessions.

4) How hard is it to break into the voice acting business?  What is some good advice you would give to a beginner?

Giving career advice to strangers is really difficult because it all depends on the individual and there’s no one single path that works for everyone.  It can be quite challenging to break into any aspect of the acting business, and anything you can do to gain experience or training as an actor is going to be of help in the long run.

5) Is there a character out there that you would like to portray in the future?

No one in particular. Creating from the ground up is always the most fun for me, taking on a character that allows me to stretch, that challenges me to learn something new, to find a new place in my voice that I haven’t used before.

6) Have you ever considered getting into animation; outside of video games?

Love to!  Happy to entertain any and all offers, provided they’re union jobs, of course.


Game-related questions:

1) How long were the recording sessions for Fallout 4?  What’s the longest recording session you’ve ever had?

Union contracts specify that sessions can last no longer than four hours, so no Fallout 4 session went over that time limit.  I can’t remember exactly how many days in total I worked on Fallout 4, but I know there were a lot of sessions over several years, usually three or four days back to back every four months or so.

2) If you have one, who is your favourite character? Who did you enjoy voicing the most?  Which character was the most fun to portray?

My favourite character is always the one I’m working on at the moment and they all have unique challenges and pleasures.  Voicing Codsworth was hilarious because Emil Pagliarulo and the other writers at Bethesda gave me so many good jokes to play with.  I always welcome a bit of humor.  I find that characters who take themselves too seriously are as tedious in games as they are in real life.

3) Who do you enjoy playing more in games: protagonists or antagonists?

Antagonists are fun because they’re usually bigger, broader characters.  Protagonists require more subtlety to bring out emotion.  Again, different challenges, both enjoyable in their own way.

4) What is it like to record interactions between two characters you portray?  For example; Barbas and Clavicus Vile or Nick Valentine and DiMA?

Lines are recorded individually by character, not sequentially or by scene, so we might do all of Barbas’ lines in one session and then Clavicus Vile’s dialogue in another, sometimes months later.  So, in general, I treat those lines where I know I’m talking to a character I’ve already voiced or will be voicing no differently than any others.  It is fun to hear them together later, though.

5) Do you interact with the rest of the Bethesda team at all?  Or is your work mainly separate from the rest of the game’s development?

Sadly, I don’t get to interact with the rest of the Bethesda team much at all, other than as disembodied voices in my headphones.  I have such respect for the work they do, that it would be fun to get to meet more of the team.  For that reason, going to E3 in 2015 was an enormous pleasure, as I got to say hello to Todd Howard, Emil Pagliarulo and others whose work I’ve long admired.

6) DiMA’s voice is so unique. How did you develop it? Did you get a lot of direction from the writers, or were you mostly free to create it yourself?

It’s always a collaborative effort.

7) What is your overall opinion of the Far Harbor DLC?  Did you enjoy working on it?

I think it’s brilliant and I loved working on it!!

8) Did it take time to discover the voice of the Mr. Handy robots, or did it come to you naturally?

It was shockingly easy. Codsworth may be my alter ego.

9) Was DiMA’s voice scripted or accidental?

The dialogue was scripted, certainly.  As for the tone and the specific vocal quality, again, a collaborative effort.

10) What do you think of your Valentine fanbase? Especially in the case of the fan girls who really want Nick to be romancable?

I think the Valentine fans are the nicest, kindest, most wonderful human beings pretty much ever. Now, by romancable, do you mean flowers and chocolate and long walks on the beach?  I do happen to know that Nick is singularly disinterested in flowers or consumables of any kind, though he does like a good shot of WD-40 every now and again, and, given the state of the beaches in Far Harbor, walking there might not be the most prudent course of action.

11) Are you excited for Dishonoured 2?  We are!

November can’t come soon enough!

12) Was Nick Valentine fashioned after you specifically?

I have been known to wear a rain coat, particularly during inclement weather, and I did own a fedora at one time.  (I wonder what ever happened to that?  Must remember to look in the attic.)  That’s about as far as the resemblance goes.

13) Dishonoured took a lot of inspiration from the original “Thief” games. Did the team seem excited to have the original Master Thief on board to VA for Corvo?

Everyone was very kind, yes.

14) What was your favourite Nick Valentine line/scene to perform?

That’s a tough one. He has so many great lines.  I could probably choose a different one every day.

15) How did Bethesda first describe Nick Valentine at the beginning of game production, and did they make any changes in Nick’s personality/back story/role later on?

I think we’ll just let the mystery be on that one.

16) For the role as Nick Valentine, who did you use for inspiration/ reference to develop the voice/tone?

We’ll let the mystery be on that one, too.

17) What was it like to voice act as Codsworth live at E3 and PAX Prime?  I didn’t realize you were improvising until I saw videos showing you were interacting and sharing dad jokes with fans.

Nothing but fun! First of all, it was great just to be there and to get to see that incredible animatronic Mr. Handy created for the event.  And then I just loved improv-ing and riffing on all the people walking by.  Is there anything better than getting an adult to sing “I’m A Little Teapot” in front of a crowd of strangers?  I don’t think so.

18) How do you feel about the fans creating and posting online artworks of the characters you voice?

I’m really impressed by both the quality and the quantity of creative efforts that these characters have inspired.  Some of the artwork is truly stunning and the fan fiction is often highly imaginative and well written. Keep up the good work, folks!

19) What is it like to bring these characters to life?

Challenging, in the best possible way, and rewarding like nothing else I’ve ever done. It’s such an honor to get to work with all the incredibly talented, smart, funny and creative women and men who create these games and these characters and I feel really fortunate that I get to do this work and they keep asking me back.

20) If given the chance, would you voice Garrett again?

As I mentioned earlier, I’m always glad when I get to revisit a character I’ve worked on before. But somehow it feels more natural to want to see what’s ahead rather than always looking back.

Finally, a big thanks for all these thoughtful and intelligent questions.  I really appreciate all the interest in my work.
Best, Stephen.

TOS, aka OG Star Trek: The Experience

Well friends, I have watched a bunch of old Star Trek episodes. And ohhhh, I’m in this now, I’m in this DEEP.

Which ones did I end up watching? I will tell you! After so many fantastic and thoughtful suggestions, I put together all the eps recommended to me by multiple people (8 in number, bless a hivemind), arranged in an order that seemed to run from “this is a good introduction, and will help you properly appreciate” >> “BELOVED SPACE INANITY.” It was an amazing adventure and so then I watched most of the single-recs too.

Turns out there was Wisdom In the Group, and the first wave was also the first wave ~in my heart~, with the exception of a couple SOLID GOLD HITS from phase two. Which is honestly convenient as hell, as now we can round this out to ten.

THOSE TEN, with THE NOTES I TOOK:

1x11 ‘The Corbomite Maneuver’
- ahhh beware that screensaver! aw hell I’m already so into this
- good GOD do I love hokey ‘60s kitsch, I have made a good decision
- it was like Dr. McCoy was already my favorite, that is how this feels
- I’m really enjoying how much of this show seems to be just people looking intently at lights while considering what a pickle they are in

1x15 ‘Balance of Terror’
- Pickles In Space continues!
- is the navigation seat next to Sulu like the Defense Against the Dark Arts position on the Enterprise
- also how much of Sulu’s time does he spend slyly grinning at the foibles of whoever is next to him, and can I advocate for more of it please
- I have a lot of questions about uniforms, cuts of uniforms, and who gets to wear what color, but also kinda expect this knowledge to just osmosize into my mind over time
- the metallic gold rickrack on the cuffs is really excellent though

2x04 ‘Mirror Mirror’
- three eps in and ACTUALLY, rather surprised that Kirk/Spock was the thing! it seems just as likely that it could have been Kirk/McCoy, e.g. when Bones literally brushed blood off Jim’s lip with his thumb, and I said “??!!”
- UHURAAA!! finally. nice to properly meet you, girl.
- randomly Scottish engineer is a delightful decision, Scotty u rock
- update from Wikipedia: “Doohan tried a variety of accents for the part and decided to use a Scottish accent on the basis that he thought Scottish people make the best engineers.” oh my god. that is such a specific opinion, I am so charmed?
- wait Spock can connect to someone’s mind?? get oOOUUTT
- I love Captain Clever-Charm but good god he’s gonna give me a heart attack. STOP HEROIZING AND GET IN THE DAMN TRANSPORTER, SON.
- Spock is gloriously sarcastic for someone with ~no emotions~

2x01 ‘Amok Time’
- or he’ll DIE??? WHAT!! whaaaaaaat
- I feel like no one directly told me that Vulcans are just walking plot devices, and this is beautiful 2 me. the mind melding, the mating, WHAT’S NEXT
- bloodlust/actual-lust!Spock just cut Kirk a boob window in his puce shirt, and never in my wildest dreams could I have dreamt this up. but here it is, happening, in real life.
- oh yes oh yes,  s u b t e r f u g e
- ok yes I get the Kirk/Spock now, that “Jim!” was deeply Extra

1x26 ‘The Devil in the Dark’
- it has just hit me that I had unthinkingly decided this McCoy’s first name was also Hank. Dear Me: pull yourself together
- update from Wikipedia: it’s Leonard
- Spock’s space-purse gives me life. oh wait it’s like…a tiny TV with a strap. EVEN BETTER.
- I love a show where the music goes Very Dire at the idea of enacting “a crime against science
- “He’s a healer; let him heal” is the synopsis of my Bones fanfic
- BONES CAN CURE A RAINY DAY. this is the title of my second Bones fanfic.
- is it just me or do half of these shots have a vignette filter on them? it makes this whole show feel like, lovingly Instagrammed

1x23 ‘Space Seed’
- I love this one already. Kirk being roguishly superior, Spock delivering world-building exposition, abandoned ship floating in space like an episode of Firefly or something (which I realize was actually an episode of…Star Trek)
- new career goal: on-board Earth historian on a starship
- oh sure Spocksy, you’re “not capable” of irritation. suuure.
- BONES! dryly giving Khan advice on how to kill you most effectively! you brave grumppus, I love you
- “a group of Alexander’s, Napoleon’s…” pls tell me this ship was like, the suspended animation version of Clone High
- wow Khan is SUCH A DICK
- “Illogical.” / “Totally.” lol
- yeessss girls gotta stick together
- I totally get why they came back to this dictatorial überdude

1x05 ‘The Naked Time’
- all planets should be ice planets imo
- actually why did people rag on Prometheus so much, when space scientists taking off their protective garb is CLEARLY traditional
- Sulu’s interests include: botany, fencing, being flawless
- “Sulu, who is at heart a swashbuckler out of your 18th century” bless this episode
- “I’ll protect you, fair maiden!” / “Sorry, neither!” UHURAAAA
- so deep down Spock is… so tender and sad?? marvelous, keep going
- a relaysh I do love a lot is Ship Captain Maybe Wants To Sleep With Own Ship, If That Were Possible
- I’m laughing so hard it’s like, maybe I too have gone space-drunk?? ?
- AND they went back in time, WHAT AN EPISODE

2x15 ‘The Trouble With Tribbles’
- wow everyone is sooooo snarky today! two thumbs up
- Uhura and Chekov cooing over this furball is one of the cutest things I have ever seen
- I thought the universal love was just because of the Tribbles, but this whole episode is truly SO FUN. the pacing, the reveals, the quips
- this bartender’s Piling Up Tribbles physical comedy game is SPOT. ON.
- oh my god Scotty’s so gentle
- wow do I love it when they RUMBLE. their fight choreography is the dorkiest shit I have ever seen, it’s a fucking art form.
- I cannot stop cackling. Captain Kirk is just standing nips deep in a pile of Tribbles, DISGRUNTLED UNENDINGLY.

1x29 ‘The City on the Edge of Forever’
- oh no, Booooones!
- Masters of Nonchalance, these two
- it pleases me how easy it is to bait Spock, just by suggesting that he’s not an absurd genius-pants who can build a device that reads the future from nothing but Depression-era radio scraps and gumption
- what the hell, who is this 1930s sci-fi utopia girl!
- SPOCK BELONGS AT KIRK’S SIDE, wow, wow @ this episode, W O W
- McCoy just felt up a hobo, then collapsed to the ground weeping about how doctors used to cut and sew people like garments
- whoa that IS a fascinating moral dilemma….
- well we’ve hit the point where I now desperately wish to pose in one place and be beamed up somewhere

1x06 ‘The Enemy Within’
- every episode of television should open with George Takei holding a small dog in a fluffy space unicorn costume, with antennae
- best evil doppelgänger reveal I have ever seen? the eyeliner is a gr8 touch
- now Scotty is holding “the animal”
- William Shatner is having the time of his cheesy life, and SO AM I
- now he gets to hold the animal
- now Spock is telling him he’s the captain so he doesn’t have the luxury of being vulnerable, holy—
- now Spock is holding the animal, and I think I’ve zenithed out, this is unable to be topped
- Sulu is so good-humored! oh darling. remember earlier when you were just holding a horned spacedog and not freezing :(
- but ice planets are still the best I’m sorry

TO BE CONT’D!!!!

Dauntless PAX Demo Impressions (to the Dev)

Dear Phoenix Labs: Here are some notes on what I though after looking at gameplay vids coming out of PAX. Note that I know this is mean to be a hands-on early peak so without being able to touch it really makes my feedback a little meaningless. LOL.

I am going to get awful detailed and sorry if it’s a little over the place. Overall it looks AMAZING and I cannot wait to see more! Few games present themselves so well at first gameplay reveal and you guys are so open to the community it really just explains more why I am so supportive (well, all of us!).

REF Vids I watched:

https://www.youtube.com/watch?v=StJM39WBLFo

https://www.youtube.com/watch?v=oUsoELmLU7I

https://www.youtube.com/watch?v=Y_93VP4Q0d0

https://www.youtube.com/watch?v=Tlb7BXRgr8U

Pangar:

  • Awesome behemoth, can’t wait to slay it!
  • Curious if you’ll add some ground rumble after it jumps into the ground to run away so that you can visually track it
  • When you knock over a Pangar after hitting its foot enough times (threshold felt a little too high), the motion should be more exaggerated so that it feels more like it’s being knocked over versus rolling over. This is to increase satisfaction and to make it clear what happened.
  • Saw what looked like the Pangar getting exhausted, creating opportunities to hit its tail. Very nice. Drooling or more visual clues to make its state more clear would be helpful.
  • Love the effects like the ice! Would love to see it use ice more aggressively, it felt more defensive in the battles I saw.

Shrike:

  • Not sure if it’ll be added, but please make sure that you add some logic trees that have the Behemoth react a bit differently depending on where the target slayer is. In the demo Shrike seem to really jump all over the place and that can get really tiring after a while, so a way to high risk/high return deal with it by sticking close to the Behemoth would be great
  • Shrike wind whirl is really nice but it might be hard to tell where the hit box is?
  • Love how Shrikes aether waves travel across the environment quite a bit

Slayers:

  • Gun hammer. LOL. Such a fun idea.
  • Seeing as the jump attack also uses stamina, might be a good idea to have the attack feel bigger so that it feels worth it more?
  • Curious if hammers will act different from swords like they do in Monster Hunter or not.
  • Stamina recovery speed seems severe, but it’s also hard to tell what uses stamina and what doesn’t so maybe it’s not an issue.
  • Adding more frame delay is probably a good idea so the feeling of hitting is more pronounced
  • Adding blood effects when you hit monsters would really sit well with the target player
  • The hit box effects to where you hit a monster is nice but for weapons like the hammer, it reveals that the attacks are acting too precise at the moment. For example, the hammer swing right/left should be hitting at the center of the animation but right now because hit detection is so accurate, you end up hitting vastly different areas, meaning it’s better to just use single big attacks than using combos (assuming monster parts have different hit boxes, if not, they should!)
  • Love this screen shake I saw when charging the axe. The animation should be a bit more powerful feeling for the charged hit though :)
  • Replenishing a comrade is a great idea, very curious what the restrictions, etc. will be when using it so it can’t be spammed, but isn’t so punishing that a slayer will just ignore the weaker link if they are knocked out

Environment/game system:

  • Love no loading and how you’ve designed it so you can see pretty far away no matter where you are!
  • Lighting is gorgeous. Hope this makes it in after optimization way down the road! I can imagine night hunts for “hard quests” that would be very exciting to hunt in limited visibility, perhaps with torch items you can use if you have it cornered and want to go ham on them.
  • Love the art style. I know it’s a personal thing but I like it a lot.
  • Camera zoom feels just right, same with angle. Make sure to include a few options for people who prefer different angels maybe?
  • Using flares is a brilliant idea. It keeps you in the game world and works functionally. It also lets us go without a huge map (if that is your goal). You could have fun with monetized flares with cool designs!
  • Aether puddles you would assume give you extra power (aether) but they seem to heal the slayers. Maybe a green aether would help communicate health recovery spots better?
  • Considering the map size, I hope you are considering implement traps
  • Really do NOT like the idea of falling off a map (not jumping down). I can see frustrating opportunities where a monster hits a slayer off the edge and that’s not so fun from a gameplay perspective.
  • Hoping there is a target cam like system. It really changed how playable Monster Hunter became and would be a great idea to use
  • Wording needs work “next bleed out will force a retreat” was super confusing what it meant
  • Liked the compass above. Gonna have fun saying “The Shrike is headed south!”

Enraged system:

  • When a Behemoth rages (like Shrike turn red) a dramatic audio cue would really help to increase the tension and announce it to the player
  • Would like to see the monsters get faster and more powerful when enraged to increase the sense of danger

Music/Sound:

  • Music is really nice but I hope you can make budget to do unique songs for each Behemoth. Right now the music has a lot of atmospheric and harmonics, but a clear melody could help give Behemoths more personality
  • Behemoth sound direction is lovely. They sound so unique and not cookie cutter!
  • Not a fan of the weapon attack sounds - they get repetitive and sound a bit weak.
  • Sub whooper sound on Shrike’s pound might be a tad too big? lol.

Hope this feedback helps! Can’t wait to play the game!

-Gaijinhunter


Bonus; Fan doodle by me of Embermane, who I cannot wait to see!

So you wanna start a Patreon

I still occasionally get questions about how to start a Patreon from friends and I see a lot of mistakes made over and over again, and have made a lot of those mistakes myself. So I’m gonna try and explain what each facet does and how to best use it and be fair. This’ll be a bit long, and geared more towards artists.

Headers:

  1. Why/when you should use Patreon
  2. Monthly vs. Per Project Content
  3. Rewards (and more on content)
  4. Creator Milestones
  5. Personal Milstones
  6. Other Patreon tips

Note that a lot of this is my opinion. You can honestly do what you like–this is just what I’ve experienced and what I think. 

Keep reading

The problem with the PowerPuff girls Reboot.

I really didn’t want to make a post on this but the show manage to get a lot worst after watching only two episode and I thought they are least decent! 

I’m the Animewolfgamer and today I’m going to say what I think of the new PPG show and spoilers…I don’t think its really good. In fact its pretty much close to teen titans go level of bad and what do I mean by that? Well first let me get you in on what has been happening recently. You see a lot of fans from the old show has started to go on a riot ever since CN announce a reboot to be coming. 

Just by that image along, it cause so many to loose there shit and to make fans go crazy, they didn’t got all the original people who worked on it. Hell they even gave the voices back to Tara strong and the other two. So ya, not many people weren’t excited about it. But like every sane person we have to wait till it comes out before we judge it. Now that we have…most of us are pretty much agreeing that its not as good as the original. In fact most of us wonder what happen within the production of this show as a lot of obvious fails has happen threw out this series. Lets start with the obvious one and that is the animation. 

Just by one look, you can tell something is wrong here. The animation is so low budget that it kinda rival Johnny test in that regard. There are so many animation errors that you can easily make a drinking game on it but I wouldn’t recommend it because you’re gonna probably die of alcohol poisoning after the 20th error. Here is the major problem of this animation style. They are using the same exact style of animation from the original show only that they updated everything to fit in with in the modern age. Here is the problem, the style doesn’t work anymore and even then, it only looked as good because back then, technology is very limited. Its not to say the original show had no errors because it does have its fair share of it.

 But it happens for less because of quality control! Another problem is how the art style goes against what the show is doing. I said this before that updating a style like this wouldn’t work but when you do completely new thing to this style, the results will be disastrous! 

All these errors are left in without any touch up and you wanna know how that came to be? The storyboards. Now within almost every cartoon that want a focus quality, you have to lay out the scenes and plan ahead. However this show doesn’t do that! Well Sorta as it turns out that the storyboard guys have talent. It’s the fucking animation that prevents them from being any great. 

In this one, we see that the bull actually having character to his movement and expression. But when they animate him, they remove all that. I think the issue comes when the style of animation being that its a update, it didn’t allow them to match them up. This happens threw out the series as every character in this show including the girls never get any expressive traits to make them stand out with the exceptions of memes.

Yes they fucking did this and its the wrong meme to do it. This is a primary example of animators going against a story board. Not to say I would like the meme to be in this show but at least give the correct one! When the two teams cannot see on what to draw or to know what the character are feeling, this is the results. But that is not the worst that this could offer as we just gone threw the surface of this. 

The voice acting for this show is pretty hit or miss but mostly its a huge miss. Now I’m not gonna say that I’m mad they didn’t got the original cast despite having the original from most characters back on board. Even then, Tara and the others did not do a good job presenting there case on it. Now opinion on the new cast has been pretty OK but Natalie who voice Buttercup is really annoying only because it has a hard time deciding on whether a tough girl voice or a soft tomboy. This is so noticeable threw out the show’s life span. But that is just the surface of it as almost all the voice acting here has lots of stutters and lack of emotion. I swear most of the lines they sound not nearly as invested and the only ones that does are the girls as they seem to be trying their hardest. I think that might have something to do with the animation not letting any expression. Voice actors need visual cues and a good director to avoid stale lines like this! But this also leads in to another problem and its a major one compare to the next point I’ll make on this and that is the story and plot lines this show has. 

Oh man the stories and plot lines of this show. OK now when i first saw the two episode, I thought it wasn’t bad. In fact I thought it was Ok but it does have some problems. But however these problems soon became worst and worst when it keeps on going. I will say that I’m glad it didn’t became so action heavy because that would also not work for the girls. Instead they decided to lesson the action and focus on the slice of life and comedy element only. Now I would of been all go for it if it wasn’t for the fact that the comedy wasn’t funny and the plot lines are just as stale and cliche as you get without any variation on it. First off they are using so many memes in this show. I’m not joking that this is there most relied source of Comedy. The meme generator, the meme faces, twerking, and the lowest of comedy that you can think of. There is no clever wit to it and I wouldn’t mind if the comedy is above average for this show as I would welcome it then this! This is the main drive to this show and yet they continue to fail at it with every episode passing by. I honestly am wanting the action to take over as it would of been much better but we only get some so little by little and there isn’t a balance anymore. But when we do get action, the girls are a lot weaker then the original. I mean Bubbles break a bone so easily and I’m like very confuse on that. The characters that are so well love are no longer able to hold most of these plots and became the biggest problem as the characters don’t work in these type of situations. The show seems to be taking the girly parts only without bringing the good parts of them subversive in the first place. Every episode seems to play on these tropes but then lets these tropes take over the episode without giving any new look on them. Its feminism only they focus on the very terrible parts of it. I may agree that modern feminism is not great compare to the past, but I would like it if they do not use that as there main focus on morals. Now I don’t count morals to be an end all but this show really does a poor job at it. One of the best example is the Unicorn episode. This episode is about how Transgender deal with acceptance on what they are despite being something else. The moral is botch up a lot here and not to mention that it ended up making it trans phobic. In fact this show has a lot of guys in dresses jokes and every time they failed at making them funny which again makes them trans phobic. Look I don’t have a problem of cartoons making fun of this as humor is subjective and you have every right to mock anything but these jokes don’t have anything to stand out and its been done like a millions of times. Now I know people will be saying I’m taking this too deeply, well this brings up to my to next point and that is the creators words on what they have said in interviews. 

What you are seeing is the words from the creators mouths. They said it out right that this episode is about transgenders. Since this came out, everybody got angry about it. I’m not kidding that both the SJW and the Anti-SJW went nuts and told the creators they failed on doing that. I may only know a few things about transgenders but even I can say that they didn’t do a good job at it. The creators are too focus on giving these kind of messages that they didn’t focus on telling a good story before doing so. Say what you want about Brother hooves social, that episode gives a much better representative and not to mention the scene where they out right stated that. The writing in this show never was improving as it continue airing and I feel like the writers never had any faith or didn’t try because this is gonna earn them money on toys. But I think what makes final nail on the coffin is dropping Ms. Bellum in the reboot. 

Ok…Now I am going to sum up why this is just a terrible choice. You see Ms. Bellum is honestly the best representation of a beautiful and smart women on the show. This part of the article not only insults those kind of people, but it shows that these people do not know what make the original any good. Look I know that Bellum is not safe from rule 34 and how most see her as just eye candy but she is not just that. She is a strong women who know how to run the town and able to give the best advice to the girls. In fact she is the mother that the girls never had. So you can imagine the amount of anger I had when they remove her because she is offensive to female viewers. Before you ask, yes I have seen the episode on how they address why she is not there. Honestly its OK but still kinda shows a obvious problem. Now let me say something very important to close this off. You see women always have these problem when portray in media. I get the issue since I saw how badly this can get. But When a women is not allowed to be sexy, smart, and feminine all in the same time, you are giving a mix message to girls. I’m very tired of people saying you have to sacrifice one for the other and this is a prime example of it. 

So I hope you guys understand why I didn’t like the reboot. Now if you like it that is fine. You manage to enjoy something I don’t. Also don’t worry guys as this is the only time I will talk about this because like Teen titans go, I will ignore it and not give a single view. But if there is one thing I worry about, it might make an episode to address the criticism it’s getting from old fans. Its gonna happen knowing how the creators inserted themselves instead of cartooning themselves. But I’m not gonna respond to it as I’m am done and its back to watching cartoons that deserves my views. 

This is Animewolfgamer and I hope the next day will be even better. 

anonymous asked:

Is it ok to ask you 1-30? (you can take out the ones you don't like)

1. where you first heard/saw the game
BLAME SNICKERDOOTS. She first introduced me to it. She had played it when it first came out and fell in love with Clear. The first CG I saw of the game was naked Clear in an apron holding a knife and I was like WELP GONNA STAY AWAY FROM THAT ONE FOR A WHILE. But then I downloaded the torrent and tried to install it on my computer after I had finished Togainu no Chi, which I loved. But my computer couldn’t handle it. I only got it to work a few months ago xD;

2. first impression
My first impression, as I said, was this:

So naturally, I was like 

And didn’t come back to it for well over another 2 months.

3. first character you saw
I JUST SAID-

4. character you thought you were going to like the most


I thought, first and foremost, I was gonna like Noiz the most. He has the most ridiculous outfit and he always looks like he’s really satisfied with himself after telling a dumb fart joke.
 
5. character you ended up liking the most

Oh my god protect this big gay baby. Im surprised how much Koujaku gets overlooked when people just start getting into DMMD. To me, he’s easily the healthiest boyfriend for aoba. I mean there’s a bit of a dependency issue going on… If aoba got together with any of the other guys, koujaku would probably just kill himself. :/ Also the fact that he looks like a super bad-ass ninja but in reality he’s just this awkward dork who does hair for a living and spends his time crashing at aoba’s house and pretending to be cool. How can you not love him?

6. character you like the least
I DON’T HAVE A LEAST FAVORITE CHARACTER. LET ME SAY THAT OUTRIGHT. But if I had to pick…

There is obviously something mentally wrong with Trip. If you think about it, he does everything he can to emulate Virus, a truly evil person who revels in how horrible he can be. Virus knows the difference between right and wrong, but I really don’t think Trip does because he’s always followed Virus, who chooses to do the wrong thing. And that in itself is terrifying. 

7. side character you like the most

I wouldn’t even call Tae a side character, because she is very actively involved in the plot. In fact, she knows more about what’s going on more than anyone else does. She’s always in the loop and she always has something to contribute. The greatest thing about her though, is how she is literally the best parental figure in any game/anime I’ve ever seen. She’s a tough disciplinarian for Aoba (and the other guys as well), but she’s also very kind and supportive. Instead of most anime protagonists who struggle with most of their problems on their own, Aoba has no issue confiding in his grandmother because she proves to be great at pep-talks. She’s also supportive of Aoba’s gay lifestyle. Best grandma? Best grandma. 

8. side character you like the least

I hate kids in general. And these kids are super annoying. For no other reason as just to be annoying little kids. Although I thought it was adorable how the little girl had this tsundere crush on Noiz. Sorry, you’re 12 years too young and he’s 12 shades too gay.


9. route you like the best

Koujaku’s route is rot-your-teeth-out sweet @_@. One might argue that childhood friends growing up together, working out their problems, and ultimately falling in love is super cliche and has been done a million times, but it’s so obvious how much Koujaku loves Aoba right from the get-go, it’s hard not to be rooting for him. Especially since if Koujaku doesn’t end up with Aoba in the end, he’s likely to go after Ryuuhou himself and then commit suicide. </3 Noooo

10. route you like the least

If you were like me and did all the other routes before Mink, Mink’s route is INCREDIBLY JARRING AND HORRENDOUSLY TRIGGERING. If you were a victim of emotional and sexual abuse, DO NOT PLAY MINK’S ROUTE. There is no love, no tenderness, until the end of his playthrough in the second game. And even then, Aoba’s behavior is clearly a text-book example stockholm syndrome. Mink spends his route beating Aoba to ‘put him in his place’, drugging him, degrading him, raping him violently and repeatedly, and dragging him back to do it all over again when Aoba tries to get away. It’s terrifying to watch Aoba slowly come to accept he’ll never be able to escape and try to justify his unhealthy attachment by reasoning that Mink did it all 'to make him hate Mink so he could achieve his goals without any attachments.’ Like some kind of fucked-up martyrdom. Just because you want to get revenge and kill yourself doesn’t mean you can treat people around you like fucking trash. Mink gets better in the next game, but he still doesn’t apologize for all the horrible shit he did. Wtf man?? You want a boyfriend or a slave?

11. have you played through all the routes? if not, which routes have you played through?
I’ve done all of them except for Ren’s route! It’s hard to figure out! Wtf am I doing wrong?

12. favorite moment in any route

I cannot wait to see this scene play out in the anime. Omg, a bunch of grown-ass men rolling around on Aoba’s floor, breaking shit and punching each other in the face. The grandma busts in like WHAT THE SHIT IS GOING ON EVERYONE DOWNSTAIRS RIGHT NOW. And then she bops them all on the head and makes them doughnuts. Like they’re five-year-olds. Omg. 

13. favorite moment in your favorite route

Aoba’s all bent out of shape because Koujaku’s acting super shady and staying out until like 5am, not telling Aoba where the hell he’s going, so Aoba follows him to this club where Koujaku’s chatting it up with some girls. Aoba can’t handle the crazy drug lights in the club and throws up all over Koujaku’s kimono. Koujaku’s first reaction is to piggyback him back to Glitter, not giving half a fuck. Keep him, Aoba. 

14. favorite good ending

Noiz’s route wasn’t my favorite, but the good ending is actually adorable. Noiz gets out of the hospital and the first thing he does is go back to Germany, patch things up with his parents, clean himself up, get a job, and come back to Japan 3 months later to pick up his gay bride. Whoop! You picked a good one Aoba. Turns out he’s filthy fucking rich and ready to take you back to his mansion after fucking you in a swanky hotel. Jackpot. 

15. favorite bad ending

Koujaku’s bad ending is heartbreaking. Both Aoba and Koujaku fall victim to their 'monsterous’ other forms. Aoba becomes Shiroba and subjects himself to being hurt by Koujaku, who has lost all reason to his evil tattoo and become what he’d feared most. Shiroba tells Koujaku over and over that “he’s the Aoba that loves Koujaku very much”, but the truth is that Aoba blames himself so much for failing at Koujaku’s Scrap, that be buries his consciousness beneath the ever-present Desire that always longs to resurface.

16. which bad ending disturbed you the most

Clear’s bad ending is FUCKED UP. Clear is reprogrammed by Toue to suppress his emotional and empathetic capability, but part of the original Clear lingers enough to understand that he felt strongly for Aoba. Toue permits Clear to do what he pleases with Aoba after he’s through using his body for genetic experimentation. Clear has a bit of a crisis with autonomy and recognizes that he had once had free will and the capability to feel love, but now his existence reduced to whatever Toue wants. He keeps Aoba in a cage and surgically removes his eyes without anesthesia (this part is fucking terrifying and surreal omg). He then proceeds to have sex with Aoba, coaxing him to vocalize before he 'inevitably’ removes his vocal chords, arms, and legs. 

17. OTP(s) that are canon (noiao, kouao, etc)
I ship all the canon pairings, actually lol. It’s hard for me to ship things that aren’t canon.

18. OTP(s) that aren’t canon (mizusei, noicle, etc)
I DON’T REALLY HAVE ANY NONCANON OTPs. Although if I had to pick

DAT CAKE

19. any ot3 or ot4
I love Koujaku/Aoba/Mizuki as just three bros doing bro stuff and bro-ing about town. :U Nothing sexual, just epic bro-ventures in brotown.

20. favorite AU
BLUEJAKU



21. do you wish a character who didn’t have a route did have one? if so, which character?


I AM VERY CONFLICTED ABOUT MIZUKI because on the one hand, I think it’s great for Aoba to have at least one male friend who doesn’t want stick things up his butt, but on the other hand… MIZUKI WHY YOU NO HAVE ROUTE???

22. would you be excited if there was an anime made
THERE IS AN ANIME BEING MADE AND YES IM SUPER PUMPED.

I know it’s gonna be awful, but hell yes animation. I am all for this shit. All for it <3

23. what kind of Allmate would you like to have
Probably a cat. :U Idk Im boring. Also I can’t stand any other kind of animal in my house. :| This is a cat-only residence.

24. Rib or Rhyme?
Rib is basically just beating the shit out of each other in real life, and Rhyme is beating the shit out of each other in virtual reality. :| Gonna have to go with Rhyme.

25. which gang (ruff rabbit, scratch, etc) would you like to be in
Beni-Shigure, man. Supposedly, it’s small, everyone dresses like a ninja, and they spend their time helping old people and small children. I think if I were to be in any street gang, it would be the one that has an annual bake sale. Also it’s lead by Koujaku. There’s your answer. :|

26. which character would you want as a best friend
Probably Aoba. He’s pretty chill about everything. :U Although I have noticed he doesn’t particularly care for women who aren’t his grandma, so it probably wouldn’t work out lol.

27. which character would you want as a boyfriend/girlfriend
Ugh, none of them. Can you imagine? They all have such deep-rooted emotional problems stemming essentially from horrible or ruined childhoods. That is WAY too much baggage, man.

28. favorite song
Kanako Itou does the best music for the game. I’m torn between Dramatique and At Last.

29. favorite voice (voice actor)
Ooh, say what you want about Kisaichi Atsushi looking like a total nerd, but Aoba’s sexual moaning is just…


30. ending impression

There’s a ton of gay porn in DMMD, but it’s actually only about 10% porn and 90% plot, action, adventure, and drama. Which is why I love it. Nitro+CHIRAL is amazing at storytelling and the fact that the game is so long, it has enough time to make the characters so real and relatable is my favorite thing about it. Aoba isn’t just a self-insert mary-sue- he’s a very fleshed-out character with his own distinct personality. He’s also acts masculine compared to some yaoi wherein the uke could very well just be a girl. The characters feel human, the setting is cool, the art is amazing. Idk. It’s a great game. Everyone play should play it. <3

Anonymous requested:  Shamy go to the restaurant and after finishing their dinner they read their fortune cookies Or, the gang eat in 4A and they read their fortune cookies/play a relevant game. Something sweet please, many thanks!!

It had been too long since the whole group had been out to dinner.  It had maybe even been too long since everyone even just had dinner together at the apartment.  Life got in the way sometimes, but everyone but Sheldon was happy that Leonard had suggested a night out grabbing dinner at their favorite Chinese restaurant.

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Roles in the Industry: The Gameplay Programmer

Some people love game development, and are more technically-minded than others and are more interested in the actual nuts and bolts of how things work. These types of people love to solve problems - the “how” is as important as the “what”. Finding a solution that works is what drives these folks, and they end up being programmers. It is on the backs of these people that video games are even possible - they are very much the glue and mortar that hold all games together. Today, I’m specifically going to talk about a key role in the industry - the gameplay programmer.

I’ve realized that not everyone understands what different flavors of programmers actually do, ever since one misguided individual once tried to convince me that every programmer on the team is technically a gameplay programmer because they all work on the game on some level. This is not true at all - gameplay programming is its own specialization, just like graphics programmer, physics programmer, or network programmer. When companies are hiring a gameplay programmer, they will look specifically for qualifications for a gameplay programmer.

What a gameplay programmer actually does is work directly with the game designers to support them and build the tools and systems they need. So, for example, if you wanted to build a power up system for a game, the designer would work with the programmer to come up with a set of rules for how the power ups work (there are these many different power ups, they activate when you touch them, they last for 30 seconds, they provide these discrete bonuses when active, if you touch a new power up it overwrites the old one, you can only have one power up active at a time, etc.), and then it is up to the programmer to actually write the code that handles what the system does. This is what engineering is all about - finding a solution that works for the task at hand and considering (and preparing for) the potential future issues that might crop up (what if we want more power ups? What if we want power ups with different individual durations? What if we want to be able to tweak the strength of individual power ups while in game?).

The best gameplay programmers are the ones who can think about things both from a designer’s perspective (how do we make this fun, intuitive, and interesting?) but also consider all of the technical constraints at the same time (we can only show 12 fully-animating characters at a time, this system is not efficient enough, it’s crashing because we’re overflowing the memory we allocated to it). They work hand-in-hand with the designer, and often get to make design calls as well because of their familiarity with the technology that is being used to make these game systems function. This can result in some very interesting problems to solve, like the ones I had to deal with when I created a grab system for a first-person shooter. I’ll illustrate.

The feature: My action hero walks up to an enemy, grabs him, and then kills him in some spectacular, cinematic-looking fashion.

Considerations that must be made while working with the game designer:

  • How do we keep this from getting dull? (multiple different grabs)
  • How do we decide what sort of grabs to use? (Motion capture the grabs, get animators to direct the action)
  • Is there a difference between a grab from the front, or a grab from behind? (yes - if the victim is aware of the hero, then it will be a grab from the front. If the victim is not, it will be a grab from behind and a stealth kill)
  • What happens when you grab someone while other enemies are shooting you? (You can take damage up to 50% of your health dependent on difficulty level, but cannot actually die while grabbing someone)

Considerations that the programmer must make on his or her own:

  • What happens if the hero and the victim are at different heights? 
  • What’s the maximum range of motion for the grab?
  • When the player initiates a grab, does the player move to the victim, or does the victim move to the player? How do you ensure the player or the victim is left in a legitimate position and doesn’t get stuck in something?
  • What do we do if the player tries to perform a grab in a place where the hero will not have enough room to do the full grab animation?

That last question in particular took me months of work to solve, and even then I didn’t solve it completely by the time the game shipped. As you can see, being a programmer is about solving problems even moreso than the designer - you have to really figure out all of the bits of the problem and solve them all. But you also have much more in-depth knowledge of how the entire system works. You get to create those systems. You get to be the first to see something awesome happen, and you get to be the one to feel good to know that every time a player grabs an enemy and kills him in a spectacular fashion, that was something you did. Every time the NBA player puts his hand in the right spot and blocks a shot, that was something you did. There’s really a strong sense of ownership knowing that it was code you wrote and debugged directly that makes these features actually happen.

One of the things that is incredibly important to gameplay programmers is a strong grasp of mathematics, particularly vectors and 3D math. I constantly hear high school and college kids wonder aloud what they’d ever use the math they’re learning for. I’ll tell you that if you ever want to get into gameplay programming, you will need math. When I’m doing software engineering work, I use it all the time. Once I sat down to have lunch with some of my university friends, and we talked it over. Between the three of us - a microchip designer who designs RF chips for cell phones, a database software engineer who works for a major major database company (the one who does all of the databases for World of Warcraft, Fortune 500 companies, etc.), and me… I’m the one who uses math the most often. But if you think about it, it makes sense given the sort of tasks a gameplay programmer needs to do.

One of the most common questions I’ve seen at job interviews (including ones I’ve given) is a math question. Let’s suppose that you’ve got a gun somewhere in a world and it has a position (where it is) and an orientation (direction it’s pointing). You also have a circular target in the world somewhere and it has a position (where it is), an orientation (which way it’s facing), and a radius (how big around the target is). The question is… if the gun were to fire, would it hit the target?

How do you answer this question? The answer is in the math… you’re looking at vector math here, and you need to be able to calculate this sort of thing because being able to tell whether a gun hits its target, whether your character is visible to an enemy, whether a position on the map is reachable, or even whether a punch will connect all require some amount of math, as well as the ability to visualize how these things are represented in 3 dimensional space.

For students interested in solving problems at a more fundamental level, you’ll want to study computer science and math in school. I can’t stress this enough, because it’s very much needed if you really want to make games.

For those who are interested in becoming a programmer and don’t have the option of formal schooling, I would suggest studying and learning basic programming principles, especially how object-oriented programming works. You should also study data structures and algorithms - these are means to create more efficient solutions, and the speed at which your solutions run is very important when you are trying to make a game run at a good frame rate. Learn the basics of how physics works… basic concepts for Newtonian physics are useful - how objects move, and how acceleration affects them. And finally math - there are a lot of online resources that will teach the basics for vectors. More specifically, you must know how matrices are used to represent positions and orientations, what a dot product and cross product are, and how they can be used to calculate positions in 3 dimensions.

It really isn’t as complicated as it sounds, but that’s why it’s incredibly important to find a teacher who can explain the concepts in a way you understand. Knowing how things are represented in 3 dimensions and how to get from point A to point B quickly are incredibly valuable skills to game developers, and will carry you far if you choose to pursue a career in development. Being a gameplay programmer is a fun and rewarding job, because you are literally there where the rubber meets the road. You are the one who gets to make the game feel responsive, you are the one who gets to make the game system actually work, you are the one who gets to adjust and tune and tweak all the little bits to make everything come together smoothly, and being able to point at a feature or a mechanic and say “I did that. That’s me.” in a game that’s on the shelf is an incredibly rewarding feeling.

Why Sports Anime are so addictive

Have you ever wondered how your life could be if there was no Prince of Tennis, Kuroko no Basuke or Haikyuu? Are you one of those fan boys/fan girls who gets so fired up over sports anime even though you’re not really sporty or athletic in real life? Have you ever thought about why Sports Animes are so addicting that you’re actually investing your life over them?

Keep reading

akise  asked:

what were your top 5 anime of 2016?

Oh my this is gonna be tough y'all ready for this

1. Boku Dake ga Inai Machi/Erased - I know it got shit for the last three episodes but please hear me out: coming from a writing standpoint that is one of the most well written anime or any kind of visual media form I have ever seen. What I mean by this is the fact that this anime knows how to tell and show its story with just enough information that doesn’t dumb down the audience. I also think the timing and placement of showing this information to the audience is beautiful too because sometimes you can info dump at random places but I truly feel the plot points in this anime that had the information told to us was at the right moment. Idk man there’s just some good dialogue and writing in this show despite how “bad” the ending was. So tl;dr please watch this anime if you want to know a good example of showing and telling your audience with just the right amount of information.

2. 91 Days - I’m so in love with this anime I am so upset literally almost no one saw this anime on my dash I am ashamed of you all who didn’t see this jk but anyway for real this anime is a fucking masterpiece to me. Idk if it’s because I love mafia and crime genres but this anime really sets the tone so well. You want to watch an anime that doesn’t have a lot of rambling and info dumping? THIS IS YOUR ANIME. LOOK MAN, VISUAL MOVING PICTURES IS SUPPOSED TO TELL YOUR STORY THROUGH ACTION THAT IS WHAT CINEMA IS SUPPOSED TO BE. Oh my god I can’t stress how well they executed this. They can tell this story so well through character action and emotion it’s like watching poetry to me??? Yes there’s dialogue but I really think this anime got a lot of its points across through the action and the visuals and the placement of the camera. The pacing the characterization the FUCKING ACTION IS JUST SO WELL WRITTEN? fuck I already miss this anime. Also if you haven’t seen it you’re missing out on an A+ opening by tk. Yeah that guy who did oshiete oshiete sono shikumi wo

3. Both Dangan Ranpas: I think I will just lump both of them together since they intertwine with each other. It’s a pretty good continuation of the games and it does clear a lot of things up. I will admit there was a lot of unnecessary characters but I mean they gotta make bank right. I do like the despair arc way better because it was interesting to see how they all turned into despair and some parts was actually gross like I was actually kind of grossed out how fucking messed up this whole series is. Fucking junko man

4. Yuri on Ice - tbh this was the only winter anime I finished I gave up on everything else. As much as I am for the next person that loves the ship of victuuri I am more impressed with how realistic the ice skating competition is. There have been many times I held my breath watching the skaters do their program in anticipation and yelped when they fell. I know they are just animated characters but you can just tell. I think this anime also gave a pretty good job of actually developing ALMOST EVERY SINGLE CHARACTER? THATS PRETTY DAMN IMPRESSIVE? THE ONLY ANIME I KNOW THAT EVER DID THAT WAS DURARARA SO YEAH YOU GO YOI. And I do agree with a few essays of how well this pacing is especially with Yuuri’s insecurities and his relationship with Viktor both professionally and romantically. My one complaint is probably going to be the really jarring shift in tone at the beginning… but I got used to it at the end like the whole going dramatic to super comical really felt out of place to me in this kind of anime. I will also note that the animation for everything in this anime is fucking gorgeous.

5. Cheer Danshi - another anime that pretty much was dry on my dash. I thought it would get a lot of recognition from the fujoshis too because it’s about boys cheerleading but nope…. but honestly this anime is really well written I love the writing in this. Like all of the boys felt so real, they felt like you actually knew these boys very well. They aren’t like cookie cutter archetype boys like your token shouta or leader type boy like these boys actually have personality. It’s pretty difficult to write characters that have their own personality, but I think what really worked for this anime is that they don’t make it as “hahaha he’s fat” kind of thing. They don’t make it a big deal that one guy is fat they actually treat him like a real person. And one character is obsessed with squirrels and has bad fashion sense but they don’t make him the butt of the joke. They actually gave this character a voice and perspective on cheerleading. I think this anime is a great example of well written characters in not just development (there’s a lot of that) but also how to make the characters feel more human.

So yeah those are my in depth analysis of this year’s anime (I might make a graphic when my computer isn’t shit uhhh) oh and

Bonus. Mayoiga/Lost Village - if ANYONE HAS SEEN THIS ANIME LIKE ANYONE??? you will know this anime sucked ass. I wanted to note this anime because I cannot believe that this is one of the best examples I’ve seen of “really good concept, poorly executed” type of ordeal. Like it starts out with a good idea of bringing a bunch of characters to a village to start their lives over. The village is creepy and there’s spoopy things that happen… but the twist… is…. just…. like how did this anime even happen? If you want more laughs and giggles on this you should read the Reddit threads on this anime because they tried to give this anime a kill chart but guess what didn’t happen lol but really they could have done so much with this anime but they didn’t. I appreciate their effort though 👍

Also thanks for asking!!! I had fun doing this haha