i can't draw people what am i thinking ha

anonymous asked:

What if a person isn't sure what and how to get into the industry? I am a paranoid person to an extent. I differ between thinking about which job I should go into or whether just to decide something else outside the industry. I love games.I can't program or draw to any extent. I can however seemingly write well. The few stuff I have written has been praised by the people I've actually showed it to. Of course writing won't be enough. So how do I do it? I've almost given up on this dream of mine.

Look, it’s really quite simple. Whenever we hire somebody to do something, we’re agreeing to an extended trade - their labor for our money. We have work that needs doing, and we want the best person we can find to do that work. This is why we are willing to give them money to do it. We are not charities. We do not employ people just because they really really want to work for us. We will only consider employing people with skills, not training unskilled people. Nobody is going to drop it into your lap on a silver platter. Getting a job offer out of nowhere from your favorite dev to work on their game coming up with ideas for others to implement is a fantasy. It doesn’t matter how many posts you make on the forums. It’s not going to happen.

If you want to be an actual developer, you need to do something so well that we think you are the best candidate from all of the applicants that apply for the job. If you want to get a job in the industry, then you have to find something that you like doing and get so good at it that people are willing to pay you to do it. That means you’re going to need to put yourself out there, because there’s often no way to find out whether something you do is any good until you put it out and get people to try it. I don’t know what you’re good at, so I can’t tell you what you need to do to get a job. All I can say is “Find something you’re good at and do it.” 

If you aren’t sure what that might be, try things until you find something that sticks. Download mod tools like the Source Engine, Unity, Unreal, RPG Maker, the Dragon Age Toolset, or the Skyrim Creation Kit. Try building your own map. Try creating your own quest. Try learning to program with some tutorials. Try modeling a new character, or retexturing an existing one. There are lots of resources available online for those who seek them. Try things. Find something you like. Then keep doing that until you’re an expert at it. 

I’ll tell you one thing though - game development is all about iteration. We are always trying something new, finding all sorts of problems with it, then either move on by scrapping it (and trying something else) or fixing the problems and trying again. We constantly go back, analyze the good and bad, and try to improve it. In all my years of development experience, it has never ever worked on the first attempt. If you are paranoid about people rejecting your ideas, this is not the industry for you. Your ideas will not be coddled. Your ideas will not be spared. Try not to take it personally - when things are rejected, it’s almost never personal. It’s just the leadership doing what they think is best for the project. They’ve been doing it a lot longer than you have, and they have a lot more responsibility than you do.

When you begin, most of your ideas are going to suck because you don’t understand the nuances and specifics of what can and can’t be done. And that’s ok, because you’re new and you need to learn. But you have to learn and improve and put out new ideas that are better than the ones that came before it. The more you do, the more experience you gain, the better your ideas will become because you’ll start figuring the pitfalls and problems that your previous ideas suffered from. But you can’t start without finding what it is you want to do, and getting really good at that.