Why WKM is so Good
Ok, so I wanna talk about something today, that in the midst of all this character examination, plot theorizing, detail analysis, and ultimate feels fest that I haven’t seen talked about a lot: the non-verbal storytelling techniques used in WKM that the more I think about, the more I am blown away. I hope you like it when I nerd out and go on rants about things, cause that’s about to happen. So strap yourselves in for a lot of screenshots and overanalyzing, like always!
First: The Whodunnit. The mystery of what was going on and of “who killed Markiplier” was brilliantly crafted. There was so much detail crammed into every frame, every costume choice, every line of dialogue, and it was all designed to send us on a wild goose chase to solve the mystery.