hypertext

I tried telling my mom that I was hyped about homestuck.

Mom: What’s that?

Me: Ehm, its a comic but not really because it also has minigames and flash animations and its formatting is nothing like typical comics and its online so its really hard calling it a comic. One call it a narrative online experience or hypertext fiction?!?

Mom: eh…cool, I guess. What’s it about?

Me: 

Originally posted by gurl

6

1) Christian charity (also see Who Invented Charity?)
The Daughters of Charity of St Vincent de Paul: the first professional nurses

2) Monsignor Georges Lemaître

3) Brother Andrew Gordon, OSB

4) Fra. Roger Bacon, OFM

5) Father Roberto Busa, SJ: Inventor of Hypertext

6) Abbot Gregor Mendel, OSA

Source: Catholic Memes

Also see: Catholic Lab Posters

i’m running a twine jam here!

the theme is making a twine in 300 words or less. i feel like low word count is a way to feel less intimidated about making something (i get stuck a lot on the vague feeling that a project should have something More) + focus on each individual detail and why it’s being included.

submissions begin now (March 26) and end April 9. there’s no ranking or anything the goal is just to make a thing and have fun =)

4

Hyperland is 50 minutes of Douglas Adams dreaming about interactive multimedia, hypertext, and cyberspace, showcasing the contemporary state of relevant technologies (a rudimentary VR headset developed at NASA, for instance!).

It (1990) precedes:

  • the World Wide Web (1991) by a year
  • NCSA Mosaic (1993) by two and a half years
  • the Microsoft Office Assistant (1997) by seven years
  • Google (1998) by eight years
  • BBC Red Button (1999) by nine years
  • Second Life (2003) by 13 years
  • the Oculus Rift (wide release set for 2015?) by a lot

so it could really only feel its way very vaguely towards the general direction of extremely exciting near-future developments in sight. But, even though Hyperland’s vision for interactive multimedia feels more like a stack of HyperCards rather than a full-fledged HTML5 website, it’s still very interesting in retrospect. Tom Baker plays co-host, basically taking on the role of that infernal Microsoft Office paper clip.

Take an hour to watch it if you have nothing better to do. Here you go.

theatlantic.com
The Secret History of Hypertext

The conventional history of computing leaves out some key thinkers. When Vannevar Bush’s “As We May Think” first appeared in The Atlantic’s pages in July 1945, it set off an intellectual chain reaction that resulted, more than four decades later, in the creation of the World Wide Web.

Was Paul Otlet, the Belgian bibliographer, the real visionary behind the world wide web?

Acronym of the Day: HTTP

Hypertext Transfer Protocol.

The Hypertext Transfer Protocol (HTTP) is a networking protocol for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web. (Source: Wikipedia)

HTTP is a formal method that computers use to talk to each other on networks, such as the Internet. In the OSI Layered Model it is part of the application layer, which means that it is at the most abstract level of communication in a network. It is at the core of the Internet. You may notice that most URLs begin with the text

http://

Well, that is the protocol header for a URL, and it says “Use HTTP.” Pretty much every webpage starts with this, which proves that HTTP is at the core of the Internet!

HTTP is a protocol that, as its name implies, transfers hypertext (such as HTML pages).

HTTP is carried out in sessions between a client (your computer) and a host/server (a website). The client contacts the host and issues a request. The host returns with a response. Repeat.

Wikipedia has an example session here.

The client has nine options for requests it can make. The most common ones are GET and HEAD. GET asks the server for something. “Hey server, can I have http://google.com/?” The server then replies. HEAD is similar, but it just asks for the “top” of the page. The “header” data, so to speak.

The server then responds with a status code, followed by a bunch of data. Ever seen “ERROR 404: PAGE NOT FOUND?” 404 is a status code! It means… page not found. Who would have guessed? Other error codes include 403: Forbidden, 200: OK, 301: Moved Permanently, and 413: Requested Entity Too Large (for when you send the request “GET Your%20Mother http/1.1”).

remember in the 90s when hypertext was going to liberate feminist writing? (“electronic tools for dismantling the master’s house: poststructuralist feminist research and hypertext poetics.”) that was so really real. all of this masculinist emphasis on “paragraphs” and “transitions” really does not work for the irigarayan proliferation that is happening right now (always). i am kidding except i am totally not kidding. so much gets left out. linear, cohesive arguments are probably, definitely hegemonic and overrated. can’t wait for the day when i can tell my students to just email me a link to their tumblr. (blogs aren’t that much better than anything else and, you know, fuck twitter, which masquerades as intersubjective but might be the least liberatory form of all.) 

okay, i need to go turn my notes for this paper into “sentences.” bullshit. 

CR+D / Digitized Document [Blue-edge-notched card] via fondation-langlois.org

Notch cards were designed for certain types of data storage - a kind of early hypertext and tagging. You can see the different categories around the each of the card which were relevant to the type of information stored. Unnecessary notches would be broken, so that to find a particular relevant bulk of information on a given topic, a long needle could pass through the relevant notch and take out all the necessary entries.

gizmodo.com
Interactive Kindle Books Are My Kind of Nostalgia

“The specific Choose Your Own Adventure franchise hasn’t come to Amazon’s ebook reader yet, but several "interactive” books along that vein have started to pop up in the Kindle Store. Chief among them: The King of Shreds and Patches, a desktop PC game that’s been reborn as novel-length text-based game that sells for four bucks.“

4

Earlier today, I posted this on WWWTXT:

I’ve never programmed in C, I’ll let you know how it works out sometime in 2013. ☯90FEB

Afterwards, I set out to find the poster and see if he had ever learned C.  He turned out to be Internet pioneer Bob Munck!  Here’s his response:

I wrote a bunch of C++ for my first web site, for DARPA in 1994 (it was the third government site and among the first couple hundred total). I was at the time deep in the Ada community, and C++ was so irrational by contrast that I flat-out hated it. Nowadays I write mostly PHP code and am resigned to the horrors of C-like languages.

Incredibly, he worked as a manager (aka the heavy) at the original Hypertext project at Brown University from 1967–73. He first logged into the net in the Fall of ‘72 [41 years ago!] and, although now retired, still responded to my email within an hour of receiving it.

It’s these moments that make me realize WWWTXT has a long life ahead.  Thank you, Bob!

10

A collection of my character concepts for The Domovoi, a Twine game by Kevin Snow.

Although the domovoi appears in only a few illustrations in the final game, it was still very important to nail down his visual design early. To get me headed in the right direction, Kevin provided me with an outline of the story and some extremely helpful background on the domovoi in traditional Slavic folklore.

I learned that the domovoi’s representations are quite diverse – sometimes he’s shown as a spritely little mischief-maker, while other times he’s a lumbering hulk more akin to a Sasquatch. Kevin recommended leaning a bit more towards the latter since the domovoi needed to be able to confront the soldier in the story, but otherwise I was given free rein.

Again, huge thanks to Kevin for providing the background material and for the enthusiastic feedback on each sketch. This really was a collaborative process from the very first drawing, and I can’t express how grateful I am for the guidance.

aqueductpress.blogspot.com
Ambling Along the Aqueduct » Call for materials for a new anthology

Most writers leave out a lot of what they know about their characters and the histories and workings of the worlds their characters live in. And that’s practically an invitation for readers to barge in and read between the lines and invent more than is actually on the page in the official, authorized version of the story. For “Missing Links and Secret Histories,” an anthology to be published by Aqueduct Press, I’m looking for wikipedia-page-style entries with the aim of compiling a Treasury of Missing Links and Secret Histories of stories we know and love. Such Missing Links and Secret Histories must shed critical or transformative light on the works they riff rather than appropriate them. These entries will probably not include zombies, sea-monsters, vampires, werewolves, and other such frequently interpolated monsters. They must, of course, make sense within the framework of the official, authorized version of the story they are glossing, and the more Wikipedia-like the better. Hyper-links are encouraged. Stylishness, wit, and ingenuity will be especially prized. And for Secret Histories, the more byzantine and buried they are, the better. A word of caution: if the official, authorized version of the story is not in the public domain, it behooves the contributor to be certain that author of the original story being riffed will not view the contribution as infringing their copyright.

Details at the link.