Here’s another thing that’s tough: good vapourware. Great
vapourware, the triple-A stuff, which has only the very best development
teams not working on it. It’s been an ideal week for thinking
about this sort of thing, what with Sony fighting back against
terminally unreleased games with its E3 conference. How the mighty have
fallen - or should that be risen? The Last Guardian: thought
that was mega-dead. Shenmue 3: thought that was an urban myth. Final
Fantasy 7 remake: couldn’t even dare to dream.
There’s plenty to
consider here, but what I’ve been ruminating on the most is this: How
come some no-show games become legendary vapourware and others just get
forgotten? It’s the fossil problem all over again, perhaps, and it makes
me wonder. If you’re an unreleased game and you’re getting to be long
overdue, can you tilt the odds of becoming classic vapourware in your
The new episode of Gravity Falls will be 30 minutes according to DirecTV. I wonder if that means commercial free or minimal commercials, considering we’ve been told that the episode is longer than normal.