i was kinda dreading coming back to this because the huge changes i made to the level design required a lot of artistic changes too.
but after like 2 months procrastinating i think i’ve finally finished this level.
pretty happy overall with the level design and pacing, could do with some tweaking but its mainly polish at this point. i’d like to release it as as a patch for the rom but currently it just replaces whomps fortress so i think i need to make a small hub level/map before any release. still pretty proud of how this thing has come out so far tho
redesign of MM Link and Tatl basically. Bits of Wind Waker, bits of the pre-OoT Link and lots of rejected designs. i designed loads more and had a much more interesting scene in mind but .. eh. cba working on this anymore.
modeled/rendered in blender and then cleaned up in photoshop.
:) super duper easy to do! the material for the rupees controls the colours with parameters instead of textures so all i have to do is make a new instance of the rupee material and change some numbers
thanks for asking about silver tho! i haven’t experimented much with pbr ww metal objects I had to add a metalness parameter to make the silver and gold rupees but that was rly rly easy. also the rupoor has no specularity but otherwise they’re all the same material, just different colours!
Low poly chest for my MM redesign thing, mainly based on the WW and LttP chests. i left uv space for the inside but i cba to do it tbh
i was actually streaming this originally but i ended up completely redoing the texture from scratch because i didn’t like how it was turning out. the new one uses as little hand painting stuff as poss and i decided to split the texture up into component lighting parts to make it easier to shade (i.e theres albedo, specular, ambient occlusion and directional lighting layers)