EDH Deck Tech: Kynaios & Tiro
Hello & welcome to this weekly deck tech! This week we’re doing something that is long overdue, talking about an EDH archetype that is very dear to me, which is Group Hug. I thought about doing a Phelddagrif deck tech, but I sort of did in the past and often talk about my deck, so I decided to talk about the objectively better version: Kynaios & Tiro of Meletis.
I say this version is better for a few reason; first of all they have a static effect that benefits everyone, while Phelddagrif’s effect mainly serve to give hippo tokens to people before it’s your turn if you have some mana to spare. Also they give you access to red, which is pretty nice. Oh and you get to have a cute couple as a commander, so that’s cool. The only reason I personally play Phelddagrif is because of my emotional attachment to the character. In any case, let’s get into it.
The deck is almost only separated into two parts, the first part is mass card draw. The goal of the deck isn’t necessarily to win, you just want to help everyone and have a good time. Making people draw tons of cards makes people happy and makes sure everyone can play magic. Cards like Rites of Flourishing (which also helps ramping), Howling Mine, Font of Mythos, Edric Spymaster of Trest, Humble Defector, Ludevic Necro-Alchemist, Kami of the Crescent Moon, Heartwood Storyteller, Walking Archive, Minds Aglow, Prosperity, Temple Bell, Horn of Greed, Otherworld Atlas, Dictate of Kruphix, Fevered Visions, Well of Ideas, Noble Benefactor, Standstill, Oath of Scholars, Anvil of Bogardan & Jace Beleren. I know that’s a lot of cards, but that’s honestly most of what the deck does, you just want people to draw a ton of cards. Oh, and you should play Sphinx’s Revelation just to treat yourself.
Red Mass Draw
One of the reasons to play red is the access to a few nice draw spells. I wouldn’t play too many of them, but just some cards like Reforge the Soul, Wheel of Fortune, Magus of the Wheel & Wheel of Fate are plenty to really help out the deck and make sure everyone always have a grip full of cards.
If people are drawing tons of cards they need to play them or it’s pretty useless, so what you need to do is make sure people have enough mana to do things. There’s some sweet cards like Collective Voyage, Tempt with Discovery, Veteran Explorer, Ghirapur Orrery, Oath of Lieges, Eladamri’s Vineyard, New Frontiers, Shizuko Caller of Autumn & Magus of the Vineyard. You can also play a few ramp spells just for you like Sakura-Tribe Elder, Farkseek, Rampant Growth, Kodama’s Reach, Cultivate & Explosive Vegetation. Just make sure people can play all the cards they are drawing.
This is not for everyone, but you can go the extra mile and really help out people. A lot. Play cards like Hypergenesis, Tempting Wurm, Hunted Wumpus, Oath of Druids, Braids Conjurer Adept & Show and Tell. Turn that magic game into a real fiesta!
Building a Pillow-Fort
While you’re boosting everyone, you just want to make sure nobody uses their brand new cards to attack you. Most of the time people will leave you alone since you’re helping them, but you just want to make extra sure. Cards like Propaganda, Ghostly Prison, Windborn Muse, Kazuul Tyrant of the Cliffs, Norn’s Annex & Collective Restraint. You don’t need too many, just enough to keep yourself safe for some time.
You need to play some removal and answers, but you also want to be nice about it, so anything that gives something back to your opponent is good. Cards like Swan Song, Curse of the Swine, Pongify, Rapid Hybridization, Chaos Warp, Path to Exile, Swords to Plowshares, Oblation, Arcane Denial, Beast Within & Terastodon. Oh, and you should play Krosan Grip, Blasphemous Act & Supreme Verdict because they’re just really good cards.
That’s entirely up to you, if you want to win or not. Personally I like finishing second; like I help everyone and usually die last. Everyone has a good time, including me, since I enjoy just sitting back, doing my things and watching people go crazy with their decks. But if you want to actually win you have a few options; stuff like Approach of the Second Sun, Mind Over Matter (with Temple Bell & any graveyard shuffle effect or Life from the Loam), Entreat the Angels, Laboratory Maniac, Constant Mists & Sandwurm Convergence. There’s probably a lot more options and to be honest any 2-card combo can also do the trick. Like I said, it’s really up to you for that.
That’s it for the deck tech! I hope you guys enjoyed it as much as I did, and I hope some people will feel like picking up the group-hug archetype because of this. I have so much fun playing these kind of decks and I know I’m not the only one. It’s just so much fun to play something that’s the opposite of competitive for a change, to really play a light-hearted and straight up fun deck. If I missed anything let me know. I’ll see you guys next week for a standard deck tech.