Lmfao where do these shitty little retail jobs get off trying to dictate that their employees cannot have any tattoos or piercings except the ears (and then only one in the lobe if you’re female) and no unnatural hair colors
Like bitch I’m a grown ass adult and the shitty little 8.50 an hour you want to pay me is not worth allowing you to govern my entire appearance on and off the clock you’re a fucking gas station get over yourself.
everything about shiny hunting in pokemon sun and moon!
(note: this post got pretty long)
i’m sure there are already posts like this, but i’ve noticed that they tend to be pretty minimal in terms of tips outside of the very basics, so i’ve decided to make my own! shiny hunting is different in sun and moon with the recent implementation of SOS pokemon, but overall much easier than it used to be! it can take a lot of patience, as it’s all based on chance, but as long as you keep all this in mind it should be relatively easy (although time consuming). in my experience, you can end up with a shiny in as little as half an hour or as much as several hours, all depending on luck.
chaining! shiny pokemon have a little over a 1/4000 chance of appearing under normal circumstances, however since chaining was introduced in gen IV, people have discovered that encountering the same pokemon multiple times in a row exponentially increases the chance of encountering a shiny pokemon over time. i’m actually not sure by how much, but as far as i know, once a chain reaches 40 pokemon in length, your chances are maximized. (in addition to raising the chance of encountering a shiny, pokemon that have been chained for tend to have better IVs, with up to 4 perfect IVs once a chain of 40 has been reached.)
adrenaline orbs! when used in battle, these cheap items make wild pokemon more likely to call SOS pokemon, which is the new method of chaining in gen VII. additionally, these can be used to use up a turn if necessary, as they will simply fail if one is already in use without expending any more of your supply.
false swipe or hold back! these moves both have the exact same effect: they reduce the HP of the target pokemon, but always leave it with at least 1 HP remaining. a pokemon with lower HP is more likely to call an SOS pokemon and succeed, so it’s a good idea to get the caller down to 1 HP.
status moves! pokemon become unable to call for help when they are paralyzed or asleep, and in addition become easier to catch, so it is a good idea to have a pokemon that can inflict either condition on hand when shiny hunting. in addition, it’s really important to make sure that you don’t use any moves or abilities that could leave the pokemon you want with poison or a burn, as they may faint before you can catch them. always be wary of which moves and abilities have such secondary effects!
status condition immunity! if you’re going for a pokemon that has the ability to inflict a status condition (sleep, poison, paralysis, etc) it is a good idea to go hunting using a pokemon that would be immune to such a condition. for reference, fire-types are immune to burn, ice-types are immune to freezing, poison- and steel-types are immune to poison, electric-types and pokemon with the ability limber are immune to paralysis, pokemon with the abilities vital spirit, sweet veil, or insomnia are immune to sleep, pokemon with the ability own tempo are immune to confusion, and pokemon with the ability oblivious are immune to infatuation.
immunity-providing abilities! abilities which provide immunity to basic status conditions are listed above under the ‘status condition immunity’ section.
synchronize! if you want a pokemon to have a specific nature, this ability means that wild pokemon encountered when a pokemon with this ability is active have a 50% chance to have the same nature as that of the pokemon with this ability.
cute charm! when a pokemon with this ability leads, there is a 66.7% (about 2/3) chance that pokemon encountered will be of the opposite gender of that pokemon regardless of what the normal gender ratio for the species is. this can be used if you want your shiny to be a specific gender, or especially in the case of pokemon which only evolve when of a specific gender, such as salandit.
shadow tag and arena trap! prevents wild pokemon from fleeing in case they have moves such as teleport.
cloud nine and air lock! eliminates effects of weather (rain, hail, sandstorm, etc), which can be bothersome in long term battles with pokemon that have abilities that summon them
damp! prevents pokemon from using self-destructing moves
unnerve! has the same effect as an adrenaline orb without having to use one. additionally prevents foes from using berries, though that generally wouldn’t happen anyway
corrosion! while not an ability you would want your own pokemon to have, as the signature ability of salandit/salazzle, it can be a huge pain since it allows them to poison even steel- and poison-types.
isle aplenny! this isn’t a necessity per se, but in my experience is extremely useful, so i highly recommend you look into using it. pp restoring items such as ethers or elixirs cannot be purchased in shops, however leppa berries can be found under certain berry trees and restore 10pp! isle aplenny allows you to multiply your supply in bulk. if you have it fully upgraded, you can get many berries at once, so after only a day or two you have enough to last you for several chains.
shiny charm! if your pokedex has reached 100% completion, you can get a shiny charm by speaking to the game director in the game freak building in heahea city. this doubles the chances of finding a shiny pokemon.
get to know the pokemon you are chaining for! make sure you take note of any abilities or moves which could complicate chaining in some way as well as which moves could be super effective, not effective, etc. against it or the pokemon you are using to chain. also, make sure you know of any special circumstances in which a pokemon you’re chaining for may appear, such as certain times of day or certain weather conditions.
odor sleuth and foresight! these moves allow ghost-type pokemon to be damaged by normal-type moves, which typically would have no effect. this allows hold back or false swipe to be used on a ghost-type.
set a new caller every so often! inevitably the pokemon calling for help will run out of pp, and if you’ve used false swipe/hold back and gotten it to 1 HP, struggle’s recoil damage would knock it out, thus ending the chain if no ally pokemon is present to take its place. it is a good idea to pay attention to how long a single pokemon has been calling for help and eventually shift to a new caller by knocking the first one out when an ally from the same family is present.
SOS pokemon from different families cannot become callers! this is important to keep in mind if the pokemon you are chaining can call pokemon of other species. for example, when i was chaining pichu, they sometimes called happiny and pikachu as well. if i were to make pikachu the new caller, this would be fine, as pichu evolves into pikachu. if i were to knock out the pichu when a happiny were present, however, the chain would break, as pichu and happiny aren’t related.
do not use false swipe/hold back on a target that hasn’t been paralyzed or put to sleep! from experience, if you get your shiny down to 1 HP without preventing it from calling new pokemon, it will continue to successfully summon allies, which prevents you from catching it. if this continues on for a long time, you run the risk of letting the pokemon run out of pp and knock itself out using struggle.
that’s all i can think of right now but i hope this helps someone out! reblogs would be appreciated for spread of info to anyone interested in chaining and just because it took me a long time to write all this :V