*NEW* Pearl Jam Mind Your Manners (by William Swisher)

HAVE YOU GUYS SEEN THIS it’s a different version of the MYM video and different recording. It’s RAW.


“There needs to be a human element in making these things.”

Don’t Take It Easy

“ To me this award means a lot because it shows that the human element of music is what’s important. Singing into a microphone and learning to play an instrument and learning to do your craft, that’s the most important thing for people to do. It’s not about being perfect, it’s not about sounding absolutely correct, it’s not about what goes on in a computer. It’s about what goes on in here [your heart] and what goes on in here [your head].”

Dave Grohl

We’ve announced that Human Element will be hitting consoles and PC in 2015, taking place 35 Years AFTER the zombie apocalypse. Your response, GIS ME IT NOW!

Which is why we’re excited to announce that a series of episodic content, allowing you to experience the world of Human Element a week, a month, a year; after the ‘event’, will be coming to the brand new video game console OUYA as it’s first exclusive 1st party title!


Machinima LIVE E3 coverage: Going in depth on our new game Human Element from Robotoki. 

Explore the artwork of Human Element.

Robotoki announces Human Element hitting consoles and PC in 2015. Prequel coming exclusively to hard to pronounce Android console OUYA

Robotoki’s Human Element, a game that focuses on human survival 35 years after a massive zombie apocalypse is set to hit next-gen consoles and PC in 2015. Interestingly enough is the announcement of a prequel coming to the newly revealed and Kickstarted Android powered console OUYA

The Verge: Human Element on OUYA - New Studio. New Franchise. New Console.

Delving into bringing Human Element to OUYA, our prequel release strategy, and the future. 

“We’re not limited to genre. We’re not limited to anything,” Bowling said. “We can be as creative as we want. Maybe episode one is focused on the fortification element of survival. We focus on finding a place, stocking it up, defending it, resource management, stuff like that. The next one might be much more focused on the human element of conversation, bartering with other players, assigning quests, going out and foraging for supplies, dealing with elements outside your safe zone — while having those elements from episode one of having your safe zone already fortified.”

summer painter

shot in urk, the netherlands, summer 2014

i borrowed the title from one of bill callahan’s songs (click, hear) and i think it fits in at least two ways: first, in the song the painter also paints (names on) boats and secondly, we have visited a concert of bill callahan during our stay in the netherlands. it took place in a very nice open air theater in nijmegen that helped tremendously in creating the fantastic atmosphere during this concert.

Did you miss the 4-page feature on Human Element from last month’s Game Informer? Good news! It’s now been posted online in its entirety! 

Game Informer: Taking on the Human Element:

The universe is set on this whole premise of, “What is the greatest threat in a zombie apocalypse?” If you’re conditioned with the entire zombie culture it’s the infection, it’s the zombies. But in reality, they’re the walking dead. They’re dumb, slow, weak. They’re really not a physical threat to you in a lot of ways. Their greatest strength is the fear that they instill in us, the survivors. They lead us to do unreasonable things to survive. By that logic, the greatest strength in a zombie apocalypse is the human element. The other survivors who are smart enough, and strong enough to kill you and take what they want by force.