Reylo Fandom: So this person at Lucasfilms set a lawn on fire with the words ‘Kylo and Rey Will Have An Interesting Relationship’, but then also revealed that Snoke will be wearing a pink feather boa and some crocs. Also, for a second that same employee hinted that Rey hates deviled eggs but that Kylo loves them.
Reylo Fandom: aren’t you worried ????
Me: It’s been nearly two years. Lucasfilms has broken me. If you came and told me it was confirmed that Lucasfilms caused the fall of the Roman Empire, I would probably just sigh and shrug. This fandom explodes and rebuilds itself like a horrific, bickering, eldritch starfish. I’m still not even sure if The Last Jedi is real or if we’ll all shuffle into the cinema on December 15th and see a live action Evangelion reboot acted out by the sequel trilogy cast. Even if that did happen I would still probably sigh, shrug, and be impressed by this bold new marketing strategy.
It’s not like we weren’t warned. Rumors had long swirled about the sound of former One Direction heartthrob Harry Styles’ upcoming solo career taking inspiration from ‘70s rock staples Queen and David Bowie, and Styles’ own fashion statements of recent years certainly telegraphed his interest in being considered part of the British rock continuum. But still, it can’t help but be a little shocking to hear Harry’s solo debut “Sign of the Times” for the first time, to hear that thudding piano intro give way to soaring guitar and dramatically sighing vocals. It’s strangely disconcerting in how familiar it all feels.
Throughout the song’s nearly six-minute run time, the memories of British rock history shoot off like fireworks – spanning from late-period Beatles to Bowie to Listen Without Prejudice-era George Michael to Suede to Robbie Williams and even early Coldplay. It doesn’t sound like a tribute to (or rip off of) any of these artists – it just sounds like someone who’s grown up studying at the feet of all these titans and now wants to try his hand at joining their ranks. And to Styles’ considerable credit, he basically succeeds: “Sign of the Times” is as lighter-waving, arm-swaying, random-mate-hugging a power ballad as they come, sounding – as many have pointed out on Twitter on this somewhat apocalyptic-seeming of Fridays – like the appropriate montage soundtrack for the end of the world.
But whatever IRL timeliness the song’s strength-in-weariness lyric delivers, musically, the song’s title comes off as pretty ironic. Fact is, “Sign of the Times” couldn’t sound much less like 2017; a pop era where rock music is viewed as increasingly archaic and even the biggest bands – no shade to LCD Soundsystem – seem to be trading in their guitars for turntables, or at least some enormous synths. To hear Harry’s big return keyed to a song built around Elton John piano and George Harrison guitar slides is pretty jarring: Ten years ago, the song would’ve felt somewhat safe, 20 years ago it would’ve felt downright pandering, 40 years ago it would’ve been Eric Carmen’s “All By Myself.” But right now, it feels practically subversive.
And you know what? The rock part of it isn’t even the most surprising thing. What’s really staggering about “Sign of the Times” is just how goddamn British it is. Look at the paths the other One Direction members have taken since the group went on indefinite hiatus: Louis is making EDM bangers with Steve Aoki, Zayn is trying to catch a ride on Drake’s luxury liner and Niall (Irish, not British) is making Mumford-via-“Hey There Delilah” folk-contemporary. Hell, look at 1D themselves: Their last few albums were heavily rock influenced, but took cues from Fleetwood Mac, Journey and Def Leppard – the latter a U.K. band, but one way more popular with American audiences – rather than anything proudly British.
Styles, meanwhile, practically sounds like he’s draping himself in the Union Jack and yelling “Yanks Go Home.” He’s created the perfect song for British rock fans who wish Glastonbury would go back to more traditional headliners, who wonder why 20 years after Be Here Now essentially ended the Britpop moment, nobody seems interested in picking up Oasis’ mantle. (The Gallagher brothers will probably hate it.) In the U.K. as in the U.S., the entire musical mainstream seems to be going global, and that’s mostly a good thing, which has led to some interesting and boundary-breaking music at pop’s center. But there’s something undeniably refreshing about a huge pop/rock song with this strong a sense of its home country’s musical history and identity – you just don’t hear much of that anymore, coming from anywhere.
It’ll be fascinating to follow what radio does with this song. It doesn’t sound like anything topping the charts on either side of the Atlantic, and it’s just about impossible to imagine American top 40 stations scheduling six minutes of this in between Chainsmokers and Bruno Mars jams. But less than a day into its lifespan, the song already seems to be striking a big enough chord – it rocketed to the top of the iTunes charts within hours of its middle-of-the-night U.S. release – that it might soon prove equally impossible to imagine the biggest stations ignoring it entirely. If this really is the film soundtrack to the end days, then cue the Don LaFontaine trailer voice: IN A WORLD where pop was ruled by trop-house and Ed Sheeran, ONE MAN dared to try to bring British rock back to the mainstream. Let’s sit back and see how this unfolds. - Billboard
Now, I don’t know if you people have seen Mark Brown’s miniseries on YouTube known asBoss Keys, but it’s pretty great. It picks apart and analyzes some of my favorite dungeons from the Legend of Zelda games and finds out what makes a dungeon a Zelda dungeon. I have always loved these dungeons because they have a lot of density and force you to explore the space slowly and think your way through its puzzles. Definitely check out Boss Keys. From what I learned from those videos plus my own experiences as a DM, I’m going to try and detail how to create a Zelda-like puzzle dungeon. There are a few hallmarks that you should hit on:
Each area in the dungeon should be complex. It should have several things to interact with in each room other than the monsters or guardians. Everything doesn’t have to be immediately useful or usable, but it should provide context for the dungeon. For ideas, think what the dungeon was used for and research what sorts of things might be in an ancient tomb, lost temple, or forgotten keep. Have certain puzzle elements stand out. A good example from the Legend of Zelda is the eyeball above a closed door. I would stray away from that type of “puzzle” as it’s very well-known, I assume, that you have to hit the eye to open the door. On the other hand, a well-known puzzle like that could signal to the players that this is going to be one of “those” dungeons.
Making a dungeon complex and dense will mean that you have less rooms to populate, and will make it feel robust and well-used. It will also give a feeling of slight confusion for the players as they try to organize all of the information you’re giving them, but as the dungeon progresses, they can pick and choose which parts of the dense dungeon are integral to solving the dungeon!
With all of that dungeon density I’ve been talking about, it’s good to have some sort of hub area. It could be a large room, a safe sanctuary, or have some overbearing landmark for players to imprint on. This will be the main part of the dungeon that they remember and can rely on. They will pay the most attention to this hub. So if this hub is a main part of solving your dungeon puzzle, they will notice changes made to the room very easily. For instance, a hub room could be a gaping chasm with bridges that seem to be mechanical. When certain levers in other parts of the dungeon are pulled, some pathways in the hub open up and some close off as the bridges ascend, descend, or turn. Back in my post about dungeon tempo, this creates a nice rhythm for players to always come back to a room that they’ve cleared and notice progress.
Branching paths are a key part of puzzle dungeons. Don’t have a dungeon that is all one path that railroads players to the end of the dungeon with a puzzle for each room. Players need to be able to explore and discover the available paths in the dungeon and find the path for themselves. In the Boss Keys miniseries I mentioned, Mark constantly differs Legend of Zelda dungeons by whether they make you find a path versus making you follow a path. I personally enjoy finding the path and I think most players do too. It is key in creating what are known as…
An a-ha moment is not that feeling you get when listening to Take On Me, but it’s pretty close. It’s that feeling a player gets when they figure out a puzzle by suddenly putting two and two together. There are a few aspects to create this in dungeon and level design:
Foreshadowing: implying that one part of the dungeon must be revisited later or implying something further in the dungeon exists. Laying this groundwork puts thoughts in players’ heads to help them markedly acknowledge that it’s okay to leave this area, because something lies ahead.
State Changes: the environment of the dungeon or its parts changes based on the actions of the players. This is the “puzzle” part of the a-ha moment. Pressing a button to change gravity, move a pylon, or change water levels can would count as a state change. Even acquiring a key item that can affect the dungeon or the players’ movement would count (see Link’s Pegasus Boots, Hover Boots, Silver Gauntlets, etc.)
Backtracking: After the state change, the dungeon has shifted. Some areas that were once inaccessible can now be accessed, and areas that were once open have closed off. This forces the players to backtrack. Where do they backtrack to? The place that foreshadowed the backtracking.
How does this look in practice? Let’s make an example:
The players enter a dungeon and quickly make it to a hub area with four doors. three of the doors have a bridge extending from it to a central platform. The platform and bridges are 100 ft. above a pit of spikes, which are very satisfying to kick the kobolds in this room onto. Once players tire themselves of punting kobolds, they notice that the central platform has a large plinth with a stationary mirror set into it. The mirror is facing one of the directions of the bridges. The mirror can’t be easily moved without tools, and it has no apparent use yet. The players move on to one of the doors connected by the bridge.
The players go through several chambers, fighting monsters and avoiding traps, when they find a room with a lever in it. When pulled, they hear a low rumbling and grinding of stone elsewhere in the dungeon. When they return to the hub room, the central platform and bridges have rotated, allowing passage to the door that didn’t have a bridge leading to it before.
Down this new route, the players find a stone button with an angel relief on it. After pushing a huge rock onto it, they hear another rumbling. On returning to the hub room, an angel relief is now visible on the wall as a stone slab has moved away to reveal it.
The yet unexplored room is still accessible by the bridge, and after exploring down that path, the players find a crank near a gilded relief of a sun. The crank opens up a sunroof in the hub area. The sun (if daytime) shines light onto the central mirror in that room, which then reflects it out in one direction. The only problem is, the beam of light from the mirror isn’t facing the way the PCs want (towards the revealed angel relief in the hub area).
Realizing that they need to point the mirror so the light shines on the angel relief, they must backtrack to the room with the lever that rotates the bridges and mirror until the mirror is oriented the way they want.
This example has density. It’s essentially four rooms with all the things they need to solve a puzzle in the hub area (the central room with the bridges). It could use more density though with more puzzle intertwined throughout some filler rooms or with more things to do in each room; I was light on description for the purpose of the example. It has three branching paths (four if you include where they entered from). The mirror foreshadows a light puzzle, and the sun icon foreshadows the opening of the sunroof. The bridges, angel relief, and sunroof all exist in the hub area and change states based on the players’ actions in the rest of the dungeon. Players have to backtrack to the room that changes the bridge orientation so they can rotate the mirror to face the right direction. This is a fairly simple puzzle, but in the context of a session of D&D where the story less shown and more told, it can prove more difficult. Keep all of these factors in mind when making a puzzle dungeon, and don’t forget to watch Boss Keys!
Another Abbey Road type photo happened two years ago on this date (September 19, 2015), this time with Doctor Who! I just know it was Peter’s idea since he’s a huge fan of rock n’ roll and The Beatles.
At the 00:29 mark you can hear Jenna yell to Peter, “Right foot!” when he had his left leg forward (the same as John Lennon). My guess of the photographer wanting to switch is to match Jenna’s footing (in place of Paul McCartney who had his right leg forward). I think the switch in Peter’s legs was made because the photo is intended to capture Clara following in the same footsteps as the Doctor. It’s anyone’s guess, I just think how Series 9 played out with her being more reckless, she was a lot like the Doctor, and it eventually led to her untimely death.
Today would have been Tom Petty’s 67th Birthday, and he definitely should be celebrating with us! But he has left his incredible music, the part of him which is infinite and it lives on. So Happy Birthday to the man who carried the spirit of rock and roll till the very last day! ‘You are always on my mind.’
I know you don’t want to jump to conclusions historians, but really?
(Best part about the woman buried with a weapon? A huge heavy rock was placed on top of her because people were terrified of her returning from the grave. The slave she was buried with had no such stone on top of him)
Alright, as a celebration for reaching 1k followers on my old account and 100 on my new, I thought I’d do a little giveaway with stuff I can just toss in the mail for the winners. I thought I’d celebrate with something that brings me a huge amount of joy, rocks!
Terms and Stuff!
You must be 18+ you can be out of the US.
You must be following me or @the-littlestdragon (if you follow from another account make sure you put it in the tags)
Do not tag this as a giveaway, this is in no way affiliated with tumblr
You can reblog as many times as you want, but be polite, also don’t be a giveaway blog, I’ll be checking all of this!
Each entry will get a number assigned and that will go through an RNG
Winner will be drawn either October 31st or November 1st
If I draw your name and you have anything on your blog in support of/affiliated with the alt right, the american president, nazis, etc. Then I as a POC don’t have to give you shit -xo don’t be a douche!
Prizes in detail below the cut, cause there’s a lot going on!!