how to make a hardcover book

3

You can pick this up on my Redbubble as a hardcover journal or spiral notebook! I am so going to make this my next sketchbook <3

Originally, this was made for a really nice dude who contacted me last week after reading one of my comments on Reddit. the guy is working on a Hunter’s Dream Skyrim mod and this texture will be used on one of the books in the Workshop so that the player will actually be able to interact with it and read it. I’ll have to instal Skyrim again just for this mod once it’s ready! XD

It’s not identical but still pretty close to the one in BB, don’t you think? All textures, except for the metal clip, are scanned from my collection of old books, thus the imperfections and stains here and there.

do any of u guys following me have experience printing/shipping books & crowdfunding? i have some questions

what is a good printing website? printninja??
do you use a service to help w shipping, like shipstation? or do it all by hand
do people prefer soft or hardcover art books??
are people more enticed to participate in crowdfunding when theres an option to get bookmarks/charms/lil extras idk
i have no idea how to price my book
are shipping costs included in kickstarter campaigns? domestic vs international, is it all handled by the website?
do u really have to make a video for kickstarter bc i have no idea how to do that

4

I’m back from Canada! It was a good trip. The drive home was a little scary with all the security and checkpoints but we got home safe.

I didn’t take any photos during the trip (just selfies. lots of those.) so I don’t have much to share. It was mostly time spent in the car, or with family. However we did stop at a antique bookshop and I got some vintage sewing books and a few other books for costume reference!

Some of them were printed in the 50s so i’m not sure how accurate the historical information is, but I must admit I purchased them more for the pictures than anything else. “The Art of Sewing” book series is from the 70s, but I doubt embroidery techniques have changed too much in the last forty years!

I love old  hardcover books. If they are missing a dustcover that just makes me like them more. So this store was pretty much heaven. 

Castle Hangnail

Hey, guess who’s got a book out today!?

Here’s an Amazon link, which includes Hardcover, Kindle, and Audiobook versions, but you should also be able to find it at a bookstore near you! (The audiobook is recorded by the awesome voice actress who did the voice of Bulbasaur in the animated Pokemon series! HOW COOL IS THAT!?)

Castle Hangnail

(For those who’ve followed the art for awhile, the voodoo doll and goldfish from the Donkey & Goldfish series are characters! Quick the Donkey didn’t make it into this book, though. Pins and the goldfish have been traveling for a long time, I think…)

There’s a Kirkus starred review and it’s a School Library Journal selection, so a lot of people really liked this one. I am almost sure it is a good book, and now I am just petrified that it is a good book that will vanish into oblivion and no one will ever read it. I’m really proud of it, though. If you–or a kid in your life!–likes Eva Ibbotsen, I hope you’ll like this one, too.

If you work at a bookstore:
  • 1: some people expect you to know where everything is.
  • 2: they expect you to know what every book is about.
  • 3: they expect you to have read whatever book they've pulled off the shelves (I've totally read that obscure title by that Swiss author, tyvm)
  • 4: they expect you to price match with online prices (can't, sorry!)
  • 5: they expect you to have the paperback edition of a hardcover book that just came out (like, yesterday.)
  • 6: they expect us to have every single book ever printed (oh cmon, how do you not have that book that was only printed in the 80's?!)
  • 7: they expect you to have an answer to everything (EVERYONE knows about that place, how do you not know it?)
  • 8: they expect you not to make any mistakes (how did you spell that wrong? Don't you need to know how to spell in order to work at a bookstore?!)
  • 9: they assume you're still in high school (so, when are you going back to school?)
  • 10: they think you'll know whatever author they've mentioned.

What’s better than Heroes? How about HEROES 2! In a world where bad eggs and madmen run amok … where evil, bearded doubles hold sway … and boarish wizards will do anything in pursuit of magic, golden triangles … you can always count on heroes to save the day! This month, we have several brave and bold items from DC Comics (including an exclusive figure!), a licensed The Legend of Zelda wearable, an enterprising Star Trek item with a whiff of whimsy and our very first hardcover Looter Edition book! It’s the loot you deserve and the loot you need right now! Make sure you join us for another mighty month!

Got this question:

Question, one that I don’t think I’ve ever seen you cover on your feed: I’ve noticed Pathfinder has a very consistent writing style across all products. How is this consistency maintained across a wide spectrum of authors? Already did a post about it? Or perhaps this is fodder for a new one? Cheers.

Ah, this is the BEST question, because it allows me to talk about the people who are the creative heart of the Pathfinder operation but rarely get credit.

Pathfinder fans tend to think they understand what designers do (which in the minds of most fans seems to be “make the game,” although the designers’ role is actually, “make the math” – but designers also double as developers for hardcover books, to get ahead of myself), and they think they understand what the editors do (which seems to be “fix the typos”), but they don’t tend to understand what developers do.

So, when fans see a book with someone’s name on the cover, like an AP volume, they tend to give that person the credit for how the book turned out.

Which is sort of fair. We hire freelance writers to write almost all of our stuff, and they bring a lot of beautiful language and great ideas to our products.

Sometimes.

But usually, the main idea for that book, as well as a detailed outline of what goes into it was done by a developer, who works with the editor-in-chief and publisher to figure out what sort of books best fit into our product portfolio, support other products, are going to be interesting to our fans, and so on.

What we call a “developer” is actually, in large part, what’s called an editor at other companies. But one of the things that makes our developers special is that they combine the skill sets of several different types of editors.

You know how reporters/magazine writers in movies are always talking about having to report to their editor, keep their editor happy, etc.? Well, Paizo started out as a magazine company, and the developers here serve that function in the sense that they choose subject matter for freelancers to cover, decide which writers get assigned which “stories” (whether those are entire books, an article, or a single NPC), and manage the writers. 

Once the text comes in, they take on the role of a developmental editor–that is, the sort of editor you find at a book publishing company. They dig deeply into the text and make sure that it’s good, fit it to our company’s “voice,” spice it up if it’s boring, fix the mechanics if they’re not great, etc. A lot of times, this involves extensive (sometimes complete) rewriting. Even with experienced and trusted authors, when it’s a part of a larger whole, like an adventure path, it often requires a lot of reworking to fit with the other pieces. 

Along the way, they also work with the art department to get art for it and get it laid out. They may also design rules subsystems, check for continuity issues, and so on.

So, in essence, a “developer” at Paizo does the following jobs:

  • Managing editor (in the magazine sense)
  • Editorial director/line manager (in the literary sense)
  • Developmental editor (in the literary sense)
  • Game designer
  • Continuity editor

They are, in large part, responsible for the consistent Paizo “voice,” which they often manage to create while still letting individual authors’ talents, like their humor or their gift for beautiful turns of phrase, shine through.

And while in most cases, the freelancer whose name is on the cover or in the credits list absolutely deserves a lot of credit for the cool ideas and neat writing in a book, it’s worth remembering that A) the idea for that book and its overal structure and content plan came from a developer, and B) in some cases, the writing you’re reading is the developer’s, because extensive rewriting happened. (E.g. in Inner Sea Races, which I developed, I essentially rewrote the Keleshite and drow sections from scratch.) Rewriting isn’t always the result of any failure on the freelancer’s part, as I mentioned above – sometimes the needs of a book change between when we assign it and when we publish it, and we don’t have time to send it back out of house to get adapted. 

After a developer finishes developing a book, it goes to the editing team. They do both developmental editing and copyediting, which is to say that they make sure that it fits our style guide, that the story makes sense, that details don’t contradict one another, that loose ends get handled, that there’s a good balance of different types of characters, and so on. In essence, they often serve as backup developers giving a second pass to something after the development lead for the project. Then they do all the copyediting tasks–fixing grammar and spelling, making sure index numbers are accurate, and so on. 

So, to get back to your question, the way that consistent voice happens is first the developer does a heavy pass to Paizo-fy the writing that comes in, and then an editor follows up to Paizo-fy it further.

Not to mention that we have a trusty stable of talented freelance writers who have gotten very good at writing in our style.