how do you texture

csongkijung  asked:

hi- I was wondering if u had any process gifs of your background art? like how do you go about adding the textures? is it at the final stage that you do it? I'm also interested in working as a bg artist after I graduate and you're a really big source of inspiration!

hello! i dont have any process gifs but i put together a little tut for you, i feel like im overdue for a proper one :8) i want to make a more in depth tutorial on background painting (maybe a video?!!?!) but for right now i’ll just address your questions on texture if that’s okay!

here is an ultra basic bg we’re gonna spruce up. keep in mind i’m not going to talk about lighting and composition really so, try to put that out of your mind for now. anyway, there is no texture or edge difference in this yet. everything is smooth and samey (but there is a little bit of atmospheric perspective in the color). the most important thing at this stage is that every unique shape or plane is on its own layer. this is because all texture and lighting will be clipped to the corresponding layer.

sorry this is kind of ugly but this is how i arrange my layers LOL. everything is arranged on planes. i think of it like cut paper stacked on top of each other.

make a clipping mask for the texture you’ll put on each shape. i talk a bit about clipping masks and how to use them here. normally i’d have a clipping mask for texture, shadow, and light, so it can get a little crazy when you have a lot of layers but it’s invaluable for experimenting and getting things just right.

ALRIGHT SO LETS TALK ABOUT ACTUAL TEXTURE. i think about texture as having two functions: 1. to draw the viewer’s eye to where you want it to be, and 2. to describe the material/feel of objects. for our very first texture, we’re going to put some snow on the front tree. im using a variety of brushes, please check my FAQ for a full list. since i want the viewer to focus mostly on the front tree, i’m going to put the most texture on it. to answer your question about when i add texture, i usually just kind of follow my intuition and use it when i feel it’s needed. i will almost definitely go back and add/take away throughout the process of the image. a lot of things change and it’s cool to change your mind throughout. i don’t really follow solid “steps” for every piece, they’re always different for me!

now i am just continuing to add texture here and there. the middle ground trees get a bit of snow, but it’s subdued enough to not be the focal point. as well, i added some texture to the snow because i wanted the front plane to be the one you look at the most. everything behind the middle ground trees is wholly untouched. now we have a nice contrast between smooth/textured going on! and contrast/opposites is the key to guiding a viewer’s eye.

after all that i decided at last minute that the front plane could use some texture to differentiate it. but looking at it now, i’d probably go back and rethink it. that’s life.

finally! i added some color corrections and some gradients to push back the mountains and trees. i also added some falling snow and an overall paper texture to simulate a snowy feel without having to paint it all. the paper texture is behind the front plane, again to push everything behind it back. i would be very careful about putting a texture over everything, it can really flatten everything or make it look fake/gimmicky. clip it to shapes or erase where necessary.

lastly, a short word about more contrast. here, i am trying to push the contrast between soft and sharp. the only difference between this image and the last step is that i blurred and sharpened some planes. there are multiple ways to think about this, but for me, the photographic approach is easiest to understand and it’s just how i like my art to look. basically, i try to always make my focal point sharp and in focus, and blur other elements.

this felt a bit all over the place….sorry!! but, i hope it helped. i would like to do more in-depth tutorials in the future so please hang with me til then. thanks for the ask!!

Trying to explain sensory issues to people who don’t have sensory issues is hilariously frustrating. How do you explain how a texture sticks to your fingers and spreads up your arms? How do you explain how a sound wiggles in the back of your head like a worm? How do you explain how a flavour is heavy on your teeth? So many people just don’t have a comparison for what that might feel like.

bluee-cactus  asked:

How do you do that kind of paper like texture when you color? It looks so amazing <333

Thank youuu!

Well first off I use this graphite pencil when coloring for lineless art

Then for the paper-like texture I flatten the image and apply fur (Idk if all sai programs came with these textures!) and adjust the scaling. 

Now it’s lookin like a paper craft

Sensory Asks!

 1. What does your sensory haven look like and what does it include?

2. How do you like your blankets (many, none, texture, etc.)?

3. Do you prefer tight clothing, loose clothing, or a combination of the two?

4. What is your least favorite scent?

5. What kinds of music give you the most sensory input?

6. Best impromptu or unconventional fidget or stim toy?

7. When you find yourself stimming or fidgeting subconsciously, what are you doing?

8. How do you handle bad sensory days?

9. What is the best way to block out sounds?

10. What is an item of clothing that you think is both sensory friendly and stylish?

11. Do you like “gross” textures (slime, mud, etc.)? 

12. Is nature sensory heaven or a sensory nightmare for you?

13. If you could invent a stim toy, what would it be?

14. What are your favorite stim or fidget toys?

15. What is the best way to calm your senses?

16. Which of your senses gets overloaded the easiest?

17. What sensory item(s) can you not live without? 

18. If you could only have one sensory item, what would it be?

19. Do you prefer proprioceptive or vestibular input?

20. What would be in your dream sensory room or space? 

thatalliegator99  asked:

How do you put texture on your art like that? 0:

Ahhhh i do this by using Clipstudio (idk if manga has it) You would need this program 

1.  Get whatever drawing you have, shaded or flat colored, but the gradient effect it gives doesnt really show cool like something shaded

2. simply just select Tone in the Layer Property tab and thats pretty much the only thing to do!

3. The image comes out screentones and pixelated but be aware its ONLY Black and White tones

4. You can edit the transparency of the b&w out if some users dont know
Clipstudio > Edit > Convert Brightness to Opacity
Sai > Layer > Luminance to Transparency 

5. Then you do whatever you want with the screentone and just mess around if you looking for it to go over your art

6. thats it pretty much , finish up, render it, burn it alive, JUST DO IT

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pairing Hoseok x Reader (ft. oompa loompa! yoongi & jimin)

genre smut, crack, willy wonka!au
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anonymous asked:

Hi, I'm a huge fan of your art!!!! I was just wondering, how the heck do you put texture in your art?? Is it the brushes you use??

Here, this video will answer all of your questions>

it’s done by Peter Mohrbacher aka the dude who does the angelarium  art series but since it’s an old video so his work back then doesnt look like the ones he has now. 

ilsagace  asked:

Hi, I really like the character you are working on. I wanted to ask you how do you achieve that cool pixelated effect on the textures?

Hi @ilsagace thanks for asking! Sorry for the super late response, I’m still catching up to messages.
I’m not sure whether you are referring to the crisp shapes on the textures or the fake lighting shader so I’ll do my best to briefly go over both, but please do ask for more clarification if you need it.

Because my textures are all flat shapes and were either drawn out straight with the lasso tool or filled in over and over while trying to figure out the palette they ended up with pretty sharp lines. The actual full resolution before scaling down looks like this:

Then when bringing the diffuse into Unity the import settings are switched to “point” in the filter mode, which turns off any automatic smoothing Unity will try to do for you. In addition you can switch off mipmaps if you need something to still register as crisp from a distance (and there aren’t too many objects in too large a scene).

If making textures more pixelated is your thing, point filter mode will continue to solve that for you. Excuse the messy results, but I scaled down the diffuse map here at a couple of sizes as an example (using both nearest neighbour and bilinear resampling).

The results below are to show the difference the point filter mode makes and look pretty dirty, but if you were going to make pixel textures by hand I think with purposeful texturing and some carefully aligned UVs on a model it would make for a nicely clean and attractive result.

If its the lighting shader you wanted to know about, it’s like a ramp shader at its base, taking the information on how to overlay a texture over the main diffuse.

I’m still pretty new to shaders and don’t want to risk giving incorrect information but there’s a lot of information on using ramps out there and Unity provides an example script here.

The layers of shadows, or the “cel shading look” is achieved by making ramps that are themselves made up of sharp blocks of colour:

Last thing I can think to note is to remember to take light attenuation into account if you are using a scene with multiple lights and need the distance of the light from the material to have an impact. In my scene I’ve currently only got a single directional light so don’t feel I need to bother with it just yet.

anonymous asked:

Hiya! Hope you're having a good day ^.^. I was wondering if you could do a tutorial on how you texture your art on digital? I mean if you don't want to that's fine just ignore this ask. Just want to say I love your art as well and it's inspired me to start my own art blog :)

Sorry for my super late reply (this sat in my inbox for quite a while orz) but as I finally have a workflow I’m kind of comfortable in I’m very much willing to share it and try to explain some stuff ♡ I’m not sure what you mean by texturing my art, I guess I just paint? :’D So I’ll just explain how I build my image!

I work in Photoshop CC!

I always start out with a super rough sketch to get the idea down (this normally takes only some minutes): 

More steps under the cut!

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elainapoststhings  asked:

How do you do the texturing on t-shirts/dresses? They always look so amazingly realistic! Is it just good lighting practice or Photoshop or? Either way, I like what you're doing c:

oh thanks! ;w; i’m sorry in advance if this isn’t helpful at all i’m terrible at explaining things! i’m not sure if you mean texturing as in pattern overlay, or line texture, so i’ll explain both! i try to give the illusion of fabric through the linework and lighting! in digital painting, we observed and did some 30 second studies on fabric laying on things, and it was very helpful for getting important folds and tension points! 

 For texture/ pattern overlay, i usually use layer modes in photoshop like multiply to blend a pattern with a color layer or you can take two images and blend them together there’s alot of cool modes! i use a texture for hanzo’s tattoo occasionally and set the layer mode to “multiply” under a skin color layer!

the layer modes is the drop down box and layer order

Here is the texture without and with multiply on!