As countless anime have shown us, there’s no problem that a giant battlemech cannot solve (with the help of a screamy tween pilot, that is). Finally, reality catches up to anime – and not just in the field of upskirt technology: Meet the Kuratas, a real-life Japanese mech-suit.
The four-and-a-half ton, 13-foot Kuratas runs on gasoline, and is controlled through a combination of high-tech touchscreens and a delightfully retro joystick. No matter how cool it looks, or how effective the system might be, you know you would’ve been disappointed if it didn’t have a joystick. For those of you with no soul, however, it can also be controlled remotely via a cellphone attachment. Oh, and it does come equipped with weapons like rocket launchers and mini-guns.
With fake ammo, obviously.
The Kuratas also comes with the most ominous feature ever: the Smile Trigger, which is exactly what it sounds like – when the pilot grins, the mecha unleashes 6000 rounds per minute of bullet-shaped retribution. Tell us that’s not designed specifically to court supervillains.
Summary: Dan had never wanted to move away from home - no twelve year old did. But things look less bad when he makes a friend in the forest. And then they look way bad when this friend turns out to be a vampire.
Word Count: 6.4k
uhh i had like 6k of this written since halloween and just had to write the ending? talk about lazy assholes am i right
Hi, I really like the character you are working on. I wanted to ask you how do you achieve that cool pixelated effect on the textures?
Hi @ilsagace thanks for asking! Sorry for the super late response, I’m still catching up to messages. I’m not sure whether you are referring to the crisp shapes on the textures or the fake lighting shader so I’ll do my best to briefly go over both, but please do ask for more clarification if you need it.
Because my textures are all flat shapes and were either drawn out straight with the lasso tool or filled in over and over while trying to figure out the palette they ended up with pretty sharp lines. The actual full resolution before scaling down looks like this:
Then when bringing the diffuse into Unity the import settings are switched to “point” in the filter mode, which turns off any automatic smoothing Unity will try to do for you. In addition you can switch off mipmaps if you need something to still register as crisp from a distance (and there aren’t too many objects in too large a scene).
If making textures more pixelated is your thing, point filter mode will continue to solve that for you. Excuse the messy results, but I scaled down the diffuse map here at a couple of sizes as an example (using both nearest neighbour and bilinear resampling).
The results below are to show the difference the point filter mode makes and look pretty dirty, but if you were going to make pixel textures by hand I think with purposeful texturing and some carefully aligned UVs on a model it would make for a nicely clean and attractive result.
If its the lighting shader you wanted to know about, it’s like a ramp shader at its base, taking the information on how to overlay a texture over the main diffuse.
The layers of shadows, or the “cel shading look” is achieved by making ramps that are themselves made up of sharp blocks of colour:
Last thing I can think to note is to remember to take light attenuation into account if you are using a scene with multiple lights and need the distance of the light from the material to have an impact. In my scene I’ve currently only got a single directional light so don’t feel I need to bother with it just yet.
Josuke and Koichi attempt Okuyasu to confess his feeling to a college girl by reenacting situations how to look cool with Koichi using Echoes to use Sound effects to make the situation more Dire and Josuke showing off his natural charm. It all boils down to someone who is unfortunately hearing this mess to step in and help.
sup nerds i decided to collide all of the masterposts and masterposts of masterposts into one giant ass masterpost because why the fuck not here we goooo (EDIT: Some of the links didn’t work, so i had to link them to the post on my blog!!)