Something I realized last night: the only reason Homestuck actually has a plot is because the characters involved are all forced to play using pre-built character sheets; if SBURB/SGRUB had a halfway decent character editor built in, then a party of 3-4 dedicated powergamers could easilly snap the game in half.
Put simply, it’s actually pretty obvious that not all classes and aspects are created equal (no matter what some might say on the matter), and some simply become so utterly gamebreaking once explored that it isn’t even funny. To just give two examples that use nothing but canon information: Seer of Time and Seer of Space.
In canon, Seers are shown to see things and foresee events governed by their aspect. Rose, Seer of Light, is able to know the exact most fortuitous path that the meteor group needs to take, no matter how insane or convoluted that path actually is, and Terezi, Seer of Mind, is able to foresee the results of people’s decisions, possibly to the point of knowing what you will do before you do, and might even have been able to read thoughts if she had God Tiered (as evidenced by her being able to see Brain Ghost Dirk, actually see him, despite being blind at the time).
Meanwhile, Time and Space are the only aspects shown to be mostly literal, albeit with some esoteric connotations, literally governing the fabric of space and time. All Time players are shown to have the ability to time travel (a trick which is outright weaponized by Dave), Aradia is shown to be able to actually stop time for an enemy, and Lord English uses time itself as a weapon, wielding stable timeline loops as both sword and shield. Meanwhile, on the Space side, Jade is able to freely manipulate the mass and volume of objects, able to make a planet small enough to fit in her hand without any change in density, and alternate future Caliope is able to all but rewrite reality, manipulating the physical world in a way which, due to timeline complications in the Farthest Ring, should be impossible.
Combining this knowledge, Seer of Time and Seer of Space get really, really broken. To start with the weaker ability: a Seer of Space would be able to see everything, anywhere, at that exact moment. They wouldn’t exactly be able to foresee things, time being explicitly out of their control, but they would have perfect knowledge of reality at any given moment, making them a mathematical demon. No matter where you ran, they could catch you. No matter where you hid, they could find you. No matter what precautions you took, the only way to get around a Seer of Space would be to exploit either time based shenanigans, or to wield Void powers (something which even the omniscient can’t get around).
Meanwhile, a Seer of Time would be ridiculously, abominably, unstopably insane, able to foresee any and all conequences of everything that might or must happen, along with knowledge of when things must happen for events to unfold. While they themselves might not have any time travel powers (or at least, being so weak with time travel that there’s no real reason to bother), they wouldn’t actually need them, because they already know what the future holds. To give one small example of how insanely broken a Seer of Time would be, they would be able to know the exact moment needed to set off a packet of explosives, the blast from which would cause air turbulence, which would interact with the weather patterns already in existance, which would cause a cascade of unlikely but perfectly timed events to create an EF5 tornado, which would conveniently touch down just before it’s time to fight the Black King.
And this is just parsing canon information; I’d shudder to imagine how some other classpects would be, if fandom speculation is correct. Heir of Hope, assuming that Heir means, “protected by, and responsible for,” and that Hope means, “possibilities, dreams, and that which might be,” would mean that an Heir of Hope would be protected by possibility itself, to the point of trancending luck; all which is and might be would bend over backwards to protect the Heir of Hope, to the point of surrealism. A Prince of Void, using canon info here, would parse as, “one who destroys, or destroys through, that which is hidden or does not exist,” and would mean that a Prince of Void would be able to simply destroy the nonexistance of anything, probably able to create things to a far greater degree than Roxy in canon, who merely steals their nonexistance rather than destroying it. A Lord of Blood, assuming Lord to mean, “one who holds command and dominion,” and Blood to mean, “unity, community, and fraternity,” would parse out as, “one who commands unity,” and that ads up to the literally perfect leader, able to command any disparate group into a single well-oiled machine.
Really, the only reason Homestuck has a plot at all is because the characters shown actually have some pretty shitty classes and aspects. Give me a Seer of Time, a Knight of Space, an Heir of Hope, and a Prince of Void, and the biggest danger would be them arguing with themselves.
Here are some common personality traits for Time players
1: They are highly goal oriented. - Dave is pretty much obsessed on becoming the coolest thing ever. By that I mean ultimately becoming his facade, taking away his weird quirks and only being cool. Alpha Bro is the manifestation of that goal and Dirk’s view cements that (though Dave’s views on of cool changes) - Aradia was so sure of what the ghosts were telling her. What she had to do, what had to happen, etc. - Damara seems very sure on using Lord English as revenge on her “friends” - Caliborn was hellbent on playing his game. It was his whole thing.
2: They are persistent and relentless, to say the least. - “Dead Daves are the enemy”. Dave never quit, never gave up, and kept moving forward to save the timeline. Dave went as far as to become Davesprite, doubling down on his dedication and giving up everything (his friends and identity) all to make sure John/Jade didn’t die and the session was a success - Aradia was so willing to try again that she developed an army of alternates. She doesn’t know how to give up and will try again and again until she gets it right. - Damara wrecked the session through time shenanigans. Her unstoppable rampage resulted in the session being fruitless - Caliborn and Lord English are all but unstoppable. Through endless work and perseverance, Caliborn made it impossible to fail by becoming Lord English and setting things up from the start. Caliborn and Lord English are utterly ruthless. Caliborn was incapable of understanding defeat, hence him giving up when fighting John/Jake.
3: Have a keen sense of timing, planning, and patience, though that doesn’t mean they are patient people - Dave’s sense of timing is impeccable. He can manage a dozen tasks easily through his duplicates and his instincts and reactions are killer, as seen in all of his fights - Aradia was waiting for just the right moment. The exact moment to godtier and save the day. She couldn’t do it sooner because the time wasn’t right, things were not properly put in place - The Handmaid was at every key moment in Alternia’s history, with orders from Doc she was always at the right place at the right time - As a Lord, Caliborn’s lack of patience drove time forward, quickening the clock to jumpstart what he wanted with his predeterminayion. Caliborn set up the moment to jumpstart things with bitting his leg off, cementing his place as the only cherub. As Lord English and thus fully realized, he developed patience and planning for eternity, scheming from literally day 1. “How do you expect to outrun me when I am already here?”
protip: if stuck on the idea of Void as just Nothing and cant imagine interactions with Nothingness, try instead the idea of Anything, with no set parameters of what it logically should be or Anything but its a secret and only you know it
because Void is also schroedingers box, an infinite expanse of impossible possibilities that disregards all natural laws of the universe like a half matriob half perfectly generic object or the various mutations of genetic experiment mutant kittens
Light on other hand is neither Nothing nor Everything, but instead a specific defined Thing, or just Some Things but not All Things
for instance, if asked what kind of objects give off a physical Light that can be seen
Light would answer logically: light bulbs, sparkly things, electricity, fire etc
Void would answer nonsensically: Wood, Asphalt, the human emotion of fear, commitments, sweaters, darkness and tabletop rpgs
Okay so I will be doing some character/classpect stats for any who ask for it! These stats will range from 1 to 10. “1″ is severely lacking to nonexistent, “5″ is average, not lacking, but not proficient either. “10″ is specialization, mastery of, and full realization of their respective stat.
The stats included will be:
Constitution (CON) - A person’s physical state with regard to vitality, health, and strength. And how well they can take a beating.
Strength (STR) - Any straight up, big bad damage done physically.
Intelligence (INT) - The ability to acquire and apply knowledge, information and skills. Planning, manipulating, and amount of knowledge reside here.
Charisma (CHA) - Compelling attractiveness or charm that can inspire devotion in others. This goes for smooth talking to get out of bad situations, and for the highly lauded “leader pep talk.”
Dexterity (DEX) - Skill in performing tasks, especially with the hands. This is nimbleness, agility and finesse. Plays heavily into dodging and critical strikes.
Wisdom (WIS) - The soundness of an action or decision with regard to the application of experience, knowledge, and good judgment. Wisdom is making the right choice, even if it isn’t the intellectual or morally “correct” choice. It’s much more intuitive than intellect.
Sanity (SAN) - Rationality, Emotional stability. The lower this stat is, the more likely your character is experience outbursts and instability of character, up to and including actions that could threaten themselves or their allies. (Note: This isn’t playing off of IRL sanity, or disorders, I promise. It’s just a read on what classpects may lack coherence and stability in the SBURB game. If anyone would like me to alter this, feel free! Just try to recommend something fitting for the stat because I am creatively bereft of proper synonyms.)
Each Classpect will have 40 points to be distributed.
For example, here is the Heir of Light.
Heir of Light - Passive Manipulation Class
Sometimes I will leave notes tacked onto a particular stat. Using the Heir of Light for example:
(INT): 7 - Gotta love
(CHA): 7 - Those lucky
(WIS): 7 - Number sevens
So, if you’d like me to stat your aspect, shoot me an ask or message!
If there’s anybody still on TALK TO ME ABOUT MOTORCITY CLASSPECTS REAL QUICK
THIS IS IMPORTANT.
Mike would make a good knight I would think. He could be…what, like a Hope player? Breath player? I’ve seen some people theorize that freedom is tied to Breath as an attribute. Knight of Hope? Hmm.
Julie might very well be a Rogue, stealing for other peoples’ benefit. Rogue of what tho?? Julie Kane, Rogue of Doom, cracking open her dad’s plans for genocide. Rogue of Blood? Exploiting her family (blood) connections for the sake of her team?
It doesn’t fit his color scheme, but Dutch would make a good space player. :T His role on the team is to create things! Cars or art or whatever he’s doing, he makes things. But rage fits his color scheme better and he does have this really fiery temper, like, buried?? But in that case I don’t know what class he would be. Agh, Dutch work with me. If the theory that pages are “I create/I give others”, he could be a page. That would be rad.
Chuck’s color scheme and MO both say “Mind” to me but also he is kind of their Doom guy. Plus I low-key want him to be a Prince because of the Lord Vanquisher thing, but his actual role in the show lends itself to a passive class. >:I He could be a Mage of Mind. “Mage” is super muddy as a class tho, so depending on interpretations it sometimes doesn’t fit.
I was going to say that Texas could be a Rage player too but honestly Time… A) fits pretty close to his color scheme, B) would make their session more viable (always a plus) and C) would be hilarious because Texas with time-travel.
YOU CAN’T CHANGE THE PAST UNLESS YOU HAVE A TIME MACHINE.