Something me and Cw (okay, mostly Cw because ze’s insisting) noticed about this particular piece of concept art:
Those lights? Are caste colours. Do trolls have to board a train sorted by blood caste? That’s kind of sad.
Also, if that’s true, the entrance/exit is by the highblood section. So lowbloods like the troll all the way over on the right there has to walk past all the highbloods to get to their section. Just getting on the train must be such a hassle for, say, Aradia and Tavros.
This was originally posted by user ipgd who is a confirmed very close friend of Hussie’s because they talk on Twitter a lot. What Pumpkin requested she remove the post, inclining me to believe there is truth to it. If it’s fake, why would they have it taken down?
i’m sure that everyone has noticed by now that the homestuck game is very, very late. boy, do i have a fun reason why!
you may remember that what pumpkin announced that the game studio “the odd gentlemen” was originally attached to develop the game, and you may also remember that they quietly moved to in house development in 2014. what they didn’t tell you: the reason they did this was that odd gentlemen stole kickstarter money and spent it on king’s quest.
i imagine most of us who backed the homestuck game kickstarter are pretty curious about what was going on there. i’ve done some work on the comic and talk to andrew from time to time, so i tried asking about what happened and got some very cagey non-responses. eventually, he tells me he actually can’t tell me anywhere but through kickstarter because of a settlement he signed (already fishy). so, i sent in an inquiry through KS and what i got was a big steaming load of bulls*** worse than anything i could have imagined. i’m talking multiple counts of embezzlement and fraud.
according to the timeline in the doc i got, WP gave 788k to TOG in 2012 to develop hiveswap. they then proceeded to do next to nothing, completely blowing off the dev schedule that they agreed to. (the game was supposed to be done by oct 2014. instead, that was when WP ended up having to switch to in house development and start from scratch.) the doc included a detailed rundown of everything TOG actually did. in summary:
“Over 8 months of development, TOG produced exactly one “playable build”. It is a single room, involving one character, no animation, and almost no other key features. Virtually nothing works properly. It was submitted in February of 2014, and no improvements or additional versions were submitted beyond that date.”
a link to it was included in the doc. it’s… probably the worst thing i’ve ever seen in my life?? if you try to click on ANYTHING, joey runs into a bookcase and flies into the air and the demo gets stuck. the only thing that distinguishes it from an out-of-the-box adventure creator demo is its very subpar models and the fact it is unplayably bugged. at some point TOG apparently just completely gave up working on hiveswap, because they were tapped to develop king’s quest (you can see them admit this in public here at about 1 minute into this video). however, instead of dropping out of developing the game, they decided to just… not tell WP, and proceeded to spend the money they were given on KQ’s development instead.
Of course, none of this can be completely confirmed unless What Pumpkin or The Odd Gentlemen say it themselves, but the facts do seem to line up. But it’s looking very likely that half of that Kickstarter money wasn’t used to make Hiveswap, so that would explain why it does appear kinda cheap in the models and animations.