2B (hopefully)
  • Malec: adopt Madzie, move in together, buy a home, take up gardening and homecraft diys, live a peaceful life, have lots of sex, are left alone and are allowed to be happy together, have lots of wonderful healthy communicative moments
  • Simon: comes to his senses and begs his way back into the clans good graces, shamelessly pursues Raphael and embarasses him with declarations of love in front of the clan until Raphael says yes just to shut him up. is totally ok with Raph's asexuality. is free from CCs terrible fuckboi arc for him
  • Raphael: finally gets the goddamn selfrespecting dignified story arc he deserves, leads the clan to greatness and happiness, pretends to be grumpy about Simon wooing him but really loves it, gets to live his good Catholic life without people abusing and using him
  • Izzy: overcomes her addiction, becomes an advocate for other shadowhunters/downworlders/people who have gone through struggles like hers, has a heart to heart and apologizes to Raphael, goes back to her badass bitch roots, takes up cooking classes, tears it up at the gay clubs at night, revolutionizes shadowhunter fashion, babysits Madzie on the reg, is loved and adored as she deserves
  • Jace: gets a hug and a nice long nap, decides to go on vacation and comes back with a septum piercing and green hair, hits up the gay bars with Izzy and is everyones favorite token Straight™ friend
  • Clary: gets over herself

@dramallamadingdang : Response to the following post:  “Yeah, Homecrafter is a pain in the ass in that you have to make the files and then, unless you want to keep its gibberish alphanumeric file names, you have to go through and rename all of them. That got a lot easier, though, when it dawned on me that if I were to sort the files by the time they were created instead of alphabetically, I could do that without opening each file in SimPE to see which one it is, greatly reducing the amount of time it takes. (It literally took me YEARS to realize that little trick. I am so dumb sometimes. :) ) Unfortunately, making walls/floors/terrain paints in SimPE is even more time-consuming in that you have to go into a few lines of resources to change text strings. Which doesn’t sound like a lot of work, but it actually sort of is if you’re making dozens/hundreds of files. :\ Ultimately, Homecrafter really is the easiest way. But yeah, after making like 1000 files in it over the last week or so, I need a break from it. :)“


I’m right there with you with the taking a break thing. I make a lot, figure that this particular lot needs a particular type of flooring. Lazy as I am, I’ll search through a million different types of flooring, only to relinguish myself to the Homecrafter.  Then, as we all do, I figure that while this blasted thing is open, I may as well just go ahead an make a few dozen (which ends up being over 100 in most cases), because I figure I won’t need to open that god-foresaken program for awhile if I get everything done at once (I’m always wrong about that figuring). It’s not until I close the Homecrafter, and realize that I now have the task of filing through my folders…and renaming the umpteen files I just made (after finishing a project, this often comes later, because I’m so worn out, and lacking coffee, that I can’t be bothered half of the time),and eventually managing to piss off my SimPE,  which then manages to lower my ‘happiness’ bar to the level of 'upper mediocrity’, at best.

I followed a tut to clone flooring once. Once, being the key word. I timed it. It took me three times as long to get 1 dozen carpets done, as it would have for me to get 1 dozen done in the Homecrafter. My problem? Like you, I prefer high-res stuff, but my system ends up swearing at me, and when I went to make the carpeting in SimPE? Well, let’s just say by the time I was done with the last one, SimPE and I were on the verge of a full-on war of the wits (SimPE won that time, by the way). I’m in the process of my 'take a bloody break from the walls’, as of last week. A short while ago, I was looking through my folders, and came across a set of stucco walls I had made (gods know when, and neither do I). I just threw them out here. I couldn’t have been more lazy about renaming them. I literally just packaged them and put them on my page. LOL I’m thrilled that people like them….but honestly, I feel kind of horrible about how lazy I was with not renaming them (even for my own purposes). <3

Brownstone Clad Walls

Today i want to share with you a bunch of freshly made Wallpapers for your urban Needs.

Because there weren`t any decent Brownstone Walls around,i made them myself and next to several shades of Brown i also added a few other Colors.

Brownstone is a brown sandstone which was once a popular building material.

It was a common cladding for Rowhouses and Townhouses during the 19th and early 20th Century.It was later surpresst by modern materials like cast stone (concrete).

The Term Brownstone also refers to the infamous Townhouses/Rowhouses which where covered with the material.

I present you 40 Walls in 10 Colors.Each Color has 4 Wallpapers to give the Walls a less repetetive Pattern.

Download the Set here

Now let the Brownstone constructing begin,okay?

anonymous asked:

how do you make your recolors?

That, unfortunately, is sort of a really general question. Or maybe it’s just that it’s a hard question for me to answer because, honestly, I do very different things for different recolors. There’s no one process I use. Which I why I don’t/can’t use actions when I make recolors. But I can perhaps give you some resources.

Like, when I first decided that I wanted to recolor objects, I used this basic tutorial that Numenor wrote up all the way back in 2005. That gives you the basic SimPE steps but not anything about the graphics part.

And the thing is, when it comes to object recoloring, the real key is knowing what to do in your image editor of choice to make the new texture images. The Homecrafter/SimPE stuff is very easy. Just button-clicking, really. It’s the graphics part that is far more challenging, especially if you’re doing anything beyond a simple flood-fill.

Granted, you don’t need really advanced graphics skills to make a basic recolor, but you DO need the basics and, to make really nice, high-quality textures, you also need some slightly more advanced things. Like, you need to understand what all the tools do. You need to know how to make selections in an image. How to use layers. What color channels are and what happens when you manipulate them. How to use/make actions if you want to use them. How to use layer blends and adjustment layers and layer masks. What filters are, what they do, and how to use them. And more. It’s hard to write up general instructions/tutorials for this because each image editor (and each version of the same image editor) works a little differently.

So, I think that your best bet, before you attempt to make anything beyond a really simple, flood-filled recolor, is to be/get really comfortable with your image editor of choice. Thankfully, this is something you can do online for free these days. When I was first learning this stuff, with one of the very first versions of Photoshop back in the late 80s/early 90s, you had to take a class and/or buy very expensive books on top of the very expensive program. Now, there are tons of free tutorials online for all of the major image editors. (Photoshop, Paint Shop Pro, GIMP, etc.) And there are also completely free, open-source, full-function image editors available. (i.e. The GIMP.) This is a great site, if your image editor is Photoshop, for instance. And there’s lots of stuff on Youtube, too. (And I’m sure there are similar sites for other image editors, but I only use Photoshop and Illustrator, so…)

So, pick your editor and then look up tutorials for it, play with it. A lot. Look for tutorials about the things I mentioned above, if you don’t already know what they are and how to use them. Also, tutorials about things like how to make, say, wood grain textures are very helpful for object recolors and for walls/floors, as are tutorials about how to make seamless textures out of photographs or images you find online that aren’t already seamless.

All that said, I did write up a tutorial on one very basic sort of process that I’ll use for very simple object recolors, just slightly above a flood-fill. Unlike Numenor’s tutorial, it includes instructions for the SimPE part as well as the image editor part. It can be found here

If you’re asking more about making things high-resolution, that’s (fairly) simple. You “just” make larger images. Both Homecrafter and SimPE (with DDS Utilities installed) will import whatever size texture images you want to make/use. This is easy to do with images you make from scratch, but not always so easy (or even possible) with textures extracted from Maxis or custom objects. That’s where knowing how to use your image editor comes in.

Anyway, I’m sorry I can’t be more specifically helpful, but the best advice I can give when it comes to object recolors and things like walls/floors (and maybe even Bodyshop stuff, although I don’t do much of that) is…Yeah, become really intimate friends with your image editor, because that’s the hard part. :)


Bungalow #9, all done. I captioned the pics, just ‘cuz.

One more to go, then I can finalize the contiguous landscaping between the lots and work on packaging up copies of all of them. But first…Off to torture myself with Homecrafter and its aftermath some more. :p

Floor plan:

anonymous asked:

Do you know where I can upload a safe copy of Homecrafter. I tried from the wiki source and my virus scanner found it to be naughty and deleted it. I really want to make a few walls :(


Dorky packrat me, I dl’d just about every little bit of official content from the old ts2 site. Don’t laugh but I also have the Asian version too if anyone needs it. I hope this works with your virus scanner :)

TS2HomecrafterPlus Install