Blame the scoundrel Russmarrs2 for creating and releasing a patch that lets you play The Legend of Zelda: Ocarina of Time as Waluigi. There’s a video of it in action here, which presumably will be taken down once the UN Security Council votes to restrict all Waluigi hacks and just anything involving Waluigi in general. Credit to Dorkly for the image and link.
The MacBook Pro? Yeah, it runs Doom… on the touch bar!
Apple courted controversy again with their newest laptops by replacing the top-most row of keys on the keyboard with a 2170x60 touchscreen that’s controllable by apps. So, naturally, someone (in this case, Facebook engineer Adam Bell) shoved Doom onto it. And while it’s realistically unplayable so squished down, Bell also made a version that renders just the HUD to the touch bar, which is quite a bit cooler, from both viability and cool techdemo standpoints.
Let’s celebrate Mega Man’s 27th birthday today by playing his games as not-Mega-Man! Zynk Oxhyde previously released a Roll-chan patch for the first NES game, but now they've posted hacks for Mega Man 2-4, replacing the hero’s sprite with his sister’s.
Items in the games have also been edited to complement Roll, and Rush has been swapped with Tango, "the playful spin-balling" robot cat. Thanks to @auntiepixelante for the link!
The first generation of Leapfrog educational kids toys? Yeah, they run Doom.
While these devices are designed to run a limited set of educational games for young children, under the hood they use a variation of Ångström Linux. Needless to say, the eLinux wiki has taken this train of thought to its logical(?) conclusion.
Thanks to Benedikt M. and superbrybread for telling me what for!
Some people do this all the time, but others aren’t aware that it’s totally admissible in D&D to change the theme or flavor of a class or race without changing the mechanics. Almost all DMs will allow this, and a lot of them encourage this. Even as a DM, you can create seemingly original NPCs that are really just reskinned core classes! Here are some examples that I came up with, but feel free to invent your own!
A fitting tribute to the man who programmed this addictive NES game! John Riggs hacked the 30-year-old game, adding the late Nintendo president and CEO with a sprite from Mother (and with Kirby balloons!).
I finally got around to gathering all the custom character sheet files I prepared for my D&D group. So,here you will find all the custom stuff for halfling rangers, tiefling warlocks, tiefling sorcerors and dragonborn paladins, also inventory and spellcasting sheets.Not only just the full resolution jpegs, but also all the editable source files, all the PSD files that I created for these, so they are fully editable in case you want to move stuff around, add your own character portrait, maybe change the character background, etc. I didn’t think I would be sharing these when I worked on them, so layers may be a bit messy in the PSDs, but now that I’m thinking I’m going to be sharing all the stuff I produce for my D&D games, stuff will be better organized in future releases.
I’m also including the ready to print jpegs and editable PSDs for some of the printable minis I use with my group. I wanted to keep a consistent visual style with the sheets and the characters and I draw as much as I can for each session, so I will be adding a lot of monsters and character printable minis in the future as well. The PSDs have lineart and colors in different layers so you can adjust and personalize them if you want.
I’ve prepared everything and uploaded it to Gumroad, where I will be probably making all the D&D minis, sheets, items, maps and stuff I make for my games available for FREE, but it’s set to “pay what you want”, so if you want to support me creating stuff like this, it’d be really appreciated and it’d certainly make it easier for me to create more content like this.
Anyway, I hope this is useful! Do let me know if you have any suggestions!
A couple of days after I read Pretty Deadly #3, I woke up with the foreign yet insistent impulse to make something inspired by the comic. Something about the world of Pretty Deadly – richly imagined and painstakingly revealed – grabbed my subconscious imagination and refused to let go.
Alas, I do not draw, nor sew, nor have any proficiency in any of the other traditional fan arts. Mercifully, my subconscious realized these limitations and gifted me with the idea to utilize one of my few legitimate creative outlets: Brewing beer.
And so my Big Alice Black Fire Chili Stout was born.
As a character, Big Alice is seemingly full of qualities that I thought could translate well into a beer. She’s a big, bold, larger-than-life presence – a stand-out in a world full of them.
I knew it needed to be a stout, because the beer needed to be dark and big and strong. (Alice wouldn’t have it any other way). Coming in at 8.7% ABV, it’s a tad smaller than I might have liked, but it’s definitely still a beer that requires respect when drinking.
I chose an American-style stout, because I wanted it to be on the drier side of the stout spectrum. (Seems to me Alice wouldn’t hold with an overly sweet beer bearing her name).
For the hop profile, I wanted to use an American hop with predominantly earthy/spicy qualities. (Alice appears to be many things, but it’s pretty clear “earthy” is among them). I chose to use Willamette hops, which have the earthy quality I was looking for, but also an underlying floral presence which didn’t seem out entirely out of place of Alice’s character. I used a bit more hops than is typical for a stout of this kind, in an effort to add an element of surprise to the beer. (Alice is nothing if not full of surprises).
Finally, I knew I wanted it to have a kick worthy of the kick-ass nature of its namesake. Hence the chilis. I added habaneros to the wort towards the end of the boil to bring the heat, and then dry peppered with roasted poblanos to bring the flavor.
After bottling it, I decided to kill some time waiting for it to carb up by designing a label, which is something I try to do for most of my home brews. (Seriously, if you’re a home brewer and you’ve never made a label, try it just once. It’s such a kick to see your creation all gussied up). I think it looks pretty spiffy. (Hope the creators don’t mind me using the image from the book, but it didn’t really work without it).
It’s had two weeks in the bottle, and I’ve got to say that even as green as it still is, it’s pretty damn tasty and I’m pleased as hell at this first effort. It should be fan-freakin’-tastic after six to eight weeks in the bottle. All in all, it’s been a really fun process that I’ll likely try again in the future. (I have a Bones Bunny recipe rattling around in my head that I think may be my next effort…)