hmm we'll see!

Scraping an update together is a bit tough right now, since I’m mainly dealing with plotty and behind-the-scenes sort of stuff, but look! I made a a revamp to the “health” bar from the demo so that it looks a little more polished, hopefully, and also sits at least a little bit further out of the way. Also little balloon animation for when you lose (Or gain) points.

I also went and got a multiple parallax script running and man, I like it waaay better:

This script makes my dinner and does my taxes and tucks my children into bed at night. I love it. I love you, multiple parallax. Where have you been all my game-making life.

Sorry for the shitty gif quality but my computer’s not wanting to cooperate, so it’s a bit stuttery. Anyhow! I’m also finished with (most) of the revisions to the first part of chapter 2, so there’s some progress. I’ll try to keep everyone updated.

When we broke them up in Episode 415 last year, we always had a plan,“ Marc Guggenheim says. "I’m not going to tell you what the plan was … I will say that there are a lot of unanswered questions from Episode 415 that we are looking to answer this year, as was always our intention. There’s a bunch of things that happen in the show that are inspiration or last minute ideas, and then there are other things on the show that where we’re planting seeds in one season with the intention of bringing them to fruition in another season. To me, it’s the advantage of having a show you know isn’t going anywhere. We love what we call the long-tail storylines.
—  Wendy Mericle & Marc Guggenheim have a definite plan for Olicity on ‘Arrow’

Tokyo Ghoul x Persona 4 Crossover


(via Hanna (@hanpitte))

Definitely not taking part in inktober but I must admit, traditional is pretty darn fun every now and then. Especially at 4 am.