i understand. you found paradise in tumblr. you had some good posts, you made a good blog, the blacklist protected you and the tags were plentiful. you didn’t need a friend like me. but now you come to me and you say “outofcontextarthur, they’re not monkeys, muffy was a hippo”. but you don’t ask with respect. you don’t offer friendship. you don’t even think to call me godfather. instead, you come into my blog on the day my daughter is to be married and y
So Scientology has recently been purchasing ad spots on social media sites including Twitter and Facebook. Scientology has always worked hard to recruit young people it seems like they’re investing in social media as well now. I know most people think Scientology is a joke but it’s a seriously dangerous cult which uses fear, extortion, violence, vandalism and various other unethical actions against those who oppose them both inside and outside the church. Here is key information on the abuses committed by Scientology:
•Scientology uses a form of pseudo-therapy called auditing which focuses largely on embarrassing and traumatic memories. Scientology collects the information you share and uses that information to threaten you if you oppose the church. They also charge huge amounts of money for auditing sessions (which is why they really are doing all this).
•They are extremely anti-psychology and psychiatry and pressure you against taking any antidepressants, anti-anxiety medication or any other drugs for mental health.
•They believe homosexuality can be “cured” and are blatantly homophobic. •Enemies of the church are labeled “suppressive persons” and it is forbidden to communicate with such people. This isn’t just to limit the negative press they receive but also is a manipulative tool. If you are in the cult and decide to leave or criticize the church you stand the risk of being completely cut off from your friends and family. “Suppressive Persons” are often also harassed, stalked, or threatened.
•If you’re new to Scientology and your family or friends are worried about you being in a cult you’re instructed to cut them out of your life, increasing your reliance on the support system (though there’s nothing supportive about it) the church give to you.
•Scientology’s doctrine includes the concept of “Fair Game”. This basically says that those who are judged a threat to the Church can be punished and harassed by any and all means possible.
•Because of this, they have no moral qualms about having their members lie in court which they use to defend themselves from lawsuits or charges that they’ve broken the law and also to help win lawsuits against their enemies. •They essentially spied on and stole information from the IRS and tried to frame the mayor of Clearwater Florida for a hit and run.
•Scientology filed 50 different lawsuits in one year against the Cult Awareness Network, an anti-cult organization. Using false testimony they won one of the suits and because the organization couldn’t pay the fine Scientology took the organizations name and logo so if you were calling to get out of Scientology you’d be unknowingly telling Scientology of your intentions. (For full transparency my mom was a member of the Cult Awareness Network before it was taken over and was sued individually by the Church of Scientology)
•Scientology has an official branch known as the Sea Org, a mixture between a paramilitary group and slavery, comprised of their most dedicated members including many children/teens who’ve been raised in Scientology. This is where some of the most rampant and terrifying abuse in Scientology occurs.
•Sea Org members often work over 100 hours a week for Scientology for around 2$ per hour.
•Sea Org member’s living conditions are terrible; they live in overcrowded communal rooms with up to 12 other people, are not given healthcare unless there is a free clinic in the area, often are forced to miss meals or sleep in order to successfully completed their work.
•Several former Sea Org members have accused the church of physical abuse. •Sea Org members may not have children and women who have become pregnant have reportedly been forced/coerced by their higher-ups to have abortions.
•Leaving Sea Org without permission automatically makes you a suppressive person, so young adults who’ve been raised in Scientology who want to leave are cut off from everyone they’ve ever known with no money or job and getting permission to leave can require 3 years of hard labor, social isolation, and group pressure.
It’s a fun thing for journalists to say that [Steve Trevor’s] the boyfriend role. I’m happy to give a laugh. But it’s a really complex story. Steve Trevor—he’s a little bit jaded, a little bit charming, and madly in love with this woman. I’m certainly not the lead of the film and I don’t have a problem with that. Although I have to say, there were certain times we were on the beach doing this big fight sequence, and I didn’t have much to do, and I remember going up to Patty [Jenkins, the director] and saying, “Shouldn’t I be hitting someone—or at least getting hit—instead of just running and hiding behind boulders?” The male ego is strong and definitely still present.
You know that actor you like that appears in one 2 hour film ever year if you’re lucky? Or the band that releases an album once every 2 years? Or that TV star that shares 40 mins of screen time once a week? The ones you tweet at and get nothing back?
Jack just got back from 2 tours, hit us with 1.5 hours of content on his first day back and a twitter spree. Then 3.5 hours the next day with chat interaction and a tumblr spree.
It still staggers me that this is a thing I can enjoy. Every single day. SO much content and interaction. Don’t ever let me take this for granted.
waking up next to your best friend after a drunk one night stand can’t be good… right?
★when he first wakes to see your sleeping naked form next to him he’s sit upright in horror ★after finding the condom wrapper on the floor next to his clothes he’d chill out ★he’d wash, dress then go out to the kitchen ★when you wake to an empty bed, you think the small flashes of memory from last night were just part of your dream ★but after a few minutes, coffee begins to spread it’s delightful aroma around your room ★you wrap yourself in your dressing gown and follow the scent to it’s source ★and looky here ★a minseok ★upon hearing your footsteps, he turns to offer you a small smile ★'morning’ ★'hi’ ★'i raided your cupboards to make breakfast’ ★you’d laugh at how cute and chill he was ★moving to sit on the counter next to him ★he’d give you a mug of coffee and offer a plate of pancakes ★'so about last night…’ you looked over his face ★'from what i remember it was good. and it’s nice not waking up to chaos like at the dorm’ ★you finished your coffee and set your mug down for him to refill ★'i’m surprised your still here’ ★'you’re my best friend and you think it’d hit and run?’ he’d pout as he sat opposite you ★'isn’t that how one night stands work? you hit it and run?’ ★oh boy you’ve set him off laughing ★'i’m more of a hit and make sure the lovely victim has my details. just in case’ he’d wink ★you two would spend the morning drinking coffee and talking about everything hes done while off on tour
★upset bub p.1 ★you’d left after waking up ★only leaving a note for him ★so many questions would run through his mind ★would you ever want to talk to him ★should he call you? ★send you flowers? ★diddly darn he was stuck ★he ended up calling you ★'hi, i’m sorry if you’re upset with me’ ★'myeon, i wanted to stay, but i had work’ you’d laugh ★'i thought you’d left because you were upset!’ ★'not at all, i had fun last night’ ★'oh’ ★'yeah’ ★'i can pick you up after work and take you for lunch’ ★'that sounds great’ ★WOW WEE ★he would dress up nice and take you to a fancy ass place ★he’d treat you like a goddamn prince/princess
★baby boy would be so god damn fluffy ★like he’d just explode with warmth and love and giggles when he sees you sleeping next to him ★he’ll move his hand to your hair and play with the strands lovingly until you wake up ★'good morning, baobei’ ★your little sleepy grunt in reply would make him giggle ★he’s pet your hair and hold you close until you’re fully awake to talk ★'should we wash and then go for breakfast?’ ★'can’t we stay here longer?’ ★'we can do whatever you want’ ★cuddles upon cuddles upon cuddles ★and mindless chit chat ★how could cuddles in bed with this precious lamb be bad?
★you’d wake up before him ★you kinda just laid there for a bit debating what to do ★do you wake him ★or just leave?? ★you decided to have a shower first ★and if he wasn’t awake when you were out, you’d write a note to him and leave ★so off you went ★halfway through washing your hair, the curtain was pulled back ★and this pup was just stood watching you ★you tried your best to cover yourself ★he just laughed and shook his head ★'you weren’t doing that last night. in fact, you couldn’t get your clothes off any quicker’ ★'shut up baek’ ★he’d just tease your mercilessly ★you turned the shower head to wet him ★which shut him up ★he kinda just stared ★which made you think he was mad ★but he suddenly just pushed into the shower with you ★'that wasn’t nice’ he’d pout, pushing you back against the wall ★'neither was leaving me bed on my own’ ★'not my fault you wouldn’t wake up’ ★'i worked hard last night i deserve a lay in’ ★it would just be none stop giggles, kisses and cuddles for the day
★upset bub p.2 ★he’d watch you sleep for a few minutes before dressing and going to eat ★he felt bad that your first time together was when you were both out of your mind ★as he was drinking his milk, he’d hear your foot steps ★he went full !!!!!! mode ★when you came into the room, he’d do his best to hide ★and by hide i mean he’s stood behind the curtains ★'i see you dae,’ ★'dae? who’s dae? i know no dae’ ★it would make you laugh ★which then caused him to grin ★'you’re not mad at me?’ ★'what’s done is done’ ★'i’m mad at me for not remembering. maybe we should have a repeat’ he’d wink ★'shut up’ ★'yes captain’
★this poor guy ★he had it all planned out on what to do when the two of you woke up ★he’ll run you a bath, let you raid his wardrobe so you’re comfy then make you breakfast ★he’d straight up just have a stroke when he doesn’t hear you snoring ★are you deaD???////???? ★HOLY SHIT HE’D KILLED YOU?! ★it was supposed to be romantic and now he’d killed you ★shit ★oh no ★nevermind ★bless, his face would all be screwed up as he let his thoughts went mad ★you’re now staring at him with a confused look on your face ★'what are you thinking about?’ you’d ask with a laugh ★'how to bury your body’ ★'oh’ ★'nO SHIT I MEANT WHAT I’M GOING TO COOK YOU FOR BREAKFAST’ ★his little cheeks would be bright red ★his plans were blown ★'breakfast sounds really good, actually’ ★his famous grin would sprout on his face before he leans in and kisses your head ★'eggs and bacon coming your way’ ★he’d jump out of the bed in such a rush to cook ★that he ended up tripping ★and now he’s just curled up naked on your floor ★real good going, chanyeol ★'just come back to bed for a while. i’ll cook when i get up’ ★he’ll dive right back in and nuzzle his face into your neck ★'it was supposed to go better’ ★'i know, chan’
★soft ★v gentle ★11/10 would recommend ★but for real ★the most important thing is that you’re happy and that you’re comfortable ★you two could talk about what happened last night later on ★a shower and breakfast is more important ★so he kinda just shoves you to the bathroom to wash ★while he goes and works his magic in the kitchen ★probably cooks enough to feed the entire city because he’s nervous ★and actually doesn’t even know what your favourite breakfast food is ★when you enter the kitchen you just see all this food ★which you thank him for ★the two of you will eat ★then after your both full, the talk will come ★'how much of it do you remember?’ ★'i remember seeing your stomach after all the teasing you did’ ★'yeah?’ ★'you buff up good’ ★to which he’ll laugh ★you’ll probably just turn the whole situation into a joke ★which always makes the others confused
★let’s be honest here ★this bub ain’t waking up ★so you’ll just grab your stuff and leave ★when he does wake up he’ll probably see your watch you left on the nightstand ★panicccccccccccc ★he’ll rush to your place to talk to you ★'you should’ve woken me up’ ★'i could’ve walked you home’ ★'did you leave because you were embarrassed?’ ★so many questions ★he’d be so worried that it ruined your relationship ★you’d calm him down by patting his shoulder ★if you wanted to talk about it, you two would ★but if you wanted to put it behind you, you two would also do that
★would wake before you ★and just stare ★he’s in awe ★but he’s also really pissed off ★in awe because wow he just had really good sex with the person he holds most dear to his heart ★but WHAT THE FUCK HE BARELY REMEMBERS ANYTHING ★DID YOU ENJOY IT? ★DID YOU MOAN HIS NAME? ★DID HE MOAN YOUR NAME ★WHO WAS IN CHARGE???? ★DID HE CUM BEFORE OR AFTER YOU?! ★his thoughts were cut off by you groaning and stretching out ★you turned your head to see him and offered a sleepy smile before sitting up ★when you reached for your clothes, he’ll pull you back down ★and wrap his long limbs around you ★'stay for a bit’ ★'we can go out for breakfast’ ★it’ll be so nice???? ★probs leads to you two blooming into the hottest couple around ★bc how could he not wake up to you every morning?????
In Starfinder, the average adventurer looks much different from average party on old Golarion. Understandings have shifted, old disciplines have faded out of vogue, and everyone has friggin’ laser beams.
So while it’s possible to convert some of the old Pathfinder classes, the bulk of adventurers in the Pact Worlds will likely adhere to one of these six new disciplines. Check it!
Envoy is Starfinder’s intrigue and tactics focused class. They possess the most skills out of any class (tied only with the Operative) and their Skill Expertise feature allows them to specialize in certain favored skills; granting them an extra 1d6 insight bonus, and allowing them to perform acts that skill doesn’t usually grant. For those of you familiar with Pathfinder, think of it as a cross between an Investigator’s inspiration feature and the skill unlocks of an Unchained Rogue.
Their main class features are Improvisations; non-magical abilities which allow the Envoy to manipulate the battlefield; they can make enemies Flat Footed, warn allies of impending dangers, or even grant their friends additional actions in a turn.
Play the Envoy if you…
Want to be a social butterfly.
Enjoy using unexpected tactics both on and off the battlefield.
Want to be the undisputed master of a narrow set of skills (without sacrificing other proficiencies).
Mechanics are masters of machines. Unlike the more academic Technomancers, Mechanics aren’t afraid to get their hands dirty working with the futuristic technology of the Pact Worlds. Some even go so far as to augment themselves with advanced cybernetics!
A Mechanic’s best friend is their trusty artificial intelligence; a digital construct they personally designed. At first level, the Mechanic can choose between implanting this AI into a drone (granting them an autonomous robotic ally who can fight alongside them) or into an implanted exo-cortex (augmenting the Mechanic’s cognitive abilities and allowing them access to stronger armor and weapons). As the Mechanic levels up, they can augment their AI (or themselves!) even further. A high level Mechanic can even split their attention between a drone and an exocortex, becoming a cybernetically augmented mastermind with a personal robot honor guard.
When they aren’t trying to turn themselves into the singularity (or just make a really sweet robot), Mechanics are masters of technology in all forms; they’re master hackers, brilliant engineers, and can make that ray gun work really well in a pinch.
Play the Mechanic if you…
Want to play a pet-focused class.
Don’t want to play a pet-focused class, but would love to play a heavily armored ranged combatant with a wide array of skills.
Want to be a master of technology in all its forms.
Want your character to be more machine than person.
Mystics are the spiritual successors of Golarion’s divine and occult spellcasters, and often fill similar societal roles. Understanding magic to be a manifestation of the connection between all living things, the Mystic channels the fundemental nature of the universe to a variety of effects.
Mystics are one of Starfinder’s two spellcasting classes, viewing the fundamental forces of magic through a more esoteric and philosophical lens than their Technomancer colleagues. Their spells tend to be focused more on living things; affecting both the mind and body. Of course, this doesn’t mean they can’t draw upon natural forces as well; Mystics are more than capable of flooding a room with gamma radiation if they feel like it.
All Mystics can establish a link with other creatures, which manifests first as a healing touch, and then eventually evolves into a party-wide telepathic network you can use as a conduit for their other abilities.
Mystics also all have a connection to a force they see as the source of their power; they may choose to be an akashic, empath, healer, mindbreaker, overlord, or star shaman, with each connection changing the lens through which a Mystic views the universe. An Akashic may view their powers as coming from the divine records that govern reality, while a Star Shaman may take a more religious viewpoint. Healers focus on restoring the vitality of their allies, while Mindbreakers focus on crushing the psyches of their foes.
Play a Mystic if you…
Want to play a support focused character with strong healing potential.
Want to be a psychic or similar character.
Want to play a more magical character with minimal scientific influence.
Love enchantment spells like charm person.
Want to have a connection with natural forces.
Want to define your own supernatural tradition (in SPACE).
Operatives live on the fringe of society. More than just simple thieves and assassins, the Operative represents any sort of character willing to utilize underhanded tactics and dogged determination to get the job done.
Every Operative chooses a specialization (daredevil, detective, explorer, ghost, hacker, spy, or thief) which grants them access to unique exploits; similar to the talents of a Rogue or Vigilante in Pathfinder.
Their most unique ability, however, is the trick attack. Unlike the Rogue, an Operative has need to hide in the shadows to surprise their enemies. Instead, they use a skill (usually Bluff, Intimidate, or Stealth, but some specializations can use other skills) to gain an advantage over their enemies; allowing them to deal extra damage and inflict a variety of detrimental effects on their foes. Operatives are also one of the only classes capable of becoming snipers, granting them additional combat options.
Like the Envoy, an Operative is a master of skills. Unlike the Envoy, they lack the same level of focus; the Operative’s edge class feature grants them a bonus to all skill checks (and initiative checks) and they can gain special bonuses to skills in which they’ve taken the Skill Focus feat for. Of course, Operative specializations can grant uses for skills that an Envoy could never hope to accomplish, so perhaps its all relative.
Play an Operative if…
You want to play a character on the fringe of society, like a spy, vigilante, or assassin.
You want to be the ultimate skill monkey.
You enjoy stealth and subterfuge (or dashing derring do)
You love the massive payoff from a perfectly set up attack.
Solarians believe in the power of the stars; that they are the ultimate expression of the powers of creation and destruction. They guide worlds with their gravity and give life with their light and heat, yet can also obliterate with supernovas and black holes. Solarians seek to be agents of this cycle of preservation and annihilation, channeling the forces of their stars themselves in battle.
All Solarians have a mote of fundamental energy or entropy that accompanies them, which can either transform into a lightsaber Solar Weapon, or augment the Solarian’s armor.
In battle, Solarians are one of the few classes who specializes in melee combat (indeed, while they gain access to Advanced Melee Weapons, they lack proficiency in any ranged weapon more complicated than a blaster pistol). To make up for this, Solarians are capable of making more melee attacks than other classes (three in a round, rather than the normal maximum of two) and can utilize the power of the stars for a variety of spectacular at-will effects.
Solarians can choose to attune themselves to either Photon or Graviton energy; each of their powers is connected to one of these two energies, and as they build up their attunement these powers grow stronger. After spending three rounds attuned exclusively to a single type of energy, the Solarian can activate a spectacular manifestation of cosmic force known as a zenith power. Even at level one, a fully attuned Solarian can explode in a miniature supernova, or draw distant enemies closer to them with the power of a black hole. These powers only grow stronger as the Solarian’s experience and understanding of the cosmic balance grows.
Play a Solarian if you…
Want to play a knight attuned to the cosmic forces of the universe.
Want to be a melee focused combatant with a variety of at-will effects that can shift the battlefield.
Want to wield the very power of the cosmos themselves.
Enjoy characters with a more philosophical bent.
If the Solarian is a master of melee combat, the Soldier is a master of combat, period. Heavily armored, proficient in every kind of weapon, and trained in the culmination of thousands of years of tactics, the Soldier’s skill in a fight is unparalleled. Not only do they have access to more combat options than nearly anyone else.
All Soldiers specialize in a combat style to specialize in (arcane assailant, armor storm, blitz, bombard, guard, hit-and-run, and sharpshoot), and can pick up a second fighting style at level 9. In addition, they can pick up gear boosts that increase the effectiveness of their equipment, representing the modifications they’ve made to their favored combat kits. It doesn’t matter if it’s magic or technology; if it can give a Soldier an edge in combat, they’re willing to give it a shot.
Of course, they wouldn’t be the main combatants of Starfinder if they didn’t have access to bonus Combat Feats. Unlike in Pathfinder, combat feats in Starfinder are far more streamlined (requiring at most one other feat and some BAB and ability score requirements to access). This allows Soldiers to gain access to advanced combat options quickly and easily; for instance, a second level soldier could gain Weapon Focus with every single weapon they are proficient in (which is to say, all of them) with only a two feat investment. And since Weapons in Starfinder are capable of a wide variety of effects (including creating beams, cones, and bursts that would make a Wizard jealous), a Soldier can prove to be one of the most versatile and effective combatants in the game.
Play a Soldier if you…
Want to be a bad-ass power-armored space marine.
Want to be a melee combatant but don’t like all that weird cosmic stuff.
Want to modify your weapons and armor to fit your combat style.
Want to combine magic, technology, and martial prowess.
Want to be able to use almost any weapon you can pick up.
Want to have a jetpack. Anyone can have a jetpack, but you’re the best at jetpacks.
Want to take a variety of combat feats while still having slots left over.
In the Pact Worlds, Magic and Science are effectively the same thing; a fundamental set of rules that governs reality. While Mystics and Solarians focus on the esoteric connections between things, a Technomancer’s approach to magic is much more practical. Using a combination of the scientific method, advanced technology, and a bit of old-fashioned wizardry, Technomancers can hack into the very fabric of the universe to achieve a variety of effects.
Unlike the Mystic (who is more focused on connections between nature and living things) a Technomancer’s spells are more focused on interfacing with technology, or fiddling with the laws of physics. They can conjure small technological devices, hit things with logic bombs, bend light to create illusions, and drop fireballs like no one’s business.
What makes the Technomancer unique is their approach to magic; by viewing it as a scientific force, they can break the rules of magic as they’ve been known in the universe since the days of ancient Golarion. They have access to a spell cache, which starts out as a way to bypass the need for a spell slot, and can eventually be used to keep certain spell effects running for 24 hours. They can also fuse lower level spell slots together to achieve higher level effects; the most powerful Technomancers can even fuse two of their 6th level spell slots to cast 9th Level spells like the fabled wish.
Technomancers also have access to Spell Hacks, special abilities focused on manipulating magic, technology, or both. Fueled by spell slots, these magic hacks can modify how your spells and equipment function. You can drain the battery from your weapon to power up a spell, modify how a spell functions, force technology to do things that shouldn’t even be possible, or even fabricate equipment from nothing.
Play a Technomancer if you…
Want to play a dedicated spellcaster.
Like your magic with a healthy side of science.
Want to blend both magic and technology into a single discipline.
Are willing to mess with your class resources to achieve an optimal effect.