Hello! Is a respiratory system similar to the ones found in the creatures of Avatar (the one with the blue alien people) possible? It basically looks like their nostrils, for the lack of a better term, are at the base of the neck, closer to the lungs. What kind of issues, i.e. diseases and injuries, could a creature with it face? This is specifically for a flying creature if that helps. Thank you!
Okay, so, Avatar is like, MY FAVORITE SCIENCE FICTION-VERSE EVER. Like, I can’t even put it into worlds, it’s just so beautiful, the ecology, the culture, the world, and the interconnectedness theme, and just UGHGHGHGH LOVE IT.
Okay, spazz moment over. I’m guessing that what this ask is referring to the many animals on Pandora that have these things.
In-verse, these things are called Operculum. It’s explained in the avatar Wiki as basically a nostril that feeds directly into the lungs. The animals in question (Direhorses, Banshees, Viperwolves, and the Toruk) all have a need for large amounts of oxygen(Or whatever the heck they respirate with on Pandora) when they are running/flying and hunting. Because they’re all much larger than Earth’s fauna and the air of Pandora was so different, the operculum allow a much larger intake of air for the animals cells to metabolize aerobically rather than anaerobically, which would cause them to build up lactic acid and likely not be able to maintain the movement they need in order to survive.
The only disadvantage I could see to this is that the nostrils would prevent the animals from swimming, as water would come in and flood the lungs causing it to drown, but considering how much larger the animals in Avatar were and how they either had six legs, or were high and fast fliers, this actually really isn’t a bad system to breath with. Some respiratory infections are likely a common cause of death for older animals and they would need to find shelter in the rain, or keep their operculum covered.
OK! So, I finally got this done! Well, more like I kept going and here I am with another monster. sooooo enjoy?
This is for @thatonefromthatthing as my second place winner!! And it’s only the first part ^^; I overwrote once again and the second art will be out by the end of the month, if not early April. So the fluff isn’t over till this is done basically xD
Summary: Keith always wanted to join the circus - something that most kids wouldn’t dream of, but for him, it was all he thought about. Going to a circus when he was younger was his drive, but it hadn’t been any kind of circus. It had been the Legendary Voltron Circus. Now that he was out of the foster system, he set to finding it, tracking it down to a small town in the middle of nowhere. After one show, it was all it took to rekindle the flame inside of him and make him join. He accomplished his dream, but he hadn’t counted on falling for the acrobat in blue along the way.
Keith adjusted the strap on his bag and took the key from the hotel hostess. This was his third town in a month and after driving all day, he was exhausted. For the past few years now, he’s been skipping from one town to the next, looking for a place to belong. But when you have some crazy interests that no one really gets, it makes it hard. He was still going, though, so that counts.
He mumbled a quick thanks and headed off to his room.
To tell the truth, he was only in this town for one reason, and if it weren’t for that, he would have skipped his town entirely. There was something here that caught his interest.
Today is your day.
You’re off to Great Places!
You’re off and away!
You have brains in your head.
You have feet in your shoes.
You can steer yourself
any direction you choose.
You’re on your own. And you know what you know.
And YOU are the guy who’ll decide where to go.
You’ll look up and down streets. Look ‘em over with care.
About some you will say, “I don’t choose to go there.”
With your head full of brains and your shoes full of feet,
you’re too smart to go down any not-so-good street.
And you may not find any
you’ll want to go down.
In that case, of course,
you’ll head straight out of town.
It’s opener there
in the wide open air.
Out there things can happen
and frequently do
to people as brainy
and footsy as you.
And then things start to happen,
don’t worry. Don’t stew.
Just go right along.
You’ll start happening too.
THE PLACES YOU’LL GO!
You’ll be on your way up!
You’ll be seeing great sights!
You’ll join the high fliers
who soar to high heights.
You won’t lag behind, because you’ll have the speed.
You’ll pass the whole gang and you’ll soon take the lead.
Wherever you fly, you’ll be best of the best.
Wherever you go, you will top all the rest.
Except when you don’t.
Because, sometimes, you won’t.
I’m sorry to say so
but, sadly, it’s true
can happen to you.
You can get all hung up
in a prickle-ly perch.
And your gang will fly on.
You’ll be left in a Lurch.
You’ll come down from the Lurch
with an unpleasant bump.
And the chances are, then,
that you’ll be in a Slump.
And when you’re in a Slump,
you’re not in for much fun.
is not easily done.
You will come to a place where the streets are not marked.
Some windows are lighted. But mostly they’re darked.
A place you could sprain both your elbow and chin!
Do you dare to stay out? Do you dare to go in?
How much can you lose? How much can you win?
And IF you go in, should you turn left or right…
or right-and-three-quarters? Or, maybe, not quite?
Or go around back and sneak in from behind?
Simple it’s not, I’m afraid you will find,
for a mind-maker-upper to make up his mind.
You can get so confused
that you’ll start in to race
down long wiggled roads at a break-necking pace
and grind on for miles cross weirdish wild space,
headed, I fear, toward a most useless place.
The Waiting Place…
…for people just waiting.
Waiting for a train to go
or a bus to come, or a plane to go
or the mail to come, or the rain to go
or the phone to ring, or the snow to snow
or the waiting around for a Yes or No
or waiting for their hair to grow.
Everyone is just waiting.
Waiting for the fish to bite
or waiting for the wind to fly a kite
or waiting around for Friday night
or waiting, perhaps, for their Uncle Jake
or a pot to boil, or a Better Break
or a string of pearls, or a pair of pants
or a wig with curls, or Another Chance.
Everyone is just waiting.
That’s not for you!
Somehow you’ll escape
all that waiting and staying
You’ll find the bright places
where Boom Bands are playing.
With banner flip-flapping,
once more you’ll ride high!
Ready for anything under the sky.
Ready because you’re that kind of a guy!
Oh, the places you’ll go! There is fun to be done!
There are points to be scored. There are games to be won.
And the magical things you can do with that ball
will make you the winning-est winner of all.
Fame! You’ll be as famous as famous can be,
with the whole wide world watching you win on TV.
Except when they don’t
Because, sometimes they won’t.
I’m afraid that some times
you’ll play lonely games too.
Games you can’t win
‘cause you’ll play against you.
Whether you like it or not,
Alone will be something
you’ll be quite a lot.
And when you’re alone, there’s a very good chance
you’ll meet things that scare you right out of your pants.
There are some, down the road between hither and yon,
that can scare you so much you won’t want to go on.
But on you will go
though the weather be foul.
On you will go
though your enemies prowl.
On you will go
though the Hakken-Kraks howl.
Onward up many
a frightening creek,
though your arms may get sore
and your sneakers may leak.
On and on you will hike,
And I know you’ll hike far
and face up to your problems
whatever they are.
You’ll get mixed up, of course,
as you already know.
You’ll get mixed up
with many strange birds as you go.
So be sure when you step.
Step with care and great tact
and remember that Life’s
a Great Balancing Act.
Just never forget to be dexterous and deft.
And never mix up your right foot with your left.
And will you succeed?
Yes! You will, indeed!
(98 and ¾ percent guaranteed.)
KID, YOU’LL MOVE MOUNTAINS!
be your name Buxbaum or Bixby or Bray
or Mordecai Ali Van Allen O'Shea,
You’re off the Great Places!
Today is your day!
Your mountain is waiting.
So…get on your way!
There’s a special place in my heart for Blaziken, the first pokémon I ever received when I started playing my first pokemon game (Look at me now, Professor Birch). Blaziken was the original fire-fighting type starter before it was cool, and with its strong legs, fierce kicks, and recent Mega-evolution it is quite the force to be reckoned with.
According to the pokédex, Blaziken can jump over a 30-story building in one leap. 30 stories is roughly 90 meters, or 300 feet. This is nearly 50 times Blaziken’s own height. The world record high-jump held by a human is a 2.45 meters (8 feet). There must be something going on here other than a simple jump. So what makes Blaziken such a high flier?
We’re going to start small, by looking at a creature with a maximum jump height of 18 cm (7 inches). At first this would seem pathetic, until you realize this creature is flea, who is barely 3mm tall themselves. Fleas can jump 100 times their own height.
Jumping this height takes a lot of energy, and a lot of push. Part of their magic lies in a special pad in their legs, made of a springy protein called resilin. This leg-pad stores energy during their jump. While the flea is bending it’s legs and starting a jump, the energy isn’t going directly into pushing the flea off of the ground. Instead, the energy is being stored in the leg-pads, “charging up” to be released all at once, kicking it high and fast upwards. Some studies report this sudden acceleration to be over 400 times the acceleration of gravity.
The rest of the question, then, is how they get that energy into the resilin. The answer is the flea’s knees, and if you thought bee’s knees were cool, fleas have “multi-jointed” hind legs. It can push with its toe, its shin, and its knees, which together act as a lever to store all of that energy into the resilin pads. It was shown that a flea’s lower leg, the toe and shin, are covered in tiny claws used for gripping the ground. In other words, while jumping, the flea actually holds onto the ground as tightly as it can, which allows it to store up enough energy to jump to great heights.
Blaziken is a bit larger than a flea, but the idea is still the same. In order to jump a 30-story building, Blaziken’s legs must be able to store up a large amount of energy before sudden release – 45,864 Joules (11 Calories) of energy to be exact, if Blaziken wants to jump 30 stories high (assuming perfect efficiency). This is basically the energy you spend from running or weight-training for a minute nonstop, only Blaziken does it in seconds. It can only get that much energy by gripping onto the ground tightly before its launch.
Blaziken’s legs must contain spring-like tendons made of resilin, which stores up energy before a jump. Blaziken grips tightly to the ground when pushing off of it, and while doing so “charges up” the resilin pads, releasing the energy all at once when Blaziken jumps.
High flier, daring dancer with death; not a lover of clothes. Will work in exchange for: Secrets, stories, lies, and your discomfort. Dance
with death and miss a step, Yabalchoath isn’t the first to fall from
grace, or the the first to choose to live in blue instead after rebirth. Blue Imp Acrobat, bitch and rat: Her majesty, Emme Eyie Elle Kae Deeue Didi Esse (milk dudds)
How would you recommend dealing with Jedah and that freaking Dracoshield of his? I know the game hints at every fourth attack will hit but none of my units deal much damage and he always does so much damage to my units and as a Cantor, keeps summoning more terrors that aren't affected by Genny's Invoke.
In Act 4, I recommend that you do not bother with Jedah. A Dracoshield is no joke in SoV, and it takes a lot of oomph to get past – you’re basically cracking a rampart with a spoon. You can use Invoke to get some free hits in – these aren’t for damage, they’re for ticking up the attack counter so a real unit can strike. Then, Sunder from Steel Sword, or Brave Sword on a fast unit, probably Kamui – crits are pretty much your only hope of success.
In Act 5, when he trades the Dracoshield for the Animus Ring, Invoke (Tatiana’s works best due to high movement + fliers), count the hits, use Dread Fighters to pad out any additional hits you need, then go for the same thing, or put Alm in front of him for heavy damage trading.
Jim Armitage: Calm heads must prevail to prevent more bad choices
Perhaps it wasn’t so clever after all. The chaos we find ourselves in today is the long-term result of the Conservative party’s you-stab-my-back-I’ll-stab-yours leadership contest last summer.
Dirty it may have been, but boy was it quick. And how the City and business lauded the party for that speed in ending the post-Cameron uncertainty.
Trouble was, in all that haste, they chose the wrong leader.
Untested in front of the public, Theresa May turned out to be totally lacking in the empathic star power needed to win over the country.
She was the political equivalent of Tesco’s Phil Clarke — a competent high-flier in the Tesco ranks who proved hopeless when he got the top job. Come the test of the election, May proved bereft of strategy and incapable of leadership, unforgivably bottling the TV debates and refusing to open up to the country about what she really believed in.
Having seen the mistake of her appointment made in haste, it’s troubling that, for the sake of short term stability and continuity, business leaders are now demanding another rapid move to get a new government together.
Sure, the pound is falling, sure investors hate uncertainty and, sure, the Brexit negotiations aren’t far away. But big investment decisions won’t be made or cancelled on the back of a few weeks’ political uncertainty. And European Union leaders are in no rush to start Brexit talks when there’s a chance the British people might want to remain after all.
Far better for our politicians to go get some sleep, have some calm, quiet dialogue over the coming days and make the right decisions this time.
Those decisions should include either replaying the EU referendum or at least softening the Prime Minister’s hard Brexit approach that would so damage British business.
Being an optimist, I can’t help believing a referendum replay would result in a Remain result, or at least a less harmful retrenchment from the EU.
In its haphazard way, our democracy might just be leading us to the best outcome business could ever have hoped for.
For the boys and girls in the City, the big question is how to trade all this stuff. In these first few hours it’s been so far, so obvious. Sell the pound, sell shares in importers, buy those earning in dollars.
Longer term, though, if my hopes for an end to hard Brexit prove right, sterling will stage a decent bounceback.
That’s the polar opposite of how the world looked this time yesterday and a jolly good thing.
Good morning folks, and welcome to today’s statistics blog. Today, I took data from every country in the 2016 Eurovision’s last five participations - specifically, the number of points they were awarded in finals during this time - to make this map that demonstrates the success (or lack thereof) each country has had in the past five years. The number of points accrued is shown on this map on a scale from dark red (no points in finals), to various shades of orange and yellow, to dark green (dominance.) I then used this data to separate the current participants into categories based on their current form:
1. A league of their own (150 + average): It is telling that there is only one country in dark green on this map, and that is Sweden. With 2 victories, two third place finishes and a “disastrous” (hah! More like respectable!) 14th place on home soil, they’ve put together 1205 pts in five contests. That’s an average of 241 points per contest, so even their average is more points than almost half the contestant countries (21) have achieved in five years. The only country that comes close to meeting them is Russia, who’ve notched up 902 points (180 per contest average) over 5 years. These two countries on their own have received 17.4% of all points awarded during that time. Two countries. One fifth of all the points. Staggering, really - but one wonders if they can keep up this current rate of success?
2. Challenging the champs (100+ average): There are four other high-fliers who have picked up an average of at least 100 points in their last five outings, and they are the shining star of the Big 5, Italy (148 average), the perma-qualifiers Azerbaijan and Ukraine (137 and 132 average respectively) and Denmark (102), which keeps up its impressive average despite falling for the first time in five years at last year’s semi-finals. These six countries have been awarded almost 40% of all available points in the past 5 years, which is an incredible statistic (and a testament to the homogenization of points awarded since the jurors were allowed to downrank songs).
I get the feeling, though, that next year, we will see some of these countries fall from the second highest rank. Azerbaijan was up with Sweden as the second most successful country two years ago; Denmark didn’t qualify last year and may fail to qualify again; and Ukraine is either going to go big or go home early this year. I get “end of an era” feelings about this year’s Eurovision, but maybe I am wrong.
3. Top 10 contenders (75+ average): This group contains two perma-qualifiers (Bosnia and Greece) and three countries with only one song that failed to reach the finals in five years (Serbia, Armenia and Norway.) Both of the perma-qualifiers have a similar track record in their last five outings - a few top ten entries and a few bottom half songs, whilst the 4/5 group are more heterogenous - Serbia achieved a great result, three respectable results and a failure to qualify (like Serbia’s X, 13, 14, 3, 10), Norway gets either all or nothing (three top ten finishes, one last place, one non-qualification) and Armenia sits somewhere in the middle, with two top 10s and two lower-mid table placings. Can Bosnia keep up their excellent record after a long break from the contest? Will the base-splitting Norwegian and Greek entries see them drop a level? We’ll find out soon!
4. Mid-table respectability (50+ average): This kind of average may seem small, but it’s nothing to be sneezed at, given that 50-74 pts can put you up near the top in tightly-contested years like 2011 or 2013, or years like 2015 where a few songs suck up most of the points. There are seven countries in this category, some names from which I wouldn’t have expected to see a couple of years back. They’re led by Austria and the Netherlands, coasting into a respectable average thanks to Conchita and The Common Linnets’ success despite a rocky record before and since. They’re followed by Romania (who have never fallen in a modern semi-final) and Hungary, who have become one of the dominant forces of central Europe with five consecutive qualifications with 5 very different songs - one reason why Magyarország has my eternal respect. Another fave of mine, Estonia (4/5 qualifications, two top 10s, two low rankings), follows, alongside Belgium (in the mid-table simply because of Loïc and Roberto’s successes) and Germany.
5. The bottom placed finalists (25+ average): This is a vast category containing twelve countries that have either seldom qualified but done an incendiary job when they did (Latvia and Aminata, we’re looking at you; Albania and Rona, you too!), countries that have appeared 3-4/5 times but not really made an impact on the scoreboard except in a single contest, and the underperforming Big 5ers, UK and Spain. At least most of this group can cling to the fact that, more often than not, they do qualify.
6. The struggling semi-finalists (1+ average:) Other than France, these are nations that are not doing brilliantly with the advent of semi-finals, but are at least occasionally qualifying. At the top of the group are Cyprus (with 3 final appearances, none of which got much traction amongst voters) and Israel (one success out of five, but enough to give them a 20 pt average over 5 years). Macedonia’s last qualification was with Kaliopi, and they’ll be hoping she can improve their poor average - though the lowest of the group is San Marino, with just one qualification, 14 points and a pitiable 2.8 average over 5 years. Can Serhat capitalise on the number of Laïka-lovers who miss the disco with his I didn’t know? The jury’s out on that one…
7. The never qualifiers (0 average): In 2014, there were six of these billy-no-mates who hadn’t qualified for quite some time; happily, that number has dropped to two, not counting Portugal. They are the Czech Republic and Bulgaria. I have a strong feeling that Bulgaria will qualify for the first time since Voda with their powerful track from Poli Genova. I’m less hopeful for the Czechs, however…
I wonder which of these countries will drop and which will rise after Stockholm? I can hardly wait!
"I have a Tumbler who never gets back up, a High Flier who never comes back down, a Mime who never shuts up, and I'm a showman who can't run the show..." - Exasperated Bugbear rogue, talking about his party.
Anyone who has flown long distances will be familiar with the jetlag that comes with travelling across time zones. Our body clocks need time to adjust to different daylight times as high-fliers and frequent travellers know all too well. But what about astronauts, the highest fliers of all? Do they suffer from rocket-lag?
Astronauts can suffer sleeping problems in space just as on Earth. Stress, heavy workloads, anxiety, background noise, light and air quality can all upset their body clocks. Minimising sleep disturbances for astronauts is just one of the goals of the European Astronaut Centre’s medical team.
“As on Earth, there are three basic ways to help settle into a regular sleeping pattern,” notes Volker Damann, head of the space medicine office.
Astronauts on the International Space Station have a very structured day, working ten hours maximum followed by a sleep period of eight hours. Breakfast, lunch and dinner are at set times as well as relaxation periods, debriefings, times to communicate with family and friends, times for privacy and times for sports activities.
The schedule is based on a 24-hour Earth day synchronised to Greenwich Mean Time. Even though astronauts experience 16 sunrises and sunsets every 24 hours, their week is not dissimilar to common working life on Earth.
After a Monday–Friday working week, Saturday is spent on more work, maintenance, cleaning and private time, while on Sunday they have no duties at all, although many astronauts continue to perform voluntary science and maintenance.
The schedule is planned, controlled and coordinated, but is often disrupted through mission requirements, unforeseen events, repairs, maintenance and additional science. Arriving spacecraft often require schedule changes and the crew can be asked to go to bed earlier to wake up refreshed for a late docking.
“Due to the structured routine chemical aids to help sleeping are usually not necessary,” says Volker. “If feelings of jetlag do occur we may recommend melatonin to an astronaut.”
Melatonin is produced by our body to regulate our biorhythms. It helps to synchronise our internal clock to a change in wake-up or bedtime that occurs with transcontinental flights and flights into orbit.
The space medical community is also experimenting with light of different colours. Morning and evening sunlight on Earth has more red in it, while bright sunlight during the day has more blue wavelengths, cueing our body for the time ahead.
Blue lighting on the Space Station could influence the body to be more alert, whereas red lighting might induce sleep.
Medication is an option if all else fails, but side effects include drowsiness and difficulties on waking up. Hangovers and even hallucinations are less than ideal when operating scientific equipment in outer space.
The Astronaut Centre tests medications for side-effects because they can differ between astronauts. Typical sleep medication induces sleep but is quickly filtered out by the body. “We do not want astronauts sleeping through fire alarms because they have taken too much,” says Volker.
Space pharmacology is still in its infancy. Nobody really knows how drugs work in weightlessness and whether a typical dose on Earth will be too little or too much in space. European researchers are investigating this area so astronauts can sleep soundly knowing that the people on ground are looking out for them.