I heard they were going to make a Pokémon RPG for Nintendo 64! (Some mockups)
So, I heard GameFreak was thinking about release a Pokémon game for Nintendo 64 circa 1998~99, but they dropped the project for unknown reasons. So almost 20 years later I decided to make some mockups of how the game could have been.
To be honest I don’t even know if the Nintendo 64 hardware was going to be able to handle some of these mockups (in realtime) so I cranked down all the polygon count of all models that I could. This is the Pokémon Center.
Route 20 heading to Cinnabar.
A random battle and my fav Pokémon.
The PC, according to some Ken Sugimori sketches.
The Route 12, leaving Lavender Town.
The Pokémon Tower, I made some changes to it.
That little boy who talks nonsense out of nowhere in Route 3.
Playing around with the menus in the Route 2 next to Pewter.
Route 10 heading to Lavender Town.
The most epic and exciting moment in the whole game in my opinion, the encounter with Mewtwo in the Unknown Cave.
The first hardest decision of our lives!
The Safari Zone and the very well hidden GOLD TEETH.
The Route 17! This one was also kinda rethinked, I didn’t know if the level designers intention was to really make a bridge or they only made this for the anime series.
A hypothetic cover for the game, I think in this case they would do a high detailed 3d still but I like some ken sugimori art, it’s nostalgic and cool.
I played the Hidden route again last night and came away with a new headcanon
I think it’s fair to say both Hana and Ian are both fairly competitive people.
I mean these two got competitive over roasting marshmallows
So consider: These two getting start getting competitive like that all the time.
Unlike Caddy and Ian it’s mostly friendly and over little things but i m a g i n e
“I’m feeling really good about this test.” “Oh yeah? I bet I’ll get a higher grade than you.” This happens like every time. Their grades go up. Miss Shizuka approves.
Game night for Hidden Block? Imagine Caddy and Hana teaming up to take Ian down.
What about if it’s after one of the other routes? Add the club rivalry. Everything is done for the glory of Normal Boots or Hidden Block.
“Do you guys really need to compete over copying notes faster.” “I’m doing this for Normal Boots PBG.” “But you already beat him in the-” Mai pipes in, because she thinks it’s hilarious: “FOR NORMAL BOOTS.”
Jhin is an awfully good runner. His athletic build with those long legs and how he gets “inspired” makes him extremely nimble; if the victim tries to escape, he is able to easily chase and run them down, actually getting ahead to kill them.
It’s not just that he’s fast but also has the stamina to run for a pretty long time, much like a wolf chasing its prey. Also has the advantage of being ranged, traps and the immobiliser ray of magic he shoots with his cane.
The headcanon part is that he doesn’t just work on ground level but he would also scale buildings. While he isn’t too agile he could still get over fences a bit taller than him, and could climb up on the rooftops for a better view and shot, even fully armored. Mind, this isn’t ninjalike level agility at all, he needs objects he can jump/step onto, and is constricted by his gear and lack of that type of skill. Think of army level platforming, not that bs Talon can do, if you know what I mean. He can jump high and long, but no acrobatics.
Before taking any action, Jhin would scout the area thoroughly where he wants to put his stage onto, memorising every object of interest he can use, where and how he can climb up, viewpoints, secret routes, hiding spots he can squish his scrawny body in case things go sour. He’d map hidden trading routes, surroundings of farmsteads so he could catch his unsuspecting victims by surprise. He’d place traps in choking points or escape routes, mark distances with lanterns. He’d have to test every risky move or jump since he won’t have depht perception (one of his eye is covered) at the time of action.
Just imagine, you run for your life, wounded severely already, and no matter how you try to run, you can hear his (intentionally) heavy footsteps and steadily kept breathing behind you. Suddenly things go oddly silent. You look around, he’s nowhere to be seen. Did you manage escape the monster, this masked nightmare?
And then you hear the *clack clack* of armored boots running above the roofs. You get a terrifying glimpse of his crooked silhouette before he lands in front of you onto his hand and knee, the way we can all see when he arrives on base in-game. Straightening up, he dusts off his flowing, gold-trimmed cloak. The single eye studying you is the only indicator that this thing is human - but it’s glowing crimson from the channeled magic, and it’s shining is maliciously intelligent that is of a demon.
“The Art cannot be escaped.” He laughs condescendingly. His masks muffle and echo his voice, the carved smile makes your blood freeze.
so i did play a game on the new map and looked over general ptr changes but bc im not feeling very well i didnt stay for long. some thoughts–
>new map is really cool but a bit complicated. its going to take time to learn. theres a ton of flanking routes and hidden corners which is super cool… this is gonna be a good sym map i can tell.
>open spaces over the point(s) means pharahs gonna be big here as well.
>zero-g is cute but doesnt contribute much right now.
>gabe is powerful. nano-visor is dead, long live the beyblade.
>deadeye is fuckin scary ill never make fun of it again im sorry kaplan
>the career profile changes are kinda weird. on one hand, just hovering over someones name in the communication menu (p on pc) will show you their rank and eventually their most-played heroes. this is v useful.
on the other, this “all modes” way of looking at stats is… weird. i guess a win is a win but a win in arcade is different than a win in qp etc etc etc. bunching all the info together isnt super helpful. youre better off looking at individual comp seasons or qp stats. im just gonna stick to overbuff tbh.
A RBW Custom for one Mr. Pano Gianniotis. Designed by GP, built by Mark Nobilette, and painted by Joe Bell. This one really got the works with our fancy lug set, paint-matched Zefal pump, internal rear brake routing, hidden fork crown fender mount, dyno cable routing up the fork blade, custom leather (or rubber) chain guard mounts — the list goes on. Designed with long randonneur rides in mind with braze-ons for lights, fenders and racks. Pano worked with Joe Bell to find his perfect color and we’re impressed with the final result. Check out the gallery - there’s lots of details to look at.
rohan ova bad end: buff body, tiny fyckign 10yo arms || rohan ova neutral end: massive beefy arms and a twink bod || rohan ova true end: pretty average physique but his dominant arm is fucking jacked
secret hidden route, attainable only through completing all quests: rohan reveals he is a descendant of the pillarmen. he’s been absorbing the citizens of morioh into his arms for weeks now. josuke must now master hamon and
…but has no one considered that their is an uneven number of dad’s? I realized this when I got all the gallery pictures. There’s room for one more and we conveniently have proof of a dad detective who causally offers you his number to call him sometime. It wouldn’t surprise me if there is a hidden dad route.