Based on the spell “Shooting Star” from Elder Scrolls Online - in the game, the spell deals 1437 flame damage and knocks the enemy away from the caster. Enemies in the target area take an additional 457 flame damage for every 10 seconds.
For actual magickal purposes, this hex is designed to use the energy from a meteorite to set aflame your target’s inspirations and motivations (flame damage), plus bind their actions and keep them away from you (knock-back). Additionally, this curse will incinerate their personal relationships over time (additional flame damage).
Warning: this is most definitely not a “nice” spell - do not proceed unless you are serious about it and prepared for any consequences
Common sense and fire safety knowledge
Taglock for target + your written intent
Small jar (a pint or half-pint mason jar would be perfect since mason jars are heat resistant)
A nickel and/or an iron nail (represents the meteorite as they are composed of iron and nickel)
An alcohol soaked cotton ball (rubbing alcohol or vodka)
Set up any wards, shields, magick circles, or any other protection methods you feel necessary
Design the taglock for your target - a piece of paper with their name and your specific intent would be best
Add the taglock to your mason jar
Sprinkle the chili powder, cayenne pepper, and cinnamon around the taglock inside the jar
When ready, take your jar outside and set it on a fire-safe surface - bring along the nickel/nail, matches, and a cotton ball you’ve poured alcohol over
Take some time to channel cosmic energy to use in your spell
After you’ve done that, add the cotton ball to the jar
Visualize a meteorite coming down to burn up your target’s inspirations/motivations and personal relationships - drop the nickel/nail into the jar
Light your match, throw it in the jar and step back
Focus on your intent as the fire burns out
Let the jar cool off (might take a while) and seal it - keep it hidden somewhere safe to let the spell manifest
I would recommend doing a good cleanse on yourself when you are finished
If you'd like to... Prompt: Dramionarry (Draco, Hermione, Harry) "What day is it?"
“Urgh,” Harry Potter groaned, clutching his head a sitting up in bed slowly. “What day is it?”
“It’s Sunday morning,” answered a cool voice in a soft drawl - one Harry was certain he hadn’t heard in many years. His blood ran cold at the familiar tone and Harry scrambled for his spectacles, squinting to spot a shirtless Draco Malfoy sprawled across Harry’s bed.
“Malfoy?” Harry asked, gulping audibly when his eyes trailed over the naked blond’s bare torso.
“Mmhmmm,” Malfoy hummed affirmatively in reply and Harry frowned in confusion.
“What are you doing here?” Harry asked.
A groan from the far side of the bed, beyond Malfoy, drew Harry’s attention before Malfoy could answer and he was certain his head was spinning when Hermione Granger suddenly sat bolt upright in bed with a sharp hiss of indrawn breath.
“Malfoy?” she asked in a strangled voice, her eyes falling on the blond where he remained sprawled between Harry and herself, looking the picture of aristocratic ease.
“Why does everyone gasp my name in such shock when they wake up naked in bed with me?” Draco wanted to know, lifting to pillow off his face to glare at the two of them in a manner that Harry passingly thought was rather adorable.
“I’m in bed with… Malfoy?” Hermione said, obviously not yet firing on all cylinders.
“And me, love,” Harry mumbled, waving sleepily at his best friend while his eyes darted down to her bare breasts.
“Harry?” Hermione frowned. “Oh, Merlin’s little green apples! I’m in bed with Draco Malfoy and Harry Potter. How did this even happen? Gods, there is no way I’m going to live this down.”
“Who said anything about living it down?” Malfoy wanted to know, still sounding mostly asleep. “I wasn’t aware we’d finished just yet, actually. I was promised another round before you two zonked out. Amateurs.”
“Excuse me?” Hermione asked.
“Neither of you were actually that drunk last night that you shouldn’t remember shagging me silly into the early hours of the morning,” Malfoy said, frowning now. “If you’re playing dumb for the sake of dignity, don’t. You just sound stupid and a bit like a lush.”
Harry blushed crimson at the very idea. He’d assumed, based on the nakedness of the three of them and the fact that it was bloody Malfoy in his bed despite not having seen him in years, that something untoward had taken place, but he hadn’t been banking on a threesome with his best friend and his school rival.
“We… oh, no!” Hermione cried out, covering her face in her hands. Harry wondered if she was suddenly being assaulted with memories that involved a lot of awkward giggling and attempts to figure out how sex worked when there was more than one dick in the equation.
“Yeah,” Malfoy’s laugh was low and husky, giving Harry goosebumps. “Really let that sink in, Granger. You know, if I’d known you were such a little minx when we were still at school, I’d probably have joined the Order instead of the Death Eaters.”
“You did not just say that,” Hermione groaned, obviously mortified. “How did this happen, Harry?”
“You think I know?” Harry asked blandly. “Woman, I didn’t even know what day it was when I woke up with you two! How did I end up in bed with my best friend?”
“Wait… you two hadn’t fucked before last night?” Malfoy asked, seeming intrigued. “Bloody hell, Granger. You’re even more of a minx than I thought.”
“Why are you here?” Granger demanded. “Where even is here?”
“You know, I think I’m going to pride myself on my sexual prowess to have both of you forgetting basic facts after a couple of - admittedly, mind-blowing - rounds,” Malfoy drawled in that condescending way of his that kind of made Harry want to hex him. Of course, based on what he was remembering from last night, another option for shutting the blond git up was on the table, too.
“Harry!” Hermione whined as though he might be able to do something about what a snarky sod Malfoy happened to me.
“Is she always this whiny, Potter?” Draco wanted to know and Harry jumped when Malfoy shuffled across the bed far enough to lay his cheek on Harry’s thigh - which was bare beneath the sheet that barely covered his dignity.
“From what I recall of last night, you were the one who made that breathy little whining sound, Draco,” Harry replied without thinking. He clapped a hand over his mouth, his eyes going wide in shock over what he’d said, expecting Malfoy to cuss him.
He wasn’t expecting the slow, sinister smirk that spread across Draco’s face.
“Ah,” Draco smirked. “There’s the snarky, sassy sod who seduced me into bed in the first place.”
“I did not,” Harry protested.
Draco sighed. “Okay, no, you didn’t. She did. Little minx.” He nudged Hermione with his knee before reaching for her and tugging on her elbow hard enough to toppled her down on top of him. Hermione squeaked in surprise, her eyes going wide to find herself sprawled across Malfoy’s chest.
“If she was seducing you into bed, how did I get involved?” Harry wanted to know.
“You’ve secretly been mad for me for years, Potter,” Draco accused.
“Ah… no, I haven’t,” Harry frowned. “Pretty sure until last night I’d never looked sideways at another bloke, let alone shagged one.”
“Always so bloody technical,” Draco clucked his tongue. “Alright, fine. I’ve been mad for both of you for years and Granger was tipsy enough to flirt back and then to suggest we go somewhere more private. You got involved when you tried to interfere to defend her honour and I may have been forced to snog you into submission.”
Harry was certain his cheeks were crimson and his eyes darted from Draco’s deadly serious expression to Hermione’s mortified and perplexed one that suggested she vaguely recalled the events Draco mentioned.
“So… you decided you wanted the pair of us and just… what? Seduced us into bed with you?” Hermione asked.
“Honestly, Granger, it’s like you don’t know me at all. Of course I seduced you both into bed with me. I’m a Malfoy. I always get what I want.”
Harry suspected that must be true when Malfoy curled his free arm up and back to loop around the back of Harry’s neck before he found himself being jerked down and thoroughly snogged until he forgot what day it was all over again.
My latest somewhat obscure Brit Old School find is Standard Games’ Speed and Steel which I picked up from a trip to Shrewsbury this week.
I’d seen the adverts in the Dwarf for this BITD and it looked intriguing which is another way of saying “twelve year old Coop thought the picture on the box was really cool, and so is the name”. This is the first copy of it I’ve seen in the flesh (cardboard).
Standard Games had a range of 1:1 medieval skirmish games which have cult appeal these days, things like Cry Havoc, Siege, Outremer, and Samurai Blades which all shared the same rules mechanics and were fought out on hex maps. I attempted a project back in the 1990′s to replace my Siege counters with painted 15mm figures from Essex Miniatures but never got very far with it.
The same designer (Peter O’Toole, but probably not the one you are thinking of) wrote this for Standard Games as well. On the face of it looks like an traditional hex-based consim set in the Blitzkrieg period but it’s actually a bit more than that.
Both sides, thinly disguised versions of Interwar France and Germany, start at peace albeit while tooling up for the inevitable conflict. Resources are spent on training fresh troops and improving the technology base of your infantry, armour, bombers, and fighters, as well as industrial base, intelligence capabilities, and something called “consumer index’ which appears to be an abstract rating of civilian morale, economic confidence, and quality of life.
Military units advance through what we would know call a technology tree and can be uprated through four different levels. These aren’t just “more dice” versions but change the way they play. Early infantry doesn’t get a move after combat but does once more technologically advanced reflecting a change from pure foot sloggers through being transported in primitive lorries up to being fully mechanised with APCs. Bombers end up doubling their range over their early ancestors.
Cleverly as the consumer index improves a nation finds it cheaper to produce military hardware but more expensive to recruit infantry presumably because a larger proportion of it’s populace is employed in heavy industry and the oft-unemployed or only partially employed class from which infantry are recruited has shrunk accordingly. Everybody starts to regard themselves as middle class I guess.
So you run your economy as a business sim deciding how to build up your armed forces and where to specialise, then at some point decide it is in your interests to declare war before they do, and the conventional wargame begins probably with asymmetric forces being sued.
Looks interesting, not sure I’ll play it unless one of my gaming mates fancies a one off play through of it.
(Despite the holes in the counter sheet, this is complete and unpunched - the “missing” counters were loose in the box. The map sheets are the same unusual plasticky-with-orange-peel paper stock from the Cry Havoc games).
Who doesn’t love 8am classes? I am not a morning person, so waking up early is something I do not enjoy. At least it looks like next semester will be a bit lighter and a bit later in the day.
I’ve made the Binary and Hex classes inherit a base class as to cut down on code and help make it a bit more streamlined. I’ve also worked more on the interface and have the calculator compute the current input, given it’s two operands and an operator. Tomorrow, I’ll change this to use the functions for postfix and larger equations. Until then, let me demonstrate:
And when we press =
I’m not sure how I want to go about changing the output to different bases, though I think I just had an idea. Now to go study for differential equations.
1. Pins or thumb tacks. Something sharp and small.
2. Water of any kind.
3. Some kind of moss. If you have access use Spanish moss or duck weed then use that. Any will work though.
4. A spoonful of honey
5. Poppet of some kind (this is your target btw, its up to you to connect the Poppet to your target)
6. A jar or container. (Its not going to be buried, its meant to stay inside so if you have glass thats fine)
Great, you have your ingredients! Put them all in the jar, close it tight and shake the life out of it. The moss, honey, water, and pins should be clinging on the sides of the jar and the Poppet. Now put it in the sun. Do this every day for a week.
This is a simple hex to make your target experience extremely hot and uncomfortable nights where one can’t sleep, no matter where they live! Does work best in the summer but can be used during anytime however!
****this hex may cause night paralysis and sleeplessness for some*****
This hex is also short lived, only a week max because it will start to rot. However, you can turn this into a worse hex by burying the Poppet (if its biodegradable like straw, bread, clay, corn husks ect) and moss ( NOT THE JAR OR PINS) in the ground and letting it decompose. This will cause your targets nights to become terrible; where ‘everything keeps goes wrong’ type of nights.
If you decide to bury the Poppet the hex lasts as long as the Poppet stays together ( so when it starts breaking down the hex stops working) or you unbury it and cleanse the doll (or burn it) to break the hex yourself.
Longsword brings turn-based tabletop tactics to the digital world of PC Gaming. In Longsword, you will collect and build an army comprised of miniature champions, spells, equipment, and structures. You can then customize the appearance of your army and enter it into battle on a hex-based tabletop battlefield!
The heart of Longsword is in its online combat, where you will pit your custom armies against those of foes from around the world. But so too does Longsword provide solo and cooperative adventures to hone your skills, discover the world of Longsword, and to earn unique rewards.
this is it. this is the game I have been waiting for.
some points about the game:
this is not just a game, but a framework.
“The world of tabletop gaming is huge and we want to provide a common ruleset and a common set of tools to bring tabletop gamers from every genre into an online space where they can share their passion.
For example, the screenshots on this page showcase units from the Longsword Fantasy Universe, a Play Set of cards and miniatures with approximately 400 planned units in the primary release.
But what if you like Science Fiction like in Battletech or Zombies and Survivors like in The Last Night on Earth? Well, with your support - and with your feedback on what you want to see - we will be creating and releasing new Play Sets on a regular basis, as well as expansions to existing play sets.”
you have the ability to create custom maps. select tile heights, place water tiles to create lakes and rivers, place trees and objects, and choose from a variety of particle and sound FX to create the map you want to play.
“Building exciting terrains is a huge part of the fun of tabletop gaming. Longsword contains an incredibly robust in-game tablemaker that lets you snap together custom tables to fit any mood. You can share these maps with other players on the Steam Workshop with a single click. The most popular maps may even make it into the Ranked Play rotation!”
customisation looks really good! you can change the colours of a unit’s robes or shield, and you aren’t limited to a handful of colour choices - by the looks of it, you have the entirety of the RGB colour picker to choose from!
lore and factions exist and I’m loving them!
“The primary release of Longsword will contain at launch approximately 400 cards spread over 7 unique factions in the Longsword Fantasy Universe. These factions are:
- Avalon, the Knightly Realm inspired by Arthurian legends; - Stoneheim, the realm of Dwarves and their Undermountain allies; - Necropolis, a city of death and decay ruled by an undying nobility; - Feydark, a hidden forest realm of ancient magic; - The Fjords, the frozen northern realms of savage beasts and men; - The Chosen, an uneasy alliance of orcs and beastmen in service to a great dragon; and - The Hellguard, the demonic army of a twisted and inhospitable dimension”
I’ve just backed this game, and would be very grateful if you could reblog this post so that others can see it! the dev’s twitter is here at zer0sumgames if you have any questions or wish to follow for updates.
I only just found out about this game and it’s blowing my mind because this is pretty much everything I’m obsessed about with old PS1 games. It has
Ogre Battle style Map-based strategy which then turns into hex-based combat with summoned monsters running at an agonizingly slow pace and whenever two monsters battle it transitions into clumsy looking 3D models. If I knew about it I would have played about a thousand hours.
Hex signs are symbols intended to endow wealth, protection, or good luck. They were created with the belief that they would bring peace, prosperity, good luck and love into the home and ward off bad luck. Families often chose their hex signs based on color, meaning and design.
Stars: five points represent protection and good luck; eight points represent the wheel of the year
A Distelfink (a stylized representation of the goldfinch [bird]): good luck and good fortune
The Double Rosette or Six Pointed Star: for protection; this star was especially favored. Looks like an open flower and is also referred to a hexfus (German for Witch’s foot).
Here’s a unique one. It has emerald green, lime green, red, silver and hot pink glitter of all different sizes and shapes in a pretty Pepto-Bismol pink base. I think you’ll either love it or hate it. I think it’s great. I actually really like pink and green together. The formula is pretty high maintenance, but that’s normal for a polish with tons of glitter. This is two coats in the picture. I probably should’ve done three coats, though.
So this is the same deal as all of the other Magical PixieDusts. Here’s the blue one. It’s not as sheer as the summer Magical PixieDusts for some reason. It has a jelly base just like they did, but this one was opaque in two coats.
SONIC UNIVERSE #76 THE SONIC/MEGA MAN CROSSOVER EVENT BEGINS HERE! It’s the epic first chapter of the biggest story in
Sonic/Mega Man comic book history with “Worlds Unite” Part One! Get
ready for cross-world treachery as the wicked Sigma escapes the world of
Mega Man X and arrives in Dr. Eggman’s secret Lost Hex base! When
Sigma promises new power to the Deadly Six, how long do you think
they’ll stay loyal to Dr. Eggman? We’re not betting for long! And just
where exactly are our heroes during all this? Looks like Sonic and Mega
Man are right in the middle of an ambush! The sense-shattering sequel
to “Worlds Collide” starts right now! Featuring cover art from the
legendary Patrick “SPAZ” Spaziante, Rafa Knight, and part 1 of the epic
12-part connecting variant cover series by artist Ben Bates!
Script: Ian Flynn Art: Dan Schoening, Jack Morelli and Luis Delgado Cover: Patrick “SPAZ” Spaziante CROSSOVER KICK-OFF Variant Cover: Rafa Knight Epic Poster Variant (pt1 of 12): Ben Bates On Sale Date: 5/27 32-page, full color comic $3.99 U.S