heroe's duty

Lisa Lawrence’s Archetypes and Symbols List

Archetypes and Symbols

SITUATION ARCHETYPES

1. The Quest – This motif describes the search for someone or some talisman which, when found and brought back, will restore fertility to a wasted land, the desolation of which is mirrored by a leader’s illness and disability.

2. The Task – This refers to a possibly superhuman feat that must be accomplished in order to fulfill the ultimate goal.

3. The Journey – The journey sends the hero in search for some truth of information necessary to restore fertility, justice, and/or harmony to the kingdom. The journey includes the series of trials and tribulations the hero faces along the way. Usually the hero descends into a real or psychological hell and is forced to discover the blackest truths, quite often concerning his faults. Once the hero is at this lowest level, he must accept personal responsibility to return to the world of the living.

4. The Initiation – This situation refers to a moment, usually psychological, in which an individual comes into maturity. He or she gains a new awareness into the nature of circumstances and problems and understands his or her responsibility for trying to resolve the dilemma. Typically, a hero receives a calling, a message or signal that he or she must make sacrifices and become responsible for getting involved in the problem. Often a hero will deny and question the calling and ultimately, in the initiation, will accept responsibility.

5. The Ritual – Not to be confused with the initiation, the ritual refers to an organized ceremony that involves honored members of a given community and an Initiate. This situation officially brings the young man or woman into the realm of the community’s adult world.

6. The Fall – Not to be confused with the awareness in the initiation, this archetype describes a descent in action from a higher to a lower state of being, an experience which might involve defilement, moral imperfection, and/or loss of innocence. This fall is often accompanied by expulsion from a kind of paradise as penalty for disobedience and/or moral transgression.

7. Death and Rebirth – The most common of all situational archetypes, this motif grows out of the parallel between the cycle of nature and the cycle of life. It refers to those situations in which someone or something, concrete and/or metaphysical dies, yet is accompanied by some sign of birth or rebirth.

8. Nature vs. Mechanistic World – Expressed in its simplest form, this refers to situations which suggest that nature is good whereas the forces of technology are bad.

9. Battle Between Good and Evil – These situations pit obvious forces which represent good and evil against one another; typically, good ultimately triumphs over evil despite great odds.

10. The Unhealable Wound – This wound, physical or psychological, cannot be healed fully. This would also indicate a loss of innocence or purity. Often the wounds’ pain drives the sufferer to desperate measures of madness.

11. The Magic Weapon – Sometimes connected with the task, this refers to a skilled individual hero’s ability to use a piece of technology in order to combat evil, continue a journey, or to prove his or her identity as a chosen individual.

12. Father-Son Conflict – Tension often results from separation during childhood or from an external source when the individuals meet as men and where the mentor often has a higher place in the affections of the hero than the natural parent. Sometimes the conflict is resolved in atonement.

13. Innate Wisdom vs. Educated Stupidity – Some characters exhibit wisdom and understanding intuitively as opposed to those supposedly in charge.

SYMBOLIC ARCHETYPES

1. Light vs. Darkness – Light usually suggests hope, renewal, OR intellectual illumination; darkness implies the unknown, ignorance, or despair.

2. Water vs. Desert – Because water is necessary to life and growth, it commonly appears as a birth or rebirth symbol. Water is used in baptism services, which solemnizes spiritual births. Similarly, the appearance of rain in a work of literature can suggest a character’s spiritual birth.

3. Heaven vs. Hell – Humanity has traditionally associated parts of the universe not accessible to it with the dwelling places of the primordial forces that govern its world. The skies and mountaintops house its gods; the bowels of the earth contain the diabolic forces that inhabit its universe.

4. Haven vs. Wilderness – Places of safety contrast sharply against the dangerous wilderness. Heroes are often sheltered for a time to regain health and resources.

5. Supernatural Intervention – The gods intervene on the side of the hero or sometimes against him.

6. Fire vs. Ice – Fire represents knowledge, light, life, and rebirth while ice like desert represents ignorance, darkness, sterility, and death.

7. Colors

A. Black (darkness) – chaos, mystery, the unknown, before existence, death, the unconscious, evil

B. Red – blood, sacrifice; violent passion, disorder, sunrise, birth, fire, emotion, wounds, death, sentiment, mother, Mars, the note C, anger, excitement, heat, physical stimulation

C. Green – hope, growth, envy, Earth, fertility, sensation, vegetation, death, water, nature, sympathy, adaptability, growth, Jupiter and Venus, the note G, envy

D. White (light) – purity, peace, innocence, goodness, Spirit, morality, creative force, the direction East, spiritual thought

E. Orange – fire, pride, ambition, egoism, Venus, the note D

F. Blue – clear sky, the day, the sea, height, depth, heaven, religious feeling, devotion, innocence, truth, spirituality, Jupiter, the note F, physical soothing and cooling

G. Violet – water, nostalgia, memory, advanced spirituality, Neptune, the note B

H. Gold – Majesty, sun, wealth, corn (life dependency), truth

I. Silver – Moon, wealth

8. Numbers:

A. Three – the Trinity (Father, Son, Holy Ghost); Mind, Body, Spirit, Birth, Life, Death

B. Four – Mankind (four limbs), four elements, four seasons

C. Six – devil, evil

D. Seven – Divinity (3) + Mankind (4) = relationship between man and God, seven deadly sins, seven days of week, seven days to create the world, seven stages of civilization, seven colors of the rainbow, seven gifts of Holy Spirit.

9. Shapes:

A. Oval – woman, passivity

B. Triangle – communication, between heaven and earth, fire, the number 3, trinity, aspiration, movement upward, return to origins, sight, light

C. Square – pluralism, earth, firmness, stability, construction, material solidity, the number four

D. Rectangle – the most rational, most secure

E. Cross – the Tree of life, axis of the world, struggle, martyrdom, orientation in space

F. Circle – Heaven, intellect, thought, sun, the number two, unity, perfection, eternity, oneness, celestial realm, hearing, sound

G. Spiral – the evolution of the universe, orbit, growth, deepening, cosmic motion, relationship between unity and multiplicity, macrocosm, breath, spirit, water

10. Nature:

A. Air – activity, creativity, breath, light, freedom (liberty), movement

B. Ascent – height, transcendence, inward journey, increasing intensity

C. Center – thought, unity, timelessness, spacelessness, paradise, creator, infinity,

D. Descent – unconscious, potentialities of being, animal nature

E. Duality – Yin-Yang, opposites, complements, positive-negative, male-female, life-death

F. Earth – passive, feminine, receptive, solid

G. Fire – the ability to transform, love, life, health, control, sun, God, passion, spiritual energy, regeneration

H. Lake – mystery, depth, unconscious

I. Crescent moon – change, transition

J. Mountain – height, mass, loftiness, center of the world, ambition, goals

K. Valley – depression, low-points, evil, unknown

L. Sun – Hero, son of Heaven, knowledge, the Divine eye, fire, life force, creative-guiding force, brightness, splendor, active awakening, healing, resurrection, ultimate wholeness

M. Water – passive, feminine

N. Rivers/Streams – life force, life cycle

O. Stars – guidance

P. Wind – Holy Spirit, life, messenger

Q. Ice/Snow – coldness, barrenness

R. Clouds/Mist – mystery, sacred

S. Rain – life giver

T. Steam – transformation to the Holy Spirit

U. Cave – feminine

V. Lightning – intuition, inspiration

W. Tree – where we learn, tree of life, tree of knowledge

X. Forest – evil, lost, fear

11. Objects:

A. Feathers – lightness, speed

B. Shadow – our dark side, evil, devil

C. Masks – concealment

D. Boats/Rafts – safe passage

E. Bridge – change, transformation

F. Right hand – rectitude, correctness

G. Left hand – deviousness

H. Feet – stability, freedom

I. Skeleton – mortality

J. Heart – love, emotions

K. Hourglass – the passage of time

CHARACTER ARCHETYPES

1. The Hero – In its simplest form, this character is the one ultimately who may fulfill a necessary task and who will restore fertility, harmony, and/or justice to a community. The hero character is the one who typically experiences an initiation, who goes the community’s ritual (s), et cetera. Often he or she will embody characteristics of YOUNG PERSON FROM THE PROVINCES, INITIATE, INNATE WISDOM, PUPIL, and SON.

2. Young Person from the Provinces – This hero is taken away as an infant or youth and raised by strangers. He or she later returns home as a stranger and able to recognize new problems and new solutions.

3. The Initiates – These are young heroes who, prior to the quest, must endure some training and ritual. They are usually innocent at this stage.

4. Mentors – These individuals serve as teachers or counselors to the initiates. Sometimes they work as role models and often serve as father or mother figure. They teach by example the skills necessary to survive the journey and quest.

5. Hunting Group of Companions – These loyal companions are willing to face any number of perils in order to be together.

6. Loyal Retainers – These individuals are like the noble sidekicks to the hero. Their duty is to protect the hero. Often the retainer reflects the hero’s nobility.

7. Friendly Beast –These animals assist the hero and reflect that nature is on the hero’s side.

8. The Devil Figure – This character represents evil incarnate. He or she may offer worldly goods, fame, or knowledge to the protagonist in exchange for possession of the soul or integrity. This figure’s main aim is to oppose the hero in his or her quest.

9. The Evil Figure with the Ultimately Good Heart – This redeemable devil figure (or servant to the devil figure) is saved by the hero’s nobility or good heart.

10. The Scapegoat – An animal or more usually a human whose death, often in a public ceremony, excuses some taint or sin that has been visited upon the community. This death often makes theme more powerful force to the hero.

11. The Outcast – This figure is banished from a community for some crime (real or imagined). The outcast is usually destined to become a wanderer.

12. The Earth Mother – This character is symbolic of fulfillment, abundance, and fertility; offers spiritual and emotional nourishment to those who she contacts; often depicted in earth colors, with large breasts and hips.

13. The Temptress – Characterized by sensuous beauty, she is one whose physical attraction may bring about the hero’s downfall.

14. The Platonic Ideal – This source of inspiration often is a physical and spiritual ideal for whom the hero has an intellectual rather than physical attraction.

15. The Unfaithful Wife – This woman, married to a man she sees as dull or distant, is attracted to a more virile or interesting man.

16. The Damsel in Distress – This vulnerable woman must be rescued by the hero. She also may be used as a trap, by an evil figure, to ensnare the hero.

17. The Star-Crossed Lovers – These two characters are engaged in a love affair that is fated to end in tragedy for one or both due to the disapproval of society, friends, family, or the gods.

18. The Creature of Nightmare – This monster, physical or abstract, is summoned from the deepest, darkest parts of the human psyche to threaten the lives of the hero/heroine. Often it is a perversion or desecration of the human body.

RECOGNIZING PATTERNS

The following list of patterns comes from the book How to Read Literature Like a Professor by Thomas C. Foster who teaches at the University of Michigan. If you are serious about literary analysis, then it is highly recommended that you buy this book. It goes into detail what is just briefly mentioned and is written in such a lively, witty voice that it does not read like a textbook at all! It will be well worth your time and effort to read it.

Ø  Trips tend to become quests to discover self.

Ø  Meals together tend to be acts of communion/community or isolation.

Ø  Ghosts, vampires, monsters, and nasty people and sometimes simply the antagonists are not about supernatural brew-ha-ha; they tend to depict some sort of exploitation.

Ø  There’s only one story. Look for allusions and archetypes.

Ø  Weather matters.

Ø  Violence and be both literal and figurative.

Ø  Symbols can be objects, images, events, and actions.

Ø  Sometimes a story is meant to change us, the readers, and through us change society.

Ø  Keep an eye out for Christ-figures.

Ø  Flying tends to represent freedom. What do you think falling represents?

Ø  Getting dunked or just sprinkled in something wet tends to be a baptism.

Ø  Geography tends to be a metaphor for the psyche.

Ø  Seasons tend to be traditional symbols.

Ø  Disabilities, Scars, and Deformities show character and theme.

Ø  Heart disease tends to represent problems with character and society.

Ø  So do illness and disease.

Ø  Read with your imagination.

Ø  Irony trumps everything!

Ø  Remember the difference between public and private symbols.

MLA Citation (7th Edition)

Lawrence, Lisa. “Archetypes and Symbols.” West Morris Central High School. West Morris Regional High School District, n.d. Web. 23 Jan. 2013. <http://central.wmrhsd.org/FACULTY…/Archetypesandsymbols.pdf>.

one of the things I loved the most about Steve and Diana’s love story was that even though it was unconventional in its arc and ending (in that it didn’t follow the usual pattern or meet the usual goals of a fictional love story), it never sneered at those conventions. due to their circumstances- she’s a goddess, he’s a mortal, they’re in the middle of a war- and the fact that they are called to heroism and sacrifice, their story can’t end conventionally or domestically. but the beautiful thing about it is that the movie does not use its own heroic status to look down at love stories that do end traditionally and simply.

steve quips at the beginning about how no, married couples usually don’t love and cherish each other ‘til death do they part. he’s cynical about a lot and that includes love and marriage. diana was brought up on an all-female island. her goals and ambitions, her purpose in life are different from most women around her. from the start it’s clear that their love story was never going to end quietly and conventionally, not least because the story in which both of them live does not explicitly deal with the themes of love and marriage. diana begins her journey ready to fulfill her sacred mission and duty, and through meeting her and learning from her, steve also rises to great heights. both perform heroic feats and acts of self-sacrifice. they are heroes and heroes are not ordinary people. 

but the reason that wonder woman succeeds so spectacularly and rises above many of its counterparts (to me at least) is that it acknowledges that heroes should only exist to protect the lives of ordinary people. it believes that it is the sacred duty of heroes to fight evil on the grandest scale precisely so that everyone else can continue to live quietly, peacefully, domestically. convention, tradition, even routine are not dismissed or belittled. they are raised up. they are cherished and fought for as the very things that make life worth living. wonder woman is about war, but it is not about war with no cause. it is about the only thing that ever makes a war justified. 

and when steve and diana are dancing in the snow and diana asks “is this what people do when there are no wars?” she’s asking it because she never forgets that she’s fighting for more (so much more) than her own glory or even just to defeat evil. she’s fighting for the preservation of peace, of ordinary people’s right to dance together in the snow without danger, to eat breakfast, go to work, raise children, live their ordinary lives without fear. and when steve hands her his watch at the end and says “i wish we had more time” he’s saying he wishes that they had time to build a whole life together, a whole life of beautiful peaceful ordinariness. steve and diana’s love story is tragic because it’s cut short before the rest of it can unfold, but it’s beautiful because, in sacrificing a future that neither can have but both want, they are making possible the flourishing of a hundred other love stories, of a thousand other peaceful, ordinary lives. and both believe that that is worth every sacrifice.

anonymous asked:

Dude u should rate the archers

a classic. simple yet incredibly cool & iconic design. founder of the GAR meme and still its strongest example. rude and cynical yet idealistic beyond measure, or rather rude & cynical because he’s so idealistic but knows consciously that it’s not possible to actually save everyone. somehow both a person and a concept and having such a hard time reconciling being an avatar of blind and absolute justice with his own much smaller wish to just never see people cry again he’s willing to straight up erase himself from existence if that’s what it takes to stop having to be a concept. so cool and badass it makes dudebros set aside their own masculinity to admire him more yet also a complete loser and happiest when cooking dinner for a few close friends & family members. forget about being executed for crimes he didn’t commit, the way he got shafted in extella is the largest injustice he’s ever faced. 50/10

ah. that motherfucker. what a tool. honestly a really good character but somehow never really got to shine at full potential as the world’s first hero until ch babylon because the mainseries games needed him as a villain and CCC was weirdly biased towards emiya in a way that made him get overshadowed in thematic power by someone who’s not even in his route. loves the world and humanity but is disgusted with its current state and drunkenly decides to practise some light genocide in fsn to cull the weak and bring the world to its former glory because he is a grumbling old man complaining about kids these days. probably hasn’t been sober once in the entire 10 years since he first raided kirei’s wine supply. patron deity of following your desires and being true to your nature because as the first hero he is the ultimate representation of how humans have always had the same hopes and fears and desires and doubts. humanity’s largest ally despite everything, two/thirds divine and created to prevent humans from overthrowing gods, but ultimately the reason why humanity was able to separate itself from the gods and live for itself, as humans. a god damn tsundere if i’ve ever seen one. 30/10 theory 8/10 execution

clawed gauntlets 8/10

all i know about him is that his master really wants to fuck a horse

a good egg no matter how much he tries to pretend otherwise. not the “real” robin hood but rather one of many people who took up the title when the rumors of a vigilante thief started spreading, and simply the poor sod who happened to match the legends the best and got made into the one singular robin hood as a result. has no problem stooping to the dirtiest tricks to win but is also very conscious about the dirtyness of it and will get mad when people who work hard and fair are ridiculed. doesn’t think his decision to become a robin hood was a bad one but still kind of longs for the nobleness of a knight’s life over his own life in the shadows. tries to convince everyone he’s a bad guy and maintains a flippant attitude but has a strong sense of justice and starts fussing over people he likes very quickly. 10/10

a FRIEND. someone who literally ends conflicts even if it costs him his life. a symbol of peace. the fucking mvp of camelot. devotion to the people so immense it can divide the land and rips his body apart. a gentle and cheerful older brother figure who’s great with kids. 8/10

DAI ROKUTEN MAOU 9/10

presents a perfect friendly hero persona as a duty but is actually very cold and bitter and wants to be left alone. gifted with all the love and material wealth he could possibly want from birth yet unable to appreciate it like he consciously knows he should, because he never asked for any of it. hates karna’s guts because karna is so perfectly selfless in a way arjuna knows he should be in order to be a good person deserving of his fortune, but isn’t. also hates people who try to get to know him for risk of them finding out he is not as good a person as he feels he should be. good character but i feel im gonna remain weirdly ambivalent to him until i roll him. 7/10

all the complaints about his design have already been beaten to death but honestly I love that it doesn’t make any fucking sense because he doesn’t make any fucking sense himself. he’s several paradoxes in a trenchcoat held together with kintsugi that should barely even exist. super ultra extreme edgy when on duty as the counter force’s killing machine but outside that he’s mostly just tired and calmly waits for the day where he’ll forget everything including himself so that he can finally Stop. fully convinced that when he forgets his entire past all that’ll be left of him is the fact he’s good at killing but still thinks that’ll be better than having to continue being a person, and when the time is actually here he’s almost more shirou-like than vanilla archer and straight up cries at the prospect of getting to help people. 15/10

wasnt he like a super huge fan of pigeons historically

ANOTHER GOOD EGG made a reputation for himself as bandit king at age 12 out of necessity and while he initially enjoyed picking fights and stirring up shit everywhere he quickly turned around and tried to avoid conflict wherever possible. his friendly face actually let him be somewhat accepted by the townspeople but despite this he was forever branded as an outlaw and eventually met his end through a sneak attack from his former friend. cheeky and tends to flaunt his reputation and marksmanship but it’s mostly because that’s all he gets to be to others anyway and just rolls with it, and he actually hates the name he’s made for himself. constantly apologises for both the bandit persona he puts on and his actual far more quiet personality. 10/10

please stop praying for my grandpa he is becoming too powerful. stylish beyond belief. swings around a fuckoff huge gun coffin like it’s nothing then complains about his hips. the archetypal evil mastermind yet also a subversion of it, because rather than calculating how to destroy the world because he’s evil, he calculated how to destroy the world and then had no choice but to become evil if he wanted to test if he was right. I’m so glad fran has a father now. 9/10

big titty curly haired anime blonde is just a really good trope and her swimsuits are super cute 8/10 

wouldnt it be nice if they stopped putting you two in those bunny suits tho

FRIEND. special mention because he’s one of the only barechested dudes in the game who actually has nipples

WOULDNT IT BE NICE IF THEY ACTUALLY GAVE YOU A PERSONALITY WOULDN’T IT BE NICE IF THEY WOULD FUCKING DO SOMETHING WITH YOUR GENUINELY INTERESTING CHARACTER CONCEPT WOULDN’T IT BE NICE IF THEY EXPLORED YOU AS THE CREEPY KILLER CHILD SIDE OF ILLYA THAT NEVER GOT TO SEE THE LIGHT IN PRILLYA BECAUSE ILLYA NEVER SAW THE KIND OF CONFLICT THAT WOULD MAKE HER SHOW THIS SIDE AND WHO IN THIS TIMELINE ALSO ONLY APPEARS BECAUSE OF CONFLICT AND WANTS TO PROVE SHE HAS A PLACE IN THE PEACEFUL LIFE SHE ISN’T NEEDED IN AND FEELS CHEATED OUT OF WOULDN’T IT BE NICE IF THEY DID SOMETHING WITH THE FACT THAT YOU SHOULDN’T EVEN EXIST BUT GRABBED HOLD OF A HEROIC SPIRIT WHO CAN MAKE THINGS THAT DON’T EXIST APPEAR ANYWAY AND USED IT TO MAKE YOURSELF HEARD AND DEMAND A PLACE IN THE HAPPINESS THAT HAS NO USE FOR YOU WOULDN’T IT BE NICE IF THEY REALISED THE AMOUNT OF PARALLELS THEY COULD BE MAKING WITH AN ILLYA WHO TAKES AFTER ARCHER LOCKED IN DEADLY RIVALRY WITH AN ILLYA WHO TAKES FAR MORE AFTER SHIROU WOULDN’T IT BE NICE IF THEY DID ALL THAT INSTEAD OF HAVING YOU SEXUALLY ASSAULT OTHER CHILDREN ON SCREEN FOR THE FANSERVICE BECAUSE YOU’RE ~EVIL~ WOULDN’T IT BE NICE IF PRILLYA EVENT AT LEAST TRIED TO MAKE AMENDS FOR YOUR HORRIBLE TREATMENT IN THE ACTUAL SHOW WOULDN’T IT B

cucker

does this look like the face of mercy to you

anonymous asked:

Hey! Do you know/can you find any official art for 'All My Sins Remembered'? I forget the author, but it's a Sci-fi book from 77, about Otto McGavin, and it's recently become one of my new favorites after I lucked into finding it in a free book bin. Any help would be appreciated!

That is a truly great novel and I can’t recommend it enough! The author is Joe Haldeman. He was a combat engineer during Vietnam, so a running theme of his stories is always the way institutions take and warp people to make them more brutal.

As usual, the Michael Whelan cover art gets the theme of the story the best. All My Sins Remembered is great because it’s about a man recruited to be spy who inhabits plastic bodies for espionage. But if you inhabit a body, it changes how you think, it changes your very soul. A creepy and fascinating premise. 

Joe Haldeman’s most famous novel is the Forever War, because it’s about a war fought with an alien race over relativistic distances, so every time a soldier signs up, he comes back to earth 70+ years later to find it totally different, with new technology and social norms. For example, after one tour of duty, our hero returns to earth to find himself the only remaining heterosexual on earth. In other words, soldiers are alienated on the home front and have to keep on re-enlisting because, even if they hate the military, it’s the only world that makes sense anymore. 

If you ever have any questions like this, where you need to find a specific cover, or need to know an artist for a cover, check out www.isfdb.org

Headcanon where Hiro is the kind of kid who’s seriously into first person shooters and real-time strategy games and is just too good at them and he pretty much obliterates the global battlefield. And when people try to insult him by calling him a kid he just scoffs because he is a kid and he enjoys the fact that gamers way above his age are getting royally wrecked by a 11-year-old. The only person who can beat him is Tadashi but he prefers to play Candy Crush and likes to casually tell Hiro to ‘stop bullying the newbies’.

Why the biggest lesson Gravity Falls teaches is not to compare yourself to others

The first thing we’re introduced to in ‘A Tale of Two Stans’ is something we’ve been theorizing for ages; that they were, in every sense, the Dipper and Mabel of their time. We fell in love with the idea that history repeats itself, and that the Pines family saw themselves in one another. And they do.

Make no bones about it, the similarities are there for a reason. We see them, and so do the characters. But comparing people is what put them through so much, when you think about it.

Stan always felt inferior to Ford; and Ford, in turn, felt superior mentally. They both felt that they would be together forever, because Stan couldn’t live without him. Ford probably felt like a hero, taking on the duty of caring for his younger sibling; and Stan has admitted he didn’t know where to go next without his brother.

He never once thought he could find a job near the college Ford wanted to go.

He never once considered he may be able to get into a school nearby, if he worked hard enough.

Because, to Stan, there was nothing he could do that would be as close to amazing as Ford. And people like Ford were the ones who went places.

In fact, his whole family thought that way. Never forget that his father already had Stan’s bags packed for him. Even if he hadn’t accidentally destroyed the project, he would’ve been out of there days after Ford left, because he wasn’t worth keeping.

Even at the beginning of the summer, the twins are comparing themselves to Stan.

Stan and Mabel are the emotive twin. Mabel may prefer expressing herself with art rather than crime, but, in essence, they’re the same. And she realizes that. It keeps her up at night later on in the series.

Dipper, however, sees the person he wants to be in Stan.

Not a criminal, nor a con-man, but a strong male figure who loves his family fiercely. Someone people depend on, even if he’s just as likely to blow it as he is to keep his promise.

That isn’t, however, what Stan wants for Dipper.

“You see it? That why I’m hard on Dipper. To toughen him up. So when the world fights, he fights back.”

He pushes Dipper, not so he’ll be like him, but so he’ll be strong enough to take on life and the people who try to hold him back. He wants to help him succeed.

They also compare each other.

Mabel feels stupid compared to her brother, the mini-genius who has his life planned out ahead of him.

And Dipper feels awkward and foolish socially compared to his sister.

But, as time goes on, they realize how silly they’re being, Dipper and Mabel.

They learn.

They grow.

They become stronger people.

Not so much these two. Not at first.

And let me be clear; Dip and Mabel stopped comparing each other, but they starts comparing themselves to the Stans.

Mabel, the more carefree of the two, fears this the moment Ford comes out of the portal. She listened to the story. She knows how they ended up.

She sees him slip through her fingers with ease, and it never dawns on her that she could just ask to stay with him. She’s too busy comparing- Ford wants someone smart, someone good with fancy long words, someone who’s not her- that she never thinks to ask.

Dipper isn’t above the same offense. He feels accepted with Ford; and unlike Stan, who is someone Dipper want to be, in a sense, Ford is the person Dipper looks up to. Sure, he wants to be strong, but he’d kill to be half the hero Ford is in his mind.

Dipper listened to Stan and Ford’s story too, but, judging by the actual narrative compared to what really happened, it doesn’t sound like such a bad idea; splitting up.

He could grow into the person Ford is. Be the guy he’s always wanted to be. After all, what’s the worst that could happen? Stan was successful, living the life he always wanted; running from the cops, scamming folks, never paying taxes, etc.

…Mabel will be fine. Stan was.

(Way)too long, didn’t read; It was only when the Pines family accepted their own strengths and looked past what they thought they should be that they became happy.

one of the many things i’m excited to see in the bh6 series is more stuff about the nerd gang. 

we know a little bit about Fred, but there’s still a lot to see! i wanna see him read his comic books and marathon his favorite movies. he likes tacos so why not see him in his mansion’s kitchen making tacos for him and the others. maybe him cosplaying as one of his favorite superheroes. him inviting his friends to one of his charity events.

let’s see Gogo listening to punk rock while she’s working on her bike. let’s see her in a bike race as the others cheer her on. when her and the others aren’t at school or fighting crime, let’s watch her kick-box or play ultimate frisbee. 

Wasabi has a lot of great hobbies to be explored! he does tai-chi so let’s see that! I wanna see him do his gardening and knit (omg him knitting something for his friends!). i wanna see his model train collection and how well-kept he keeps it. it’d also be so cool if he ran a sushi bus like he did in the concept art

and Honey Lemon is a baker! I wanna see her bake all sorts of treats for the others. she loves fashion and runs an online boutique! let’s see her fashion line and see her process! let’s see her take selfies and snap pictures of the others when they aren’t looking. 

Look, Sharena has pink tips in her hair, like how Alfonse has blond tips, only you can’t see it well. I just wanted to make them more visible. I just wanted everyone to know she has pink in her hair;;;

Hiro’s Duty, a Big Hero 6 Wreck-it-Ralph fanfiction by kiwiinama-chan. Find it at fanfiction.net

Prologue: https://www.fanfiction.net/s/12579503/1/Hiro-s-Duty
Chapter I: https://www.fanfiction.net/s/12579503/2/Hiro-s-Duty
Chapter II: https://www.fanfiction.net/s/12579503/3/Hiro-s-Duty

Rating: Teen (for violence, mild language, gore,)
OTPs: Tadashi x Honey Lemon, Rancis x Candlehead, Hiro x Vanellope (WARNING! Vaniro is OPTIONAL! Their relationship is written to be interpreted as either platonic or romantic, so it’s really up to the reader.)

To rattle of my thank you’s,
All of my proof readers who got sucked into the story! Mika, Steven, Nehemiah, Gabrielle, and Abi, this would be such a mess if you guys hadn’t read it through first. Thank you so much!
To my parents, who spurred on my writing skills, thank you!
To @tsutei-kousen157 who did my lovely and gorgeous cover!!! AAAH! Thank you! It turned out epic!!!
And last but not least, to my sister, who gave me this idea in the first place, even though she hates Big Hero 6. Thank you bunches.

anonymous asked:

Could you do Todoroki for the who did it first special please ? Thank you~~

Todoroki Shouto

Who asked who out first?

You asked him. You more implied that you had a crush on him and would like to hang out, just the two of you, sometime. Todoroki took a second to understand the romantic context underneath, and wonders about how long you’d had a crush on him without him realizing. He agrees that hanging out together alone would be nice. 

Who initiated the first kiss?

You did. Todoroki still has to learn to read the mood of the room, knowing the more obvious signs, but not knowing the fact your eyes kept darting towards his lips meant you wanted a kiss. Instead of waiting for him, you decide to lead, asking if he would mind if you kissed him right then and there. He, of course, doesn’t mind at all. 

Who said I love you first?

You did. You can see the way his eyes light up when the words first leave your mouth; you wonder how often he’s been told that since his mom was hospitalized. You can see he’s struggling on what to say next but he finally settles on resting his forehead against yours, and telling you he loves you more. 

Who would have the others picture as their phone background?

Todoroki had Midoriya help him set you as his background, because he’s not too savvy with his phone. He likes to admire the picture quietly sometimes but shuts the screen off before anyone else can peer over and see what he’s looking at. 

Who proposes?

Todoroki does. He knows he’s supposed to get his fathers permission out of some sort of respect for him, but then he remembers he doesn’t have any, and goes to his mother instead. After a long, thoughtful talk with her is when he finally decides proposing and getting married to you would be the best decision he’s ever made in his life. 

Who does the dishes?

Todoroki generally does them without even asking, because he’s used to having some responsibility around the house. Mostly his sister would do them but to give her a break he’d fill in every once and awhile, and now it’s a peaceful activity that lets him reflect on his day. 

Who’s the first to wake up in the morning?

Todoroki, generally. Sometimes, you’re surprised to find him still sleeping at 10am but he’s been letting himself rest more after heavy days of training or patrolling on hero duty. He likes to wake up early, though, and always seems frazzled when he wakes up late, like he can’t catch up with the rest of the day. 

Who gets to pick the movie type on movie nights?

Todoroki lets you pick because he values your taste in movies, and also, he just doesn’t have a preference. He likes any type of movie in the long run, but likes ones especially with well-developed characters who learn a lesson by the end. He likes movies with sequels, too, because he likes following a characters journey. 

Who lavishes the other one in gifts?

Both of you are pretty eh about gifts, because there’s more to the relationship than that. Todoroki much prefers taking you out to festivals and places you’ve never been before to explore and observe the beauty of the outside world. He’s not above winning you a stuffed animal or two. 

Who worries more about the other?

Todoroki doesn’t like to think worst case scenario, so he doesn’t worry too often as he checks in with you regularly and spends time with you as much as he can. You, on the other hand, have a few things to worry about with him. His mental health for one, as his overbearing father has had a continuously negative effect on him over the years, and now that he’s getting better, you don’t want him to regress.