Crystalline: Part II

Notes: The reign of the Wolf King. Previous part here. An uneasy truce is made.
Pings: @jollyroger-fr, @fusefr, @hellkite-fr, @kattafr, @archaic-fr, @mask-fr, @deadlanddisciple, @fr-crobbin

There is silence in the throne room as Nightshade stands alone, unmoving. His mask, the skull of a great and mighty hawk, covers every part of his face. His clothes are tattered, a wind-beaten beige tempered by sand and held together by dangling feathers and twine. He looks the part of a blood mage today, looks as dangerous as he is.
Yet not dangerous enough.

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finally beat dark souls lads

Some five years after the Prepare To Die edition came out I finally finished Dark Souls. This comes after at least a dozen characters, a dozen attempts to finish the game that all came up short. This is how I felt about the series. On the off chance that you haven’t played ds1, there will be spoilers.

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ds poster update!

yes i‘m still working on it

Character left to draw

Alvina,andre of astora (?),giant blacksmit (?),asylum demon
big hat logan,Kalameet,Quelaag,pricislla,Kaathe/frampt
dusk,fair lady,everlasting dragon, gaping dragon, Manus
Moonlight butterfly,patches,pinwheel,Taurus demon
capra demon,Four king,Darkwraith, Black knight
Wheel skeleton,hellkite dragon, mimic, ornifex

forgot a memorable character? tell me in the comment or tag below and see if i could add them

EXO: Sehun AUs/series


Security!AU: Sekai Security: Pt 1 | Pt 2 (M) | Pt 3 | Pt 4 (M) | Pt 5 | Pt 6 (M) | Pt 7 | Pt 8 | Pt 9 (M) | Pt 10 (M) | Pt 11 (M) | Pt 12 (M) | Pt 13 | Pt 14 (M) | Bonus Part (Sehun’s Revenge) | Pt 15 (M) | Pt 16 (M) | Final (M) | Epilogue |

Wolf!AU: Charade: Pt 1 (M) | Part 2 | Part 3 | Part 4 (M) |

Highschool!AU: Pt. 1 | Pt. 2 |


Playboy X: Pt. 1 | Pt. 2 (M) | Pt. 3 (M) | Pt. 4 | Pt. 5 | Pt. 6 | Pt. 7 | Pt. 8 (M) | Pt. 9 (M) | Pt. 10 (M) |

To Protect ft. Suho: Pt. 1 (M) | Pt. 2 (M) |

The Long Way:Pt. 1 I Pt. 2 I Pt. 3 I


Plushie!AU: Soft Noodle

Supernatural!AU: Wind Control (M) (Part of Blanc Et Noir series)

Supernatural!AU: Door of the Whirlwind (Part of Blanc Et Noir 2 series)\

Wolf!AU: Abandon, She Said

Tattooartist!AU: Sandwiched (Tattoo Shop Sehun & Car Shop Kai) | Somebody Told Me | 

Musicians!AU: Rock the Summer Series:  Part 1: The Drive | Part 5: Preparations


Idol!AU: Dance, When You’re Broken Open ft. Kai

Miasma!AU: Falling from the Sun: Pt. 1 | Pt. 2 |

Miasma!AU: Dwale

Streetgang!AU: Set Your Life on Fire

Photographer!AU: Mysteries are not to be Solved


Angel: Pt. 1 | Pt. 2 |

 Antipode: Pt. 1Pt. 2 | Pt. 3 |


Artist!AU: Artist

Egyptian!AU: Khepri (Part of Secrets of the Pyramids series)

Student!AU: Winning Touch Down |

School!AU: Peppero Pain: Pt. 1 | Pt. 2 |


Mafia!AU: Hellkite: Pt. 1 | 


High School!AU:Confession Confusion I New Butterflies I

Harry Potter!AU: Game Day I Overlooked Efforts I

Parent!AU: Every Step of the Way I Baby Steps I Daddy Daughter Day I Surprise Arrivals I


Hotel Room:Pt. 1 I Pt. 2 I


Talk Later:Pt. 1 I Pt. 2 I Pt. 3 I

Rub Down: Pt. 1 I Pt. 2 I


Wolf!AU: Charade I

so !! i’m sort of cleaning out my old laptop and drafts and i found a bunch of character labels i’ve saved not long ago that i haven’t seen around the rpc much or at all. so here u get a masterlist of around thirty labels that i have found !! there are also small descriptions attached to some of them explaining what exactly they mean and helping you understand them better !! i checked all of these, but let me know if there are any problems with them or if you’d like an explanation in detail !! tw ; please note that some darker labels and mentions of cruelty are found under the cut as well.

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What is the most alternate win conditions you have ever crammed into a single Commander deck? How many have you won a game with? I’ve bolded the ones I’ve secured victory with.

The list of Commander Playables:

Approach of the Second Sun, Azor’s Elocutors, Barren Glory, Biovisionary, Celestial Convergence, Chance Encounter, Darksteel Reactor, Epic Struggle, Felidar Sovereign, Helix Pinnacle, Laboratory Maniac, Hellkite Tyrant, Mayael’s Aria, Maze’s End, Mechanized Production, Mortal Combat, Near-Death Experience, Test of Endurance.

Dark Souls Lore Ramblings #1

So before I go on, I guess I should make it clear that I haven’t played DS3 or DS2. So, if there’s any information that contradicts or explains something, I probably don’t know about it. I’ve just got what I absorbed through pop cultural osmosis. 

I don’t really have any particular order or priority in mind for what I’ve got to say, so this could be kind of all over the place. If you want to know my opinions on something in particular, you should probably drop me a message or a leave a comment or something. With that said, let’s start at the very beginning. I understand that it’s a very good place to start.

Dragons in Dark Souls

So, the Everlasting Dragons. I guess they’re the start of Dark Souls. In the beginning, it was all stone and mist and arch-trees and dragons. Everybody and their mother knows from the interviews with Miyazaki that the dragons are more like elementals than flesh and blood creatures. Their scales are made of stone, the same way the arch-trees are made of stone. So the dragons, the trees, and the earth are essentially all one in the same, to some degree. At the very least, the dragons are part of the landscape and the trees might be their own separate things, what with being the pillars of worlds and all.

Anyway, this is all to get around that whole disparity of existence thing. Rocks don’t die; they’re not alive, but they don’t die, or become undead, or whatever. They still succumb to entropy, but that’s real-world science being applied to a very broadly painted mythic portrait. The way I figure it, the dragons just sat around for millennia, fusing with the ground, coming out of the ground, going back to the ground, all in an endless cycle with no actual beginning or end. Seems appropriate.

Now here’s where things get tricky; did the Everlasting Dragons know about the First Flame and the Lord Souls? Were they trying to keep them down? If they didn’t, then the war against the dragons was perpetuated solely by the Lords; they began a fight with creatures completely beyond their comprehension and perspective. But then, why have a fight? The Lords didn’t even want the place that the dragons had; that would become Ash Lake. The Lords wanted the luxury suite in the arch-tree’s branches. (Whether that refers to exclusively Anor Londo or reality as a whole, I don’t know. We’ll get there when we get there.)

The way I see it, the Dragons did have some agency in this conflict. They didn’t just happen to be there. They were guarding the arch-trees, trying to stop the Lords from establishing reality. They actively opposed the First Flame and the cycle it brought. But why exactly? Well, the obvious, existential answer is that they wanted to avoid the pain and chaos of being. Why go through life and death and all that humdrum when you can be an Everlasting Dragon? Then I thought that it might be to avoid The Dark, or Death, or whatever else; something so horrible that the high point isn’t worth it, that an eternal purgatory is better than having to live with the worst. But then I started noticing details about the dragons;

Stone Dragon. Last of the OG Everlasting Dragons. Hatched in secret or hid away somewhere. Possibly also a Bonfire Maiden, but that doesn’t make any sense (or does it?). Offers Nirvana by offering an escape from the cycle of Light and Dark by becoming somebody’s scale-sona. Anyway, count the limbs on this guy and the dragons from the opening cut scene; four legs, four wings. That’s eight limbs in total.

The Gaping Dragon. Coolest dragon in dark fantasy. Succumbs to the pleasures of the flesh and grows a giant ass mouth to feed its gluttony, because Soulsborne runs on that kind of fairy tale logic. Locked up in Blighttown for a long while until its jailers were too weak to contain it or feed it; probably both. Got hungry, escapes, rampage. I like to think it was worshiped as some kind of sewer god for a while, but that’s pure fancy. On topic; four wings, and… well, eight legs. Twelve limbs in total, but I think we can make an exception given the whole freakish mutation thing.

Now Seath? Seath’s another horrible, freakish mutant. He’s got two arms, six wings, and a whole bunch of tentacles/tails. So that’s eight limbs plus whatever’s going on down south. I’ll be honest, I was going to cover Seath as his own separate business later. But Seath is important; Seath is described as being born. Not fissioning out of the stone, but being born. Birth is tied to death, implying that Seat, unlike the Everlasting Dragons, is tied to the cycle of existence. The whole point that I’m making over these last three is that the original Everlasting Dragons come with eight limbs.

Cut to Kalameet. So called by Gough as the ‘last of the great dragons’. Big boy. (That gemstone in his head might be a nifty callback to draconic lore; in both the East and the West, dragons were described as having magical glowing gems that they stored in their head. In the East, these were the pearls that lung used for flight and to control the sea, while in the West, these gems were the dragon’s actual brain, and had fantastic divinatory and alchemical properties.) I imagine he started rampaging around Oolacile after the Dark hit and the Four Knights fell to shit. But count his limbs; two wings, four legs. Six limbs. If Kalameet is the ‘last’ of the great dragons, then that means he is well after the Lords won against the Everlasting Dragons. He may even have been born in the last days of the war proper. But in any case, Kalameet is literally lesser than the Everlasting Dragons.

Similarly, we don’t know a lot about the undead dragons, but they follow the same basic rules. Four legs, two wings; less than the Everlasting Dragons. What’s more, they’re actually well and proper dead. I mean as much as anything that’s undead (and not an Undead) is dead. They’re corpses animated by some kind of magic or willpower, that’s all. But the cycle of life and death has absolutely affected them.

Also, their asses are in Izalith. I have no idea what that’s about. It honestly kind of infuriates me. I feel like I could just put the word “IZALITH” in great big, bold letters over these things and anybody who actually played this game would understand. Maybe something cool happened. Maybe the Lords fought their last epic battle against the dragons at Izalith, and dragon butts are all that remain. Maybe the Witches tried to enslave or tame the dragons, and when the Flame of Chaos destroyed Izalith, it killed the dragons, and the demons and dragons fought in some Heavy Metal war of fire and claws! Yeah! But probably not. Because it’s Izalith. So the answer is ‘rushed development’.

And at the very bottom are the dragons of today. Interchangeably called ‘drakes’ or ‘wyverns’, they have two wings and two legs; a paltry four limbs compared to the Everlasting. The Hellkite is a dangerous enemy, but the Blues are easy pickings for the patient knight. Ornstein hunts them for sport. (Have to guess that he must have started slacking off if something as big as the Hellkite could grow up there.) Even their habitat doesn’t acknowledge them as dragons; it’s ‘Valley of the Drakes’, not ‘Valley of the Dragons’. In essence, the Everlasting Dragons devolved; over the generations, they became less and less until their current descendants are no better than animals. Could it get any lower than this?

The answer is yes. The hydra is barely even acknowledged as a pseudo-dragon. The only thing that even ties them to dragons is that they drop dragon scales and are in the vicinity of dragons or something that a dragon made. It has no limbs, unless you count its ray-like flippers, and a bunch of seemingly useless tendrils hanging off it. I’ll be honest, the hydras kind of piss me off; the one in Darkroot I can understand, but how the Hell did one get into Ash Lake? It’s one thing for basilisks and mushroom folk to be there; they came in through the arch-tree. But how did a sixty foot long aquatic reptile get there?

I don’t know; frankly, I don’t think there is an answer. The best I can come up with riffs from Norse mythology. If we assume that the arch-tree is Yggdrasil, then the Stone Dragon is Nidhoggr, the dragon at the bottom of the world. In some versions of the myth, Nidhoggr is surrounded by a nest of lesser serpents. So the hydra is the Stone Dragon’s guardian? Offspring?

I guess I’m not really talking about all the dragons of Dark Souls if I don’t talk about the Path of the Dragon covenant as well. It really is kind of analagous to Buddhism in a weird way; through the Stone Dragon, you can escape the cycle of life and death, becoming, like the Everlasting Dragons themselves, something beyond any of the Lord Souls. In a way, it’s perfect for Undead; as a being already outside the cycle of life and death, an Undead is closer to escaping it than almost any other creature in Lordran. All they would need would be that final push to make the transformation a permanent part of themselves.

Of course, there may be a more petty side to the covenant; given that the covenant operates on dragon scales, it might be that the Stone Dragon intends for its servants to hunt down lesser dragons like the drakes and hydras. There’s no evidence to that, however, and it frankly seems beneath the Stone Dragon. Remember, its motivations and mindset are unknowable to anything derived from the Lord Souls. Petty vengeance doesn’t seem like it’s M.O.

So what’s all this add up to? Nothing much, really. It’s just what motivated the Everlasting Dragons, the setup to the establishing conflict of the Dark Souls mythos. The Dragons weren’t afraid of dying or the Dark; they were afraid of watching their own devolution. Somehow, I think, they knew that the cycle would wear on them, generation after generation, until dragons were little more than animals. Time ruins all things; it’s one of the big recurring themes of the Souls series. Even Dark Souls 2 (which, as I understand it, is stuffed to the gills with dragons) understood that.

The Dragons’ fight was the fight against definition itself; not as simple as stagnation versus chaos, but against the very act of being in and of itself. And I guess that adds up to what’s valued as important in the Souls universe; ‘existence’ is synonymous with ‘definition’. The very act of perception and processing that perception is the heart of reality, a notion that goes all the way back to Demon’s Souls.

Ultimately, like I said, it doesn’t really matter. The dragons are dead, stupid, or in hiding. But they tell us about the tone of the universe, and I had to start somewhere. Thanks for reading this far! Anything to add or ask for the next rambling?

Hellkite (1/?)

sehun’s first part of the hazard series.

Can the lost be set back on course?

Everyone’s got a little evil inside of them.

Some people prefer to subdue it and keep it inside, because that’s what normal people do normally. Some people like to let loose and let it out a little at a time.

Some people have gotten so evil it’s hard to believe they were once good.

That’s how you met Sehun.

Sort of.

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Notes: A rewrite/filling in the blanks of the Crystal Arc, since I essentially skipped Koschei’s reign proper in favour of getting to talk about Rho, as well as missing a lot of essential details. So here’s that- the reign of Wolf King Koschei and his eventual abdication. This is set a week after Lament.
Pings: @jollyroger-fr, @fusefr, @hellkite-fr, @kattafr, @archaic-fr, @mask-fr, @deadlanddisciple, @fr-crobbin

“Be it better for a wolf to lead the sheep, than for a sheep to lead a pack of wolves.”
Snow drifts in slowly through the open hole in the ceiling, a chimney of ice built long, long ago. Koschei reclines in his throne for the moment, a leg arched over the other as he stares up at that blinding white.
“I’m pretty sure that’s not the real quote.”
Dreams are interesting things, but just as blinding as the ever present white of the sky. He’d achieved what he most desired- a kingdom, and proof that he was worth something. But now that dream was done, and it was only reality that remained.
“I know.”

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Hellkite Dragon! Some of you may remember me saying I was going to paint up some of the inktober Dark Souls pieces that I thought were good candidates, that time is now! I want to give them a “traveling journal” look and feel to them, so the idea is to go for a handpainted look (even if its just Photoshop trickery!)

Also, Happy Dark Souls Thanksgiving!

Samut's Anti-Bolas Army

Commander: Samut, Voice Of Dissent

Doomed Traveler
Mogg War Marshal
Sakura-Tribe Elder
Hanweir Militia Captain
Zhur-Taa Druid
Jade Mage
Mentor Of The Meek
Knotvine Mystic
Hanweir Garrison
Sidar Kondo Of Jamuraa
Oracle Of Mul Daya
Nylea, God Of The Hunt
Heliod, God Of The Sun
Adriana, Captain Of The Guard
Splitting Slime
Hellkite Charger
Requiem Angel
Boldwyr Intimidator
Elesh Norn, Grand Cenobite
Avenger Of Zendikar
Omnath, Locus Of Rage
Archetype Of Endurance
Avacyn, Angel Of Hope

Garruk Wildspeaker

Sol Ring
Thought Vessel
Trailblazer’s Boots
Sword Of War And Peace
Sword Of Feast And Famine
Sword Of Body And Mind

Evolutionary Leap
Cryptolith Rite
Intangible Virtue
Saproling Cluster
Stony Silence
Trace Of Abundance
Spidersilk Armor
Aura Shards
Bear Umbra
Growing Ranks
Mirari’s Wake
Zendikar’s Roil
Mana Reflection
Zendikar Resurgent

Tempt With Vengeance
Raise The Alarm
Rampant Growth
Gaea’s Blessing
Martial Coup
Kodama’s Reach
Growth Spasm
Council’s Judgement
Tempt With Discovery
Titanic Ultimatum

Enlightened Tutor
Secure The Wastes
Path To Exile
Swords To Plowshares
Signal The Clans
Deflecting Palm
Natural Connection
Krosan Grip

Hanweir Battlements
Rogue’s Passage
Homeward Path
Evolving Wilds
Terramorphic Expanse
Blighted Woodland
Grove Of The Guardian
Reliquary Tower
Command Tower
Rupture Spire
Transguild Promenade
Inspiring Vantage
Canopy Vista
Graypelt Refuge
Blossoming Sands
Rugged Highlands
Mosswort Bridge
Vivid Grove
Vivid Crag
Vivid Meadow
Forest x6
Mountain x5
Plains x5

@actualborossoldier that’s the list

anonymous asked:

Hello do you know any EXO mafia!aus??:)))













EDH Deck Tech: Nekusar, the Mindrazer

[you can see every deck tech here]

Hello & welcome to this weekly deck tech! This week we’re looking into EDH at a very friendly Group Hug, euhm…I mean Group Slug deck: Nekusar, the Mindrazer.

Now you all might know that I love making people draw cards and be friendly to every player, well this deck does sort of that, in a less friendly way. The goal of the deck is to make everyone draw a bunch of cards, just like a Group Hug deck, but you might punish your opponents for doing so, and they might hate you for it. I need to point out that this deck draws A LOT of hate, so be careful not to die too quickly. Let’s jump into it.

Nekusar Effects

You want to have as many redundant effects like the one your commander offers, to make sure the deck is as effective as possible. So cards like Fate Unraveler, Underworld Dreams, Psychosis Crawler, Spiteful Visions, Niv-Mizzet the Firemind, Kederekt Parasite, Phyrexian Tyranny & Breathstealer’s Crypt. With all those cards you are assured to really punish your opponents from drawing all those cards.

Group Slug

Make like a Group Hug deck and just make everyone draw cards! I’m personally not a huge fan of this strategy since we’ll see some way better way to trigger your Nekusar effects in a bit, but it’s still a legit strategy. If you want, you can pack up some cards like Fevered Visions, Howling Mine, Temple Bell, Dictate of Kruphix, Forced Fruition, Prosperity, Minds Aglow, Kami of the Crescent Moon, Seizan Perverter of Truth, Skyscribing, Fascination, Font of Mythos, Otherworld Atlas & Anvil of Bogardan. But like I said, I’m not a big fan of this strategy, I much prefer the other way to go that I’ll talk about in a bit. Honestly, I’d just play Forced Fruition & Fevered Visions if I were to build a Nekusar deck.

Discard Value

If your opponents are drawing tons of cards they will have to discard some eventually. Also, a whole lot of your cards also hand discarding as a side-effect so it’s a win-win. You need a few cards that take advantage of your opponents discarding, as well as yourself discarding. Some good options are Archfiend of Ifnir, Waste Not, Liliana’s Caress, Megrim, Sangromancer, Shadow of the Grave, Geth’s Grimoire & Bloodchief Ascension. Use discard to your advantage to punish your opponents & benefit you.

Timetwister Effects

Now this is the strategy that I love, this feels much better than going the Group Slug way imo. With these effects you make your opponents draw massive amount of cards in a short period of time and can be repeated fairly often since you have access to so many of them. You can lash out ENOURMOUS amount of damages in a single turn with these. Play some cards like Timetwister, Commit//Memory, Teferi’s Puzzle Box, Molten Psyche, Winds of Change, Whirlpool Warrior, Magus of the Jar, Time Reversal, Day’s Undoing, Time Spiral & Memory Jar. Shuffle up those cards and draw yourself new hands constantly, as well as your opponents!

Wheel Effects

Another amazing way to deal massive amounts of damage; those effects trigger in the same way as the previous ones, but they also trigger all those discard cards we’ve seen before. You can get insane amount of value from those, with cards like Jace’s Archivist, Windfall, Whispering Madness, Reforge the Soul, Incendiary Command, Dark Deal, Wheel and Deal, Magus of the Wheel, Runehorn Hellkite, Dragon Mage, Wheel of Fortune, Wheel of Fate & Collective Defiance. Spin that wheel!

Removal Package

You’re going to attract a lot of hate, so you need answers to deal with whatever people send your way. Good thing is that you have access to some of the best colours for answers, so you can play cards like Cyclonic Rift, Disallow, Arcane Denial, Crosis’s Charm, Terminate, Evacuation, Counterflux, Dream Fracture, Sudden Spoiling, Hero’s Downfall, Grixis Charm, Swan Song, Blasphemous Act, Decree of Pain, Vandalblast, Baral’s Expertise, Dreadbore, Damnation, Black Sun’s Zenith, Slaughter Pact & Pact of Negation. Grab yourself enough answers to survive a few turns.

Value Town. Population: You

There are some sweet sweet cards that don’t fit in any of the previous categories that just go so well with this deck. Cards like Library of Leng, Venser’s Journal, As Foretold, Thought Vessel (and any other mana rock in your colours to be honest, you need some cheap rocks to accelerate quickly), Nightscape Familiar, Baral Chief of Compliance, Chasm Skulker, Notion Thief (with Laboratory Maniac obviously), Reverberate (or any cheap spell that copies sorceries) & Mizzix’s Mastery. All those cards bring something really helpful to the deck and can be very, very powerful.


That’s it for this week! Go forth and make your opponents hate you for making them draw all those sweet sweet cards! But be careful of all that hate your getting, you wouldn’t want to die too early. I hope you guys enjoyed the deck tech as much as I did. If I missed anything let me know. I’ll see you guys next week for a Standard deck tech!