A Fun Classpect Idea™
Instead of “one class/aspect/title is inherently stronger than others”
“it’s easier to see the strength of one class/aspect/title than it is to see the strength of this other class/aspect/title”
Sure, Hope is a powerful aspect and, when used properly, can be used to turn the tide of battle through pure belief, but have you ever thought about the possible implications of a Blood player’s control and knowledge over connections and relationships?
Borrowing from a headcanon @johnstriderknightofspace mentioned, a Blood player could alter the relations and connections between items and people.
This means that a Blood player could alter the correlation between objects, causing one thing to cause something seemingly unrelated.
When used to its fullest potential, this could mean that stomping on the ground could knock the weapons out of enemy hands, doing mundane actions like waving your hand can make rocks fall from the sky, or whatever other absurd ideas a Blood player could produce.
They could also effectively produce voodoo dolls with one object being connected to a target, and whatever happens to one, happens to the other.
And sure, it’s easy to see how a Time player can just go back and prevent you from even existing, as time travel and seeing the future is a well-explored and easily comprehensibly powerful tool.
But Heart players, Heart players can be incredibly powerful if they know how to use their abilities. As much as humans value logic and reasoning over emotions, many even actively suppressing the expression of emotion, emotion is a massively powerful motivator and controller of our behavior.
So, knowing this, a Heart player can play directly to your drives and passions, knowing exactly what to say to give you a change of heart, making you empathize with them and join their side, driving you to the very top of your passion, causing you to act without thinking, or simply take away that passion and leave you without motivation, sitting and doing nothing, while they simply walk past you like you were just another conquered castle.
And Classes, Classes, while different in how they utilize their Aspects, can have markedly similar results when all is said and done.
Sure, a Witch or an Heir of Mind can just change what you choose to do, following the path that they believe works best in their interests. A Mage or a Seer, however, knows exactly how you think, they know exactly how to bring you to see their perspective on the subject. They can seem like the utmost authority on logic and sense, and they very well may just be. They’ll pull you to their side with words and reason, and bring you to the edge of a cliff and make you cast yourself off, or they can bring you to the peaks of victory, to revel with them in the glory that they guided you to.
So, in summary, there’s so much power and potential hidden behind both the neglected and praised aspects, if you’re just willing to dig a little deeper and think of some creative ways to apply the abilities of a Class, Aspect, or Title.
Some titles might be universally seen as powerful, but if you can see past the easy interpretations born from glancing at a title and waving it off, you can find some truly amazing interpretations with just a bit of unconventional thinking and a touch of creativity.