heavy infantry


Warrior Culture : Persian Empire

Subculture : The Immortals

The unit dubbed “The Immortals”  was more closely translated into “The Companions” was a specialized unit within the Persian Empires. Called “Immortal” by their enemies due to the practice of immediately replacing the injured, slain, and even the sick in order to maintain an even 10,000. They acted as both an Imperial Guard and the Persians standing army, bolstering the tribal levies of the Empire and providing an incentive for those tribes to send troops (as tribes who did not would inevitably face the Immortals in battle).

While unlikely to be as they were depicted in popular historical adaptations such as the 300 and 300 rise of and empire I have included these pictures as they are astheticly pleasing and that they keep with the tradition of an imposing mythically immortal  unit. Seeing as the common people would not neccisarily understand that the soldiers were not the same ones who died in the previous battle, instead of actual immortals.


The Vickers Balloon Buster,

Beginning in the American Civil War armies began using lighter than air balloons to observe enemy movements, direct artillery fire, and even deliver messages from besieged cities.  In the Franco Prussian war (1870) armies began to develop guns to shoot them down.  At the beginning of World War I the British developed the Vickers “Balloon Buster” to bring down German observation balloons.  The Vickers machine gun was an improved version of the Maxim machine gun created after Vickers purchased the Maxim company in 1896.  The Vickers Balloon Buster was a version of the regular machine gun chambered in a large 11mm cartridge.  The new powerful cartridge gave the balloon buster enough range to shoot balloons out of the sky.  Typically, phosphorous tracers rounds were used to ignite the high combustible hydrogen gas which provided the balloon’s lift.  Later in the war the Vickers Balloon Buster was phased out for longer ranged and more powerful flak cannons.  However, the gun was excellent for dogfighting, and was often mounted on fighter planes.  On the ground machine gunners found that it was also brutally effective as a heavy machine gun against infantry formations.  It would serve as inspiration for other heavy machine gun designs, such as the Browning M2 .50 caliber machine gun.


Progress Report! 04/01/17

Golden Minute is a side-scrolling farming simulator with an Active Time Battle system–customize your equipment and skills to plant and harvest tough, all-season toddlers.

Take on the role of Mr. Shutter Shades, a burnt-out professor who leaves his untenured position in the university for a more secure and lucrative career in gardening for a preschool. But kindergarten is a dangerous place, and the toddlers are easily swept up by foul weather and feral beasts. 

Who would have known raising other people’s children could be so difficult? (Nearly everyone, probably, especially those who don’t make a habit of useless eyewear.)

Pick your toddler of choice!

Sol – Likes singing and praying before meals. Not very effective, but lightweight and cheap to train. 

Rui – Best at handling soccer balls. Tends to get distracted by anything that moves. Possesses inaccurate ranged attacks. 

Nagi – The smartest and most versatile. Carrier unit that summons pets and servants. 

Kouya – Strongest on the playground, but takes way-too-long naps. Heavy infantry with strong melee attacks. 

Don’t miss the up-and-coming minigame, hitting shelves really soon!


2017 Hobby Update: Week 8. Part 2

For the second part of my weekly update, I finished off my Iron Warriors Legion Rapier Quad Mortar!
I finished this lovely model off tonight, and it has the honour of being the first miniature to be photographed in my new Foldio 2 Light Box!
The forgeworld kit is great, although I did have to do some heating and bending to get rid of minor warping of some parts.
I’m really pleased with how the models have turned out, and definitely plan to add another Rapier Battery to the army in the future.
For now, it will from the heavy support for my infantry (not that I actually play the game, I just paint the miniatures but I like to create some narrative!) .
Next up is finishing off the Contemptor Dreadnought, which is actually the last model to paint for the army!
It’s about 70% complete so I hope to have it finished this week!

Happy Hobbying!


Powered Armour

Fairies are on average smaller than Humans, and while their proportionate strength is better, they still end up being weaker thanks to the sheer size disparity. As usual, technology can compensate. Powered strength assist suits are still in experimental stages in Human hands, hamstrung by power requirements and range issues, but Fairy tech has managed to go beyond those problems. These suits come in different classes. 

  • Industrial suits are merely exoskeletons, designed to take weight far better than any unassisted organic. They can lift crates and materials and pull enormous loads in a warehouse or factory setting. They are generally unprotected, although some models come with plating to defend against accidents. They are an industry standard, built by several competing companies. Criminal elements have been known to attempt to modify industrial suits for their own use through the addition of improvised armour welded to their frames. 
  • Newer model LEP suits have a miniaturised version of the tech that only activates when necessary in order to save power and heat, making them part of the Semi-Powered class. When the suit detects that the operator is trying to lift a heavy load, it will automatically brace itself to take the strain. It can also be used to allow for much stronger blows in combat situations, or to absorb the force of attacks.
  • Heavier stuff can be found in the Riot Suppression/Battle suits, which are hulking devices that effectively make a LEP officer into a walking tank. They use modular weapons hardpoints to mount Neutrino blasters, missile launchers, particle beams, and mass accelerating Multi Munitions Launchers. These things are strong enough to kick cars around and are built to take punishment without batting an eye. Firebombs merely scorch the paint a little. Bullets bounce off or just get stuck. Energy rounds are absorbed. Riot suits are the equivalent of a mobile barricade, and one that can shoot back, no less. One battlesuit operator was able to take on a Troll in close quarters without using his weapons, due to them being damaged. This feat only served to elevate Butler’s takedown of a similar Troll in many officers’ eyes, as he had done it without augmented strength or modern armour. 
  • There are rumours of “Super Heavy Infantry” suits undergoing development and testing in the LEP’s secretive science wing. Alleged leaks describe these as being a cross between an armour suit and a walker. There has been no official response regarding such technology. 

Powered armour can move surprisingly fast, despite their sheer size. This is due to how they support their own weight while also moving quickly. If anything, someone wearing a suit could sprint for longer than someone without one. Battlesuits are often used as ‘pack mules’ for other officers, carrying excess gear with no signs of difficulty.

In a Name: Ch 5

The people: @hannah-caitlynn @graysonmalfoy @falltoashes @solsticestorm @bingewatchingmylifegoby @elenoranave @incadinkadoo @melanin—senpai @juuliiaa05

You sat on the healer’s cot as she finished poking and prodding you.

“I don’t see anything wrong with you dearie.” She glanced over at Nox, “No curses either. I do have some crystals that might help if you were, though.”

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Ferelden Politics And Society

All folk belong to a social class, and each class has its own rights and responsibilities. However, in Ferelden, unlike nearly all other countries in Thedas, members of the nobility are not considered to be intrinsically better or afforded more rights than any other class; they just have different ones. It is true that nobles are generally treated with deference, but this is often due more to the (correct) assumption of martial ability than social status. Nobles from other lands frequently find Ferelden commoners to be phenomenally insolent in comparison to the fawning treatment that they are used to.

Ferelden Nobility tend to dress more practically then their foreign counterparts, that does not always mean they have a sense of restraint however. Really guys? Really?

The primary purpose of the nobility of Ferelden is to fight for their people against all threats— human, darkspawn, or otherwise. While nearly all Fereldans boast some level of martial ability, nobles are expected to excel at warfare—it is, literally, their “job.” The nobles of Ferelden do not own the land. They likely have some small holdings, with more powerful or influential lords controlling progressively greater keeps or fortresses, but it is the freeholders that actually own the farms, the crops they produce, and the profits that come from selling their goods. In Ferelden this matters a great deal, because it is the commoners who are actually the patrons of the nobility. Each freehold chooses which bann or arl it gives allegiance to and the decision is renewed each year. A group of freeholders dissatisfied with the protection they are getting from their local bann can remove their patronage and give it to another bann— though likely one within a fairly short riding distance.

Alistair is a possible king of Ferelden. He would look badass here but for the fact that he doesn't use two handed weapons.

At the top of the noble structure sits the King of Ferelden, whose court is in the capital city, Denerim. The King is entrusted with advancing the interests of all the people of Ferelden in both war and trade. While the King can suggest new laws for the land, the “King’s Law” is in fact generally dictated by precedent and voted on by the Landsmeet, a legislative body made up of all the nobles of Ferelden that meets once a season within Denerim to deliberate on issues and bring grievances before the King. Not all of the nobility can regularly make the trip to Denerim, so many send a proxy, either a younger family member or a trusted commoner, to vote in their place.

The Bryce and Eleanor Cousland ruled Highever at the outset of the 5th blight. It would be a shame if anything HAPPENED to them! 

Directly beneath the King are the teyrn, warlords of such power and influence that they have multiple banns, and arls, sworn directly to them. There are two Teyrnirs in Ferelden at present, Highever and Gwaren.

A Ferelden Bann. 

Beneath the teyrn are the arls, powerful banns who control critical fortifications or regions of land along the borders of Ferelden. Banns make up the bulk of Ferelden’s nobility. There are a great many banns with widely varying levels of power throughout the kingdom. When the banns speak with one voice, they are the greatest power in Ferelden, but this is rare, for they’re a quarrelsome lot. Trivial feuds, which occasionally give rise to petty wars, are far from unknown among the bann.

Ser Cauthrien is/was a Ferelden knight of commoner birth

The least of the nobility is the Fereldan knight, a heavy infantry soldier sworn to serve a greater noble. The prestige of a given knight is greatly influenced by whom he is sworn to serve. They have no particular code of conduct, valuing fighting skills and leadership abilities before all else. While some knights do control land, it is never very significant, as anything more would mean they would be regarded as a bann. In Ferelden, commoner soldiers of exceptional fighting skill have a very real chance of being knighted and joining the ranks of the nobility. Fereldans are proud of this “social mobility,” which is rare in Thedas.

Don’t mess with the Crafters

Because Ferelden’s social system developed directly from the Alamarri tribes, it carries their barbarian values within it. A hunter is certainly a valued member of his tribe, but there are many other hunters. A man who can craft a fine weapon, on the other hand, has a rare skill and is thus more respected. The craftsmen of the Alamarri tribes, the woodworkers, the smiths, the builders, and so forth, organized themselves over the years into semi-formal groups known as “crafthouses” that shared knowledge and trade secrets with one another. They truly became a power unto themselves, though, when they made their members swear to put crafthouse before tribe.

While the crafthouses have no formal political power, only a fool ignores them as they have total power over their particular craft in Ferelden.

Once upon a time the Chantry had pretty robes.

The majority of Fereldans believe in the Maker’s Chantry, following the words of the Prophetess Andraste. Those who do not believe generally hold their tongues. However, while priests of the Chantry are honored in Ferelden, they do not have the political influence that they enjoy in the Empire of Orlais and other nations. Fereldan priests are considered part of the crafting class and are expected to focus their attentions on spiritual matters. The Chantry has been trying to increase its political influence for a long time, but they have not been very successful. That the Revered Mother Bronarch, Grand Cleric of Ferelden, put the Orlesian usurper Meghren on the throne did not help their cause.

Don’t mess with the freemen either… in fact just don’t mess with Ferelden. Are you listening Orlais!?

Beneath the crafters are the freemen, who make up the bulk of the common classes. Scholars split the freemen into “High Freemen”—freeholders, soldiers, innkeepers, and other employed persons; and “Low Freemen”—criminals, prostitutes, elves, and other riffraff.

Freemen are exactly that in Ferelden—they have the right to go where they will, live where they choose, and earn such a living as they may. There are no serfs in Ferelden; all are paid in coin or barter for their work.

Most fereldens are Freeholders and  typically live on freeholds, farms that may have been worked for generations by one or more families. Freeholds are highly social and communal with everyone pitching in to help their neighbors. Freehold governance varies wildly, but generally involves a council made up of representatives from each family that decide on what to plant, what to build, which bann to support, and so forth.

A circle mage, apparently they also got a fashion downgrade.

The Fereldans, as a people, tend to be highly superstitious and extremely distrustful of magic. It is no accident that the Circle Tower of Ferelden is/was situated on a remote island far from the more populous cities. Long ago it was in Denerim, but an angry mob burned it down. Magic use outside of a restrictive set of rules is/was forbidden.

Mages are/were required to join the Circle of Magi. Those who do not are/wer called apostates and hunted down by Chantry templars.

An Apostate. Note the sneaking around and friendly “I’m not an insane bloodythirsy villan” look.

Apostates who practice forbidden blood magic are known as maleficar and they are feared above all.

Gee I wonder Why? 

To guard against the use of proscribed magic and demonic possession, templars are/were stationed in every Circle tower. The Chantry admits that mages can be useful against foes like darkspawn, but their trust of mages only goes so far.

Dwarfs like beards. Except for hipster dwarves. They wear theirs on their chests.

The Fereldans don’t know a great deal about their dwarven neighbors in Orzammar, other than that they’re a stout folk whose troubles are many and whose craftsmanship is exquisite. Neither, in fact, do the dwarves living in Ferelden. Long estranged from their kin, the bulk of Ferelden’s dwarves belong to a dwarf caste known as the “Surfacers” and they are regarded with barely concealed contempt by their kind, though this apparently doesn’t prevent Orzammar dwarves from doing business with them. Long years ago, Fereldan crafters regarded merchants with distaste, as they profited from goods they had no hand in creating. When dwarves first started selling their wares within Ferelden’s cities, the locals thought they were the crafters of the goods in question, and the dwarves saw no need to educate them otherwise. The dwarves eventually offered to move the merchandise of the various crafthouses for them, which was agreed to, so long as they didn’t undercut human goods with their own. This accord grew over the years into the creation of the Trader’s Crafthouse, which now handles the selling of goods throughout Ferelden and beyond, even as far as Orlais and the Free Marches.

Note the pointed ears.

Old stories relate that there was once an elven empire in the north, but the Tevinter Imperium destroyed it long ago and enslaved its people. The words of the Prophetess were instrumental in convincing the elves to rebel against the Tevinter and after the fall of the Imperium, the elves were granted a country of their own south of Orlais called the Dales, in return for their help. For several centuries, all was well, until the elves were found to have accepted Andraste’s words, but not her faith. The Chantry called for an Exalted March against the people of the Dales for daring to adhere to their old gods. The Dales were sacked and their people scattered, now a nation without a home. The elves that still cling to their old beliefs are known as the Dalish elves, an insular people who travel the wilds in massive wagons drawn by huge white stags and have as little truck with humans as possible.

But they do know how to party.

The rest of the elves now live in human settlements, but inevitably apart in an area sectioned off for their use called an “alienage.” Some alienages are walled off, but this is as much for the safety of the elven families as it is to protect humans from the “thieving knife-ears.”

bad things happen to elves who try to move out of the alienage 

Elves are a graceful people with fair features. They are usually servants or laborers in Ferelden. While their lot is not easy, they are paid for their work and have rights, which is seldom the case elsewhere. Many Fereldan elves hold that they have far better lives than their people in other countries, as they would rather be poor freemen than rich slaves.


Since the days of the Alamarri when wolves fought alongside warriors, canines have been highly regarded in Ferelden. In modern times, dogs have taken the place of wolves. Many communities allow dogs to roam freely, and “own” them collectively. Breeding is an ancient tradition and a wide variety of dogs exist. One of the most famous breeds in Ferelden and beyond is the “mabari”—a huge, mastiff-like war hound of incredible intelligence, capable of responding to complex orders.

Extracted, edited, and compiled from the Dragon Age Table Top RPG by bloodypenofferelden (a few of the pictures from the wiki) More to come!

From Swiss pikemen to Swedish mobile artillery

The impact of gunpowder in combat formations and battlefield tactics in Europe

The Swiss Pike Phalanx became a popular formation around 1500, or so. Prior to that, medieval and renaissance armies (especially in central Europe) focused primarily on heavy cavalry and elite infantry. These usually consisted of nobles, and were supplemented by poorly armed peasant levies. Think Battle of Agincourt here, elite semi-noble and noble French troops against English peasants and nobles.

The Swiss relied on citizen armies, all armed to an adequate standard. And to maintain relevance on a battlefield dominated by heavy cavalry, the Swiss implemented a heavily modified version of Alexander’s Phalanx. By mixing in long-reaching melee units, the Swiss Phalanx was more maneuverable, more sturdy, and all around better than either Alexander’s armies, or the infantry forces which had preceded them. Especially in France, Swiss mercenaries plied their trade and dominated all comers for decades.

However, they were challenged by German mercenaries, who initially copied their style. The German Landsknecht was essentially a heavily modified version of the Swiss Phalanx. One of the major, early, innovations of the Landsknecht was the introduction of several different kinds of long, reaching weapons, including the famous Zweihander two-handed sword. These weapons, in either Swiss or German employ, were used to cut down attackers before they broke the Phalanx, as well as cut the heads off of the enemy phalanx before launching their own assault. The Germans increased the ratio of pike to other weapons, and made their formations more versatile.

However the crucial innovation, and the one which would spell the end for the dominance of the Swiss, was the Landsknecht’s willingness to accept gunpowder weapons into their forces. Early in the 15th and early 16th centuries, during the hay-day of the Swiss, gunpowder weapons were expensive and rare. Thus, the Swiss incorporated very little of this new technology. But the Landsknecht, iterating on the Swiss design, incorporated these new weapons on a much larger scale. They might have between 15-25% gunpowder troops, which far outnumbered the Swiss. This allowed the Landsknecht to harry, demoralise, disrupt, and weaken the opposition well before they could respond (especially if it was a Swiss unit facing them!). Yet the Swiss never really integrated gunpowder weaponry on the same scale as the Landsknecht. Part of it was that the two forces rarely met in battle, and part was that the Landsknecht quickly proved themselves the superior style of mercenary. Only France, due to the preferable terms the Swiss offered the French king, really clung to the older model of army, and with poor result! In the few occasions where Swiss and German met, the Landsknecht regularly proved their superiority, especially in terms of firepower.

However, by the late 16th century, both the Swiss and the Landsknecht would find themselves outclassed by a new formation, the Spanish abomination.

In many regards, the Tercio is weird. For most of human history, armies lined up in a roughly linear fashion to fight each other. The lines might look different, be different sizes, and have a different organisation, but the linearity of war has been relatively constant. The Tercio, on the other hand, rejected that. The Spanish formed their phalanxes into giant squares, surrounded by musketeers. Anywhere from 3-5000 men made up the formation in its initial incarnation, and three or four of these Tercios (as one block was called) would form a wedge or diamond on the battlefield. It would go forth, and smash huge holes in the enemy formation, while maintaining a steady stream of fire against all comers.

The Tercio had several advantages, which made it useful across the Habsburg domains (Spain and Germany mostly, though the Tercio would eventually travel to Eastern Europe and elsewhere). Firstly, the Tercio was easy to command. With all those men, packed tightly into a huge square, orders could be easily communicated. Next, the Tercio concentrated a huge number of men in one spot. At any given time, the Tercio could be confident that it could bring more men to bear than an enemy, arrayed in the classic linear fashion. Further, the Tercio (ideally) maintained a constant volley of fire whenever it moved against the enemy. Within that belt of musketeers, the men were arranged roughly into lines, or waves. As the Tercio entered weapon range, the first line would fire their weapons, then move rearward. The second line would fire, and also move rearward. The rear lines would reload, and when their turn came, also fire. Theoretically, this meant that the Tercio would always be shooting, and wearing down the enemy.

But the Tercio too had many problems. Its movements were sluggish, and clumsy. 3000 men are hard to move around, especially when the musketeers were performing their evolutions. And with precious few officers to control the chaos, even veteran musketeers found the Tercio difficult to handle. Further, when moving to the attack and defence, the pikemen of the Tercio had to somehow switch places with the squishy musketmen on the outside. Especially on the attack, when the pikemen had to leave their cocoon and push forward, those manoeuvres sowed chaos and confusion in friendly ranks. Further, because the Tercio was so big, the men in the center and rear were often deaf and dumb to pressing danger. Rather than run, they blindly pushed forward against the front ranks, who had no choice but to press on. In the early days, this made the Tercio seem invincible; this dynamic meant that the Tercios almost never routed. But too, this was a doubled edged sword. At Rocroi, the Tercios should have retreated when they had the chance. Instead, they were annihilated. And on the subject of men in the back pushing, the men behind the first few ranks almost never saw any action. Other than pushing forward, many of the Pikemen of the Tercio rarely contributed to the outcome of the battle. Unlike in a classically linear formation, the Tercio locked men away in tight blocks. It was a hugely inefficient formation.

Only the Spanish really ever employed the Tercio to its maximum effect. But, by the Thirty Years War and the Dutch Revolt, many European powers had solved the Tercio problem, and had again iterated with new tactics.

During the Dutch War, the Dutch found themselves fighting the Spanish Tercio. But they had a problem, many of the Catholics living in Southern Holland (modern Belgium) didn’t want to fight with Protestants, against their trading partners, at the risk of having their farms and estates burned. That left the Dutch without aristocrats, and in 16th century terms, that meant no officers! (Traditionally, the nobility served as the kings officer corps. They were appointed based on wealth and power, not merit. The Dutch had no king, and the nobles abandoned them. That meant William the Silent had to adopt a new kind of army to fight the Spanish).

If the Swiss solved the cavalry problem by harkening back to Alexander, then William the Silent went back to Caesar for his inspiration. The Dutch formed their army around citizen soldiers which were organised into centuries and cohorts, later companies and brigades. Each unit was organised in a standard fashion, and had a standard complement. That meant a general could always know exactly what 2 brigades meant, it was x number of pikes and x number of guns, and that helped the Dutch standardise their army.

In terms of unit composition, the Dutch also radically increased the numbers of muskets v. pikes, to perhaps 30-40% of their army. They arranged these units in a roughly Roman formation (that classic checkerboard), with each brigade alternating:

Pike-Shot(gun)-Pike-Shot-Pike-Shot, etc.

In combat, the musketeers would soften the enemy up (either on the offensive or defensive) while the Pikes would manoeuvre into position. At the critical moment, the pikes would rush forward and attack the enemy, or defend the musketeers (who would retreat and seek a new firing position).

But the innovation was incomplete. It would take a Swede, Gustavus Adolphus, to carry the new formation into its final form. Prior to 1630 and Sweden’s entry into the Thirty Years War, Adolphus had waged a long war against Poland. Poland fought wars radically differently than the central and western Europeans: they relied more on peasant levies, pure pike armies, and the legendary heavy cavalrymen, the Winged Hussar.  In Germany and France, the Swiss and Landsknecht had killed the heavy, lance-armed, cavalry which had dominated the in the renaissance. Instead, cavalry fought much like musketeers did in the Tercio.

The Caracole manoeuvre had cavalry charge the enemy and, at the last second, fire a pistol or carbine before turning away and riding back to the rear to reload. Both complicated and ineffective, the weapons of the time, fired from horseback, simply could not reliably produce the damage and confusion required to break an enemy. But the charge of a Hussar, with their heavy wooden lance, could do just that. Adolphus adopted the Hussar, and used it as his corps of decision. When he was ready to end a battle, he would launch his Hussars at the enemies’ weakest point, where they would have the worst possible chance of stopping the heavy cavalry. And, once broken in one spot, the enemy army often quit the field in whole cloth.

Adolphuses other innovation was much simpler. He designed and employed a series of light artillery pieces, and gave them to his individual brigades. While they were inaccurate and often inefficient, no other army had given control of the precious artillery pieces to smaller units before. The Adolphan brigades thus had a lot more firepower than their opponents did, and the Tercios did.

Adolphus brought his new army into the field against the Austrians, who had adopted Spain’s Tercio. But the Austrians had never mastered it, and found themselves repeatedly checked and defeated by Adolphus. It signalled a paradigm shift, and many European armies (especially among the protestants) adopted the new style. Even France switched to this new model. And at Rocroi, when the veteran Spaniards met the new French armies in battle, the Tercio was finally broken, and the cream of the Spanish army was laid to waste. This new model would persist, with some modification, into the reign of Louis XIV.

The central concepts, heavy cavalry, brigadisation, and a mixture of pike and shot, would be adhered to until after the War of the League of Augsburg, when socket bayonets replaced the Pike. Yet, even before then the ratio of Guns to pikes continued to expand. During Adolphus’ lifetime, his army likely grew to around 50-60% guns. By the W. O.T. League of Augsburg, that ratio was around 75%. And obviously, by the W. O. Spanish Succession, just a few years later, that ratio had grown to nearly 90-100% (with the bayonet). 

This is the general flow of battlefield tactics in the Early Modern Period. The real secret to warfare during the 16-18th century was the gun. Each formation successively brought more firepower to bear than the last one. Guns were useful in many situations, both on the attack and the defence, but the Pike was only useful as a weapon of last resort (ie, close-in fighting) and as a last shock action to cement a victory and route the enemy. The formations which brought more gunpowder to bear did better than those that incorporated less. And this arms race would continue into the early 1700s, when armies finally adopted the socket bayonet, which turned guns into makeshift pikes, and finally made armies 100% gunpowder affairs.

Russell Weigley, Age of Battles
Frank Tallett, War and Society in Early Modern Europe
William McNeill, The Pursuit of Power
Peter Paret, Makers of Modern Strategy from Machiavelli to the Nuclear Age
David Chandler, Oxford History of the British Army

robb stark: as deadly

ANON REQUESTED: May I request an imagine where the reader is Jaime’s daughter and she hates the rest of the family. She likes to fight like Arya. When the war begins she runs away from King’s Landing and start to fight for Robb. He doesn’t know she’s a girl and even a Lannister. When she gets hurt in the battle, he finds out every thing and they fall for each other, and she asks him for not kill Jaime and Tyrion if he wins the war

 They said he was in a cell, with all the chains bound on him with his shit in a bucket, you listened intently as the men talked in the inn. You were now one of them, fighting for the King in the North, but you always remind yourself for you purpose: to get your father into safety and to get away with all the lions wild in the South. You stayed in the inn, observing the men on how they act and do, until you were ready to cut your hair similar to theirs. 

Multiple voices collectively announced, “Your Grace,” until it was just you who were sitting down and eating. Some men nudged you, until you stood up and greeted. You looked at the man with the auburn hair, and you nodded.

“Are you new here, ser?” King Robb asked you, as he took the vacant table next to you.

“Yes, your Grace,” you said, nodding as you ate. You turned to him and he sat there eating with his men. “Would you give me gold if I fight for you?”

You had to think of an excuse to get inside, and he bit on it. “What use would I get from you?”

“I’m deadly with a bow,” you said, as you slung your longbow with your quiver. You held it tight, remembering that it was all of what your father has given you.

“What use is an arrow if we fight with swords?,” asked a man with King Robb.

“An arrow can be as deadly as a sword,” you answered. “It kills the same way.” You looked at Robb and he nodded. You took all of your things and proceeded to go down to where his camps were. You fixed yourself a tent, and you walked around the hundreds of tents, talking and asking. But the only consistent thing that’s coming out of their mouths, were your father’s recklessness, and the hatred they have for the Lannisters. 

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Portrait of Confederate drummer boy Charles F. Mosby who served with the Elliott Grays of the 6th Virginia Volunteer Infantry Regiment and Henderson’s Heavy Artillery during the Civil War, c. 1860′s.

US troops inspect an abandoned Sturmtiger of Sturm-Mörser-Batterie 1002 near Calbe, Germany. April 1945. #Sturmtiger
Formed 22nd October 1944, Sturm-Mörser-Kompanie 1002 was one of the three specialist panzer companies created to field the new German Sturmtigers.
The Sturm-Mörser-Kompanies were originally going to comprise of fourteen vehicles each but as only nineteen Sturmtigers were ever constructed they ended up having just four.
The Sturmtiger was a self-propelled mortar built on the chassis of the infamous Tiger Tank. Equipped with a 380mm rocket launcher it was intended to fill a heavy infantry support role, its massive mortar designed for assaulting heavy fortifications.
The Sturmtiger never really got a chance to fulfil its intended role; by the time of its fielding the Germans were fighting an almost entirely defensive war, with the Allied forces closing in on the Western Front and the Soviets to the East.
(Colourised by Joshua Barrett from the UK)

“You were a… military man, weren’t you, Fred?” said Carrot, as the parade passed by.
“Yes, sir. Duke of Eorle’s First Heavy Infantry, sir. The Pheasant Pluckers.”
“Pardon?” said Angua.
“Nickname for the regiment, miss. Oh, from ages ago. They were bivvywhacking on some estate and came across a lot of pheasant pens and, well, you know, havinng to live off the land and everything… anyway, that’s why we always wore a pheasant feather on our helmets. Traditional, see?”
Already old Fred’s face was creasing up in the soft expression of someone who has been mugged in Memory Lane.
“We even had a marching song,” he said. “Mind you, it was quite hard to sing right. Er… sorry, miss?”
“Oh, it’s all right, sergeant,” said Angua. I often start to laugh like that for no reason at all.”

– the Pheasant Pluckers | Terry Pratchett, Jingo