heart wands

Suits

Clubs / Wands: The spirit. Personality, identity, individuality, originality, essence. Force, initiation, strength, creativity, gain through effort. The soul’s vitality and uniqueness. Free will. Drive, determination. Inspiration, ambition.

Diamonds / Pentacles: Material realm, wealth & possessions, the physical body. Status. Security & stability of all types. Prosperity. Manifestation, effort, processes, rhythm, continuation. Creation & maintenance of a personal world.

Spades / Swords: The mind, intellect, cerebral realm. Thoughts, beliefs, logic, morality, justice, judgment, opinion. Power. Reality. Strife & suffering or influence & strength and the fragile balance between those two extremes.

Hearts / Cups: The heart. Emotions, interpersonal receptivity, love, relationships, intimacy, commitment, connection, shared resources, compassion, empathy, sensitivity, memory, feeling-based experiences.

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TAPESTRY OF THE PAST QUEENS OF MEWNI


They deserved a lot of screenshots. 

Celend The Shy 
Solaria The Monster Carver
Eclipsa The Queen of Darkness
Moon The Undaunted 

And at the end we get to see 2 Mewni Queens with unknow name. Special cameo for the one in pink tutu that also has a very similar wand like star’s, and also has hearts in her dress but her symbol appears to be bunnies.

when Star grabbed Toffee’s finger we get to see some flashback which include some scenes showing Toffee laughing and Eclipsa’s “evil” glare. 

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really irrelevant on this blog but I wanted to post about my recent trip to universal studios a few days ago!! 

A Wand or a Weapon

I’ve noticed something recently that I really like about the Harry Potter/Fantastic Beasts universe, and the fandom itself.  In a lot of games, books, and fandoms, you find people who want lightsabers, gunblades, Keyblades, Hidden Blades, etc.  

These items are intrinsic parts of the universes and the stories, and hold personal meaning to each and every player, reader, or participant.  They’re wonderful.  But, you might notice that for the majority of these stories, the main key item is a weapon.

Very few books, games, or movies these days have a central, key item that isn’t meant to be a weapon first, and a tool second.  There are definite exceptions to this (i.e. the sonic screwdriver) but for the most part, a weapon is the most important thing a character can have.

In the world of J.K. Rowling, this isn’t the case.  It’s the wand that’s most important; an item that, although has the ability to do terrible, awful things, can just as equally be used to heal, create, and protect.  This is a tool given to young children and the first things they learn to master are levitation charms and useful functions; not ways to hurt another person or creature.  This item can only be used as a weapon if the wielder themselves decides to.

None of this is to say that other fandoms are in any way wrong for having weapons.  A lightsaber is meant to restore balance.  The Master Sword can only strike down evil.  A Keyblade can be used to save entire worlds and there are so many others that are just as fantastic.  

There’s so much to love about all of our favorite, meaningful items from these other series.  I simply adore the idea of the wand- a tool that can be made to create wonderful, beautiful things, and leave the rest up to the witch or wizard who owns it.

-Cal

4

Sea witch altar set and ocean key - available on etsy

This altar set is for those who feel a strong connection to water and the ocean. Using these items for meditation will help you draw power from the ocean even when you’re land-locked. As an offering set it will help you in water-based magick and worship of Sea Gods.

The wand’s shaft of the wand is made of pine driftwood (9cm) and finished with a tip made of a crab claw (7cm long!). Both were found on the beach and are naturally charged.

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