hawks of faithful

“Even if there is only one possible unified theory, it is just a set of rules and equations. What is it that breathes fire into the equations and makes a universe for them to describe? The usual approach of science of constructing a mathematical model cannot answer the questions of why there should be a universe for the model to describe. Why does the universe go to all the bother of existing?”

—Stephen Hawking

Dragon Age Asks: Hawke + Companions

Isabela
1. Did Isabela return at the end of Act II? Was your Hawke angry if she did not return? Were they pleased if she did?
2. What did your Hawke think of pirates? Did they approve or disapprove of Isabela’s title as a “pirate queen”?
3. How did your Hawke feel about Isabela’s indifference to the mage-templar war? Were they offended? Or indifferent themselves?
4. How did your Hawke respond to Isabela? Were they well-matched or ill-suited?
5. Was your Hawke close with Isabela throughout the Acts of Kirkwall? Did they remain in contact with her?

Fenris
1. Did your Hawke also hate Tevinter, like Fenris? Were they influenced by him?
2. If his personal quest was received, did your Hawke allow him to kill his sister? Why or why not?
3. How did your Hawke’s final decision between the mages or the templars affect their relationship with Fenris? Were they forced to kill him?
4. How did your Hawke respond to the mutual resentment between Fenris and Anders? Did they intervene?
5. What motivated your Hawke to be either a friend or a rival to Fenris? Were they indifferent to him?

Merrill
1. How did your Hawke react to Merrill’s use of blood magic? Were they shocked? Pleased?
2. Was your Hawke intrigued by Merrill’s Eluvian? Were they concerned?
3. Did your Hawke understand Merrill’s attachment to her clan? Were they confused by her dedication to her clanmates?
4. What sort of relationship did your Hawke have with Merrill? Were they protective of her?
5. Did your Hawke remain close to Merrill after the end of Act III? Did their choice between the mages or templars affect their relationship?

Aveline
1. Did your Hawke help Aveline in wooing Donnic? What did they think of the whole affair?
2. Did your Hawke empathize with Aveline’s grief at losing her husband? Did they attempt to comfort her?
3. How did your Hawke respond to Aveline’s position as Guard-Captain? Did they respect her authority?
4. How did your Hawke’s relationship with Aveline change throughout the Acts? Did they connect to her because of their mutual escape from the darkspawn in Ferelden?
5. Did your Hawke agree or disagree with Aveline’s position on the mage-templar rebellion? 

Varric
1. Was your Hawke curious about the story behind Bianca? 
2. Was your Hawke comfortable with Varric’s story-telling hobby? Did they predict that Varric would write a story about them?
3. Did your Hawke allow Varric to keep the lyrium shard? Why or why not?
4. Did your Hawke relate to Varric’s rocky relationship with his brother? How did they feel about Bartrand’s betrayal?
5. What was your Hawke’s opinion on Varric’s chest hair?

Anders
1. How did your Hawke feel about Anders’ clinic? Did they ever spend time there?
2. What did your Hawke think about Justice/Vengeance possessing Anders? Were they unsettled?
3. What was your Hawke’s relationship with Anders like before the Chantry explosion? How did the explosion change their perception of him?
4. Who did your Hawke back, mages or templars, and what became of Anders?
5. Did your Hawke believe Anders’ solution to the mage-templar problem, the chantry explosion, was the correct action? What would they have done instead?

Sebastian (N/A if The Exiled Prince DLC was not played)
1. How did your Hawke respond to Sebastian’s devout faith? Were they Andrastian themselves?
2. Did your Hawke push Sebastian to retake Starkhaven? What motivated their decision?
3. How did your Hawke feel about Sebastian’s relationship with Grand Cleric Elthina? Did they respect the Grand Cleric themselves?
4. Did your Hawke choose to kill or spare Anders? Did their relationship with Sebastian change depending on their choice?
5. Was your Hawke friendly or hostile towards Sebastian and why?

Carver (N/A if he died escaping from Lothering)
1. Was Carver taken to the Deep Roads? Did your Hawke feel guilty if they left him behind?
2. Did Carver become a Grey Warden or templar or did he die of the Taint? How did your Hawke feel about what happened to their brother?
3. What sort of relationship did your Hawke have with Carver? Did they attempt to be friends or did they become rivals with him?
4. How did your Hawke react to Carver’s appreciation for the templars? Did they approve?
5. How did Leandra and/or Bethany’s death affect your Hawke’s relationship with Carver?

Bethany (N/A if she died escaping from Lothering)
1. Did Bethany become a Grey Warden or die of the Taint or was she taken to the Circle? How did your Hawke react to what became of her?
2. How did Leandra and/or Carver’s death affect your Hawke’s relationship with Bethany?
3. Due to Bethany being a mage, was your Hawke influenced by her when making the choice between mages and templars?
4. How close were your Hawke and Bethany before they fled to Kirkwall? Did they grow closer or drift farther apart once they were settled in Kirkwall?
5. Did your Hawke stay in contact with Bethany after the mage-templar decision in Kirkwall?

Other Dragon Age Asks: Inquisitor + Companions, Warden + Companions

Mass Effect Asks: Shepard + Companions (ME1), Shepard + Companions (ME2), Shepard + Companions (ME3)

anonymous asked:

How each of the DAII companions grieves a Hawke left behind in the fade? romanced and non

Varric: His world comes to a halt. After Bartrand Hawke became like a replacement sibling, a true best friend in every sense. He’s drowning in guilt-  it’s his fault, he knew the Champion should have stayed out of it- and for a long time it looks as though he might drink himself into oblivion. HIs wicked grace deck spends weeks gathering dust and once he does get the urge to write again its very dark. It takes months before he’s back to even a semblance of himself- thanks in great part to the goal of the Inquisition- but in the end going back to Kirkwall is incredibly painful.


Isabela:  She’s subdued for a long time, the loss of a friend heavy in her heart. A glass is raised to the fallen champion in every port and tavern, and should she ever truly acquaire her own fleet the flagship will be named for them.
ROMANCED: The bender that follows Hawke’s death goes down in legends among sailors. In the midst of her grief Isabela is responsible for some truly epic bar fights and tavern brawls, but nothing makes the sorrow lighter. A part of her heart has crumbled- it was worse than when she lost her ship, when her mother sold her without thought, when the Arishok was calling for her blood- and there is no question that it will never heal.


Fenris: Its a true loss. Hawke was a friend- a good friend- and someone who stood up against the evil of the world with him. The world is less bright now, a little smaller, but Fenris swears to himself that he will never forget the Champion.
ROMANCED: There are a few days after Varrics letter arrived that Fenris was incandescantly angry. It had been his first experience with that level of intimacy– he had not loved as a slave, not cherished or remembered or grieved as he now did over his lover. They had been his whole heart but had not been given the chance to lay his own life down in return for theirs. But the anger cannot play bulwark against sorrow for long, and for a long time after he falls back into old -and wine fueled- habits. But if one thing can be said about Hawke it was that he was a good influence, and at the end of it Fenris carries on in his lovers name.


Anders: Its the first time he prays in a long time, but when he gets the news Anders drops to his knees and prays hard that it was painless and that Hawke is at the Makers side. The champion saved them, spared them after the greatest mistake he’d ever made, and it seems only fair that his dear friend gets the same chance at redemtion and peace the mage was given.
ROMANCED: There is no Anders to grieve for Hawke, not anymore. This last and most terrible lost sent both him and Justice over the edge, and the small hamlet he was sheltering in will never forget the time it took a squad of Templars to destroy the Vengeance demon that has destroyed the gentle healers hut.
Merrill: It’s a sad day when Merrill gets the news about her friend, and she sheds tears over it for some time. Hawke was a true friend to her when she needed it, and she prays to the Creators that they find peace. AS long as she is in Kirkwall she keeps their memory alive, and places flowers at their statue periodically.
 ROMANCED:If the Eluvian was not destroyed Merrill works feverishly for  days to try and repair it. Somehow the idea gets in her mind that if she can open the path she can fetch Hawke back, but in the end it is simply useless. Eventually she collapses in exhuasted grief and sobs for hours. She loved the Champion, had never imagined she could love a human to that degree, and losing them was like losing a part of herself.


Aveline: She assembles the guard and calls for a moment of silence the day after she gets the news. So many of them- including herself- owed Hawke their lives and he will be missed greatly. She also swears to herself that she watch over the remaining Hawke sibling if they live, and -though she feels odd and guilty doing it- goes to the small memorial they built from Leandra to tell the woman what happened. It feels right.


ROMANCED: The guards never mention to a soul that their Captain was absent for almost a week. Watches are maintained, complaints taken and reports filed. It’s the only kindness they can offer, and later Aveline will appreciate it. But in the moment she can only cling to what little she has left of Hawke– the smell of him distant on their pillows, the few pieces of clothing left in the mansion, the letters he’d written her over the ten years they’d been both friends and lovers. It hurts- more even than losing Wesley had- and it takes years before she can get up every morning and not reach for him first.


Sebastian: He lights a candle for them in the Starkhaven chantry every day and prays for their soul. He knows the Maker is kind, knows there is a plan, but it is hard to recognize it sometimes. He also tries to be a comfort to those friends left behind and keep the Champions memory alive in good works as Hawke did.
ROMANCED: His family, his faith, his future. All have been robbed from him and for the second in his life Sebastian purposefully walked away from the Maker. He throws himself into his city- now bereft of its princess- and in helping the Inquisition and all Hawke gave her life for. Its better than dwelling on the burning grief and anger is his gut, and he does everything he can to keep a strong face before his people. But at night he sobs for her, wishing bitterly for the comfort of a Maker that he no longer believes in and for a world were the best people were not lost.


Carver: He’s angry. He’s so angry and so sad and it has nowhere to go. So much time was wasted resenting his sibling- who he always knew loved him and protected him to the best of their ability- and now they are gone. All he has left now are the Wardens or the Templars, and even after so many years gone he wishes desperately for Bethany and his mother.


Bethany: She weeps for days after the letter arrives. Her sibling deserved better. Her family deserved better, and for a long time it takes everything she has to fight off the despair demons haunting her sleep. If she is a Warden then Aveline is a great comfort, but if she has been living as an apostate than it is harder. She can only hope that the rest of her family are safe at the Maker’s side and that someday she will see them again.

–Fereldone

(for @teamblueandangry‘s Anders Appreciation Week, day three: greed and charity.)

When Samson says he’s turned away an apostate in need for not having enough coin, Hawke doesn’t blink. Goes without saying, really. Safety is expensive. Even the collective back home had always expected some kind of reward whenever he’d had to resort to asking for their help, and this is Kirkwall; breathing is expensive.

Anders, though. Lip curled and brows drawn down into a look of complete and utter contempt, he says, “I pity any mage who is forced to rely on you for protection,” and Hawke honestly isn’t sure he’s real.

He even talks like something out of a story. Does that come with the Warden training?

And they can’t all run free clinics, and a little money flowing makes the world go round, but the look on Anders’ face in that moment sticks with Hawke, as if he’d somehow expected better, as if the world is supposed to be better than it is.

Yet he keeps looking at Hawke with so much faith.

Dark Souls Timeline

Age of Ancients - A colorless world enshrouded by fog, ruled by the Everlasting Dragons. 

The First Flame - Four beings find power within the First Flame, the Souls of Life, Death, Light, and Dark, each respectively held by the Witch of Izalith, Gravelord Nito, Lord Gwyn, and the Pygmy.

The Divine’s War - Lord Gwyn wages war against the Everlasting Dragons, and finds an ally in that of the scaleless Seath. The Divines win their bid for dominance, and push the Dragons to near extinction. 

Humanity’s Source - The Pygmy shatters his soul sometime in between the war and the Age of Fire, giving spawn to the ever fickle Humans. Likely during, given Havel’s status as a wartime friend to Lord Gwyn.

The Age of Fire - An age of peace and prosperity. Seath is rewarded for his assistance in the war and is recognized in dukedom, welcomed by the royalty, and is even given a part of Gwyn’s soul. Humanity flourishes under the rule of the Divines, and establish a city under their gods - New Londo. Lord Gwyn bequeaths a part of his soul to the Four Kings, recognizing their foresight. Humanity spreads across the land, establishing even more colonies such as the forests of Oolacile, the adventurous Zena, the warrior-nations of Balder, Berenike, and Catarina, the zealous lands of Thorolund and Carim, and the kingdom of Astora. 

The Four Knights - Between the events of the war against the Ancients and the Age of Fire, Gwyn appoints four individuals to guard the realm from those who would threaten it. They are Ornstein the Lion, slayer of dragons; Gough the Hawk, whose mighty arrows are faithful to their mark; Ciaran the Hornet, who strikes fear from the shadows; and Artorias the Wolf, the indomitable master of sword and shield. 

Fall of Izalith -  The Witch of Izalith fails an attempt to recreate the First Flame, and becomes the Bitch I mean Bed of Chaos, the source of all demons, Izalith itself lost to this spread of chaos. Several of the Witch’s daughters and her only son are heavily affected by the initial invocation, and scatter to the winds. Gwyn sends a special detachment of knights to quell the ever-growing presence of demons, their charred armors granting the moniker “the Black Knights.”

Reduced to Embers / Gwyn’s Sacrifice - With the dwindling essence of the First Flame, the rising power of the demons, and perhaps forseeing the chaos of the Undead Curse and power of the Abyss, Gwyn realizes that the power of the First Flame is needed, now more than ever - and so he kindles the flame with his own soul, so that he might further delay the destruction of the realm. Before his journey to the Kiln, Gwyn bequeaths most of his power to his family, but yet remains with a powerful soul.

The Undead Curse - In correlation with the dying First Flame, certain humans become branded with the darksign and become undying, and suffer negative psychological tolls after numerous “deaths” eventually becoming “Hollow,” a term in which a human has fully (and likely irreversibly) lost their sanity. 

Havel’s Coup - Archbishop Havel, a friend to Lord Gwyn and sworn enemy to Seath, mutinies against his former comrades with the power of occult, and fails, hollowing in the process. Though there is no definitive source of when exactly Havel would attempt his betrayal, it is at least sometime after the appearance of the Curse, likely during the height of the matters when the Divines and Seath were most vulnerable.

Abandoning the Light - With Lord Gwyn gone and the power of the First Flame now weaning by the second, the Divines abandon Anor Londo and likely all of Lordran itself, desperate to escape the Dark that knocks on the city gates. Few Divines remain, among them are Gwyndolin, who devises the illusions of Anor Londo in an attempt to grant a false pretense of Divine authority. Executioner Smough and Knight Ornstein also remain to protect Gwynevere’s illusion and the Lordvessel.

Fall of Balder - Balder is lost not long after the outbreak of the undead curse. 

The Art of Lifedrain / Fall of New Londo - The crowns of New Londo are offered the art of Lifedrain, a powerful art that allows one to siphon the humanity of other humans, by a not-so-mysterious serpent. The Four Kings remedy their curse with this art – at a cost – and corrupt the knights under their rule, forming the Darkwraiths, their fall to dark allowing the Abyss to further taint it’s borders. The sorcerers Ingward, Yulva, and an unnamed third sink the keep in order to contain the art of Lifedrain, and are from thereon known as Sealers. Sometime during or after the Fall of New Londo, Artorias swears a covenant to the beasts of the Abyss (likely Frampt) in order to combat Darkwraiths in their element. It is stated that he hunted Darkwraiths, but it is uncertain if he was present during New Londo’s dissolution, meaning he may have actively tried to liberate New Londo from the Four Kings, but subsequently failed before it’s inevitable flooding. (Artorias’ covenant to the Abyss being a result either way - he may have used it in an attempt to reach the Four Kings, but ultimately uses it to hunt any Darkwraith)

Fall of Oolacile - The residents of Oolacile unearth the primeval progenitor of humans, Manus, colloquially known as the Father of the Abyss. Manus’ uncontrolled humanity mutates the residents of Oolacile, and decimates the land. Princess Dusk is abducted, and Marvelous Chester is pulled from the future.

The Legend of Artorias - Artorias is summoned once again, believed to be suited to the task during his endeavors against the Darkwraiths - however, the raw form of Manus’ taint proves to be too powerful for the lesser divine. With his arm asunder, Artorias makes use of his shield to protect his companion Sif, before falling to the Abyss. The Chosen Undead is pulled from the future holding a piece of Manus’ amulet, who then lays the spirit of Artorias to rest, fells the Black Dragon Kalameet, and later, defeats Manus, stopping the spread of his Abyss, but effectively shatters his power, the repercussions of which would take ages to take form.

The Chosen’s feats are accredited to Artorias, honoring the fallen knight.

Vinheim, Dragon School of Sorcery - Dusk’s dialogue suggests the more aggressive “modern” forms of sorceries did not exist during Oolacile’s reign, meaning that Vinheim’s studies were performed sometime after Oolacile was lost along with the original arts. 

Thorolund’s Undead Hunts - Allfather Lloyd’s cleric knights of the way of white deem the undead as “accursed creatures” and begin hunting them without mercy. They are corralled to a remote location called the Undead Asylum, and given little hope of escape.

Oscar’s Prophecy / Fate of the Undead - Oscar speaks of a prophecy where undead are destined to journey to Lordran, to ring the bells of Awakening and learn the truth of the Undead. 

The Chosen’s Path - A fated undead, whom makes pilgrimage to the land of ancient lords in search of purpose. It is worthy to note that a considerable amount of time has passed since Gwyn’s sacrifice (Quelana makes mention of a thousand years since her mother had failed to recreate the First), and many Undead have pursued the prophecy, such as Knight King Rendal of Balder, and Black Iron Tarkus of Berenike, and have since failed to surmount the challenges of Lordran. Following the words of a hollowing knight, the undead rings the bells of awakening and is then tasked by Kingseeker Frampt, a primordial serpent, to collect the Lordvessel and souls of the former Witch of Izalith, Gravelord Nito, and the bequeathed shards of the white dragon Seath and the lost Four Kings. Along this journey the Chosen might meet Darkstalker Kaathe, counterpart to Frampt, who opines the prophecy as false, and instead suggests the undead to allow the First Flame to whither and usher in an age of Dark and Man.

Extended Age of Fire - Should the player choose to do so, the First Flame is kindled by the player character’s powerful soul, burning for a considerable amount of time, and assumedly lifts the curse of the undead for a temporary time. 

Age of Dark / Age of Man - Regardless of the player’s choice, the First is destined to fade. Now with the Divines powerless, the Demons of Izalith quelled, and the Abyss stalled, humanity is left to it’s own machinations.

The Land of Drangleic

redemptior  asked:

❛ There is something more powerful than any army. Something strong enough to topple kings. Faith. ❜

SHADOW  &  BONE  STARTERS   /   ACCEPTING.

               ❛     —    I  SEE,      ❜    she  states  flat - as - a - line  in  response,   gaze  rejecting  his  presence  in  the  chair  beside  her  as  it  is  kept  on  the  much,   much  more  interesting  action  of  stirring  her  tea.    ❛    and  from  which  embroidered  pillow  in  which  old  lady’s  hut  did  you  get  that  one,   o  capitán?   

“to ascertain”

leaves of commerce,
their movements – spirits
of england, seeking
algorithmic thought.

hawk faithful work,
intertextual intersection
that dazzles light’s flame
of primitive emotions.

i stole from my own future,
away from dredging oaks
for runes and druidic voices,
where i’ll wake instead.

There should be no boundaries to human endeavor. We are all different. However bad life may seem, there is always something you can do, and succeed at. While there’s life, there is hope.
—  The theory of everything

janiemcpants replied to your post:

Hello! I hope you don’t mind me asking, but I was…

The entire fact that Varric finds Sebastian boring is odd to me. Sure, he might be dull NOW (even though he isn’t), but his past should appeal to him, right? What sensational writer could resist a prince in exile with a mysterious, checkered past?

To say nothing of the brutally murdered family, the search for justice (or vengeance), the ability to cling to faith… to see good in a world that’s done its best to heap shit upon shit upon shit…

I sometimes wonder, and this is a wacky theory that may hold no real weight, whether there’s something about Sebastian that actually makes Varric deeply uncomfortable and that’s why he retaliates and dislikes the way he does. As a kind of armor? Or defensiveness?

I mean, when you think about it, Varric and Sebastian actually have a lot in common. They’re youngest sons of important families (merchant and nobility, but still; Varric’s family were noble in Orzammar). They’re both archers. They’re both rogues. They’ve got weird family relationships and dynamics going on. They actually both really do enjoy helping people. Depending on how one untangles the mess of the DA2 timeline, it’s possible they’re actually closer in age than, say, Varric and Hawke. They’re also the characters who’ve spent the most time in Kirkwall, and have the closest connections there, and the strongest ties.

Keep reading

Magic

Adaar: Brutally potent, always absolute overkill. Hiding the uncertainty, the constant out-of-placeness, the phantom sensation of thread tearing through lips. I will never be caged. Fear.

Lavellan: Primordial, practical, punishing. Unbound by rules and religious tradition, drawing its power from halting translations and half-destroyed tombs. Fragmented and ever-shifting as the nomadic winds. We will never bend again. Fury.

Trevelyan: Cautious, spells formed to the letter of Chantry Circle practices. Crisp edges to the magic, an example to all, an example to themselves. The steady heartbeat in a storm of chaos. Fire be my water. Faith.

Hawke: Sparkling, tumbling, shifting with an undercurrent of desperation and self doubt. Spells are coated with a shimmer of illusion, masking like a clever comeback. I have to matter. Sorrow.

Dorian: Exultant, flashy, a wicked middle finger to tradition. Powerful, ancient spells dredged from the depths of archivum basements. Spells that curl and warp at the very edges, almost becoming something else… but not quite. I am more than that. Hope.

Vivienne: Beautifully crafted, her own diamond-bright and diamond-sharp spin on Chantry spells. Ruthless and elegant, nary a misstep or sign of weakness. Step, step, spin. My fate, my way. Determination.

Solas: Ancient, what can be sensed of it. Hidden, smoky & impossible to pin down. A dreamer’s sigh and the life is gone from his targets with little more than a whispering thrum of magic. What have I done? Regret.


Cadash: Learned some mean layman magic tricks from Carta buddies. Let’s see if those glittery pricks can cut a card deck like this.