A neat way to encourage teamwork and partnership midcombat: get a bonus when you combine your action with another character! You’ve probably seen things like it before in comics and action movies. The “fastball special” when Colossus throws Wolverine at an enemy. Hawkeye firing an arrow with Ant-Man hiding microscopically on the arrowhead. The ol’ one-two.
The mechanic I’m using for this is to let players use a teamup attack whenever two players roll the same intiative result, but you could feasibly let them do it if they ready their actions appropriately and make proper rolls for whatever they are trying to do. But otherwise, you just add some sort of condition or bonus damage to the attack, along with the regular damage from both players’ attacks. It’s that easy! After the first teamup attack, the players resolve initiative normally by figuring out which player has the higher modifier or rerolling.
The fun part of this mechanic is you or your players coming up with a special attack! Check out some examples I came up with below.
Half-Orc Barbarian + Halfling Rogue: The Barbarian uses their strength to throw the rogue at an unwary enemy! The attack deals the regular sneak attack damage plus the barbarian’s regular attack damage, and then knocks the target prone.
Fighter + Druid: The Druid casts Entangle or Thorn Whip or some such spell to wrap up the target’s feet, setting up the Fighter (or any martial class, really) to knock them down with a heavy blow to the torso or head. This deals the Druid’s normal damage from the spell (if applicable) and then the Fighter’s damage, plus knocks the target prone.
Way of Shadow Monk + Assassin Rogue: Alternating attacks from each player jumping out of hiding and back into the shadows between each strike confuses the enemy. The target has disadvantage on all attacks during its next turn and cannot move more than 5 feet. It also takes the Monk’s and Rogue’s regular attack damage.
Nail on the Head
Great Weapon Paladin + Archery Ranger: The Ranger hits the creature with an arrow, and then the Paladin follows through with their two-handed maul, hammering the arrow deeper into the creature’s wound. This deals regular damage from the Paladin and Ranger plus causes the creature to bleed for 1d4 damage each round for three rounds.
Come to Deity
Paladin + Cleric: One of the players sweeps the target’s feet and the other whacks the back of their head, causing the target to fall into a kneeling position before the two holy heroes. The damage from both players coupled with their righteous auras causes the creature to become Frightened for one round.
Who Turned Out the Lights?
Fighter + Rogue: The Rogue pulls some of the target’s clothing or a bag over the target’s head, blinding them for 1 round if they are subject to such a condition. The Fighter and Rogue then wail on the creature with their attacks, each of which is made at advantage.
Good Cleric + Fiend Warlock: The two players blast the target with spells of both fiendish and celestial energy, like an Eldritch Blast and Sacred Flame. The diametric energies surge through the target and vibrate enough to damage their very soul. The creature gains 1d2 levels of Exhaustion in addition to regular damage.
Sorcerer + Wizard: The two spellcasters cast spells with different energy types simultaneously. The target(s) are Stunned for one round from their bodies trying to recover from the shock to their system. The creature or creatures take regular damage from the spells.
Bard + Sorcerer: The Bard guides the energy of the Sorcerer’s spell with their musical magic, fascinating everyone who can see the spell (but not the initial targets of the spell). These creatures gain disadvantage on Perception checks and have their attention drawn to the spell’s effect, even if they were in the middle of combat, giving their enemies a chance to make Stealth checks. The Bard adds a die equal to their Bardic Inspiration die to the Sorcerer’s spell damage, without expending a use of Bardic Inspiration.
Wizard + Wizard of different school: The two Wizards combine the culmination of their studies to reach a magical revelation of sorts. They can each combine a spell from their chosen schools of magic to create a new spell, limited only by the imagination of the two players. For example, a Shocking Grasp and Phantom Steed launches an electrified steed at the target, becoming a regular Phantom Steed after the damage is dealt. The spell combines the damage of both base spells plus 2d6 damage, if either of the spells deal damage.
Rain of Arrows/Torrent of Blows
Ranger + Ranger: The two Rangers barrage the target with either their dual weapons or multiple arrows. The creature hesitates offering each ranger time for an additional attack in addition to their regular attacks, each at -1.
Look Behind You
Archery Ranger + Rogue: The Ranger and Rogue attack from hiding and use each other’s attacks to distract the creature from one another. The attacks deal a bonus 1d4 damage and do not reveal either player’s hiding place.
Bard + Druid: The Bard’s music combines with the Druid’s natural affinity to call a woodland creature to aid in the battle. This round, the Bard and Druid both deal damage from their respective spells or attacks. Next round, between the Druid and Bard’s initiative, a beast of CR 2 or less arrives to make an attack against a target the Bard and Druid agree upon, using the higher of the two characters’ proficiency modifiers to the attack and damage rolls. The beast then retreats back into the wilderness.
Warlock + Barbarian: The Warlock infuses the Barbarian’s open mind with the force of their patron to fuel their rage. The Warlock can use its action each round to maintain this bond. While infused, the Barbarian’s last attack each round deals damage equal to the Warlock’s Eldritch Blast damage plus 1d10 additional damage.
Cleric + Draconic Bloodline Sorcerer: Through the Cleric’s exaltation to the draconic deities and the Sorcerer’s draconic origin, the two of you call a dragon to your aid. The Cleric and Sorcerer deal no damage this round. Next round, however, a Young dragon of the Cleric’s or Sorcerer’s choice arrives to use its breath weapon on a 15′ radius area they agree upon, using the dragon’s regular damage and saving throw. The dragon then leaves once its air raid is complete. (this one is a bit of a stretch, but I think that it’s fair if they forego their damage for a round to gain about 16d6 (possibly halved) damage on a small area.)
edit: It was also brought to my attention that Pathfinder’s Teamwork feats are a great example for these! Two I liked were Cover Fire and Harder They Fall. The former lets you use your ranged attacks to also use the Aid action, which i think still works in 5e. The latter lets you help an ally make a bull rush (Shove in 5e) attempt against a creature two sizes bigger than normal, which sounds like something that can be adapted! Even if you don’t use an explicit mechanic, always remember to think outside the box during he game and use teamwork to your advantage!
SOULMATE AU SERIES // Title: “The tattoo of the two arrows with a feather”
Pairing: Clint Barton x Fem!Reader
Requested by: No one, I’m always trash for writing Clint stuff. BUT someone a long time ago asked me: “Anonymous:Out of curiosity are you planning on making a part of the soul mate au for Clint? If not that’s cool. Thanks”
|| I don’t own Clint Barton AKA Hawkeye or any of the Avengers, they belong to Marvel. ||
“A coffee shop? Are you bloody sure?” Her brother spoke from the other side of the phone, and the planet. “Do you realize that you could be working for something like… I don’t know S.H.I.E.L.D.?”
She laughed and picked her bags from the backseat of the car, saying thanks to the taxi driver and looking around.
“Yeah, I know that. But I also know that I just want to keep my life normal.”
“Normal? Oh darling we both know that that is not gonna happen, you’re a trained field agent. Besides I know the real reason why you’re in New York.”
She froze and something her mind went lost. Of course her brother knew the other reason why she was in New York.
“You know nothing Jon” She laughed
“Don’t you dare quoting me Game Of Thrones lady!! But let’s face it. You are chasing the white rabbit.”
“You’re being an idiot Jon. I’m outside of what’s going to be my apartment so I’ll talk to you later.”
“Send me photos! Love you and please, be careful Y/N” His voice was soft.
“Sure thing. Love ya.” She pressed the red button to end the call and let out a sigh.
New York City, indeed it was a hell of a city.
Chicago, he could be living in Chicago. In a little apartment with a dog and a nice view, but no. For the moment, he had to live here, in the hellish New York City in the Avengers Facility. Just for the moment, he repeated himself.
Clint looked in the mirror as he grabbed a purple t-shirt from the desk, he looked tired, almost way too tired. Last night he had that feeling again, that someone was wondering in his mind, daring to speak or not. He knew it was her.
“But you’re too shy apparently” He said to himself, but he did talked to the voice in his head that rarely appear.
When he was young it was there all the time, but then something weird happened and the voice became quiet. He was afraid that he had said something that turned off the communication. But again, no one knew how that really worked.
Atlas: Senior. Workout buddies with Rhino. Has a rock collection. Surprisingly good at cooking.
Ash: Senior. Bros with Excalibur. Closet weeb. Thinks Banshee is attractive.
Banshee: Junior. Loves listening to dubstep. Headphones never come off…NEVER. Very quiet and shy.
Chroma: Senior. Has a large pet lizard that he feeds live chickens named “Draco”. Plays Dragonborn in Dungeons & Dragons. Has multiple dragon posters.
Excalibur: Senior. Plays Quarterback on the football team. Has high grades. Also closet weeb. Has a crush on Mag.
Ember: Junior. Has a thing for Valkyr. Throws lit firecrackers at people. Smokes weed.
Equinox: Freshmen. Creepy twins. Finish each other’s sentences. One wears black, the other wears white. ALWAYS together.
Frost: Junior. Has a thing for Ember. Is always wearing a hoodie because he’s cold…all the time.
Harrow: Sophomore. Really into occult stuff. Has Demonic pentagrams on his notebooks and lockers. “Do you have time to talk about our Lord and savior, Satan?” is the line he uses to break the ice. Taken a liking to Nekros. History teacher’s favorite. Scares the hell outta Mag. (Poor girl.)
Hydroid: Sophomore. Likes pirates of the Caribbean. Wears a pirate hat everywhere. Perverted. Tells terrible pirate related puns.
Inaros: Sophomore. Has a beetle collection. Timid. When threatened throws pocket sand. Nekros’ younger brother.
Ivara: Freshman. Loves Archery. Reads comics. Green Arrow and Hawkeye are favorite heroes. Pro Hanzo in Overwatch. Always falls asleep in class.
Limbo: Junior. Wears a Tux everywhere. Thinks he’s good with the ladies. Not very good with the ladies. Terrible at Math.
Loki: Sophomore. Ash’s younger brother. Plays pranks with Mirage. Has a criminal record for Vandalism and Public indecency. Also smokes weed.
Lotus: Principal. Knows everything about the students. Chooses to do nothing about it. Inexplicably always drinking coffee. Plays handheld games (like DS and PSP) during work hours.
Mag: Freshman. Trusted by Lotus to keep everyone in check. Never acts out. Straight A’s. Makes Nyx jealous because her boobs are bigger. Loves Astrology and Physics. Has science blog. Smallest in school
Mirage: Senior. Teases Loki with “Perverted acts”. Loves playing pranks. Blew up Principal’s bathroom and didn’t get caught. Rarely shows up for class. Likes to dress Mag up in outfits.
Mesa: Junior. Plays Overwatch with Ivara, mains McCree. Loves to tell you what time it is (you know damn well what I mean) Has a bunch of old Cowboy movies. Remembers every scene of Walker Texas Ranger.
Nyx: Senior. Small boobs, big brain. Everyone listens to her, Sorta the disciplinarian.
Nekros: Senior. Always wears all black. Never smiles. Childhood friendswith Saryn. Unaware that almost every girl and Limbo (excluding Nyx, Saryn, Ember, and Mirage) is afraid of him.
Nezha: Sophomore. Only Transgender in school, loves to tell everyone about it. Burned down the gym one time and didn’t get caught. Wrote his name in fire in the school courtyard.
Nidus: Junior. Owns every zombie movie ever. Likes to wear zombie makeup to school. Jumpscares Mag all of the time.
Nova: Freshman. Best at astrophysics…beats Mag actually. Has a weird thing for blowing shit up. Respected by Ember. Tutors Rhino and Valkyr.
Oberon: Junior. President of Nature club. Loves butterflies. Extremely dense but has an A in biology.
Octavia: Junior. Banshee and her are the female equivalent of bros for life. Made Banshee’s Spotify playlist. Makes her own mixtapes. Plays said mixtapes on morning announcements. Lotus would do something about it if she didn’t really like the music.
Rhino: Senior. Jacked! Pretty dumb. Great football player.
Saryn: Senior. Owns a Katana for God knows why. Pretty chill. Student Council president. Smokes weed and drinks. Developed feelings for Nekros. Created the dogmatic teaching of “Biggest boobs makes the rules”. Also not very liked by Nyx.
Stalker: Sophomore. Emo. Probably planning school shooting. Hates everyone but Nekros. Has a really creepy crush on Mirage.
Titania: Freshman. VP of nature club Huge crush on Oberon but will never say it. Even dressed up as a butterfly to get him to notice her only to be outshined by his butterfly costume.
Teshin: Gym teacher. Doesn’t give a fuck.
Trinity: Junior. Goody two shoes. Helps out the school nurse. Wants to be a doctor. Asked Volt to play Doctor. Volt thought she wanted to like practice medicine which they did…sorta.
Vauban: Senior. Engineer. In robotics. A’s in physics. Heard of sports at most. Always in charge of fixing everyone’s….everything. Lotus even bribed him to fix the computersin the lab rather than paying for an actual professional. Worked out in the end.
Volt: Junior. On track team. Listens to Sonic the hedgehog soundtrack while jogging. Crush on Saryn. Avoids Trinity actively.
Valkyr: Sophomore. Good at gym but not much else. Anger issues. Pummeled Hydroid to a pulp for looking at her butt too long. Rhino’s younger cousin.
Zephyr: Junior. Owns a pet hawk that creeps out everyone considering it follows her every command. Does parkour and hanglides.
Wukong: Freshman. Practices gymnastics. Practices martial arts with the Bo staff just to say he can. Showed up to practice drunk one time. Has a pet monkey named Pyjak that he puts sunglasses on and takes selfies with.
Clem & Darvo: College kids that hang out near the school. The suppliers of all of the contraband that goes around the school.
Amaryn (New Loka Lady): Vice Principal. Lotus’ advisory and all-around babysitter. Struggling to find a way to hide Lotus’ video games from her.
Cressa Tal (Steel Meridian Lady): English Teacher. Claims she hates men yet has a new boyfriend every few weeks. Every class is like a sad romance novel.
Arbiters of Hexis: Mean teachers I forgot to cover.
Ergo Glast (Perrin Sequence guy): Math Teacher. So boring he sometimes puts himself to sleep while he’s at the board teaching.
Red Veil dude: History Teacher. During class he makes random Conspiracy theories. Everyone thinks he’s crazy.