I’m having a bit of a dilemma. Need some input. :)
So, I’m making skyglobes. So far, I’ve made about thirty of them. In the end, I might have as many as fifty. I want to share them all, but I’m just not sure what the best way to do so would be.
By that I mean that they’re big files because the texture images are 4096x1024 pixels in size. They’re about 1.5-2.5MB each, already compressed. (About 5MB apiece not compressed, which is roughly the size of an average skintone file.) I’m not sure that anyone would want/need to have all of them in their game at once, and to put them all in a single download file that includes reference pictures would make for…a really large download, which might be a pain for folks with slower internet connections, especially if they don’t actually want all of the skies. It’d also be impossible to make one Tumblr post with pics for all the skies, especially because I’d like to do at least two or three big pics for each of them because that’s really the only thing that does them justice, so that you can see what you’re getting before you download.
Soooooo, my thought is releasing them separately, as single, individual downloads on separate Tumblr posts, maybe making 3 available a day. Or maybe putting two or three on a single Tumblr post or something. The goal would be to avoid flooding anyone’s dash with fifty posts about skies in one day. :) That would also mean that I could start releasing them sooner, instead of waiting until they’re all done and ready to go. But I’m second-thinking again, thinking that method might be annoying, too.
So…What do y’all think? Is it better to have multiple small posts released over two weeks or so and you can download skies individually as you see fit, or is it better to wait and get them all in one dump, with reference pics that you can sift through and that I could maybe make a photo album of using my LJ space instead of putting pics directly on Tumblr?