Everything you’ll see in Harold Halibut is put together from several layers of two-dimensional sprites. Essentially it’s like sticking a camera into scissor cut puppet theatre set. There are usually three main layers: some obstacles in the foreground, the characters on the middle ground and the main set parts in the background. Using Unity 3D and it’s 3D Camera gives us a lot of possibilities to experiment with dynamic camera movements in this pseudo three-dimensional space, though.
A good example are the dialogues where the camera would focus on our actors once the conversation starts. So instead of keeping you at the same distance and keeping things stage-like we pull you in a little to give it some physical- and thereby emotional depth.
Since Unity 3D wasn’t made for 2D spaces and therefore has some issues with the proper display of flat imagery, we use the Plugin 2D Toolkit, which makes it quite easy to handle even the most detailed high-res backgrounds.