hanzo-the-infernape

So if you’re in McHanzo hell like I am

And you’ve never seen the movie Bunraku, you are missing out on some great shit. (character dynamics. AU IDEAS!! ETC.!!)

See these two? The story follows several main characters, but here is Yoshi– a samurai who has come from Japan seeking something stolen from his family and the enigmatic “drifter” who has a more secretive agenda– and of course they end up working together. 

The cast includes Demi Moore, Woody Harrelson, and Ron Pearlman among other legendary actors and its just a fun, wild action-filled ride with tons of stylized visuals just. P le  a se let it soothe your McHanzo hearts, etc. 

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Alternative ending for the Hanamura Showdown

anonymous asked:

Headcannons on how Genji, Hanzo, Bastion, Junkrat and Zenyatta fight on the battle field with their best friend who just joined OW (or their team)? I'm not sure if this can be accepted or not but if it is then that'd be great!

Genji:

  • Genji’s mobility on the battlefield is unrivaled, the only ones who come close are Tracer and Pharah. If you’re able to keep up with him, you’re in for a lot of work behind enemy lines, picking off stragglers before joining up with the rest of Overwatch. If you’re unable to match his pace, (and frankly, who is?) then he’ll stay closer than usual, wanting to keep an eye on you to make sure you’re safe. You two will rendezvous once the enemy forces have slimmed down a little. He’s rather talkative in battle, no one yells as much as he does. Genji knows you can take care of yourself, but he’s naturally a little protective. Don’t worry, you’ll be in good hands.

Hanzo:

  • Sniping isn’t generally a team activity, save for having a spotter/sniper combination, which isn’t much of an issue with a bow and arrow. Sitting back with Hanzo will generally keep you safe, and it never hurts to have someone watching his back. If you’re more of the ‘up close and personal’ type of combatant, he’ll gladly provide cover for you and the rest of Overwatch. Hanzo won’t be terribly talkative during the mission, he’s a man of few words, but he’s got your back. Few things inspire confidence as much as the world’s best archer watching over you, having a pair of dragons never hurts either.

Bastion:

  • How can you even understand Bastion? By some miracle, you’re able to communicate with E-54, and the two of you somehow make a good team. Bastion’s content to sit in one spot as a turret, providing a solid defensive position for the rest of Overwatch, but he’s far from immobile. Working with Bastion is an exercise in patience; waiting for any hostiles to advance, clearing all of them out, moving forward to establish a new foothold, and then repeating it all again. You’ll be extremely safe with the plucky Omnic, but you’ll likely recognize the appeal of bird-watching while waiting on enemies to advance.

Junkrat:

  • Fighting with Junkrat is explosive to say the least, better bring a pair of earplugs if you don’t want tinnitus. While it’s possible for Junkrat to sit back and lob grenades in from a distance, he certainly prefers a more direct approach. Be prepared for some danger-close combat if you’re teaming up with the infamous freedom fighter. On the bright side, he’s rather talkative, maybe even more-so when in a firefight. Roadhog, on the other hand, will be mysteriously quiet, they’re a team, after all. There won’t be a dull moment with him, but just make sure to keep a healthy distance between you and any explosions.

Zenyatta:

  • Zenyatta is ecstatic to finally have someone to protect him. The poor Omnic just can’t catch a break from the more headstrong enemies, so any assistance you can provide is greatly appreciated. Getting injured won’t be an issue with Zenyatta by your side, his harmony orb does wonders for even the more serious of injuries. He’ll provide moral support during the battle, making sure you’re in a sound mental state as the fight progresses. Can’t have you making any mistakes out there, so keeping a level head is important. Omnics, even those considered civilians, are a force to be reckoned with on the battlefield.