hands tutorial

anonymous asked:

I'm kinda ashamed to ask this, but could you make a tutorial on how to draw hands? ;A;

omg dont be ashamed at all!! Hands are generally tough to get used to, lots of artists struggle with it! so dont be ashamed i feel you.

and I actually have made a hand anatomy guide before in fact! If you want to get better at drawing hands I def recommend you learn the basic anatomy first. Please check out the ones I made, I try to make it simple and easy to understand:

There’s my guide to the anatomy, but here’s some more tips that I’ve noted to myself that I’d like to include

First off, I’d like to just note on the fingers: if you pay close attention to your own hand, you may notice the fingers are ever ever so slightly curved inward. It’s a very subtle detail, but I noticed that, despite how slight it is, it can make a hand look more lively, and less stiff.

Second, the “M” on the palm! Your hand moves in many ways, and because it does it creates creases in your hand. The most prominent creases appear to make an M shape; this is handy to remember for what I’m going to talk about next. (It also could be a “W” I guess, or to be more specific a “ )X( “; just think of it in whatever way helps you remember!)

SO now that you see the M, draw your hand as a basic blocked shape and add your details. As you do, you can see that the M divides the palm into four basic parts!

When the hand moves, parts A, B, or C of the palm, alone or in different combos, will create the general poses that the hands do normally. These parts are the parts that move, with D being stationary, no matter what!

Here’s a chart of all the possible combos. Once you have down what part of the hand moves for a certain pose, you can change up the fingers and tweak it a bit to do what you need to make it more specific!

This is simply my method of drawing hands. God knows there are hundreds of tutorials out there by other artists, but personally, this way helps me the best (after learning the anatomy first). 

This way I can divide the hand and combine the parts in any such way I need! 

Hands take a lot of effort to grapple, and you need to practice them a lot, especially foreshortening of the hand; that’s really something you need to learn through your own studies. Look at your own hands, draw hands from life, from magazines, shows, comics; just draw hands! You’ll eventually figure out a method that works best for you. So to get better at drawing hands; draw hands!! And don’t stress over it, have fun with it!


Hey friends!

Meg here for this week’s TUTOR TUESDAY! This week I go over just a little trick that I like to use when drawing and connecting arms/hands/legs/feet ect. This helps me with foreshortening as well. I hope it helps you folks as well! I have tutorials that talk more specifically about hand/foot/leg anatomy here. If you have any tutorial recommendations send ‘em in here or my personal. Now go forth and I’ll see you next week!


Updated tutorial? My advise is – use references! All those hands were drawn from the references, photos and life. There’s also loads of useful tutorials on drawing hands that explain how hands work. It’s your job to understand the anatomy and find a way of constructing hands that’s easy for you. And thank you! :)


before Yuuri moved to St Peters, this sorta thing probably happened a lot (it turned into a game of who calls first) 

twitter: @kurageclear


Hey, friends! It’s Meg with another TUTOR TUESDAY!, I’ve finally bit the bullet and tried out a hand tutorial! Hopefully there’s something new that will help you along with hands! If you have any tutorial recommendations for next week, lemme know! As always, keep practicing, have fun, and I’ll see you next week!



(゚∀゚)☞ Some people got upset because i don’t let them to trace my art, so there it is, i have something for them (and some short tutorials too). Still, i’m don’t like reposts, make sure to ask me if you want to repost it. Anyways, if you use it and want to show me your art, feel free to.


Hey folks, Paul here for MOTION MONDAY! I had fun making today’s GIFs… but this post might have killed my laptop. (Lots of quirks and crashes in the last 24 hours… always back up your work!)

Today’s focus is timing, specifically hang-time, and how it gives airborne objects a sense of gravity. I’m not gonna type much, so hopefully these GIFs speak for themselves. Enjoy!

With hang-time:

Without hang-time:

[Expressions: you know this is wrong, why are you doing this Paul]

Hang-time is the main focus here, but there are also other factors to consider…

  • Follow-through: notice in the top example, big baby Thundercluck has extra fluidity because his body changes direction first, then his wings and tail change direction afterwards. This can add a lot of life to characters with hair, tails, scarves, etc.

  • Squash-and-stretch: again in the top example, Thundercluck stretches when he’s moving fast, and squashes when he slows down (mostly when Brunhilde catches him). This is often used on bouncing ball animations, but it can add life to characters, too!

  • Arc motion: this isn’t showcased by either example because Thundercluck’s only moving vertically. If he were also moving side to side, though, it’d be crucial for his path to follow an arc. (Think upside-down “U,” not right-side-up “A.”)

These are among Disney’s “12 Basic Principles of Animation.” I’m planning to demonstrate another principle next week, likely one of the three “other factors” listed right above. If anyone has a request, let me know!

Thanks for watching, and be sure to check back… on the next exciting episode of Chicken Ball Z MOTION MONDAY!

thedyslexicartist-deactivated20  asked:

Um hi... I LOVE YOUR ART STYLE and well I'm still learning could you do a hand tutorial?

if you wanna do realistic hands i don’t think i can help you that much but if you wanna do more stylized and cartoony hand then that’s all the help i can give you

drawing 5 distinct fingers is tedious and feel unnatural, try sticking at least two fingers together and then dividing them in the clean phase.

remember: the best way to learn is to look at a lot of reference. draw your own hand that’s why we have two! one draws and the other is there for reference!!