Okay let’s be real though did Ubisoft really have Connor’s story in the Abstergo handbook become a Templar cover-up because it was their plan all along or because everyone immediately went “that’s fucking bullshit” when it was released and good ol’ Ubisoft backtracked into their own asses when they realized what they’d done.
Wich version of Tedros do you prefer? The Handbook or the covers?
I like both! Cover Tedros is more how I imagined him tbh, but I really like Michael Blank’s depiction too, Tedros looks more like his age, especially on the cards. They’re very different takes I guess, but I really like the new one on the QFG cover. 10/10. Good job Iacopo Bruno.
You find a treasure map purporting to show a lost temple. (The Book of Treasure Maps II, Judges Guild, 1980.) This adventure for lower-level characters should work for any edition rules with slight adjustment of the monster stats. The altar room where lizardmen worship an evil idol on a stone dais seems inspired by Dave Trampier’s Players Handbook cover.
Monster Hunter thing. I didn’t even render everything out and it still took fucking forever. I’ve got a lot of work backed up though so this is as far as it’ll go unfortunately.
This was for the Hunter’s Handbook cover, part of a MH table top game that a small group of people are working on. If you want to help (writing, mechanics, play testing, art, etc.) then check out the subreddit and contact Hymn (one of the mods). It’s all volunteer work though, so only do it if you like the project idea.
I used to be one of D&D 3.5 loyalists that still stuck to that version after so many years despite its many flaws. I never made the switch to 4th edition because it played too much like a fantasy combat simulator, and Pathfinder wasn’t even on my radar.
Once all the core books are out, I intend to make the switch to 5th edition. If you’ve never played Dungeons and Dragons before and you have any interest in playing it, this is the edition you should start with.
Accessibility and Simplicity
The character sheet is no longer an incomprehensible wall of stats. Searching for specific things on the character sheet is now a fairly easy and straightforward process, whereas in 3.5, telling someone to look for something on their character sheet was sometimes like handing them a rubik’s cube and asking them to solve it.
It’s not just the character sheet, though. The entire character creation process is much simpler. Trying to get a new player to understand skill points and max ranks for class/non-class skills in 3.5 was just awful, and every single time you’d see the other person’s eyes become unfocused as they stop comprehending what you’re saying.
In 5th edition, there are no skill points. There’s simply skills you’re proficient with, and skills you’re not proficient with. Feats are completely optional too, so you no longer have to hand a player the Player’s Handbook and say “Hey, read over this table for the next hour and pick one you like. You’re going to be doing that every other level from now on.”
You might think that simplifying things would also take from the game’s depth, but you would be very wrong. In my opinion, it’s the exact opposite. Now it’s easier to focus on actual playing because you don’t have to constantly fumble with a lot of math whenever you want to do anything.
Emphasis on Roleplaying
As I stated earlier, 4th edition was basically a fantasy combat simulator. I only tried 4th edition twice, and this was the case both times for me. The story was a means to get to more combat, and from what I’ve read, this seemed to be most people’s experience with 4th edition.
In 5th edition, roleplaying is much more heavily encouraged. The character sheet encourages you to come up with personality traits, ideals, flaws, all of which will help even new roleplayers get an idea of how their character is supposed to act. The Player’s Handbook also contains backgrounds which force you to consider your character’s backstory, and also give you extra proficiencies and such.
Inspiration is a new mechanic in 5th edition that also encourages roleplaying. Basically, Inspiration is a thing the DM awards for good roleplaying. If your character is kind of timid and you roleplay your character as being too intimidated to enter a fight, you might get Inspiration for that. If your character is foolhardy and purposely steps on a very conspicuous pressure plate trap, you might get Inspiration for that. You can use the Inspiration to gain advantage on an attack roll, saving throw, or ability check, so player’s have a very good reason for trying to get it.
Readability of Core Books
If the Player’s Handbook is any indication of how the DM’s Guide and Monster Manual will be, 5th edition’s core books will be way better than previous editions’. The Player’s Handbook for 3.5 was oftentimes massive walls of text. They were clear and concise walls of text, but they were walls of text nonetheless.
The 5th edition Player’s Handbook has amazing artwork on every other page to keep things interesting, and the text itself is even formatted better.
When learning 3.5 I kinda skipped around to whatever seemed interesting (I still have no idea what touch AC is and how grappling works for 3.5).
I read the entire 5th edition Player’s Handbook cover to cover and never got bored of it.
It’s Just Plain Cool
Advantage/Disadvantage is a mechanic to where instead of rolling once for an attack, skill use, or saving throw, you roll twice. If you have advantage, you use the higher roll. If you have disadvantage, you use the lower roll.
This is useful in combat because if you try to dodge, the enemies get disadvantage on attack rolls towards you, making it unlikely you’ll be hit.
If you try to attack and you have advantage, it’s unlikely that you’ll miss.
Archetypes are amazing, and they give tons of variety to each class. From Eldritch Knights to Wild Magic Sorcerers, if you’re the type of player that likes to experiment with builds, you’re not going to run out of things to do any time soon. (Seriously, Wild Magic Sorcerers are really cool in my opinion.)
I don’t think I’ve encountered anything in 5th edition so far that I actually dislike. So far, 5th edition is turning out to be the game I’ve always wanted D&D to be.
Play 5th edition if you have any interest in playing D&D. The basic rules are available for free, and in my opinion the Player’s Handbook is a very good investment.