Halo 5 Helmet Redesigns
A little project I’ve had in the works since the end of inktober.
There is a ton of criticism I have for the game, but one thing that’s bothered me a lot is the design of the Gen 2 armor variants and helmets.
Many of them just didn’t look like Spartan armor anymore. By all means excellent designs by themselves, they weren’t really the best fit for Halo. This was probably to support differentiation of rewards in the card pack system in the game, but from an in-universe standpoint it makes no sense to me.
Although it’s stated that production of power armor has been opened up to the private sector as well, there is something to be said about having compatible standards, especially in a military context and even more so when the people wearing these suits regularly get into extremely hazardous situations where damage to their armor is likely an replacements need to be made. Worse, Spartans often operate behind enemy lines without easy access to maintenance and having wildly different designs seems like a bad recipe for field repairs.
So that’s one thing I tried to do as a design exercise with this and create a more uniform look while keeping the icons that make the helmets unique: Where possible, all helmets share the same neck seal and neural interface port and a more straightforward visor. (Don’t get me started on Seeker.)
Variants where the main difference is some sort of add-on tech or visor have been redesigned to have one baseline frame with these additions on top (like back in Reach).
Variants that were really similar in design (think EVA and Orbital) have been condensed into one.
Some helmets have been ignored entirely and ones with super-gimmicky designs (hello Warmaster) have been dialed back.
Armor designs will follow once I figure those out.