Here’s a little tutorial on creating halftone patterns in Photoshop for use in comics and illustration backgrounds! I posted this on Twitter a couple days ago and accidentally mislabeled one of these inputs, so it’s been fixed here XD.
Persona 5: Gangsters I had to rush this to make it in time for AX so the coloring is different from my usual but I finally learned how to make halftones on photoshop. This is really different for me but I like how it turned out with what little time I had. I designed a full outfit for everyone but unfortunately I couldn’t really showcase each one. Maybe in the future!
I just whipped this up for a friend who was wondering how to do this and figured I would share it on here just in case anyone might find it useful!
I would totally be willing to make more of these. I used to have a tutoring job where my focus was helping people navigate Photoshop, so if there is anything you’re dying to know/struggling with, just shoot me an ask and I’ll probably be able to help you out.
I got an ask about how I made the halftone texture in the background of my Procrastination illustration so I thought I’d make a little tutorial about it. This is a technique I use a lot - it’s great for adding texture while keeping a limited color palette and for mimicking the look of a silkscreen.
1. Start with a scanned in watercolor wash and make it grayscale.
2. Use curves to up the contrast and lighten it a lot - you’ll have to play around with this step to get the exact effect you want. Make sure there are some areas of pure white for more variation in your texture. The more white there is and the lighter it is, the fewer dots you’ll get and the more subtle your texture will be.
3. Go to image>mode>bitmap to create the halftone. Choose a low frequency of lines per inch so you’ll really be able to see the individual dots.
4. Change the image mode back to grayscale and select your dots. Copy and paste the halftone into your image and change its color to whatever you’d like.
And that’s it! Once you’ve made a halftone texture you really like you can save it and reuse it over and over. I’ve been building a library of scanned and computer-made textures/patterns that I use all the time and it’s extremely useful.
Arnold renders, to be used as a basis for a mixture of of photo and painted detail. Left render is with a light near the camera, middle render is without, and the one on the right is a progress shot of their combination via masking.
At an earlier stage I also did quick experiment with the halftone filter in Photoshop. I have a couple images in Spacecraft of the First World War that are supposed to be from newspaper clippings, and I needed to make sure there was hope of making it look right.