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1995 marked the birth of internet-paranoia films

While internet usage is an unremarkable part of daily life today, in 1995, at-home internet was just starting to become widespread. According to the Pew Research Center, just 14 million American adults used the internet 20 years ago, compared with 87 million last year. As the world became more plugged in, films started to home in on how we connect to the digital world, and 1995 saw a bumper crop: Virtuosity, The Net, Hackers, GoldenEye, Johnny Mnemonic, and Strange Days. Oddly enough, all of them focused not on the excitement of the emerging technology but on dangers of the internet and virtual reality, creating a new subgenre of internet-and-VR-paranoia movies.

Despite its newfound ubiquity, this new brand of paranoia was not a moneymaker in 1995. The best they could hope for was a home-video cult following. The mini-trend in 1995 of internet-related movies didn’t come about because studios were chasing after the lucrative technological-paranoia market. Instead, there was just something in the air at the time; internet culture gave filmmakers the heebie-jeebies.

As a result, in these films the internet and virtual reality are pushed to characters who live on the fringes of society: outsiders, criminals both petty and powerful, and people who work in between, dealing in black-market goods.

Full story at avclub.com

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“Put the piece of tape on your laptop, absolutely a must, and if you think its a joke its not. If you look closely, Elliot’s laptop is taped.” -Rami Malek

MR ROBOT- Behind The Scenes - Rami Malek

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Massive Government Data Breach Threatens Four Million Federal Employees - Breitbart
This could be one of the most devastating blows yet struck in the shadowy First Cyber War. The Associated Press reports "the Obama administration is scrambling to assess the impact of a massive data breach involving the agency that handles security clearances and employee records."

ICYMI: Last week, a player caught hacking and cheating in the MMO Guild Wars 2 had his character commandeered by developer ArenaNet, stripped of their belongings and then publicly “executed.” Though the in-game death was of course temporary, the character was subsequently deleted and the player banned.

The player was accused of hacking the game to teleoprt around the game world, dealing enormous amounts of damage to other players and survive onslaughts from others that should have killed his character. Video evidence was presented and ArenaNet’s head of security, Chris Cleary, got involved.

Here’s the full video of the “execution”:

Lesson: No one likes a cheater!

anonymous asked:

I'm creating an OC who is a very well-known hacker, but the problem is... I don't know much about computers. Do you have any advice? Please and thank you!

Try some of these links boo: 

There are a few movies which do feature women hackers: Matrix (Trinity), Hackers (Kate), Girl with the Dragon Tattoo (Lisbeth), and even TV shows like Criminal Minds (Penelope), Arrow (Felicity) and NCIS (Abby).

While this is a step in the right direction, does the film industry believe that all women techies are white? Women programmers are almost never played by black, latina, native or asian women. The film and TV industry sends the message to women of color that we are not hackers, or at least not supposed to be. Casting hacker characters as primarily white men, and sometimes white women, leaves women of color out of the picture. Lack of representation and exposure is one reason why black women make up the lowest percentage of programmers in the tech industry (less than 1%): if you don’t see anyone who looks like you in a particular field or job, you are less likely to venture into it.