Guild Wars Lore: Asura

‘Stealing technology, threatening innocents, standard Inquest procedure, but this time, they crossed the wrong genius’ - Zojja
Hey guys! Time for the next lore post! This time it is over those diminutive tinkerers, the Asura!

The history of the Asura prior to their appearance above ground during the Eye of the North expansion for Guild Wars 1, is pretty much unknown. The biggest reason for this is that the asura once viewed personal knowledge as something to be guarded at all cost, never sharing it for fear of it being stolen. This led to the loss of much knowledge and history for the asura as all the of the research and discoveries made by an Asura would just die with them when they passed. This has changed in the last 250 years as even the Asura have seen the benefit with cooperating with the other races (and even other asura). 
Now you’re thinking with portals!
The asura are originally from the Depths of Tyria, living far underground, they built 6 grand cities, all connected by their asura gate network. They built much of their civilization on top of places of large arcane power (leylines?), which would prove to be a most unwise decision. The heart of the asura gate network was the Central Transfer Chamber, this is where all the asura gates were linked, and it was powered by what the asura thought was a statue that leaked magical energy. They built the chamber close to this statue as a way to help power the gates, but as it turned out, the statue was actually the sleeping Elder Dragon Primordius.

Driven From Their Homes
The asura thrived for centuries in their underground home, until 1078 AE, when Primordius’s Champion, The Great Destroyer, awakened, and with it, waves of destroyers.

The gate network would prove disastrous for the asura, as the Great Destroyer used them to send waves of destroyers to all corners of the Depths. The asura had lost their homes, and were driven to the surface, desperate for help. They settled in the Tarnished Coast, among the ruins of an ancient, and long lost civilization. They made the ruins their own, and went right back to inventions and magical studies. A member of the asura, Vekk, joined the player character in their quest to rally an army to take down the Great Destroyer. Together with other heroes they finally defeated the great destroyer, and unknowingly, this action cause the awakening of Primordius to be delayed by two generations. The asura had been hopeful that the destruction of the Great Destroyer would allow them to reclaim their home, but the waves of destroyers, followed by the eventual awakening of Primordius, prevented this, and they were forced to make the surface their new home. The asura were the first to meet the Sylvari, however the first meeting was very traumatic. The firstborn Malomedies met the asura while exploring one day, the asura believed him to be a mindless plant creature, albeit in a form never before seen and so captured him. They preformed numerous experiments on him, believing he was a mindless beast, rather than a sentient being. To their credit, once it was discovered that Malomedies was an intelligent being, the asura halted all experiments and released him.
Brains, not brawn, will change the world
The single most important factor in deciding the worth of an asura in their society is their intelligence. This attitude causes the asura to come off as arrogant and rude to all other races, as confirming the asura superiority is a constant goal of the race as a whole. The education of asura happens in three stages, following an asura all their life. First, as a child, or progeny, they are taught in small labs dotted around Metrica Province, learning basic concepts about magic, and asuran history. After they are old enough, and if they are accepted, an asura will join one of the three colleges, The College of Statics, College of Dynamics, or College of Synergetics. In these colleges the asura will usually decide on what aspect of the arcane they wish to specialize in. As all asura strive to be the definitive expert on a subject of study, this leads to asura having to find very specific details of a subject to obsess over. During this education process, asura will often find a mentor to assist under. After graduating, an asura will usually join a Krewe, a work gang that is put together to solve a singular problem, after the problem is solved, the Krewe is dissolved, and the asura will move on, usually either joining another Krewe, or leading one themselves. 
The asura family life is a very nurturing environment, as any achievements made by a progeny, reflects well on the whole line. Many asura will venerate their parents and grandparents, telling tales of the achievements of their extended family, and the strong intelligence found in their line. Asura usually enter a relationship through a mutual love of a concept of study. Most relationships are treated as an equal partnership, with each member helping and pulling their own weight, and many relationships among asura also feature a firm pre-determined end date.
We are all cogs in the Eternal Alchemy
The asuran ‘religion’ is that of the Eternal Alchemy, the idea that everything in the world (Even the Elder Dragons) are part of a bigger cosmic scheme, and that no matter how small the piece, it has a place. The asura are quick to point out that they do not worship the Eternal Alchemy. While most asura believe it to be unchangeable, their is a fanatical group among them that believes it can be controlled, they are The Inquest. The Inquest are a meta-Krewe whose goal is to use any means necessary to further the asura superiority, and to seek a way to control the Eternal Alchemy and use it to their own means. Most asura detest The Inquest and their methods, as most of their work involves stealing from others, and using less then ethical experimental procedures.
Government is BORING
The asura are led by a group known as the Arcane Council who reside within the top levels of Rata Sum. This group is made up of high ranking scholars, and the Deans of the colleges. The arcane council regulate the laws and projects of the race as a whole, however this influence doesn’t seem to stretch far from Rata Sum. Membership to the council rotates, with membership being granted whenever an asura makes a discovery that benefits the race as a whole. This membership is usually unwanted however, as many asura find sitting on the council a waste of their time, as it prevents them from working on their own personal projects. The arcane council even has an Inquest representative as a member, even going so far as to protect the inquest from accusations of theft of ideas and inventions. The Arcane Council use the Inquest as a way to take care of undesired, or morally questionable experiments that are deemed necessary, but other krewes would not dare touch. The council will however use the inventions and ideas of other krewes if they are deemed more or equal in cost effectiveness to the Inquest.

Overall the asura are a proud, and at often times arrogant, race, who’s intellectual superiority is very evident to the other races. They are however, quick to share their inventions with the other races, even if it may be another way to prove they are the best, and show off their skills. The asura have as much at stake with the Elder Dragons as the other races, and with their magical knowledge (and maybe a few golems) they are sure to make up for their size in the fights ahead.

Alright guys that is my lore post this week! Sorry for being a day late, but you know… THINGS! I’ll be back next week(ish) for the next lore post detailing the next playable race!

-Karn Vileclaw

TNT’s Hit Series Major Crimes to Tackle Tough New Cases

                                        When Season 4 Launches in June

               Top 10 Basic Cable Drama Returns Monday, June 8, at 9 p.m. (ET/PT)

Television’s favorite squad of detectives will be back on the case this summer when TNT’s hit drama Major Crimes returns for its fourth season. One of basic cable’s Top 10 series, Oscar® and Emmy® nominee Mary McDonnell heads the extraordinary ensemble cast that includes G.W. Bailey, Tony Denison, Michael Paul Chan, Raymond Cruz, Phillip P. Keene, Kearran Giovanni, Graham Patrick Martin and Jonathan Del Arco, along with Robert Gossett. Major Crimes is set to launch its fourth season on Monday, June 8, at 9 p.m. (ET/PT). It will be followed by the return of TNT’s hit crime-drama Murder in the First.

In 2014, Major Crimes ranked as one of basic cable’s Top 10 series for the third consecutive year. The series averaged more than 8.2 million viewers in Live + 7 delivery in its third season, with 2.5 million adults 18-49 and 1.9 million adults 25-54, all on par with the prior season’s performance. Overall, the show reached an average of 11.6 million viewers per episode across TNT’s linear, VOD, online and mobile platforms.

Major Crimes focuses on how the American justice system approaches the art of the deals as law enforcement officers and prosecutors work together to score a conviction. In the series, McDonnell stars as Los Angeles Police Captain Sharon Raydor, who heads up a special squad within the LAPD that deals with high-profile or particularly sensitive crimes. Her team of investigators includes G.W. Bailey as Lieutenant Provenza, Tony Denison as Lieutenant Andy Flynn, Michael Paul Chan as Lieutenant Mike Tao, Raymond Cruz as Detective Julio Sanchez, Kearran Giovanni as Detective Amy Sykes and Phillip P. Keene as tech expert Buzz Watson. Robert Gossett plays Assistant Chief Russell Taylor, Raydor’s boss, while Jonathan Del Arco plays Dr. Morales, the medical examiner. Graham Patrick Martin plays Rusty Beck, a formerly homeless teen who has been adopted by Raydor.

In addition to the main cast, Major Crimes features recurring appearances by Jon Tenney as Deputy Chief of the Special Operations Bureau Fritz Howard, Ransford Doherty as Coroner’s Investigator Kendall, Kathe Mazur as DDA Andrea Hobbs, Malcolm-Jamal Warner as Lt. Chuck Cooper and Bill Brochtrup as Rusty’s therapist, Dr. Joe Bowman. Also set to return this season is guest star Tom Berenger as Jack Raydor, Capt. Raydor’s estranged husband.

This season on Major Crimes, the division will be called upon to investigate a complicated string of home burglaries, a case involving a dead body left in the trunk of a car that is wrecked during a high-speed chase and a gangland shooting case involving an 11-year-old witness. During his first drive-along as a Reserve Officer, Buzz Watson will be dragged into the latest Flynn and Provenza investigative debacle after a dead body in a bathtub threatens an extremely expensive wedding. And Sanchez will return to the Major Crimes unit, but struggle to rebuild relationships and trust with his fellow officers. Back at home, Sharon Raydor’s newly adopted son, Rusty, will discover a passion for journalism that tests his mother’s patience, and could threaten the prosecution of a confessed murderer.

Created by James Duff, Major Crimes is produced by The Shephard/Robin Company and Walking Entropy, Inc., in association with Warner Bros. Television. Duff, Greer Shephard & Michael M. Robin, Rick Wallace, Adam Belanoff and Leo Geter serve as executive producers.

gw-the-greaser asked:

Wait.. Does he has two different color eyes??

Actually he doesn’t have different color eyes, he has a condition called anisocoria, that is when the pupils have different sizes. 

When he was 15, he had a fight with his best friend George Underwood over a girl, and George punched him in the eye. As a result one of his pupils stayed permanently dilated, which causes the illusion of the eyes being different colours.


get to know meme: [3/5] tv shows  → ghost whisperer

“My name is Melinda Gordon. I just got married. I just moved to a small town. I just opened an antique shop. I might be just like you. Except from the time I was a little girl I knew I could talk to the dead. Earthbound spirits my grandmother called them. The ones who have not crossed over because they have unfinished business with the living and they come to me for help. To tell you my story, I have to tell you theirs.”