guns by me

So all in all Rin is really tsun in EXTRA which i have failed to include in my rping forgive me, and I really think it’s because she’s becoming friends with people and eventually getting a crush on Hakuno and isn’t really sure how to handle it. 

Rin started her part in the Resistance by joining a data mining team, where she spent three years. Of course during those three years, she grew incredibly close to the team, considering them as her family more or less. She had lost her own one, so it was really just nice to be so close to someone, no matter if they weren’t related by blood. Being part of the Resistance is risky business though, and they were attacked — leaving Rin the only survivor of the group. 

So I imagine Rin would pretty much close herself off after that, taking on an alias as she moves on in the ranks, more or less joining in the front lines. She doesn’t want to lose anyone else, so she doesn’t allow herself to grow close to anyone. 

Of course when she survives to the actual HGW, it doesn’t work that way. She gains a Servant who trusts her completely, so she naturally grows closer to Lancer. Then Hakuno comes in, completely clueless, and Rin feels like she should help them. Having people close to her is something she is completely against though, especially in a Holy Grail War; she has a mission to do which demands that everyone else dies. So Rin isn’t sure how to handle the whole “I like these people and enjoy having them around”, and denies everything. It’s easier to not accept that she has grown close to people, instead of accepting it and continuing on in the HGW with the knowledge that they are going to die after all. 

“A kill shot over that distance, that kind of a weapon, that’s a crack shot we’re looking for. But not just a marksman, a fighter.”

John obviously has been around guns and used them a lot, since he’s a military man.

“Yeah I think I’ve seen one of these, its a buffalo gun. I’d say 1940s, old fashioned sight, no crosshairs.”

Based on how John was able to know all that info about the rifle during TFP, he obviously has an extensive knowledge of guns. 

So tell me, if the gun Eurus had really was a tranquilizer gun (which by the way looks COMPLETELY different than a regular handgun) why would he not realize that and take down Eurus so he could get out of there?

Tranquilizer Gun; 

Regular handgun;

Just sayin’…

the-sky-is-ablessing-in-disguise  asked:

Hi I'm sorry to bother you but I'm not feeling very well and I'd love if you could make a cute Disney themed Bumblebee for me and my girlfriend...? I love your art style and you're so sweet and I'd really appreciate it. Thank you so much so love you ❤🐝

Ahh I hope you’re feeling better, I hope you and your gf like this✧*。✧*。(^▽^) Thank you so much!

A super-powered version of the FAHC is an awful, unstoppable thing. Powered humans are rare, sure, but not unheard of; the Fake’s aren’t the only group out there defying reality in broad daylight. What makes them so remarkable, so formidable and distressingly hard to combat, is the way they use those powers. The way each member has taken their gift and twisted it, pulled and torn and stretched it to unforeseen territory, used their powers in ways no one else has even dreamed. Ways most could only imagine in their worst nightmares.

Ryan might be the most obvious example, the clearest illustration of the perversion of abilities, power turned on its head and used against its intention. He’s inspired them all, one way or another, to push their powers to the limits, into shapes they don’t belong in, powerful and strange and noticeably tarnished. On anyone else Ryan’s gift would be one of healing, of hope and restoration, empathetic and inherently altruistic. Its not a power most would associate with a life of crime, outside perhaps a medic, definitely not one most would pick for a mercenary, for the infamously deadly Vagabond. Ryan though, he’s never been one to let a little thing like reason set him back, never felt constrained by expectation, and he wasn’t about to let his powers derail his goals. Ryan has taken the ability to heal and broken it down into stages, approached inexplicable magic like a scientist, methodically identifying how to extract the exact elements he was after. He has the power to heal, yes, but what can be healed may also decay, that which can be stitched back together may just as easily be disassembled; it is no more difficult to displace blood than it is to correctly route it. With a touch Ryan can stop hearts, can rend tissue and implode organs. He can push natural reactions into overdrive, can encourage minor ailments into unstoppable disease, convince various systems to shut down without exposure to extreme circumstance. The only limit is Ryan’s own bountiful creativity, and while it might not be what people expect from the Vagabond he wouldn’t swap his abilities for anything.

Jeremy can change his density at will. Becoming immensely dense has some obvious uses in their world; bullets literally bouncing off his skin and fists that can shatter bones with a single punch, but becoming unnaturally light has just as many applications. Jeremy can change his weight mid-jump to achieve inhuman distance, can fall from great heights without a parachute, can climb sheer walls and hold his entire body up on the tip of a finger. There is no weight Jeremy cannot lift, no wall or door that can keep him out, let alone cuffs or bars to contain him. If Jeremy does not want to move there is physically no way to make him, and if he sets his sights on destroying something little can be done to stop him.

Geoff can communicate telepathically. This comes in handy when getting a hold of his crew, so long as they are within his range he can speak to them comms or no, but they are not the only ones he can speak to. All it takes is some connection, long term emotional links allow for greater distance but as long as Geoff is looking at someone he can get into their mind. Can sneer at police officers, whisper threats to rivals, force unsuspecting strangers to have the most peculiar thoughts and terrify anyone who tries to stand in his way. While Geoff can only really scrape through the top level of someones mind, more emotion and direct thoughts than any deep secrets, it is no great difficulty to convince people that he sees a lot more. Let them feel him poking around, quote a few stray thoughts back at them and suddenly not only do his victims believe he sees all but they are much more likely to think loudly about the very things they hope he doesn’t notice. Geoff can push images as easily as word, useful when sharing a story but even more so as a form of torture; he can fill minds with his darkest thoughts, plague dreams with images from his nastiest nightmares, provide a personalised hell that is impossible to escape from.

Michael controls heat. It’s a power people tend to fear, think it synonymous with mastery over fire, imagine sparking fingers and raging infernos. Which, to be fair, isn’t wholly inaccurate, but is hardly the extent of Michael’s power. He can create fire sure, can raise the temperature to extremes in pinpointed locations to ignite a room, but he doesn’t need to. Michael can press heat straight into a body, can warm someone up or cook them from the inside out, can burn slowly or kill in an instant. His powers extend to objects too, he can melt metals, boil water, absorb and deflect heat, and set off explosives. While people don’t associate it with him the way the do fiery rage, what can go up can of course also go down. Michael can drop the temperature, can produce dangerous frost and sharp ice shards, freeze someone in water and induce frostbite with a simple touch. Michael is completely unbothered by extreme temperatures, can render himself undetectable on thermal imaging cameras and change the temperature of objects so suddenly they shatter. Even those who flee aren’t safe; careening into danger as roads are  suddenly coated in black ice or bubble and melt beneath flaming tires.

Ray can multiply himself, a series of duplicates capable of drawing fire and completing simple tasks. They were once mere mindless echoes of his actual self, near translucent and noticeably different if you looked closely enough, quickly giving birth to the term Ghost Ray when describing them. They didn’t stay that way though, Ray quietly practising and practising until they not only solidified but he could split his conciousness between them, could act as all bodies simultaneously and be in half a dozen places at once. It’s disconcerting, the way they all look real now. The way they all are Ray now, will fade away like they were never there when Ray lets them go, or when they die, but until then he can be in any and all of them at once. It bears thinking about, considering some die. Considering one stays. Considering the way Ray doesn’t like to talk about it, practises late at night and sends his selves off on private missions, laughs and deflects and fades away.

Jack can manipulate the wind; her jets are always boosted and her cars caught and righted before they can ever spin out, while any who pursue her find themselves shoved off the roads. She can deflect bullets, catch plummeting bodies and stir up various weather phenomena. As though this was not enough Jack’s power over the air allows her to create small vacuums, granting her the ability to suck oxygen from a room. To steal it right out of lungs, suffocating her opponents without lifting a finger to touch them. Alone she is more than dangerous, but Jack has always worked best with others. Her powers are particularly effective when combined with Michael or Jeremy; catching Jeremy up and hurling him like a canon ball and taking ice or flame and whirling them into deadly tornadoes. She can, just as effectively, force them all to calm down when things start getting out of hand; wind separating fights, extinguishing fires, airless pockets keeping anyone from storming away in a huff, and being sudden drenched by rain provides a wholly undignified end to any petty squabbles.

Gavin’s power is all about luck. It’s not the most exciting power at first glance; he can see probabilities, split-second calculations that manifest in inexplicable feelings, knowing just when to duck, when to take a detour, when to blow off a meeting and stay home instead. It’s not a power most people would associate with violent crime, rather imagine lotto winnings and effortless celebrity, but most people aren’t Gavin. It was simple intuition at first; shoot now, trust him, buy the ticket, check your phone. But Gavin, being Gavin, pressed for more. Worked out how to manipulate his own luck instead of relying on chance, concentrating on what he wants so his powers bend around him, gift evolving from simple suggestions into something else all together. When Gavin assures himself that all he needs in the world is to shoot his way out of a situation there is no way he will be unlucky enough have a gun run empty, when he needs to make a purchase he will never have the misfortune of running out of money, when he settles himself as the frontman of the FAHC none will be lucky enough to resist his charms. Now that he knows how to push, the limits of Gavin’s power are completely unknown – the least visibly impressive and yet the possibilities are as astounding as they are impossible. He needed a worthy crew, so he found one; they desired power, so they got it; it would be unlucky to die, so they don’t.