gugnir

4

People on Twitter were talking about STiNG’s old RPGs and I forgot how much I love their menus. Menus are normally seen as a static, boring kinda thing- they show you clear choices and are supposed to be as unobtrusive as possible. But these games have menus that are EXCITING! They’re loud and confusing (and pretty incomprehensible, let’s be real), but even just looking at a screenshot gets me hyped up. 

What I’m trying to say is that STiNG was the Rob Liefeld of videogame user interface design.

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“I am no longer weak, I shall stand my ground.”