Can you imagine if the Guardians took up gardening?
Like they got bored because most sane people won’t go near them or Hyrule Castle and so they just started planting flowers and carving out mountains and hills and shit to make them look nicer. Just imagine a Guardian carving a hill out with it’s eye laser and the part just sliding down and it’s just like ‘there! now it looks more pretty’ meanwhile all the animals are running for their lives away from half a friggen mountain/hill/whatever the Guardian decided to carve out.
Seriously though imagine it - huge Guardians with little tiny watering cans trying to use their spider legs to tend to delicate flowers. Maybe they try teaching the smaller guardians from the shrines how to garden as well, or maybe they just have them deal with the smaller plants because I’d imagine it’d be hard for them not to ruin them to begin with.
Imagine they have a similar reaction to that crazy Flower Lady that sits near the shrine to anyone who steps on their flowers, but instead of warnings the Guardian chase music just starts playing.
Name: Otoroshi, Odoroshi, Keippai Area of Origin: Japan
The Otoroshi is a yokai from Japanese Mythology. With a name possibly derived from the word, Osoroshii, meaning “scary” the Otoroshi are large hunched monsters covered in a thick matted mane of hair, with protruding tusks and large claws. Despite their name and grotesque appearance, they aren’t particularly dangerous unless provoked. The beasts sit upon the tops of Torii, the great gates at every shrine that separate the human world from that of the divine. They are said to be guardians of these shrines, and will crush and/or devour those that bring disrespect to an otherwise holy site and will eat intruders if they pass through.
Temple of the Goddess Hathor at Nitentóre (Dendera), west exterior wall, detail from the upper register: the Goddess Tefnut enthroned, lioness-headed, wearing the Solar disk with the uraeus, holding the ‘Ankh’ and the papyrus-scepter. To the right, a protective lion protome; below, two guardian lions both crouching upon a shrine
Constructed guardians of religious sanctuaries, shrines, and
temples, stone idols are similar to golems but bound to the place they’ve been
made to protect. Unlike golems, though,
if a stone idol is destroyed, they typically reform themselves unless completely
smashed to bits and scattered. (Or disintegrated – the spell deals an extra
50% damage to them.) The first of the
idols is that of the frog, a creature suitable to folklore and fairy tales or
as the patron symbol of a shrine or other site to guard because of historical
ties to its founder or creator, such as a saint saved by a giant frog or a monk
who once was bound into the form of a frog but achieved such enlightenment they
resumed their own form.
Many of the travelers
along the Arianji pay respects to the Sagarawa Shrine, nestled in a wide,
sinuous meander in the river. Widely
seen as a place that bestows bounty and a safe journey, the shrine honors the
Arianji’s patron kami. At the center of
the shrine is a massive moss-covered statue of one of the great frogs that
prowl along the Arianji, mid-level predators in the river’s ecosystem. Violence within the shrine swiftly provokes
the idol’s ire, driving out any who bear weapons or curled fists and battering
those who it can’t evict into a pulp.
Though they resemble
frogs more than anything else, the stone idols that are found in
Tsathoggua’s temples are still twisted and grotesque, with features of other
animals blended in to suit the mad visions of the cultists who craft them. In keeping with the Great Old One’s
occasional whimsies of benevolence, they often creak to life to protect his
supplicants… or to express his displeasure or the whimsical notion that it
might be entertaining to subject them to the idol’s vile croak. The truly faithful welcome those croaks as a
moment of horrible inspiration, often plotting the worst of deeds afterward.
Inspired to a burst
of creativity by a rain of frogs, the wizard Canorim created his best-known
construct, the Northon Frog. An idol in
the shape of a frog the size of a horse, the eccentric wizard imbued it with
motion, even allowing it to croak convincingly according to some whim known
only to the animating energies of the construct as Canorim has long since died
and been buried. It stands near the
center of town, stirring only at the annual festivals around the solstices or
if someone wielding a certain rod commands it to defend the town.
All decayed guardians are replaced with guardian stalkers. Guardian stalkers now come with a self repair function in case they take damage. Guardian Skywatchers now have three searchlights. Guardian scouts in shrines are replaced with guardians. Bokoblins use Guardians as mounts. Everyone’s favorite enemy, Like Likes, have returned. They steal equipment just like before. New enemies have been introduced. Submarine guardians now occupy all aquatic areas. Guardians.
What are your thoughts on the sacred beasts? Did you have fun getting into them, being inside and defeating their bosses?
I was a little thrown off by them when I first saw them because… they’re mechas. What are mecha doing in a high fantasy series??? To the best of my knowledge the most technologically advanced thing that’s existed in LoZ before this was a train. But needless to say I quickly got used to them. The whole setup for BotW is super cool. I really like how they implemented the whole “advanced ancient civilization” concept into the game. I also love the aesthetic of all the ancient technology, from the shrines to the ancient weaponry to the guardians.
My main complaint about the Divine Beasts is that they weren’t really big enough. It’s cool that this game puts focus on exploring a vast open world, but at the same time I also like dungeons and temples. I mean, BotW still has a ton of what goes into the mechanics of dungeons and temples in the shrines as well, so rather than having like 7 big dungeons/temples the game has 4 medium sized Divine Beasts and over 100 mini-temples in the form of the shrines. But nonetheless, I personally would enjoy the game even more if a few of the big fields/mountains in the game were replaced by more classic dungeons/temples.(That, or the Divine Beasts could have just been even bigger than they were with more to do and explore inside them.)
But yes, I did enjoy the Divine Beasts. Vah Naboris was the most challenging and by extension also the most fun. Both the boss fight and navigating the inside of the Divine Beast took some real strategic thinking and effort. I loved the lead-in quest too. “Okay great you want to help us with the giant rampaging camel how about first you go infiltrate the Yiga clan and get back my stolen helm.” That turned out to be a fair amount of work, and an exciting and unique part of the game. On the opposite end, Vah Medoh was the easiest. In fact, everything about that Divine Beast was the easiest. It had the easiest pre-quest (all you had to do was go shoot some targets at the Flight Range), the interior of the Divine Beast was the easiest, and its boss fight, Windblight Ganon, is tied for the easiest boss fight with Fireblight Ganon. Vah Medoh and Vah Rudania were both still fun, but I didn’t find them as challenging as Vah Naboris and Vah Ruta (though part of what made Vah Ruto so hard was that it was the first one that I did).
The best part of the whole Divine Beasts was getting to remember, meet, and save the old champions from 100 years ago. All of them, with the exception of Revali, made me cry a little at the end
Mamori was sitting in the shade that was being cast by the chozuya, which no longer held any water. I should get wood… the kitsune thought to himself but for some reason his powers and strength were deeply weakened, this usually happened when he used to much energy fighting off malice away from the abandoned shrine grounds, but the evil energy had been scarce for several months now.
“Will I soon vanish as well?” he muttered wondering if this is why his partner left after the goddess’s death, he never heard of a guardian simply dying because their god no longer existed but there was probably no guardian as foolish as he was to stay at a forgotten and isolated shrine for as long as he has.