gtags: tnb

T&B E01-E13 Rewatch - Fave Kotetsu x Barnaby Scenes:

  • Bunny’s small smile when Kotetsu wouldn’t leave him alone while he took care of the bomb
  • (when Bunny joked that he wanted that 6-million Stern dollar diamond and Kotetsu sorta delivered; also Kotetsu giving Bunny his bday present)
    Pauly: Why are you smiling?
    Bunny: I’m not smiling.
  • when Kotetsu said HE was Bunny’s bday present
  • when we find out Kotetsu asks about what Bunny eats
  • Kotetsu protecting Bunny from Lunatic’s attack
  • Bunny secretly keeping Kotetsu’s burnt sash
  • Bunny thinking about Kotetsu risking his life for him
  • Bunny looking at Kotetsu before and after confirming his past to the public
  • injured Kotetsu risking his life to help Bunny defeat Jake
  • Kotetsu catching Bunny from behind and talking too close to his ear!!! (damn helmet)
  • Bunny finally calling Kotetsu by his name
  • EVERY TIME Kotetsu calls him BUNNY
  • TRUST™
  • the fricking ED; Bunny and Kotetsu’s hands clasping around the little couple pin Kotetsu got for both of them (also they could’ve just clapped their hands together BUT they had to fill in the gaps of each other’s fingers ya feel im so bye)

BONUS: English dub

  • Nathan calling them an old married couple when they argue
  • Karina calling them out on their lovers’ spat
  • Bunny calling Kotetsu ‘Papa Bear’
The Nova Bloodline: Labyrinth of Oblivion - Review

Alright, I have just now finished the game, invested around 5 hours into it and boy, it was a journey full of Blood and Tears. Mainly, because I spend quite a bit of Phoenixblood and MaxTears in the end.


It is a shorter game of course, but it does have a decent story for its length and genre.The characters are fully developed and their archetypes well used in synergy to one another. The world of Gewalia has three races and every character is of one of these. In addition, while I say archetypes, they are never limited to that, as in the cutscenes you are shown glimpses of their own backstories and motivations, which go deeper than that. Of course, since this game is a prologue, it does lead towards a bigger project, in which I will have a bit more of a hand on myself. So, it is not an ending, which just stands there as a “and they lived happily ever after”.


TNB:LoO is a dungeon crawler and JRPG. The dungeon, of Core in this case, is where you will explore the game in, and fight monsters, find chests, and eventually defeat the final boss. The Core is divided in zones, all with their own monsters and elemental preferences.

The battle system is more familiar to a JRPG fan. It is a regular turn based system, where you take actions every turn. It is quite simple really, you pick actions for everyone, and they do it once their turn is.

Now, where it differs from most JRPG is the way leveling works. You do gain Souls whenever you kill monsters, and those souls are used in the Soul Grid to level up and get new skills. While this sounds easy, you do have to keep in mind that only HP and TP are increased when leveling up a character. All other stats are set from the start, which can take a bit to get used to. It does work however, though can lead to regular enemies in later areas to take a bit longer to defeat as their HP and TP (not their other stats though) also increase. However, you can change stats with professions and later an NPC:

A big neglectable part in almost all JRPGs are status ailments. Like, seriously, I never even use status ailments in a Final Fantasy game, because I can either one-shot an enemy anyway, or it is immune to most status ailments. Especially with bosses, this is something that will make such skills worthless for you. Not so in this game, oh no, here Status Ailments are going to be much more useful. Primarily Zasha’s Giftmischer or Alphonse’s Medic Profession will be giving you a lot of fun, as you can make your enemies sleep, poisoned, confused, stunned, and all that good stuff. Of course, enemies will have certain resistances, so you need to find out what works best in every situation, but a big plus point is how useful these skills are in this game. However, this works the other way around, too. Enemies, especially if they have a multi-target skill that inflicts ailments, can really be a hazard.

Now, in terms of difficulty, you do have to keep in mind that for the most part you will not one-shot enemies so easily, since the stats are fixed. Abilities, especially if exploiting a weakness, can still alow fast battles however. Later on however, when enemies are getting more HP; be prepared to spend TP more leisurely.
The bosses are of a similar nature, as they will be difficult, unless you have ways to exploit their weaknesses. In case of one boss, you can even cheese your way to victory by never letting it attack at all, if you know how. However, do never underestimate any boss, as even if you maxed out they can prove capable to ruin your day. Like, seriously, beware the skill Freezesleep and the likes.

Now, depending on your capabilities to work with your ressources and fighting enemies, the game can be challenging or pretty managable.


Naturally, the game is held in a style of classic games, meaning the biggest purpose of the graphics is to create a world that can be comprehended. Of course, with the graphics being custom made rather than stock, as well as a fair usage of effects, the game does look quite pretty. It is of course a simpler game, hence you can only judge graphics to some degree, but they are doing their job quite well.


Overall, a good introduction into the world, which will be explored in much greater detail in the future. On its own it does also provide a good portion of fun with its leveling system and characters. It is a short game, but one with a lot of heart in it.