«A simulacra is an object that does not refer to any underlying reality, but claims to be this reality itself.»jean baudrillard
The photographic performance of this project is to overlay a material reality with a virtual one, erasing the border between the two worlds
Through my wanderings in the game, I observes the surrounding elements with the same look that I uses in my artistic practice in the real world. I strives to demonstrate that photography is not a reality but a means to disclose a tiny part of our vision and perception of the world around us, and to show dissolution/fusion of phenomenal reality within virtual worlds.This series is also a response/adding to the proliferation of visual projects that take place in virtual spaces. It is a questioning about the notion of border and territory
I have developed a methodology and a creative process for this series. Using my DSLR, I takes screenshots\photography of my wanderings in the game. Places of interest are marked and located on the map using the game’s GPS system. I would often return in a given virtual location, depending on the light or time of the day, color, and weather.
Through this creative process, within the virtual environment built by a private video game company, I ask questions about the legitimacy and the authorship of artwork created this way. This photographic series raises the question about the possible disappearance of the photographic medium as we know it. Our environment tends to be more and more dematerialized, workspaces are now to be found in the Cloud, relationships and social exchanges take place increasingly in virtual networks , while gamers compete on online networks.