The Corvus Blackstar is a type of gunship used by the Deathwatch Space Marines.
A sleek and deadly craft, it is designed to penetrate the outer defenses of alien hosts to strike directly at its heart. Though small enough to slip through sensor grids, its weapons systems are highly advanced, allowing the Blackstar to cause devastating impact for a craft its size. Primarily fulfilling the role of transport, its vectored engines are nimble enough to dart through winding terrain. Once in position it will switch from fighter craft to hovercraft, deploying the Deathwatch Space Marines held within. The pilot of each Blackstar is a veteran Techmarine who has earned the right to field it over long and arduous years of schooling. The pilot uses the same machine each time; so intense is this training that the Techmarines will link with the Machine Spirit of the aircraft.
The Blackstar has advanced systems to ensure its survival. Its robust construction can shrug off even a direct hit from enemy anti-aircraft fire, and it is also equipped with Infernum Halo Launcher decoy flares and Interceptors. For armament, the Blackstar is most commonly armed with four Stormstrike Missiles and twin-linked Assault Cannons, though some are equipped with prow-mounted Lascannons in order to penetrate armored targets. Many of these craft also carry Blackstar Rocket Launcher arrays under each wing which can fire incendiary Dracos Air-to-Ground Missiles or air-to-air Corvid Rockets. It is also equipped with a Blackstar Cluster Launcher, auxiliary Grenade Launchers mounted in the rear to strafe smaller targets.
When the system is in danger from DataHawk’s viral attacks, users Marinette Dupain Cheng and Adrien Agreste don their Avatar forms “Ladybug” and “Chat Noir” to protect the Grid and its Programs from De-Rezolution!
So, I worked on this AU for the entirety of the past 2-3 days. It took me forever to get this done, and especially so with Ladybug’s suit. But to be honest? I’m fairly proud of it. Now, as I stated in myWork in Progress announcement from yesterday, this is my most recent work. If you’d like to take a look at the previous ones, I’ll list em here:
“I tried to picture clusters of information as they moved through the computer. What did they look like? Ships? Motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I’d never see.”
Have you ever heard of of tried the 六度法 (Rokudo method) for writing kanji beautifully? It’s basically a series of 6° angled lines that are supposed to help your kanji look well balanced and aesthetically pleasing.
I’ve seen some kanji workbooks designed for Japanese people recently with this kind of grid system, I’m curious to see if it gives me a neater or more natural writing style than the kind of kanji writing grid I currently prefer:
I’ve been told by native speakers several times that whilst my kanji are very legible, they’re too font-like, meaning they don’t have the slope and sweep that they would if written by a native speaker. I know studying calligraphy could potentially help this, but before I try formal study I thought I’d give this a try.
There’s a video series that can help you learn how to try this system for yourself.
I made this printable so you can try it out, if you use it, please tag me in a picture of the results, I’d love to see how you do and hear your thoughts on this.
So you’ve finally tracked down what feels like the perfect EDC bag. It’s built to last and can hold everything you’d ever need. But being truly prepared doesn’t stop at just having a solid bag and all the right contents. Keeping everything properly organized is just as crucial—it ensures you can get what you need when you need it, and it makes carrying everything much easier. Most of the time, bags have some built-in organization, but we EDCers tend to need more. In this guide, we’ll break down our favorite accessories that can help keep your EDC odds and ends organized neatly.
The Grid-It is a matrix of grippy elastic bands, fixed to a sturdy backing. They come in a variety of shapes and sizes, and they’re perfect for holding onto items of all sizes. Simply stretch the band, slip in some gear, and place it back in your bag. The best part about using the Grid-It system is how easy it makes switching between different bags. If everything you need is already attached, place it in your other bag and be on your way.
Wrapping up a cable by itself isn’t the neatest way to carry them. If the inside of your bag looks like a birds nest, then pick up some velcro cable ties. These loop around the cable first, so they’re harder to lose. The ties good for more than cables too. You can secure a knife to some MOLLE webbing, temporarily strap a battery pack to your phone, and much more.
If you like the idea of swapping your gear between bags, consider a pouch organizer. The extra step of unzipping the pouch makes it a little harder to get at your EDC, but it adds an extra layer of security. There are plenty of pouches out there, so make sure you find the one best suited to your needs. We like the Maxpedition Micro Pocket Organizer for basic EDC use.
Carrying around a dedicated camera bag might be a bit excessive, especially if you’re not carrying a camera every day. Camera bags also scream “there’s a lot of expensive gear in here.” A great way to organize your camera body, lenses, and accessories is with a camera bag insert that fits right into your EDC bag. They provide padding and organization, and can used as needed. Make sure you check out the dimensions of your bag before picking one up to ensure a perfect fit.
Finding things inside your bag can be a hassle in itself. You can attach a small flashlight to the inside to find whatever it is you need, no matter how dark it is inside your bag. We like the Nitecore Tube for its small size, rechargeable battery, and price. Not only will this small flashlight light up the inside of your bag, but it will also serve as an excellent backup light that’s always on hand.
Mini carabiners are great for keeping loose gear in one spot. This locking version from Nite Ize will clip onto a knife, flashlight, or keys and keep them right where you want them. Since it locks, you can clip it to the inside, or outside of your bag without worry. Carabiners are also great for holding things together and making quick fixes. Even if this one lives inside your bag, it’s nice to know that one is close by.
Admin pouches are used in the law enforcement and tactical communities to hold small, mission-critical items. Basically, it’s just a small organized pouch with easy access. This example by Condor has ample room for small accessories like a pen, flashlight, and notebook. You can carry it on the outside of your bag, thanks to the MOLLE-compatible straps on the back. There’s a hook-and-loop section on the front that’s customizable with your favorite morale patches to add personal flair.
Going away for a few days? Bring some packing cubes. These lightweight fabric pouches are best for keeping clean clothes separate from dirty ones. By compressing and containing your clothes, you can easily get to the rest of the bag’s contents. It prevents the awkward “empty your bag” shuffle just because you need something that’s drifted to the bottom.
So, a while back I started working on a game based around gathering colors and using them to solve puzzles. You’d control a little witch with a paint-brush which fired paint-bullets, and had linear dungeons (I was originally going for a Zelda feel). Additionally, enemies were vulnerable to their opposite color on the color wheel, and strong against their own color, like an elemental damage system. Warm colors also worked well against cooler colors, and vice-versa.
It looked like this in terms of style:
The game was (and is) alright, but I slowly ran into problems with the concept and confusing linearity of the dungeons, and set it on the back-burner.
Then, last night, I had an idea for a new game, using a grid-based movement system (like another game I made in the past called ‘Legend of Demon,’ which is a turn-based RPG), a world similar to Exilus’ continuous world (this time split into chunks, but still connected to every other room), and similar item collection and usage to Zelda, Link’s Awakening, which is my personal favorite Zelda game.
At first, I just wanted to do a dungeon crawler, but then I thought, “what if I revived my old color game with this movement system?” So now I may start working on this thing.
If anyone’s worried about Exilus, don’t be! The game is more or less complete at this stage, and I feel comfortable setting it aside temporarily while I move on to other things. I still don’t know if/when I’ll release it publicly, but know that I probably will once I’m on summer break from university (which will be in a few weeks).
Jackson Square. West
Village. One of Manhattan’s older parks, Jackson Square is a triangular
shaped park which was built right before Manhattan switched it’s streets
to a grid system. As odd as it seems, due to lack of records, no one
knows who Jackson Square is named after, the Parks Department just
assumes it was probably named after U.S. President Andrew Jackson.
The town sprawls farther and farther out, eating away at the edges of the prairie. Or is the prairie eating away at the town? You aren’t sure. You try not to go out there. You’re never quite sure where the hungry edges of the tallgrass start.
The streets make sense, you explain. It’s a grid system. Neat rows of numbers marching north and south, east and west. You don’t mention the streets that have names, but no numbers. You don’t mention the streets that have neither.
You walk home from the rink late at night, skates slung over your shoulder and knocking together at your hip. The streetlights cast their yellow-pink glow over the sidewalk; you hurry from one dimly lit outpost to the next and try not to see what’s in between the lights.
They say there are fish in the North Saskatchewan, huge sturgeons that live in the rusted-out carcasses of sunken trains where the sunlight doesn’t reach. No one has ever caught one, the grizzled fisherman on the bank tells you, relief in his eyes, and fear. His float bobs on the surface of the water.
There’s an unshaven man lying against the brick wall of the old library downtown. He’s always there, though every day he wears a different face. You pretend not to see a half-empty bottle, a lighter, blood. You want no part of his arcane rituals.
When the LRT leaves Grandin Station, you look at the person sitting across from you, or down at your feet. You hold your breath from Grandin to University, then take in great gulps of air as the train pulls into the station. Everyone knows you don’t look at the river while you cross.
You’ve heard that Telus Field is built on an ancient First Nations burial ground. Maybe that’s why baseball teams never stay there for long. The city says there’s nothing there, and you assume the trucks that leave are carrying only earth.
Parents worry over whether to send their children to public school or Catholic school. Which one has better resources, they ask? Which one has smaller class sizes? No one gives voice to the real questions. This land has old gods of its own. Which one will anger them less?
The city is surrounded. RV dealerships, farmhouses, grain silos, the airport, and beyond it, grass that reaches past your knees and ripples in the wind. You wonder what’s out there. You wonder if the city is a fortress or a prison. You wonder if it’s dangerous to question it. You wonder if anyone who leaves ever comes back.
The sky is white. The ground is white. The snow piles up as far as the eye can see. The sun will be back in the spring, you tell each other. It sounds like an invocation. You say it every day, just in case. You don’t know what would happen if you ever missed a day.
Gravel crusts over the snow at the side of the road. More snow falls. More gravel. More snow. More gravel. It’s May, and the snow is still there, under the gravel. If it ever melted, you might see what was trapped underneath. You add more gravel.
You lie in the grass, listening to the summer hum of lawnmowers and mosquitoes and the shouts of children in the wading pool at the park. At this distance, it’s hard to tell the difference between shouting and screaming. Six children went missing in Parkallen last year, but the green shack opened up again this year, like it always does. Like it always will, as long as there are children.
The oil rigs bob their heads slowly up and down, casting long, looming shadows in the golden afternoon sun. You glance away, then back. You wonder if they’re in the same place they were a moment ago. The prairie stretches endlessly, and there’s no way to be sure.