grass fighting

okay story time y’all

like 7 years ago on my first heartgold file i had a togekiss that i taught metronome. now, being a kid with little to no knowledge on proper battling and also fond of depending on chance, i used the hell out of metronome, it was this togekiss’s main move more or less. 

which did about as well as you expect from depending on metronome, except in one battle

i was fighting some grass type. i use metronome, metronome becomes fly

all fine and dandy

the opponent uses encore

so togekiss needs to finish fly, right, it’s a two-turn move? except it can only use metronome due to encore. so it does. and gets some totally normal one-turn move that is definitely not fly

togekiss proceeds to make its attacks without ending its fly mid-turn invulnerability, for eternity. i can’t even open a menu to switch out or use an item. it keeps using metronome endlessly

it eventually ends when the opponent faints & i had the option of switching out, but 12-year-old me was severely freaked out that my togekiss became invisible, invincible, and self-commanding

EDIT: ur right it had to be encore then fly, cause it cant hit through the invincibility (this happened when i was 12 i forgot little details like move order oops,,)

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#Pokedexxy Days 1-6
Bunch of pokemon from my sketchbook. I wanted to do this challenge for a while, but i didn’t have a lotta time!! Unfortunately this challenge overlaps finals and holidays, so I didn’t get to do one a day like I had hoped. But that’s ok!! I’m still gonna try and finish it anyways, even though december is looong over. 

102-FOLKLORA [Folkloric-Flora]
-Grass
-The Dancing Cacti Pokemon
-Ability:  Storm Drain/Rain Dish - Dancer(HA)
-Dex: “This very social pokemon live in large and very festive groups that can often be found dancing to the sounds of nature. The fruit on top of its head is incredibly delicious, but this pokemon requires lots of water to grow a new one.”
-Moveset:
    -Petal Dance
    -Rain Dance
    -Pin Missile
    -Cotton Guard

–>Evolves with waterstone<–

103-ADELACTI [Adelita-Cacti]
-Grass/Fighting
-The Rebel Pokemon
-Ability: Storm Drain/Rain Dish- Dancer(HA)
-Dex: “This fierce pokemon travel in group across the desert looking for water sources where they can establish their homes. This pokemon will defend its water hole with astounding ferocity, using its arms positions to hit the opponent high and low at the same time.”
-Moveset:
    -Cross Chop
    -Needle Arm
    -Drain Punch
    -Spiky Shield

This pokemon is female only

🌸things to be happy about!🌸

• walking barefoot in the grass
• water fights on hot afternoons
• tangerines
• butterflies in ur stomach
• compliments from strangers
• mango smoothies
• being on time
• late nite showers
• catching up with old friends
• snow globes
• ppl texting u that they miss u
• feeling pretty
• having a clear conscience
• pet stores
• cold water to drink, stay hydrated pals!
• discovering pretty songs
• little crushes
• looking forward to things
• being confident cuz u are strong b! I believe in u!
• clean sheets
• reading old messages

Type Speciality

Remember when you were a kid playing Pokémon and you always questioned why gym leaders stuck to a specific type? Surely it made them weaker? Well, that may be so, but it makes them weaker in the same way that a long-range sniper is less skilled than someone who can make Michelin-star food whilst also being a flourishing assassin. Different types warrant different skills and handling, so it makes sense for most to specialise in one. Obviously, temperament and training methods will vary from Pokémon to Pokémon depending on both its species and its own personality, but generalisations can be made for each type.

Normal Type:

Normal is probably considered the easiest type to train, though that statement doesn’t always ring true (there’s a big difference between battling with a furret and a slaking, if you get what I mean). Generally, however, normal types will be selected for young, beginner trainers to get them used to the process of giving commands and training without resistance, before allowing them to progress onto the slightly more skittish or defiant types such as electric and dark. 

Fire Type:

Fire types don’t have bad temperament, but they require a trainer who is willing to take them out onto an isolated area in order to battle with them safely (though most gyms probably provide suitable training grounds for all types). They can be highly energised, so their trainer needs to be active and resilient, but generally don’t respond well to hard, strict commands; they are willing to accept a trainer as their master, but want to be treated like friends.

Water Type: 

As some water types are incapable of surfacing, this makes a portion of them difficult to train with. Nonetheless, those incapable of breathing above water can still be utilised; most trainers will teach these Pokémon to respond to gesture-based signals rather than audible commands, as this will allow them to communicate without sound (this technique, however, is probably used by many skilled trainers in order to avoid alerting the opponent to their move choice). Still, I imagine that the most popular water choices are those that can breathe both above and below water (vaporeon, quagsire, dewgong, gyarados etc.), as they can battle more effectively with Pokémon of other types.

Grass Type:

One of the calmest types available. Harsh commands are not needed, but rather encouragement and persuasion. I feel that Pokémon belonging to this type may be somewhat slow to progress at first, taking a fair amount of time to become strong, but the moment they break that barrier they become a force to be reckoned with. So, in short, grass training takes patience, just as waiting for the growth of crops does.  

Electric Type:

Unsurprisingly, electric types are the most energetic. Their speed needs to be honed and their pent-up energy released; electric type trainers have to exercise their Pokémon frequently as well as train them, though the two activities often coincide. Some Pokémon of this type can possess short attention spans, but providing that their training is engaging and varied they are generally eager to cooperate.

Psychic Type:

Psychic trainers have to be prepared to forge very deep and emotional bonds with their Pokémon, as psychic types are incredibly sensitive to their owner’s moods and often react to them accordingly. Gardevoir, for example, will often pick up on emotions and mimic them, and Pokémon such as spoink and reuniclus probably attempt to cheer their trainers when they are sad. Psychic Pokémon are, on average, more intelligent than members of other types, which makes them highly responsive to training but also more questioning of the methods used. They are also rather sensitive to harsh commands and criticism, but are deeply loyal and trusting. They will have faith in their trainers even when requested to do acts they are unsure of, and so will flourish when used by those who know how to bring out the best in them. 

Dark Type:

Dark types, by contrast, need an incredibly firm hand. If they get their own way too frequently, they will become defiant, mischievous and unresponsive to commands; their place in the pecking order must be established swiftly when obtained. Once the master-Pokémon relationship is enforced, they will gain respect for their trainer and bond with them. Due to this relationship, they tend not to improvise in battle, not unless their trainer gives them a framework within which they can do so, as they find it difficult to distinguish between spontaneity and defiance. They are so duly trained to be obedient that they become reluctant to act of their own accord, but this mentality can be changed over time. Once a dark type chooses to follow only your commands, you know that it respects you, and so from then on you can train it to be more independent. It’s all about building up the layers.

Ghost Type:

Ghost types reside, training-wise, at some point on the spectrum between dark and psychic. Whilst they don’t need as strict dictation as the former, they aren’t as sensitive as the latter. Mischievous ghost types such as gengar and misdreavus require the same kind of treatment that one would give to naughty children, whereas calmer ones such as froslass, mismagius and gourgeist warrant gentler instruction. Either way, ghost types are sneaky in battle and, unlike dark Pokémon, will often take the initiative and act beyond their trainer’s commands. This improvisation is a trait often associated with psychic Pokémon; however, ghost types are more likely to be spontaneous in a way that their trainers dislike. Psychic types generally make better judgements of their trainers’ overall strategies in battle, whereas ghost Pokémon tend to make decisions based on their immediate consequences. Nevertheless, some of these peculiar, unprecedented actions have been known to win matches.

Flying Type:

Flying type is the one faction of Pokémon for which a generalisation cannot really be made, as members of this type often belong primarily to another. However, their training methods are still very defined; a flying trainer must have a huge sense of spacial awareness, and must be able to tutor their Pokémon on how to carry out long commands (flying up and then diving down to attack) and respond to non-audible signals - if they are to attack from the air effectively, they will be out of earshot of their trainer.

Fighting Type:

In order to seriously train fighting types, the trainer has to be physically fit themselves; Pokémon of this type will bond better with those who train alongside them. They also rest fairly little and need frequent, organised training sessions, and do not respond well to irregularity. A psychic type would be comfortable to train intermittently, but a fighting one would dislike the lack of order. Moreover, they also benefit from repetitive training - executing a move over and over again, for example, until they are competent at it. Funnily enough, well-trained fighting types are some of the least hectic Pokémon in battle, as they perform best when their skills are honed individually and with precision; they are not brutishly forceful as many would believe.  

Bug Type:

Pokémon of this type are known to acquire skills quickly but lack the power that other types bear. As a general trend, many bugs (beedrill, butterfree, beautifly, vivillon) reach the pinnacle of their strength quickly and find it hard to build on that, so bug trainers have to focus on perfecting strategy to bring out the best in them. Where a dragon trainer can sometimes rely on power alone to win battle, bug trainers cannot. It’s all about detail - status conditions, stat boosts, slowly weakening the opponent before dealing a final blow. That isn’t to say that powerful bug types don’t exist - species like scizor and heracross are formidable opponents - but they generally lack the overwhelming force of other types. They are not, however, to be underestimated. 

Rock Type:

Rock types are known for their brawn rather than their brains. To bring out the best in them, trainers need to be patient and unruffled, adept at giving simple, direct commands. Rock Pokémon can be stubborn, but treating them with a firm hand is not advised. Whilst dark types may refuse to cooperate to undermine their trainer’s authority, unresponsive rock types are usually just fed up, fatigued, or irritable with their own performance, so it is best to either comfort them or leave them alone. On the upside, rock types do not dislike repetitive training and have among the best muscle memory of any type. If an attack was tutored appropriately, they should remember it for the rest of their life, even if they go years without using it. This gives rock trainers a certain flexibility that makes up for their Pokémon’s inability to improvise.

Ground Type:

Ground types bear similarities to rock types but are generally less rigid and more independent-minded. Ground trainers typically focus on overwhelming their opponents with strong, straightforward attacks, raising their Pokémon to hit hard and take hard hits. They aren’t the most challenging type to raise due to their docile nature, but there is a certain knack to finding the balance between offence and defence in ground types that a lot of trainers don’t have. 

Poison Type:

Poison is a type that goes in and out of fashion in the battle industry. Such types are far friendlier and more intelligent than they appear, willing to accept their place in the trainer-Pokémon hierarchy and respond to their master’s commands. They aren’t as free with improvisation as other types, but they have been known to make extra attempts to poison foes without being asked to - they think beyond their trainer’s commands without deviating too far from them. However, despite their many benefits, poison types just aren’t practical to own - some carry health risks, some are toxic to the touch, and most of them stink to high heaven.         

Steel Type:

Like flying types, steel Pokémon are difficult to generalise as so many belong to different types. A notable characteristic is that they can be unyielding and take time to form bonds with, but aside from that, there isn’t a great deal that makes them unique - most rock or ground trainers would have little difficulty raising steel Pokémon. A trainer’s decision to specialise in steel is likely to come from their appreciation of the type rather than their having a particular knack with it.

Ice Type:

Ice is frequently referred to as a ‘quiet’ type, as ice Pokémon rarely respond well to brash commands and do best when trained one-on-one rather than in pairs or trios. They mostly require gentle, sensitive coaching if they are to warm to their trainers, which means that they sometimes flounder in high-pressure tournaments and cannot cope with the chaos of double battles. Some think that the fragility of the type in battle may be a consequence of insufficient domestication. At any rate, half-ice types seem better suited to a competitive climate.        

Fairy Type:

Another favourite with children, fairy types have all the cooperation and friendliness of normal types but twice the power. Their attention spans can be somewhat lacking, but this flaw is often countered by determination; fairies are typically more eager to please their trainers than any other type. However, this eagerness robs them of the independence and instinct of psychics, as they are reluctant to do anything beyond their commands for fear of upsetting their trainer. Any successful improvisation must be positively reinforced if they are to have a degree of autonomy, but mistakes are never to be scolded. Fairy types are too sensitive to respond to criticism. Reward-based training is the most effective way to bring out their power. 

Dragon Type:

This type is possibly the hardest of all to train, hence why dragon taming tends to run in families. To be an effective dragon trainer, one needs to find a balance between dominance and respect, as dragons take orders only from those who recognise their power without being intimidated by it. The most successful dragon specialists start young, with milder species like dratini and noibat, before building up to more defiant kinds. Raising a dragon from birth is the best way to generate the necessary mutual respect.  

Some regard dragon taming as a lifestyle - an expensive one, at that. Aside from the skill needed to cope with such powerful beasts, the money required to buy, feed, house and train them is far greater than most can afford. Some aspiring trainers gain access to dragon types through scholarships or scouting, but often too late for them to specialise effectively. For now, it remains a type for the elite. 

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#650.5 - Chespin typically have a cheery disposition, and will only flex the soft quills on their head in attack when absolutely necessary. As they age, the thick wooden shell covering their head and back spreads and thickens, granting them an immense amount of protection from predator attacks. To keep nimble during this bulking up period, Chespin strengthen their lower bodies by running into one another.

#651.5 - As Quilladin evolve, their protective shell opens up to reveal an armored body beneath. These kindhearted Pokemon prefer to use their power to protect their allies, and will not start fights unless seriously provoked. Their newly growing spikes add and extra layer of defense to this Pokemon’s nearly impenetrable shell, and also act to strengthen their offensive attacks as well.

Named: Chespin - Spikell - Quilladin - Chesadine - Chesnaught

Other completed Starter Pokemon.

- - - - - - - - - -

Follow for more In-Progress Pokemon evolutions!

FAQ | Completed Lines | Pokemon Index | Commission Information

flickr

Nanuq playing with her mother by Tambako The Jaguar
Via Flickr:
A cute photo of Nanuq playing with her mother in the grass. I have many of them.

The Instruments if they were Pokémon

Piccolo: Fairy/Flying type, Evolves to Flute with High Friendship.

Flute: Fairy/Flying type, Evolves from Piccolo and Mega-Evolves into Hyperbass Flute.

Clarinet: Dark type, evolves from E flat Clarinet with high friendship, evolves into Bass Clarinet with a dusk stone.

Bass Clarinet: Dark/Steel type, evolves from Clarinet, Mega-Evolves into Contrabass Clarinet.

Oboe: Fairy/Grass type, Evolves into English Horn at level 18.

English Horn: Fairy/Psychic type, Evolves into Heckelphone with a sunstone or into Bass Oboe with a moonstone.

Bassoon: Fighting/Grass type, Evolves into Contrabassoon at level 32.

Contrabassoon: Fighting/Grass type, Evolves from Bassoon, Mega-Evolves into Contraforte.

Saxophones: All Fighting/Steel type. Alto evolves into Tenor at level 16, Tenor evolves into Bari at level 32, Bari Mega-Evolves into Contrabass.

French Horn: Dragon/Electric type. No evolutions.

Trumpet: Dragon/Fairy type. No evolutions.

Trombone: Electric/Fighting type. Evolves into Bass Trombone which Mega-Evolves into Contrabass.

Baritone: Electric/Ground type. Evolves from Alto Horn with a Thunder Stone.

Euphonium: Electric/Ground type. Evolves into Tuba at level 50.

Tuba: Electric/Ground type. Mega-Evolves into Sousaphone.

Mallets: All Grass/Psychic type. Xylophone evolves into Vibraphone at level 16, Vibes evolve into Marimba at level 32.

Snare Drum: Steel/Rock type. Evolves into Bass Drum at level 46, or into Timpani when traded holding the Metal Coat.

Violin: Normal/Psychic type, Evolves into Viola with a moonstone. Comes in 2 forms: 1st and 2nd Violins.

Viola: Dark/Psychic type, Evolves into Cello at level 17, or into Bass if traded holding the Cracked Rosin.

Cello: Fairy/Psychic type, Evolves from Viola.

Bass: Dark/Psychic type, Evolves from Viola, Mega-Evolves into Octobass.

Piano: Normal/Dark type. Comes in many different forms: Upright, Honky Tonk, Grand, Toy, and Electric. Evolves into Organ at level 70. Basically the Pikachu.

Guitar: Normal type. Has an Alolan Form (Hawaiian Guitar) Evolves from Ukulele.

[10]

Can I just. Imprint the picture of the peaceful and happy family on my soul and keep it there forever. 

How long before CLAMP tears it apart. 

Why am I reading this again. 

But I absolutely love that the reason that other countries want to invade this land is because of their grass.

flickr

Nanuq playing again with her mother by Tambako The Jaguar
Via Flickr:
Again, a cute scene with the polar bears of the Mulhouse zoo.

Slytherin Things (Part 9)

Communal perfumes so you can smell EXACTLY as you want to on any given day, musical alarms reminding the house to take a moment to care for themselves (whether that be eating, drinking, sleeping, etc), water fights on a summer’s day, playing catch with water balloons, green grass beneath bare feet, broad-brimmed hats, half-hidden smiles…

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Overwatch Heroes and Their Pokemon: Zenyatta, Roadhog, and McCree

I can’t believe y’all made me draw on my birthday.. ;_; 

Y’know y’all can apologize by I dunno, commissioning me? ;) (ok ill stop plugging)

Previous Heroes:

{ Tracer, Soldier: 76, D.Va | Junkrat, Reinhardt, Widowmaker / Bastion, Symmetra, Lucio / Mercy, Pharah, Reaper}