Super fun read on the early days of designing Super Mario from Boing Boing.
As a child, I was obsessed with video game maps. I would pore over them in old issues of Nintendo Power magazine, and even try to recreate the levels of my favorite games block by block on pieces of graph paper. I wasn’t alone. In the early days of the Super Mario franchise, that’s exactly how the folks at Nintendo were designing them.
“Back in the day, we had to create everything by hand,” says Takashi Tezuka in a video promoting the upcoming level design game Super Mario Maker. “To design courses, we would actually one at a time onto these sheets of graph paper. We’d then hand out drawings to the programmers, who would code them into a build.”