Spanning David’s first meeting with the Proclaimers to them presenting him with a special National Television Award.
Excerpt from the Graham Norton Show “Uncut” (April 2007)
Graham Norton: You were in a fantastic video, the Proclaimers video David Tennant: I was GN: …and of course the Proclaimers are going to be playing for us in a few moments. They’re here. The Proclaimers are in the building. Was it all filmed in one day? DT: No! I got a phone call… Matt Lucas phoned me up and said, “I’m gonna do this thing.” He knew I’m a big Proclaimers fan. He said, “Oh come along. Join in.” I said of course I will! I’ll get to meet the Proclaimers! But they’d been and gone when I turned up! They’d filmed their bit, and I’m just stuck with Johnny Ball and Rod, Jane, and Freddie up the back! And Dusty Bin. Not that there’s anything wrong with them, they’re lovely people (especially Dusty Bin), but I was devastated. So to find that tonight I might actually get to meet the Proclaimers… I’m a little bit over-excited. GN: I hate to break it to you, but we did tape them in the afternoon. They’re not here. DT: <long pause> I wouldn’t have a sense of humor about that. GN: They are here, they are here. Don’t worry.
TWO versions of lab partner/stuck in elevator/employee trainer at McDonalds: Lymond edition--Gabriel, Lymond, Jerott; and Pratchett edition--Sam Vimes, Granny Weatherwax, and Death.
FIRST, please know that I laughed for a solid minute when I saw this
For a lab partner you need someone competent who is likely not going to murder you, so, that would be Francis Crawford. He would be an insufferable lab partner, but we would get an A, and my GPA really needed that boost when I was in college, let me tell you
For a training on my first day at McDonald’s - Lymond would still be insufferable but can you imagine Gabriel doing this? I have had a boss who gives me the wrong directions and then plays innocent when I wind up doing the thing wrong. At least Jerott would own up to screwing it up. Eventually. Jerott.
I guess that means I am stuck in an elevator with Graham Reid Malett for ten hours. I suspect around hour 5 I will just try to kill him. Whether I succeed or fail, by hour 6 one of us will be dead and then I’m not trapped in an elevator with him anymore. SUCCESS
Death is a meticulous lab partner. WE HAVE ACHIEVED A 99.99 PERCENT YIELD, he writes in our lab reports. We do all our writeups in his room because Death has no roommates. THAT WAS THE BEST POSSIBLE OUTCOME, ALL THINGS CONSIDERED, he says. I get an A in chemistry again.
Given the choice between being stuck in an elevator with Vimes and getting trained by Vimes, I will take training. If I successfully survive the first day on the job without crying I will be the absolute best at the job for the rest of time. A nonzero number of raises are in my future.
After hour 4 in the elevator, I come to realize that Granny and I are more alike than I want to admit.
As The Guardian points out, Tim Kaine (D-Va.) was the first senator to bring up the proposed Keystone XL pipeline—a major climate-related issue that the Obama administration is expected to make a decision on in the coming months.
“It would be very good thing if the president right now rejected the use of tar sands oil in the Keystone pipeline,” Kaine said. “Why would we embrace tar sands oil and backslide to a dirtier tomorrow?”
Environmental advocates have been urging the administration to reject the 1,660-mile pipeline, which would carry oil from Canada’s tar sands to refineries in Texas, on the basis that it would increase the country’s contribution to climate change. Oil from the tar sands produces more emissions over its lifecycle than conventional oil.
Graham Reid is a motion designer, a game developer, and the guest designer for Project 30: Lights, Camera, Action!
What got you into design?
My Mom is an artist and an art teacher, so I basically grew up in an art fueled world (my Dad is a doctor, but unfortunately for him, I had no interest in that stuff haha). Throughout my childhood I enjoyed doing artistic things, mostly drawing comics and painting. It wasn’t until late into high school that I realized that graphic design was a career, and not until college where I discovered motion graphics and really fell in love with design on a whole. Thanks, SCAD.
What made you want to explore mobile game development?
Ever since I was four years old and got a Super Nintendo, I’ve always had a passion for gaming. At various points in my life I thought it would be cool to have a career making and/or playing games but I always thought it was just a silly dream. “That’s not a real job” I’d think to myself. It was only during college when my friends and I entered the Global Game Jam and made a game together for Android that I realized that, hey, I can actually make games, and this is a really, really fun experience. To be more specific to the question though, I only further explored mobile development because it’s an easy platform to get your feet wet in. That, and you always have your mobile device on you, which meant that I could endlessly test and play my games on long NYC subway rides. Looking forward though, I think I’m going to branch out and explore developing for the PC & Console market.
What’re you listening to right now?
Right now, I’m highly anticipating Kanye’s new album Swish Waves (or whatever he ends up calling it), and as a result I’ve had “Real Friends” and “No More Parties in LA” on repeat.
Where do you go to be inspired?
I think it really depends on what I need the inspiration for. Sometimes it’ll be sites like Vimeo or Abduzeedo. Other times it’ll be a simple, random walk throughout the city. Quite often, i’ll be playing a game which does something magical or unexpected (games like Journey, Monument Valley, Fez) and it will get my mind going. Also, although I don’t actually go looking to get inspired at the movies, 9 out of 10 times, I end up leaving the theater feeling greatly inspired.
What’s the most valuable advice you’ve ever been given?
Fail, and fail often.
What’s one piece of advice you’d give your art school self?
At SCAD, let’s say one project could take ~40 hours to do (granted you wanted to make solid work), and you got 2 - 3 weeks to do it. I’d somehow manage to do the 40 hours in 3 days - specifically the 3 days before the project was due haha. So while I got the job done, and usually got it done quite well, my advice to my art school self would simply be to stop doing things last minute, but rather start projects earlier and give myself time to breathe. It would have afforded me a lot more rest, and significantly less stress.
Project 30: Lights, Camera, Action! - Ready Player One
The literal second I was told what the prompt was for this month’s project, my mind immediately sprinted to my favourite book - Ready Player One, which recently got picked up as a movie to be directed by the legend himself, Steven Spielberg. The entire plot of the book heavily focuses on the main character (and everyone else in the world) trying to acquire three keys in order to obtain control of an online virtual reality network known as the OASIS, so I made those three keys the focus of my poster as well. Also, the book is riddled with 80’s video game and pop culture references, which influenced me to treat the overall poster like an old, worn frame of film, combined with a subtle touch of digital pixels. It was really dope being asked to be the guest designer this month, and I thoroughly enjoyed making this poster! Thanks everyone for having me, and I hope to be back again soon :)